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Keldulas posted:Their use of the word 'trumpet' is very discomfiting. It's appropriate yes, in that it kind of brings my mind to the thought of angelic heralds trumpeting events of importance. Only these otherworldly heralds are anything but benevolent. The event of importance announced by angelic heralds blowing trumpets is the motherfucking apocalypse. It seems appropriate. Efb Fat Samurai fucked around with this message at 13:17 on Jun 13, 2020 |
# ? Jun 13, 2020 13:12 |
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# ? Jun 11, 2024 13:48 |
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The fifth trumpet does suggest something moderately interesting: For all the Abnormalities currently at or may arrive at our facility, there are many, many more out there. Given how dangerous abnormalities can be, the ones we have being prime examples, it isn't hard to see why the later trumpets exist. ...Not to mention the anomalies still out in the wild as opposed to a holding area or wherever anomalies are kept prior to being used as an energy source.
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# ? Jun 13, 2020 13:45 |
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And yet all of this is still safer for the world than continued reliance on fossil fuels! A marvel.
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# ? Jun 13, 2020 15:13 |
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Night10194 posted:And yet all of this is still safer for the world than continued reliance on fossil fuels! At least anomalies only might cloak the world in darkness.
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# ? Jun 13, 2020 15:20 |
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Night10194 posted:And yet all of this is still safer for the world than continued reliance on fossil fuels! This game takes place far enough into the future that there simply aren't enough fossil fuels to use for energy anymore. There's no mention of if it's safer.
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# ? Jun 13, 2020 15:52 |
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I would gladly take unlimited fossil fuel drilling until we can get off planet energy without leaving a footprint on the planet.
Scalding Coffee fucked around with this message at 18:07 on Jun 13, 2020 |
# ? Jun 13, 2020 16:43 |
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Scalding Coffee posted:I would gladly take unlimited fossil fuel drilling until we can get off planet energy without leaving a footprint on the planet. lol
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# ? Jun 13, 2020 16:44 |
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I assume the music for the later trumpets is basically just the Drakengard OST.
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# ? Jun 13, 2020 17:08 |
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Deep Dish Fuckfest posted:I assume the music for the later trumpets is basically just the Drakengard OST. As much as I adore the well-made soundtracks of later games like NiER, Drakengard 1's OST is the goddamn Rite of Spring of videogame soundtracks and I will love it forever.
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# ? Jun 13, 2020 19:40 |
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Night10194 posted:As much as I adore the well-made soundtracks of later games like NiER, Drakengard 1's OST is the goddamn Rite of Spring of videogame soundtracks and I will love it forever. Not an emptyquote.
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# ? Jun 13, 2020 19:43 |
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trumpetchat also made me interested about the why of ordeals besides a gameplay challenge ofc like, there is a mini-story going on with them, right? But if you only get the intro/outro descriptions of [color][time] ordeal, there is very little meat in them bones. Are there any associations with what the corporation does that makes them happen in a different manner than the abnormalities? (because the word "ordeal" is very loving suggestive) Oxford Dictionary of the English Language posted:
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# ? Jun 14, 2020 02:33 |
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Wrong thread
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# ? Jun 14, 2020 03:03 |
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Day 12: Story Music: story 1 Don’t you find them somewhat lacking in certain ways? You have the liberty to disregard whatever they may say. However, please be kind to them. I have never had any serious discussion with them. They seem to be uncomfortable conversing with me. Most likely due to the fact that I am a superior being. This line is special, because the ID for it in the game's code includes a anim="Glad1". I haven't seen this anywhere else in the text files, so I think Angela is actually supposed to be smiling here but it's written in the wrong spot so it doesn't change anything? After all, I am the most advanced AI in this company. In summary: Angela reminds us that the proper way to deal with the Sephirot is basically patronizing kindness. She also mentions again that she's the very bestest and smartest AI, so much that it gives the Sephirot an inferiority complex. I'm starting to suspect