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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.


Is this a good wood elf town, or the best wood elf town

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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
The bonus is good, but lol at 9 structure slots and only having 5 total structures I could build.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
https://www.youtube.com/watch?v=xeqNpvGSyo4&feature=youtu.be

Some voice actor doing Thanquol

wearing a lampshade
Mar 6, 2013


sounds like the monarch

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Just on lightning strike I've stopped taking blue line on my lords. If I have to fight three armies at once I've either made a mistake or I'm spoiling for a glorious battle.

Well I still take the first one for mobility but I leave the rest. I've also been taking red line for subpar units to give them a go and it's fun.

The Last Call
Sep 9, 2011

Rehabilitating sinner

Edgar Allen Ho posted:

https://www.youtube.com/watch?v=SG3Q_HzUVZg

Loremaster of Sotek made a video calling Arch "Hitler" Warhammer and general warhams fash trash, good on him, but like/dislike ratio is pretty disheartening.

Went and tossed him a thumbs up to show some support. gently caress those assholes and people like Arch.

Kobal2
Apr 29, 2019

Broken Cog posted:

I have a personal pet-peeve against Lighting Strike though, and feel lit should have some limitations, like maybe make your troops tired, or have a limit of once per turn.

My own pet peeve is that it's... pretty much required. Like there's no conceivable reason not to plough your first 7 points towards it, except maybe with caster lords a couple points in their magic so that they're not utterly useless before that.
I mean it's almost literally obligatory - the AI will always have more beefier stacks than you, and gently caress doing siege battle with umpteen enemy armies reinforcing - that's a losing proposition. Even if you go wide with lots of poo poo armies, they'll instead have either lots and lots of poo poo armies, or lots of good armies. Either way you're screwed without LS.

And that's pretty bad design.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Edgar Allen Ho posted:

https://www.youtube.com/watch?v=SG3Q_HzUVZg

Loremaster of Sotek made a video calling Arch "Hitler" Warhammer and general warhams fash trash, good on him, but like/dislike ratio is pretty disheartening.

The fuckheads are more invested in review bombing and YouTube voting than normal people.

Ra Ra Rasputin
Apr 2, 2011

Kobal2 posted:

My own pet peeve is that it's... pretty much required. Like there's no conceivable reason not to plough your first 7 points towards it, except maybe with caster lords a couple points in their magic so that they're not utterly useless before that.
I mean it's almost literally obligatory - the AI will always have more beefier stacks than you, and gently caress doing siege battle with umpteen enemy armies reinforcing - that's a losing proposition. Even if you go wide with lots of poo poo armies, they'll instead have either lots and lots of poo poo armies, or lots of good armies. Either way you're screwed without LS.

And that's pretty bad design.

I've never felt screwed by not rushing lightning strike even on legendary, I usually have a backup army following my main lord around to soak experience and bring some extra specialist units the main army doesn't have room for.

I've almost never even got lightning strike in my games, turns out when your army has dozens of different stacking stat buffs you can usually beat up 2 or 3 AI stacks with your 1 or 2.

Broken Cog
Dec 29, 2009

We're all friends here

Kobal2 posted:

My own pet peeve is that it's... pretty much required. Like there's no conceivable reason not to plough your first 7 points towards it, except maybe with caster lords a couple points in their magic so that they're not utterly useless before that.
I mean it's almost literally obligatory - the AI will always have more beefier stacks than you, and gently caress doing siege battle with umpteen enemy armies reinforcing - that's a losing proposition. Even if you go wide with lots of poo poo armies, they'll instead have either lots and lots of poo poo armies, or lots of good armies. Either way you're screwed without LS.

And that's pretty bad design.

It really isn't required, but it's extremely strong, and trivializes a lot of situations that could possibly be considered dangerous.
It's also why Skaven are so broken with their ambush stances.

