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Keldulas posted:Their use of the word 'trumpet' is very discomfiting. It's appropriate yes, in that it kind of brings my mind to the thought of angelic heralds trumpeting events of importance. Only these otherworldly heralds are anything but benevolent. The event of importance announced by angelic heralds blowing trumpets is the motherfucking apocalypse. It seems appropriate. Efb Fat Samurai fucked around with this message at 13:17 on Jun 13, 2020 |
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# ? Jun 10, 2024 15:41 |
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The fifth trumpet does suggest something moderately interesting: For all the Abnormalities currently at or may arrive at our facility, there are many, many more out there. Given how dangerous abnormalities can be, the ones we have being prime examples, it isn't hard to see why the later trumpets exist. ...Not to mention the anomalies still out in the wild as opposed to a holding area or wherever anomalies are kept prior to being used as an energy source.
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And yet all of this is still safer for the world than continued reliance on fossil fuels! A marvel.
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Night10194 posted:And yet all of this is still safer for the world than continued reliance on fossil fuels! At least anomalies only might cloak the world in darkness.
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Night10194 posted:And yet all of this is still safer for the world than continued reliance on fossil fuels! This game takes place far enough into the future that there simply aren't enough fossil fuels to use for energy anymore. There's no mention of if it's safer. ![]()
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I would gladly take unlimited fossil fuel drilling until we can get off planet energy without leaving a footprint on the planet.
Scalding Coffee fucked around with this message at 18:07 on Jun 13, 2020 |
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Scalding Coffee posted:I would gladly take unlimited fossil fuel drilling until we can get off planet energy without leaving a footprint on the planet. lol
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I assume the music for the later trumpets is basically just the Drakengard OST.
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Deep Dish Fuckfest posted:I assume the music for the later trumpets is basically just the Drakengard OST. As much as I adore the well-made soundtracks of later games like NiER, Drakengard 1's OST is the goddamn Rite of Spring of videogame soundtracks and I will love it forever.
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Night10194 posted:As much as I adore the well-made soundtracks of later games like NiER, Drakengard 1's OST is the goddamn Rite of Spring of videogame soundtracks and I will love it forever. Not an emptyquote.
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trumpetchat also made me interested about the why of ordeals besides a gameplay challenge ofc like, there is a mini-story going on with them, right? But if you only get the intro/outro descriptions of [color][time] ordeal, there is very little meat in them bones. Are there any associations with what the corporation does that makes them happen in a different manner than the abnormalities? (because the word "ordeal" is very loving suggestive) Oxford Dictionary of the English Language posted:
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Wrong thread
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Day 12: Story Music: story 1 ![]() ![]() ![]() ![]() ![]() This line is special, because the ID for it in the game's code includes a anim="Glad1". I haven't seen this anywhere else in the text files, so I think Angela is actually supposed to be smiling here but it's written in the wrong spot so it doesn't change anything? ![]() ![]() In summary: Angela reminds us that the proper way to deal with the Sephirot is basically patronizing kindness. She also mentions again that she's the very bestest and smartest AI, so much that it gives the Sephirot an inferiority complex. I'm starting to suspect that Angela isn't really a very good person, you guys. ![]() Music: Town - Alone in a Crowd ![]() This is Hod. We've already met her for a few moments during both Malkuth's and Yesod's stories, but this is our first chance to properly say hi. ![]() ![]() ![]() ![]() Or less initiative, in some cases. ![]() ![]() ![]() ![]() ![]() ![]() ![]() The game plays the same knocking sound effect here that we heard back on day 1. ![]() ![]() ![]() ![]() ![]() ![]() ![]() In summary: Hod is the head of the Training Team, which exists to teach agents how to avoid problems in the workday. She's introduced a new counseling program, and it seems to work pretty well if Tiffany is anything to go by. Tiffany is leaving to a new department, so we'll see how things turn out for her. Hod tries her best to save as many people as possible, and she'll probably try to kill us because she's an AI and this is a video game. ![]() This mission would be easy if most of our regulars weren't already level 5 (and thus unable to be promoted). We'll be bringing back some of the newbies to help us complete it. ![]() At this point you may have noticed that Yesod's new cutscene is missing, since yesterday we completed his mission as well. New scenes for a Sephirah only play when they're ready to give us their next mission, so let's check on the deployment screen to see what the requirements for Yesod's next mission are… ![]() 'Core Suppression,' huh? What a completely normal and nonthreatening name that definitely isn't giving me war flashbacks at all! ![]() Next time, on Lobotomy Corporation: Birds, death, and minor annoyance spirals. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TeeQueue fucked around with this message at 07:23 on Jul 2, 2021 |
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So does that black hole with two rings around it have any symbolism like drat near everything else in this game, or is it just for looks?