that Angela isn't really a very good person, you guys. Music: Town - Alone in a Crowd This is Hod. We've already met her for a few moments during both Malkuth's and Yesod's stories, but this is our first chance to properly say hi. I’m Hod. I’m in charge of the Training Team. We’re… um… what we do is... You know accidents happen in the company. Or less initiative, in some cases. So the Training Team provides employees with a work manual and sufficient training. You know, to try and reduce the number of accidents. We also help employees that are transferring to different departments in adapting to their new workplace… Umm, I’m not very skillful in many areas, but I’ll try not to be a hindrance, at least...! I don’t know if it will work out, but… umm… Oh, you want to know more about the program? I know exactly what it’s like. I mean, I don’t directly interact with the Abnormalities, but I know what it feels like to lose yourself… I’m not sure if employees will like my new program, or if it will prove to be helpful... I can only hope… The game plays the same knocking sound effect here that we heard back on day 1. No, no, it was your courage to bare your heart to me that really solved the problem. I just showed you where to start. I mean it. I’d have probably hung myself by now if it wasn’t for you. Anyway, Miss Hod, you really did save my life. I’m so fortunate to have you as my Sephirah. You’re a really, really good person. Of course, miss. I won’t. I want to be as helpful a person I can be here. Because, the harder I try, the more lives I can save… In summary: Hod is the head of the Training Team, which exists to teach agents how to avoid problems in the workday. She's introduced a new counseling program, and it seems to work pretty well if Tiffany is anything to go by. Tiffany is leaving to a new department, so we'll see how things turn out for her. Hod tries her best to save as many people as possible, and she'll probably try to kill us because she's an AI and this is a video game. This mission would be easy if most of our regulars weren't already level 5 (and thus unable to be promoted). We'll be bringing back some of the newbies to help us complete it. At this point you may have noticed that Yesod's new cutscene is missing, since yesterday we completed his mission as well. New scenes for a Sephirah only play when they're ready to give us their next mission, so let's check on the deployment screen to see what the requirements for Yesod's next mission are… 'Core Suppression,' huh? What a completely normal and nonthreatening name that definitely isn't giving me war flashbacks at all! Anyways, we haven't unlocked Netzach yet, can't unlock Tiphereth until day 21, and Malkuth mission 4 is killing the Dusk which requires day 21 as well, so it'll be a while. Next time, on Lobotomy Corporation: Birds, death, and minor annoyance spirals. Hod, is the Manager done with you? Sure is! Umm… why'd you ask to see me? I don't know if you've noticed yet, but the Manager seems to have an issue with seeing clerks as people. We lose a handful every day to Ordeals and breaches, but he just shrugs it off and says they 'don't count.' I thought you didn't care about your crew. That was that, and this is this. Unnecessary deaths should be avoided, regardless of personal feelings. Oh! Umm… you're right, of course. We can't go against him, though... What do you think we should do? I reviewed yesterday's data, and it seems one of your clerks might have the ability to make a usable agent. They witnessed multiple HE-level events, and managed to walk away without any increase to their mental corruption at all. Oh… I know who you mean! They do everything at their own pace, but they're mostly reliable. I believe that if we train that clerk as an agent and have them work alongside the others, it might do something to help change the Manager's mind about clerks. That's... brilliant! I'll put them through the training materials right away! They should be ready in two… no, one day! Keep me posted. I'll slide their data into our agent files once everything's ready. Alright, Yesod! You know, you're cunning as a viper too. Why, thank you. TeeQueue fucked around with this message at 07:23 on Jul 2, 2021 |
# ? Jun 14, 2020 10:42 |
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So does that black hole with two rings around it have any symbolism like drat near everything else in this game, or is it just for looks?
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# ? Jun 14, 2020 11:00 |
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Well! I don't know about anyone else, but I'm relieved to know with complete certainty that Hod is a good girl who has done nothing wrong in her life, and that we can rest easy knowing she won't kill us even though she's an AI and this is a video game.
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# ? Jun 14, 2020 11:03 |
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Honestly, so far the impression I'm getting from everyone met is the worst ones to work under are Angela and Malkuth. Hod and Yesod tries to help the employees at least.
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# ? Jun 14, 2020 15:52 |
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The music had some timing when Tiffany was talking about her situation and the music stopped at suicidal thoughts.