Broken Cog fucked around with this message at 00:36 on Jun 12, 2020

Tabletops
Jan 27, 2014

anime
i'm playing as krok'gar now and i have zero upkeep on sauros units and thats cool.

can I just do 100% sauros stacks? or does that not work like krox for nakai does

Your Brain on Hugs
Aug 20, 2006
Playing elector count defense battles in Empire is really fun, and it made me wish there were more situations like that, where you have a small force you don't mind losing, and just use it to help a larger allied force by taking out specific threats or holding a choke point. I think in general smaller battles are more fun in this game, when everything gets to multiple stacks of t4+ units it loses some of its charm and becomes more of a slog. It would be cool if there were more mini quest battle type things where you're given a force just for that battle and have specific objectives. There are a lot of unique battles you could have that way.

terrorist ambulance
Nov 5, 2009
In a recent legend of total war episode he was talking about a certain level of high relations forcing empire confederation. Does anyone know if that's a thing, and if so, what level of relations is required to do it? It seemed separate from high relations increasing fealty?

Ethiser
Dec 31, 2011

Your Brain on Hugs posted:

Playing elector count defense battles in Empire is really fun, and it made me wish there were more situations like that, where you have a small force you don't mind losing, and just use it to help a larger allied force by taking out specific threats or holding a choke point. I think in general smaller battles are more fun in this game, when everything gets to multiple stacks of t4+ units it loses some of its charm and becomes more of a slog. It would be cool if there were more mini quest battle type things where you're given a force just for that battle and have specific objectives. There are a lot of unique battles you could have that way.

Small battles being more fun is why I always get lighting strike. I have no desire to ever control more than one army at a time in a battle.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Tabletops posted:

i'm playing as krok'gar now and i have zero upkeep on sauros units and thats cool.

can I just do 100% sauros stacks? or does that not work like krox for nakai does

Probably not. Nakai has buffs to his Kroxigars, while Kroq-gar just gives a rather hefty upkeep reduction. Saurus are really good at holding the line, but their melee attack stat is surprisingly weak.

Tabletops
Jan 27, 2014

anime

Dr Christmas posted:

Probably not. Nakai has buffs to his Kroxigars, while Kroq-gar just gives a rather hefty upkeep reduction. Saurus are really good at holding the line, but their melee attack stat is surprisingly weak.

so probably temple guards + stegadons or some other big range monster?

litany of gulps
Jun 11, 2001

Fun Shoe

Tabletops posted:

i'm playing as krok'gar now and i have zero upkeep on sauros units and thats cool.

can I just do 100% sauros stacks? or does that not work like krox for nakai does

Blessed warriors with their perfect vigor and absolutely massive damage stat can actually do a lot of work.

The biggest problem you'll find with saurus armies is that some enemies will just Benny Hill kite you all over the map and it'll be incredibly annoying. There's a lot of ways to counter that. A handful of chameleon skinks, salamanders, some flyers, horned ones, carnosaurs, ballista stegodons. I'd personally do a mix. Something like 8 saurus stacks will probably be enough melee muscle to work against anything you're like to see, so mix it up with a variety of support units to respond to the different situations. Like 2 skinks, 2 fireleech bolas or salamanders, 2 carnosaurs, 2 stegodons. If you have a bunch of scar vets, maybe you don't need the carnosaurs. If you end up really liking one of those support units, maybe trade in more and cut the skinks or fireleeches or whatever you don't like.

Temple guards don't share buff lines with regular saurus, so if you built Kroq for regulars, temple guards may not be the best late game option, particularly if you have access to a sufficient number of blessed warriors.

Scrub-Niggurath
Nov 27, 2007

You can do 100% Saurus but it’s much better to just do like 12-14 free saurus and then the rest is just giant dinosaurs

The Chad Jihad
Feb 24, 2007


Your Brain on Hugs posted:

Playing elector count defense battles in Empire is really fun, and it made me wish there were more situations like that, where you have a small force you don't mind losing, and just use it to help a larger allied force by taking out specific threats or holding a choke point. I think in general smaller battles are more fun in this game, when everything gets to multiple stacks of t4+ units it loses some of its charm and becomes more of a slog. It would be cool if there were more mini quest battle type things where you're given a force just for that battle and have specific objectives. There are a lot of unique battles you could have that way.

