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Landing mode is way harder to land with anyways. Much rather be able to orient myself with the horizon than have a flat image of the ground.
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# ? May 6, 2020 20:14 |
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# ? Jun 9, 2024 08:55 |
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i personally never really understood the point of landing mode because evne if you pointed straight down at the ground upon impact as long as you weren't hurtling straight down at full speed and throttling yourself, it always resets to upright or some proximity of the such when you disengage piloting
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# ? May 6, 2020 20:14 |
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I'm pretty sure I never used landing mode either. It feels like maybe there was a part of the game that would have required it, but then got cut
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# ? May 6, 2020 20:21 |
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Landing mode is really useful for entering a solar orbit for a manual sun station visit
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# ? May 6, 2020 20:24 |
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I spent way, way too long trying to launch the Nomai ship at just the right time to intersect the quantum moon, assuming that was the whole reason for finding their launch apparatus.
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# ? May 6, 2020 20:31 |
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TACD posted:I spent way, way too long trying to launch the Nomai ship at just the right time to intersect the quantum moon, assuming that was the whole reason for finding their launch apparatus. it was one of two points in the entire game where i had to go look up a solution instead of figuring it out on my own, and both times were because i got close enough with my wrong solution that i didn't even try to find a different approach (and there was a third spot where my idiot's gambit paid off and i didn't realize there was an easier way to do what i was trying to do even though in retrospect it was pretty obvious)
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# ? May 6, 2020 20:42 |
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Cojawfee posted:I don't think this works because The probe camera goes away when you go into landing mode. You don't need to do landing mode at all, just fly into the moon slowly. Yeah. I had actually figured out what to do before he made that suggestion, so it worked out. I use landing mode all the time. I am baffled by people saying it’s useless or harder than landing by looking out the viewport. Landing mode is great, as far as I’m concerned. haveblue posted:Landing mode is really useful for entering a solar orbit for a manual sun station visit Oh, no. I wish you hadn’t said that. I tried to get to the sun station by flying there, and it went so poorly that I kind of doubted that was even the way to go about it. Now, I guess I know. In other lols, I just got all the way to the center of the Interloper via trial-and-error before realizing I could shoot the probe down hallways to see if they were safe. That’s even dumber than it sounds, because I noticed the probe saying “danger” when I shot it some places, but I thought the danger was everywhere, so I didn’t realize that could help me. I figured it out literally as I was jumping down into the last chamber. I don’t get ghost material. I thought it was those crystal spiky things that grow in places where you detect it, but apparently not? Sometimes, I can walk right through those without any problems, but other times I die. Not knowing that those crystals aren’t always deadly made the above portion take MUCH longer than it otherwise would have, because I couldn’t figure out why I died sometimes, and not others. I still don’t know. If it’s not spoilery, can someone tell me what’s up with that? How do I know if/when it’s safe to travel in those areas? If it is spoilery, don’t bother. I’ll deal with it.
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# ? May 6, 2020 21:28 |
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Ghost material is literally the green clouds you see in the probe view. The crystals are a hint that it's probably in the area and you should bust out the probe before taking another step, but the cloud is what actually kills you; if you can see a gap in the cloud on the probe you can stand there even if there are crystals.
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# ? May 6, 2020 21:32 |
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Veni Vidi Ameche! posted:Oh, no. I wish you hadn’t said that. I tried to get to the sun station by flying there, and it went so poorly that I kind of doubted that was even the way to go about it. Now, I guess I know. There's a better way.
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# ? May 6, 2020 21:32 |
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Veni Vidi Ameche! posted:Oh, no. I wish you hadn’t said that. I tried to get to the sun station by flying there, and it went so poorly that I kind of doubted that was even the way to go about it. Now, I guess I know. That's only for an achievement
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# ? May 6, 2020 22:37 |
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Arrhythmia posted:There's a better way. Regy Rusty posted:That's only for an achievement Ahh, cool. I was thinking it might have something to do with the Interloper/quantum moon shuttle, but, if it does, I haven’t figured it out, yet.
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# ? May 6, 2020 23:32 |
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Veni Vidi Ameche! posted:I don’t get ghost material. As said above, the ghost matter is the glowing stuff you see through your scout. The crystals show where high concentrations of ghost matter used to be - remember, it evaporates/degrades/otherwise disappears over time. So by the time of the game, enough has disappeared that even parts of the crystal-y areas are safe.