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# ? Jun 14, 2020 17:13 |
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TeeQueue posted:
They said it first! Move over Laetia, Best Bird is here.
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# ? Jun 14, 2020 17:19 |
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dead gay comedy forums posted:trumpetchat also made me interested about the why of ordeals besides a gameplay challenge ofc This is a good thing to ponder on
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# ? Jun 14, 2020 19:51 |
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I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? Like, is she a hologram being displayed by a big AI somewhere or a weird robot or what. I guess this is just the power of being the most advanced AI in the world. Chinely fucked around with this message at 20:33 on Jun 14, 2020 |
# ? Jun 14, 2020 20:31 |
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Chinely posted:I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? The AI are definitely physically manifested, I agree.
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# ? Jun 14, 2020 20:37 |
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Chinely posted:I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? TeeQueue posted:I was born from one of the ‘Wings of the World.’ It signifies that I am one of the best to exist in this age. Ah, I know what you must be thinking. Your eyes show that you think I look too human to be an AI, am I wrong? However, there is a great difference between us. I am bound here. I cannot go wherever I please like you do. I may be able to operate the systems of this corporation to open a door or prepare a cup of coffee for you, but I cannot take a step outside of this building to bask in the sunlight or feel the gentle breeze. So she's got a physical presence but she's bound in where she can go and what she can practically do.
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# ? Jun 14, 2020 20:38 |
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She needs to be built a high-five machine to properly celebrate the great job TeeQueue is doing, if you ask me. But cheers!
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# ? Jun 14, 2020 20:41 |
I'm wondering about the agents and clerks myself. We're given the filters so we don't lose our minds, but do they get any? If not, our agents must be really tough and it's no wonder the clerks don't stay consistent day to day; this is probably either a punishment/prison detail or a "once in a lifetime chance if you just agree to work in our facilities for one day" thing you only sign up for in total ignorance.
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# ? Jun 14, 2020 20:43 |
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Welcome to the team. Please don't betray us, Hod.
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# ? Jun 14, 2020 21:17 |
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Ah, core suppression; a term that in no way looks ominous!
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# ? Jun 14, 2020 21:37 |
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You gotta suppress your cores, that's just common sense
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# ? Jun 14, 2020 21:45 |
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I am so excited for day 22.
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# ? Jun 14, 2020 22:44 |
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Ignatius M. Meen posted:I'm wondering about the agents and clerks myself. We're given the filters so we don't lose our minds, but do they get any? If not, our agents must be really tough and it's no wonder the clerks don't stay consistent day to day; this is probably either a punishment/prison detail or a "once in a lifetime chance if you just agree to work in our facilities for one day" thing you only sign up for in total ignorance. It's more just that "managers are more difficult to replace than agents", so we get extra protection
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# ? Jun 14, 2020 22:52 |
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StillFullyTerrible posted:It's more just that "managers are more difficult to replace than agents", so we get extra protection Sounds loving fake because I never worked under a manager I couldn’t replace
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# ? Jun 14, 2020 23:58 |
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i mean this is a corporate hellscape where low-level employees are literally sacrificed to monsters to provide power it is an entirely appropriate mindset for the culture
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# ? Jun 15, 2020 00:04 |
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Core suppression
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# ? Jun 15, 2020 13:34 |
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Just got the game, got my 2nd anomaly.... and dead pile of employees. Guess it's time to grind on One-Sin for a while....
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# ? Jun 15, 2020 23:21 |
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I recommend restart-scumming to unlock the managerial guidelines and/or work responses. There are some Zayin/Teth-level anomalies that can screw you over if you handle them wrong, but the ones I’ve found have been pretty safe if you handle them right.
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# ? Jun 16, 2020 00:24 |
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Haven't had to do a full restart yet, just some current-day rewinds. That stupid bird is basically undoable by an employee with base-level stats, even with One-Sin's armor to start out. Once I figured out how the bird was killing dudes, I used Day 2 to train an employee to at least survive it, and progressed from there.