Yeah I like playing those, my dream gimmick for a wood elf re-work is this, if a fight happens close enough to one of your armies/territories you can join either side regardless of whether you're allied or not. Maybe just a token force

Tabletops
Jan 27, 2014

anime

litany of gulps posted:

Blessed warriors with their perfect vigor and absolutely massive damage stat can actually do a lot of work.

The biggest problem you'll find with saurus armies is that some enemies will just Benny Hill kite you all over the map and it'll be incredibly annoying. There's a lot of ways to counter that. A handful of chameleon skinks, salamanders, some flyers, horned ones, carnosaurs, ballista stegodons. I'd personally do a mix. Something like 8 saurus stacks will probably be enough melee muscle to work against anything you're like to see, so mix it up with a variety of support units to respond to the different situations. Like 2 skinks, 2 fireleech bolas or salamanders, 2 carnosaurs, 2 stegodons. If you have a bunch of scar vets, maybe you don't need the carnosaurs. If you end up really liking one of those support units, maybe trade in more and cut the skinks or fireleeches or whatever you don't like.

Temple guards don't share buff lines with regular saurus, so if you built Kroq for regulars, temple guards may not be the best late game option, particularly if you have access to a sufficient number of blessed warriors.

by blessed do you just mean the quest reward ones?

also: for skink priests, is the ancient stegadon mount better than the engine of the gods one? it has a huge missile attack... and the engine of the gods doesn't seem to have anything else?

Tabletops fucked around with this message at 03:04 on Jun 12, 2020

Ravenfood
Nov 4, 2011

Your Brain on Hugs posted:

Playing elector count defense battles in Empire is really fun, and it made me wish there were more situations like that, where you have a small force you don't mind losing, and just use it to help a larger allied force by taking out specific threats or holding a choke point. I think in general smaller battles are more fun in this game, when everything gets to multiple stacks of t4+ units it loses some of its charm and becomes more of a slog. It would be cool if there were more mini quest battle type things where you're given a force just for that battle and have specific objectives. There are a lot of unique battles you could have that way.

I'd love for there to be smaller armies. 10 unit armies seem like they might be ideal, with ways to increase that for various reasons. I'd need to play with it more to figure out the right balance.

litany of gulps
Jun 11, 2001

Fun Shoe

Tabletops posted:

by blessed do you just mean the quest reward ones?

also: for skink priests, is the ancient stegadon mount better than the engine of the gods one? it has a huge missile attack... and the engine of the gods doesn't seem to have anything else?

Blessed are the event ones. It's not really a quest, it's just like periodically you'll be offered special particularly strong units. Some are better than others - the blessed carnosaurs are insanely fast, the blessed saurus warriors have perfect vigor and hit like monstrous infantry. Edit: They have their own recruitment window, like the regiments of reknown.

Ancient stegs have a bunch of arrow/blowdart skinks on their back that shoot short range, decent damage, fast attacks in a frontal cone. Engine of the gods is the big, long cooldown AE magic spell. Regular stegs have a slow shooting siege ballista. They all serve their own niche.

For general melee combat, the ancient is the best. If you're just blasting the dino into combat, the ancient gets a lot of collateral damage from the skinks on top. If you want to be fancy and have big showy spells, engine of the gods or the ark of Sotek are fine, but realistically they underperform in comparison to how they look. Admittedly, both can wipe out vast quantities of trash if you're fighting Skaven or horde enemies. The regular stegs are probably the most versatile, because they can destroy towers and walls and still get good kill numbers at long range against everything else.

Safety Factor
Oct 31, 2009




Grimey Drawer

Tabletops posted:

also: for skink priests, is the ancient stegadon mount better than the engine of the gods one? it has a huge missile attack... and the engine of the gods doesn't seem to have anything else?
The Engine of the Gods gets to call down two orbital laser strikes.