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# ? May 7, 2020 05:33 |
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A couple people mentioned Mogwai and I also immediately thought that the soundtrack was like post rock with acoustic instruments, but the synth stuff is great. The music that starts when you enter the (potentially) final loop is amazing. And this track, (end game spoiler I guess, if only because you shouldn’t click on the YouTube link if you haven’t beaten the game yet) specifically the part a little over a minute in gave me goose bumps, it’s so short and the perfect music to end the game with, it’s incredible and the fact that that part is like 30 seconds long is also just sort of thematically perfect in a weird way, like the song crescendos as the end of the universe happens and is over in an instant/another Big Bang starts https://youtu.be/EaEysHtlItk But yeah this Mogwai song is great, there’s a bunch of stuff that I’m relistening to for the first time since like whatever the album after The Hawk is Howling was cake out, for some reason I couldn’t get into it but The Hawk is Howling is one of their best imo. https://youtu.be/YYpimokjfYw it’s one of my favorite Mogwai tracks and it almost lines up with the 22 minute cycle, and the like grainy, tape saturated outro seems like it would line up with the music that plays at the end of the loop. Also I couldn’t remember the name of this track, but its the first song I went to look for because I’m gonna replay it a bit tonight and listen to Mogwai and it’s appropriately titled “Thank You Space Expert” https://youtu.be/D6lTYxUauUs
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# ? May 7, 2020 06:13 |
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The expiring Epic store coupon convinced me to spend it on something even though I've just used Epic as a free game repository so far, my god I'm glad I did that. What an incredible game this is. I hope the Steam release will give it a newfound spike of attention, because god does it deserve it. The truly remarkable thing with it is that concrete progression is normally a very important thing to me; unlockables, achievements, and the like. This game kept me hooked even though it has none of that, almost all of the progression is through knowledge alone. A perfect example of that is the back entrance to Sunless City. It's literally just a hole that leads right to the door, no one-way doors or anything. But unless you leave through it you'll have no idea it's there since it's so easy to pass over. And they used that gradual doling out of information absolutely masterfully with the Sun Station. I went most of the game seeing how nice and conscientious the Nomai are. Then I find that the Sun Station isn't merely a tad iffy like I thought, but that they were going to blow up the sun, and I felt betrayed not only by the Nomai, but by the writers, for turning the story from something enjoyable into a story of science gone wrong, a cliche that never fails to bug the hell out of me. Then I found the truth of it, that not only did the station not even work, but that if their plan had gone off correctly the Sun Station would technically never be used. And at first I felt relief at that, but then it dawned on me that, if the Nomai weren't responsible, that I couldn't stop it. There was no doomsday machine to heroically turn off. There's just such a wonderful mixture of emotions throughout this whole game. The one thing I wish the game had was more dialogue options with the other Hearthians, it feels weird I can barely tell poor Hornfels anything. The best conversation in the game is with yourself. Also, Chert playing the drums while having their mental breakdown is a little... jarring. Maybe it's a good coping mechanism. Rapt0rCharles9231 posted:Some questions about everyone's least favorite ash twin puzzle and how they did it(endgame spoilers, obviously): 1: Yes, though I saved it for last in all the other options I suspected like the Forge and Sun Station. I remember being annoyed I couldn't do drat near anything in the Forge, since it took me ages to actually get there (I put off Ash Twin for most of the game). 2: I had to look it up. I was convinced the answer was to wait until the very end, after all the sand drains over, since thematically it would be so striking to escape the supernova by a hair into a chamber that's immune to it. It just had to be the answer. That the actual answer is to just stand under a bridge was sorta disappointing, honestly. And obnoxiously it comes so close to teleporting you at the end, but like 10 seconds before Ember Twin goes over you the nova blows you up. I honestly wondered if the answer was to somehow take advantage of the 0.0001 second warp delay to buy enough time. 3: I didn't really understand why the Ash Twin teleporter would warp me downward unlike all the others, but I assumed it did something.
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# ? May 7, 2020 07:05 |
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I've got some more quality of life tips. I'll put spoiler tags around some of the comments about how they help mechanically but there won't be anything directly relating to plot or puzzles. At all the campfires, you can roast marshmallows and eating them will restore health. You can also doze off. Dozing off allows you to skip time forward, so if there's a place you want to visit later on in a cycle then you can doze for a bit at the start to advance the clock. The ship's log will allow you to 'Mark Location on HUD' for the places and things within it, which will give you a visual indicator for it's position similar to the one that tracks your ship location. This can help you to get back to things want to revisit and explore in more detail across cycles if you run out of time. And if you want some help regarding how to work out which patches of ghost matter are harmful, the little scout has two ways to help. First, firing it and clicking the photo button will show green clouds where the active ghost matter is. But even better is firing the scout at a place you're considering going, the scout will show a hazard indicator warning if it's dangerous where it lands. You can use this to work out the places and paths it is safe to go when ghost matter is around. Ablative posted:Man I wish i still had that thing sitting around, the full game is different in a lot of ways. Looks like you can still download it via the wayback machine: https://web.archive.org/web/20150726160905/http://alexbeachum.com/outerwildsDownloads/OuterWilds_Alpha_1_2_PC.zip Worked for me but not the fastest download speed for a 275mb file.