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Well! I don't know about anyone else, but I'm relieved to know with complete certainty that Hod is a good girl who has done nothing wrong in her life, and that we can rest easy knowing she won't kill us even though she's an AI and this is a video game.
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Honestly, so far the impression I'm getting from everyone met is the worst ones to work under are Angela and Malkuth. Hod and Yesod tries to help the employees at least.
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The music had some timing when Tiffany was talking about her situation and the music stopped at suicidal thoughts.
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TeeQueue posted:
They said it first! Move over Laetia, Best Bird is here.
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dead gay comedy forums posted:trumpetchat also made me interested about the why of ordeals besides a gameplay challenge ofc This is a good thing to ponder on
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I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? Like, is she a hologram being displayed by a big AI somewhere or a weird robot or what. I guess this is just the power of being the most advanced AI in the world. Chinely fucked around with this message at 20:33 on Jun 14, 2020 |
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Chinely posted:I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? The AI are definitely physically manifested, I agree.
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Chinely posted:I'm a little confused about what exactly Angela... is. From what we see the Sephirahs can interact with the world around them (for example, Malkuth is holding a notepad and they can do things like crosswords if Yesod is anything to go by) but Angela mentions a few times that she can't do things like high-five you as she lacks things like hands. Yet at one point she pours you some champagne, and she also has a chair that she sits in?? TeeQueue posted:
So she's got a physical presence but she's bound in where she can go and what she can practically do.
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She needs to be built a high-five machine to properly celebrate the great job TeeQueue is doing, if you ask me. But cheers!
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I'm wondering about the agents and clerks myself. We're given the filters so we don't lose our minds, but do they get any? If not, our agents must be really tough and it's no wonder the clerks don't stay consistent day to day; this is probably either a punishment/prison detail or a "once in a lifetime chance if you just agree to work in our facilities for one day" thing you only sign up for in total ignorance.
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Welcome to the team. Please don't betray us, Hod. ![]()
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Ah, core suppression; a term that in no way looks ominous!
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You gotta suppress your cores, that's just common sense
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I am so excited for day 22.
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Ignatius M. Meen posted:I'm wondering about the agents and clerks myself. We're given the filters so we don't lose our minds, but do they get any? If not, our agents must be really tough and it's no wonder the clerks don't stay consistent day to day; this is probably either a punishment/prison detail or a "once in a lifetime chance if you just agree to work in our facilities for one day" thing you only sign up for in total ignorance. It's more just that "managers are more difficult to replace than agents", so we get extra protection
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StillFullyTerrible posted:It's more just that "managers are more difficult to replace than agents", so we get extra protection Sounds loving fake because I never worked under a manager I couldn’t replace
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i mean this is a corporate hellscape where low-level employees are literally sacrificed to monsters to provide power it is an entirely appropriate mindset for the culture
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Core suppression ![]()
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Just got the game, got my 2nd anomaly.... and dead pile of employees. Guess it's time to grind on One-Sin for a while....
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I recommend restart-scumming to unlock the managerial guidelines and/or work responses. There are some Zayin/Teth-level anomalies that can screw you over if you handle them wrong, but the ones I’ve found have been pretty safe if you handle them right.
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Haven't had to do a full restart yet, just some current-day rewinds. That stupid bird is basically undoable by an employee with base-level stats, even with One-Sin's armor to start out. Once I figured out how the bird was killing dudes, I used Day 2 to train an employee to at least survive it, and progressed from there.
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A very cool thread, perhaps I'll even actually play this game all the way through with the new translation. Thing's been sitting in my library for years untouched ![]() Also, just wanted to chime in that I've found a lot of the mechanics posts very helpful, so thanks for that.