ArnieD
Apr 1, 2015
Playing as Eltharion in ME, can I keep a prisoner for the whole campaign? I captured snikch 4 or 5 times and every time I execute him or indoctrinate him, he comes back full force 3 turns later. I’m thinking of just leaving the fucker in the dungeon forever, I’m sick of him. Queek too, they confederated and occupy the whole East, they destroyed the greenskins in like 80 turns and there’s no end in sight to these loving rats.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

ArnieD posted:

Playing as Eltharion in ME, can I keep a prisoner for the whole campaign? I captured snikch 4 or 5 times and every time I execute him or indoctrinate him, he comes back full force 3 turns later. I’m thinking of just leaving the fucker in the dungeon forever, I’m sick of him. Queek too, they confederated and occupy the whole East, they destroyed the greenskins in like 80 turns and there’s no end in sight to these loving rats.

yeah unless the faction is destroyed

DOCTOR ZIMBARDO
May 8, 2006
The warriors of chaos don't automatically declare on Imrik, interestingly enough. An oversight?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

DOCTOR ZIMBARDO posted:

The warriors of chaos don't automatically declare on Imrik, interestingly enough. An oversight?

They know better than to court the wrath of the dragon :smug:

Working as intended

Tabletops
Jan 27, 2014

anime

litany of gulps posted:

Blessed are the event ones. It's not really a quest, it's just like periodically you'll be offered special particularly strong units. Some are better than others - the blessed carnosaurs are insanely fast, the blessed saurus warriors have perfect vigor and hit like monstrous infantry. Edit: They have their own recruitment window, like the regiments of reknown.

Ancient stegs have a bunch of arrow/blowdart skinks on their back that shoot short range, decent damage, fast attacks in a frontal cone. Engine of the gods is the big, long cooldown AE magic spell. Regular stegs have a slow shooting siege ballista. They all serve their own niche.

For general melee combat, the ancient is the best. If you're just blasting the dino into combat, the ancient gets a lot of collateral damage from the skinks on top. If you want to be fancy and have big showy spells, engine of the gods or the ark of Sotek are fine, but realistically they underperform in comparison to how they look. Admittedly, both can wipe out vast quantities of trash if you're fighting Skaven or horde enemies. The regular stegs are probably the most versatile, because they can destroy towers and walls and still get good kill numbers at long range against everything else.

weird, my blessed sauros spears/warriors don't have perfect vigor listed in their unit traits. is it somewhere else?

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Tabletops posted:

weird, my blessed sauros spears/warriors don't have perfect vigor listed in their unit traits. is it somewhere else?

spears don't, warriors should, you can mouse through the little icons as well as the text traits

Tabletops
Jan 27, 2014

anime

Mazz posted:

spears don't, warriors should, you can mouse through the little icons as well as the text traits

ah ok. i keep getting blessed spears not warriors :(

Fartbox
Apr 27, 2017
What's happening? Dri fu an only two? what is this?
Is this an avatar? I don't know rm dunk

You know, I gave loremaster of sotek 5 minutes but he didn't get to the point. He spent 5 minutes saying he had to say something but not what he had to say. I'm sure it was good but holy poo poo

Tiler Kiwi
Feb 26, 2011
i blame the algorithms favoring longwinded videos in lieu of getting to the point

Kestral
Nov 24, 2000

Forum Veteran
It is almost always best to skip the first third of any youtube video, of any length.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
I’m close to wrapping up my very hard Nakai campaign. I tried to do the final battle, but the game crashed and it’s time for bed.

Despite being Nakai, I had to do the special mission to prevent the High Elves from seizing the Vortex. I actually lost the campaign when the timer on that ran out.

Kobal2
Apr 29, 2019

Ravenfood posted:

I'd love for there to be smaller armies. 10 unit armies seem like they might be ideal, with ways to increase that for various reasons. I'd need to play with it more to figure out the right balance.