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# ? May 7, 2020 20:22 |
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Thanks for the hints and whatnot. I actually figured out the things that I was talking about on my own because I didn’t want to spoil anything for myself. I think I’m done with the game, though. Nothing new or interesting has happened in like two days. I cleaned out maybe two “there is more to explore here” items, and the rest has just been going over the same stuff over and over and finding nothing new. I was right about not liking the time loop mechanic. I’ve spent probably 70% of my game time on Ember Twin. I’ve been to the Sunless City like 60 times, and I still have a “there is more to explore here” legend in there. Every time I go to explore, and I run out of time, and I have to wait out that rewind animation, and wake up, and go to my ship, and buckle up, and launch, and navigate to Ember Twin, and set down near the entrance, and go back in, and poke around, and run out of time, and do it all over again. It has gotten SO TEDIOUS. I really liked the game when it felt like new stuff was being revealed, and I was going new places. Now I’ve had the same handful of orange “?” marks in my log for days, and the same two or three “there’s more to explore here”s that I can’t seem to clear out. I’m at the point where I either have to read a guide or quit. I’m going to force myself to play one or two more cycles, then quit if nothing interesting happens. Can anyone recommend other unusual games like this one, specifically for PS4? I was thinking of getting Stardew Valley, but I already have it on PC, and have put a ton of hours into it. I’d like to try something new.
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# ? May 8, 2020 09:14 |
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go somewhere else
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# ? May 8, 2020 09:23 |
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Also! If you find the simple process of going to a place takes up too much of your time and you don't have enough left for exploring, it's worth considering that maybe there is an alternate way there that'll spare more precious minutes.
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# ? May 8, 2020 09:54 |
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Futaba Anzu posted:go somewhere else I also go other places. The most stuff seems to be at Ember Twin, though. Edit: ^^ I have found some alternate routes into certain places
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# ? May 8, 2020 09:56 |
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Veni Vidi Ameche! posted:I also go other places. The most stuff seems to be at Ember Twin, though. Ignore those "more to explore here" icons. They don't necessarily mean important stuff, they just reflect that there is something-- often just a signpost-- that you haven't read. There's no reason to try and 100% every location, except that one achievement. Most of the important information can be learned in multiple places, or worked out from other sources. Anyway, are there places you know of, but haven't visited yet? Have you been to the high-energy lab? The black hole forge? The sun station?
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# ? May 8, 2020 10:56 |
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Krazyface posted:Ignore those "more to explore here" icons. They don't necessarily mean important stuff, they just reflect that there is something-- often just a signpost-- that you haven't read. There's no reason to try and 100% every location, except that one achievement. Most of the important information can be learned in multiple places, or worked out from other sources. Anyway, are there places you know of, but haven't visited yet? Have you been to the high-energy lab? The black hole forge? The sun station? That’s exactly what I’m afraid of: that I missed one piece of text off in a corner somewhere, but I can’t tell the difference between that and something important without going back and scouring every inch of the place. Maybe I will just ignore them, as you suggest. I risked those spoilers in order to answer your question. I have been to the first two, but not the third. I’ve made a couple of attempts to sync up with its orbit, but failed. Someone said there was a “better way” to get there, but I either haven’t found it, or didn’t recognize it for what it was.
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# ? May 8, 2020 11:03 |
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Veni Vidi Ameche! posted:I have been to the first two, but not the third. I’ve made a couple of attempts to sync up with its orbit, but failed. Someone said there was a “better way” to get there, but I either haven’t found it, or didn’t recognize it for what it was. I'll tell you this: it's not on Ember Twin, so you can ditch that place for now.
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# ? May 8, 2020 11:15 |
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Veni Vidi Ameche! posted:
Have you found Feldspar or the Vessel? Have you reached the sixth location? One of the most important destinations is on Ash Twin. Have you explored there much and/or found a way inside? If not, the locations you've visited should have given you the clues you've needed.