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# ? Jun 16, 2020 02:31 |
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A very cool thread, perhaps I'll even actually play this game all the way through with the new translation. Thing's been sitting in my library for years untouched Also, just wanted to chime in that I've found a lot of the mechanics posts very helpful, so thanks for that.
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# ? Jun 16, 2020 04:06 |
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Theantero posted:A very cool thread, perhaps I'll even actually play this game all the way through with the new translation. Thing's been sitting in my library for years untouched No problem! I'll be posting them until I run out of ideas for topics. ...which is actually occurring pretty quickly, since I think I've covered most of the obscure stuff at this point. Is there anything anyone wants expanded upon?
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# ? Jun 16, 2020 07:50 |
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Day 12: Gameplay Music: neutral 4 We need to promote two Agents today, and with so many rank 5 Agents I decide to bring back a few newbies to level up to ensure we make it. We WANT this mission cleared ASAP, missing it is a huge pain. Tenebris and Credentia join the Control Team today. Since they need a total of 6 stat levels to become level 2, each one gets Temperance 2, so leveling up any other stat once will promote them. Ishmael goes to the Training team. Let's all do our best today! Orders from the top, everyone! I see… Tenebris and Credentia, you're alternating working on 1.76 MHz today. Remember: bring a radio and kick it. Roger! Don't screw it up. How are you talking through that belt thing? With my mouth. Obviously. ...I really hope you panic today, Blondie. It's time. Remember to follow the protocols. Hey, where's Mr.Black? He's already been sent off to work with Rudolta. You're with Laetitia today, to try and get that Temperance up. Nice! She's always just so darn pleasant. ...it's a bird. It is indeed a bird. A tiny bird cutie for the collection. I'm gonna' go say hi! For there is no folly of the beast of the earth which is not infinitely outdone by the madness of men. ...I'm going to go check on the scarecrow. Wait, your Prudence- I used the mirror to spread my insight into Abnormalities into my other abilities. It's fine. ...Well okay then. No matter how I look at it, it's just a bird… That's not cute at all, cutie. Oh well… Here's the report, boss! Insight work..? Umm… but both Mizu and Talow have nearly hit the limit of their Prudence, and the damage it deals means Ishmael might die… Malkuth, do you have anyone free who could use some Insight training? I have just the guy. Bishop, go get some training in! Ma'am! Our new Abnormality, Small Bird, is something of a fan favorite in this game. However, it deals Red damage and prefers Insight work, which makes it less than ideal for training. Bishop will be farming it. If we don't want it to breach, it's imperative to have someone working it before starting any works with any other Abnormalities. It normally has a QC of 4, but it's already dropped to 1 after our second work on it. This is because its QC has a moderate chance to drop each time another work is started in the facility. This bird is a master escape artist. Another work later and we get its real name: Punishing Bird? ...Doesn't look very punishing. Things are uneventful through the Dawn, which is Green. Again. I accidentally spoiled the existence of Violet Ordeals in the thread earlier, so it'd be really nice if you gave me one, game! Hey, that robot's mutilating the clerk! ...not a bad technique. I'll try it out on this thing! At this point, not even their corpse attack is able to deal enough damage to our Agents to be threatening. So long as we keep them well away from the level 1 Agents, they've stopped being a threat. See also: D.A.D. spanking a Doubt by themself, while wearing a suit weak to their primary attack type. Crimson aside, Dawns can be brute forced by having big enough numbers on our Agents. The ordeal ends without incident. That's a… Crimson Noon coming, right? Yes, Manager. Our energy production is completed, so you do have the option- The day ends when we finish getting every last piece of gear from the new Abnormality, and not a minute before. As you like, X. Hey captain, you ever get this feeling of encroaching dread for no reason? Can't say as I have. I noticed a while ago that for all the talk about how 'dangerous' this place is, for us agent's it's not that big a deal. So long as we follow the orders, we always come out fine. What about the clerks? They keep dying… can't we do something about it? Nothing we can do, Tylana. They've got half the training we do, and management gives them peashooters and wet paper to defend