Yeah, same. I'm much more fond of the battles at the very early stages of a campaign, when your army is small and you can really micro each unit's positioning, have only one or maybe two hammers to play with, can actually play with the terrain etc... and really focus on crushing while taking as few losses as possible

When it's 2 stacks against 3 stacks I quickly find myself just lassoing a bunch of units and "just go thataway, smack something, idk", then I go and micro that flamer team and you go back and oops forgot the rat ogres in melee over there they're dead now... it's overwhelming.

Maekrix Waere
Jul 10, 2010
I've started my first Empire playthrough in almost 1000 hours of playing this game and wow it's actually super enjoyable. I went with Gelt because of hearing he was pretty crazy and wow people were not kidding. Went after the Vampire Counts immediately after finishing off the starting enemy orcs and Gelt just won sieges on his own with his bombardments. Now that he's decked out with all his quest gear and regen from Isabella, it really reminds me of playing as Ikit on release with his constant basically free Warp Lightnings, except Gelt flies, too, so he can be anywhere. Once I get some Helstorms with him, I feel like there would never be any offensive siege too ridiculous for Gelt to crush.

Also, since defensive sieges are probably my favorite fights in the game, I'm really appreciating the Elector Counts system letting me fight them on a semi-regular basis. Finding holes in the allied AI's defenses and plugging them with a bunch of expendable boys to turn a loss into a win is definitely my jam, and I expect I'll do a ton more Empire playthroughs after this one because of it.

Lastly, and I don't know if this is a weird problem I had because of mods, but this is the first time I've gotten to try Gotrek and Felix and I ran into a bug I thought was gonna be really annoying where, after Gotrek was wounded and recovered, I no longer had the timer for the two and every time I opened my "Recruit Lord" menu the game crashed. If anyone has run into that same problem, I got around it by replacing the lord of an existing army with Gotrek. So long as he was out of the pool of lords, all worked fine for me.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Maekrix Waere posted:

I've started my first Empire playthrough in almost 1000 hours of playing this game and wow it's actually super enjoyable. I went with Gelt because of hearing he was pretty crazy and wow people were not kidding. Went after the Vampire Counts immediately after finishing off the starting enemy orcs and Gelt just won sieges on his own with his bombardments. Now that he's decked out with all his quest gear and regen from Isabella, it really reminds me of playing as Ikit on release with his constant basically free Warp Lightnings, except Gelt flies, too, so he can be anywhere. Once I get some Helstorms with him, I feel like there would never be any offensive siege too ridiculous for Gelt to crush.

Also, since defensive sieges are probably my favorite fights in the game, I'm really appreciating the Elector Counts system letting me fight them on a semi-regular basis. Finding holes in the allied AI's defenses and plugging them with a bunch of expendable boys to turn a loss into a win is definitely my jam, and I expect I'll do a ton more Empire playthroughs after this one because of it.

Lastly, and I don't know if this is a weird problem I had because of mods, but this is the first time I've gotten to try Gotrek and Felix and I ran into a bug I thought was gonna be really annoying where, after Gotrek was wounded and recovered, I no longer had the timer for the two and every time I opened my "Recruit Lord" menu the game crashed. If anyone has run into that same problem, I got around it by replacing the lord of an existing army with Gotrek. So long as he was out of the pool of lords, all worked fine for me.

It was a new bug with this patch.

Truecon420
Jul 11, 2013

I like to tweet and live my life. Thank you.
Big update re: Revised Victory conditions mod. The Dawi will no longer have to exterminate the Asur to win. Possibly just Imrik now. Seems like a fair balance

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
all you have to do is knock over the biggest As-hurl and the rest fall into place like dominos, checkmate.

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Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Broken Cog posted:

Goblins with grom are basically tier 4 units that cost like 50g a turn in upkeep, so you can have like a billion armies. Probably one of the easiest campaigns in recent times
I only dip in and out of this game occasionally, so I just wondered - do CA do that thing where they buff the new Lords / DLC units / revamped factions massively to encourage people to buy them and play them, then gradually nerf them back into balance over time? I remember the consensus was that Ratling Gunners, Ikit and Kroak were all considered crazy OP when they first arrived...

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