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# ? May 8, 2020 12:50 |
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im p sure some 'there's more to discover here' icons for certain locations are revealed on other worlds
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# ? May 8, 2020 20:03 |
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Veni Vidi Ameche! posted:I really liked the game when it felt like new stuff was being revealed, and I was going new places. Now I've had the same handful of orange "?" marks in my log for days, and the same two or three "there's more to explore here"s that I can't seem to clear out. I'm at the point where I either have to read a guide or quit. I'm going to force myself to play one or two more cycles, then quit if nothing interesting happens. Don't leave yet! There is a definite ending to this game that you can still find. The same thing happened to me, where I did 3-4 cycles in a row in which I learned absolutely nothing new, and the fun sheen of the game started to wear off. What turned it around for me (and from reading your trip reports, sounds like it might help you too?) was remembering my (game mechanics) signal scope. You probably already found each of the hearthians from their instruments, but there are other frequencies to find that may jump start the mystery for you again. As painful as it may be, I'd recommend accepting a blunt hint or two to get things moving before I'd recommend just walking away from the game forever. If you've invested enough time by this point, you're gonna want to stick around to have some or all of your questions answered.
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# ? May 8, 2020 20:16 |
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I legitimately don't think there's any game quite like Outer Wilds. It's very much at the bleeding edge of its particular genre. If you want more, you should check out the games that it is the ideological heir to, Myst, Riven, The Witness, etc.
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# ? May 8, 2020 20:31 |
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Don't forget that there are two maps, there's one where it's just the planets, and one where it's a red string diagram showing connections between a bunch of things. I used that second one because it really helps you figure things out a bit more easily and remember that some things are connected. You could even post a picture of your clue map and we could probably nudge you in a direction that gives you something new.
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# ? May 8, 2020 21:19 |
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PantsBandit posted:Landing mode is way harder to land with anyways. Much rather be able to orient myself with the horizon than have a flat image of the ground. It's easy! Just lock on to whatever you're trying to land on, and feather the left and right triggers as required.
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# ? May 9, 2020 15:58 |
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Dave Angel posted:Looks like you can still download it via the wayback machine: Yeah, archive's never had the best download speeds around. But related to that: I decided to go on a bit of a road trip to see if the Ash Twin Project was in the alpha. It turns out, kinda! Unfortunately the sand effect got stuck to me when I teleported, so I didn't get a great look at it.
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# ? May 9, 2020 21:39 |
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Dave Angel posted:
Thank you! I’ve been looking for this for a while and Google just lead me to reddit threads where no one had an answer.
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# ? May 17, 2020 11:56 |
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luxury handset posted:yeah this game whips rear end, please post updates. 2019 was a great year for games i wish i could mind-erase and play fresh again Yeah, discovery-based games like these don't have too much replay value, to me at least. The only way I've found is to vicariously re-live that sense of discovery through someone else. I found a great blind LP of this game that does just that, if anyone's interested: https://www.youtube.com/watch?v=S6C40SY9TEU
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# ? May 21, 2020 02:26 |
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I'll plug this one too, bcs why not. https://youtu.be/dXebx51LXDY
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# ? May 21, 2020 03:02 |
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youcallthatatwist posted:I'll plug this one too, bcs why not. 3 episodes in and he a) Hasn't left Timber Hearth because b) has meticulously examined and read everything c) is terrified of the geysers on Timber I'm gonna enjoy this one
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# ? May 21, 2020 07:48 |
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This might have already been posted months ago but if we're doing YouTube posts this one is worth a watch: https://www.youtube.com/watch?v=LbY0mBXKKT0
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# ? May 21, 2020 14:15 |
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Cactus posted:Yeah, discovery-based games like these don't have too much replay value, to me at least. The only way I've found is to vicariously re-live that sense of discovery through someone else. I found a great blind LP of this game that does just that, if anyone's interested: I'm really enjoying hearing her puzzle through everything—she's way more intuitive than I was on my first several loops. I like to imagine that her commentary is the PC's voice in-game and she's talking out loud to herself
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# ? May 21, 2020 14:37 |
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timp posted:I'm really enjoying hearing her puzzle through everything—she's way more intuitive than I was on my first several loops. I like to imagine that her commentary is the PC's voice in-game and she's talking out loud to herself Ha. Keep watching. I dont think I've ever seen anyone get as emotionally invested in a story by the end as she does, it's great.
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# ? May 22, 2020 09:53 |
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This game is releasing soon on Steam. I've completely avoided all spoilers and media so I'm really looking forward to it
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# ? Jun 14, 2020 18:21 |
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Bedshaped posted:This game is releasing soon on Steam. I've completely avoided all spoilers and media so I'm really looking forward to it It's really great
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# ? Jun 14, 2020 18:40 |
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Bedshaped posted:This game is releasing soon on Steam. I've completely avoided all spoilers and media so I'm really looking forward to it You're in for such a treat.
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# ? Jun 14, 2020 20:19 |
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# ? Jun 9, 2024 08:55 |
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too right. I don't know why people don't just get the game on the other store if they want it that bad (and you also get free games every week), but that's a discussion for another thread. Looking forward to hearing fresh impressions.
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# ? Jun 14, 2020 20:43 |