themselves. That's… inhumane. No, that's life in the Wings! Compared to outside, this is nothing~ Hold on, we've got a signal. Get used to this message. There's actually a mod to make it stop showing up for specifically this Abnormality because it breaches so often. I will not be using it. ...what. Manager! Please do something about it! Someone could be hurt! Yeah… Okay. I'll do something about it. Ishmael, how about you take care of the super dangerous birdie. I try all things, I achieve what I can. See? One damage. That's nothing to be concerned about. I… Umm… Yeah! I guess you're right, manager! Everything's fine! For there is no folly of the beast of the earth which is not infinitely outdone by the madness of men! ...Why'd it turn red? Is that... steam coming out of its ears? WHAT THE- Music: First Trumpet My body is but the lees of my- Here's the rest of Punishing Bird's gimmick. While it breaks out frequently, the correct answer is to ignore it. If we don't, and try to suppress it, it turns red and murders whoever dared anger it. That attack dealt 843 damage, and our HP growth stops at 100! ...No, this one's on me. I underestimated an Abnormality. That's not happening again. About time. Every time you're careless, people die. Clerks still don't count, Yesod--What's the status of the bird? It's… back in its cell. On the plus side, once Punishing Bird is done with either pecking people or murdering someone who's angered it, it goes back home on its own. The danger level doesn't go down, however, so we'll be hearing the first trumpet song for a little bit longer. ...alright then. Let's just move on and take care of business. That's a bit callous, isn't it? This is the first time an agent's died before... Under this manager. It took a little longer than normal this time, but eventually someone dies. Then someone else. In the end, everyone is expendable. That's… That just means we have to work even harder to understand the Abnormalities! So this doesn't happen. Hey, just do your best. That's the most anyone here can do. ...woah. That bird has, like, a mouth in its stomach. Oooh, so THAT'S why its belly opened up like that! It is a cutie after all~ In addition to counting against our ranking at the end of the day, when Agents die their gear is completely destroyed. Ishmael had one of each of One Sin's gear, and now we're back down to 4 of the 5 maximum. Retrying a day will reset this, and get us back both our employee and their gear-but we're going to press on and just buy back the gear with our spare boxes. We want to avoid losing our more valuable Agents just as much for the stuff they're wearing as for the time we spent building their stats. A few moments later we hit our Noon, which re-triggers the first trumpet graphic (something which can happen if the danger level goes below 10, but then is booted back above it). Since the music is already playing first trumpet, nothing really changes. Manager, we've identified the intruder. What are they? I instantly regret asking! Welcome to The Harmony of Skin! One interesting note about these guys is that they only class as a TETH for the purpose of danger level, instead of a HE. This means that if not for Punishing Bird earlier, we wouldn't have heard an alarm at all. It wipes out a couple clerks with a single stab of its tail. All of its attacks hit multiple targets, so we can't swarm it the same way as we did Scarecrow. My people are dying. Your orders? ...let's just throw Mizu at it and see what happens. This cutie's a toughie! With nearly twice the HP of a Green Noon, Crimson Noon is harder to down-but on the upside we only have to deal with one. Also, claw attack. Might need some help with this! ..! Bishop, Medea, head down there and help her. I'll keep an eye out next to the Scarecrow's cell. Umm… yes! Let's do that! I'll take point! Take it out while it's focused up close! Gotcha. Okee-doke! The best way to deal with enemies that hit multiple enemies is to rush in with someone to draw its focus, and then pepper it with ranged attacks, or have everyone else hit it from behind. Medea's 0.6x Red resist makes her quite good at tanking despite having lower HP. It takes her down to half HP, but the three of them combined can take it out. Also: Medea's weapon looks wrong. This is because of a glitch which sometimes randomly changes our Agents' weapons out with weapons from other Abnormalities while attacking. There is a mod to fix this. I will be using it. Woah, we got a problem! More Crimson Ordeals… The Dawns? They're teleporting out of here! ...I was afraid of this. Afraid of what, X? That wasn't just a clown scorpion… it was a clown car scorpion. Once defeated, the Noon splits into 3 Dawns, which immediately teleport off. One of them spawns in 1.76's corridor, but Mr.Blonde is right there to take care of it so it's no trouble. The other two show up in Forsaken Murderer's spot, where… I've forgotten to put anyone. I send everyone in to take care of it, and one of them DOES die, but the other… Triggers our third re-entry into first trumpet in about 2 minutes. The final Dawn teleports over to scarecrow, but I've moved Talow to deal with Forsaken Murderer so I throw Mizu at it instead. To predictable results. Meanwhile, Talow joins the badass club alongside Mizu and Bishop by finishing off Forsaken Murderer by himself. Music: neutral 3 And finally, finally, a full meltdown level later the emergency music stops. Nothing truly bad happened because of how overtuned the facility currently is, but it's an object lesson in how problems can compound quickly if we're not paying attention. Finally, a quiet moment. Let's just take a look at- Manager, we have a problem! ...Angela please show me literally anything else right now. Yes, X. I see you are. Aren't you just the goodest fella? Just keep right on smiling, that's the way~ Umm… Manager..! Ow. Ow. Ow. Y'know what, I don't think I've checked on the bird's full info yet… Let's just pull that up. The proper way to handle Punishing Bird breaches are to just ignore it and let it bully people until it's satisfied and goes home. The winning move is not to play. See, that wasn't so bad. It's getting late, though, and we're done gathering energy. Oh… Um… I mean, good job today, everyone! Medea got her Prudence back up to 100 again, and will be mirroring again soon in hopes of farming even more later. As for the two agents set to farm Repression back at the start of the day? They've both been promoted to rank 2. Music: never frozen bottom flows T-01-68: Where does one go when they die? O-01-73: All that remains is the hollow pride of a weathered knight. O-01-04: In the name of Love and Justice~ Here comes Magical Girl! Day 10: Gameplay posted:I was hoping for a HE-level Justice trainer, but it seems that the game is punishing me for getting through today unscathed instead. Next is -73, who is interesting for several reasons. First off, she never breaches unless people are dying in the facility, making her very easy to handle, and her special ability benefits our facility barring a very rare downside. She's decent for training Prudence or Temperance, and her E.G.O gift is easily among the best in its slot. On top of all of that, she possesses the only suit below ALEPH-tier to have a Pale resistance of better than 1.5x, making her an excellent way to break into handling Pale Abnormalities safely. She's an insanely solid pick, good for any facility. Finally there's -04. She's pretty much exactly what it says on the tin: a Magical Girl of Love and Justice, one of three members of a trio of magical girls (-73 is another, for the record). Like Punishing Bird, she's a fan-favorite Abnormality and one of the most memorable in the game. She has unique and very cool gear that lets us make our Agents into magical girls, and a strong E.G.O gift to boot. She also would unquestionably murder everyone in our entire facility if we took her right now. Her requirements for being kept safely are very difficult to accomplish without specific researches (that we haven't seen yet) or Abnormalities (again, that we haven't seen yet), and without those our only option would be to rely on an exploit centered around carefully timed works. Putting up with that in order to get an Abnormality that's terrible at any sort of training, just because her gear is cool, would be a bad plan. The hardest part of this choice is risking the ire of -04's fans. I hope we see her again later, when we have a better way to deal with her. Next time, on Lobotomy Corporation: Angela ruins a perfectly good thing because she can. New Guidelines Punishing Bird New Gear New Story Punishing Bird TeeQueue fucked around with this message at 07:43 on Jul 2, 2021 |
# ? Jun 16, 2020 13:07 |
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I have many memories involving O-01-04 that can basically be summed up as crying and screaming in rage as they got to work wiping everything out.
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# ? Jun 16, 2020 13:32 |
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# ? Jun 11, 2024 13:48 |
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TeeQueue posted:Finally there's -04. She's pretty much exactly what it says on the tin: a Magical Girl of Love and Justice, one of three members of a trio of magical girls (-73 is another, for the record). Like Punishing Bird, she's a fan-favorite abnormality and one of the most memorable in the game. She has unique and very cool gear that lets us make our agents into magical girls, and a strong E.G.O gift to boot. And thus are dashed so many hopes for Magical Girl Mizu, SUPER AGENT. Hopefully the RNG is nice and she shows up again at a better date.
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# ? Jun 16, 2020 13:41 |