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Theantero posted:A very cool thread, perhaps I'll even actually play this game all the way through with the new translation. Thing's been sitting in my library for years untouched No problem! I'll be posting them until I run out of ideas for topics. ...which is actually occurring pretty quickly, since I think I've covered most of the obscure stuff at this point. Is there anything anyone wants expanded upon? ![]()
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Day 12: Gameplay Music: neutral 4 ![]() We need to promote two Agents today, and with so many rank 5 Agents I decide to bring back a few newbies to level up to ensure we make it. We WANT this mission cleared ASAP, missing it is a huge pain. ![]() ![]() Tenebris and Credentia join the Control Team today. Since they need a total of 6 stat levels to become level 2, each one gets Temperance 2, so leveling up any other stat once will promote them. ![]() Ishmael goes to the Training team. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Our new Abnormality, Small Bird, is something of a fan favorite in this game. However, it deals Red damage and prefers Insight work, which makes it less than ideal for training. Bishop will be farming it. If we don't want it to breach, it's imperative to have someone working it before starting any works with any other Abnormalities. ![]() It normally has a QC of 4, but it's already dropped to 1 after our second work on it. This is because its QC has a moderate chance to drop each time another work is started in the facility. This bird is a master escape artist. Another work later and we get its real name: ![]() ![]() ![]() Things are uneventful through the Dawn, which is Green. Again. I accidentally spoiled the existence of Violet Ordeals in the thread earlier, so it'd be really nice if you gave me one, game! ![]() ![]() ![]() ![]() ![]() At this point, not even their corpse attack is able to deal enough damage to our Agents to be threatening. So long as we keep them well away from the level 1 Agents, they've stopped being a threat. ![]() See also: D.A.D. spanking a Doubt by themself, while wearing a suit weak to their primary attack type. Crimson aside, Dawns can be brute forced by having big enough numbers on our Agents. ![]() The ordeal ends without incident. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Get used to this message. There's actually a mod to make it stop showing up for specifically this Abnormality because it breaches so often. I will not be using it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Here's the rest of Punishing Bird's gimmick. While it breaks out frequently, the correct answer is to ignore it. If we don't, and try to suppress it, it turns red and murders whoever dared anger it. That attack dealt 843 damage, and our HP growth stops at 100! ![]() ![]() ![]() ![]() ![]() ![]() On the plus side, once Punishing Bird is done with either pecking people or murdering someone who's angered it, it goes back home on its own. The danger level doesn't go down, however, so we'll be hearing the first trumpet song for a little bit longer. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In addition to counting against our ranking at the end of the day, when Agents die their gear is completely destroyed. Ishmael had one of each of One Sin's gear, and now we're back down to 4 of the 5 maximum. Retrying a day will reset this, and get us back both our employee and their gear-but we're going to press on and just buy back the gear with our spare boxes. We want to avoid losing our more valuable Agents just as much for the stuff they're wearing as for the time we spent building their stats. ![]() A few moments later we hit our Noon, which re-triggers the first trumpet graphic (something which can happen if the danger level goes below 10, but then is booted back above it). Since the music is already playing first trumpet, nothing really changes. ![]() ![]() ![]() ![]() ![]() ![]() Welcome to The Harmony of Skin! One interesting note about these guys is that they only class as a TETH for the purpose of danger level, instead of a HE. This means that if not for Punishing Bird earlier, we wouldn't have heard an alarm at all. ![]() ![]() It wipes out a couple clerks with a single stab of its tail. All of its attacks hit multiple targets, so we can't swarm it the same way as we did Scarecrow. ![]() ![]() ![]() ![]() With nearly twice the HP of a Green Noon, Crimson Noon is harder to down-but on the upside we only have to deal with one. Also, claw attack. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The best way to deal with enemies that hit multiple enemies is to rush in with someone to draw its focus, and then pepper it with ranged attacks, or have everyone else hit it from behind. Medea's 0.6x Red resist makes her quite good at tanking despite having lower HP. ![]() It takes her down to half HP, but the three of them combined can take it out. Also: Medea's weapon looks wrong. This is because of a glitch which sometimes randomly changes our Agents' weapons out with weapons from other Abnormalities while attacking. There is a mod to fix this. I will be using it. ![]() ![]() ![]() ![]() ![]() ![]() Once defeated, the Noon splits into 3 Dawns, which immediately teleport off. ![]() One of them spawns in 1.76's corridor, but Mr.Blonde is right there to take care of it so it's no trouble. The other two show up in Forsaken Murderer's spot, where… I've forgotten to put anyone. ![]() ![]() I send everyone in to take care of it, and one of them DOES die, but the other… ![]() Triggers our third re-entry into first trumpet in about 2 minutes. ![]() ![]() The final Dawn teleports over to scarecrow, but I've moved Talow to deal with Forsaken Murderer so I throw Mizu at it instead. ![]() To predictable results. ![]() ![]() Meanwhile, Talow joins the badass club alongside Mizu and Bishop by finishing off Forsaken Murderer by himself. Music: neutral 3 ![]() And finally, finally, a full meltdown level later the emergency music stops. Nothing truly bad happened because of how overtuned the facility currently is, but it's an object lesson in how problems can compound quickly if we're not paying attention. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The proper way to handle Punishing Bird breaches are to just ignore it and let it bully people until it's satisfied and goes home. The winning move is not to play. ![]() ![]() ![]() ![]() Medea got her Prudence back up to 100 again, and will be mirroring again soon in hopes of farming even more later. As for the two agents set to farm Repression back at the start of the day? ![]() They've both been promoted to rank 2. ![]() Music: never frozen bottom flows ![]() T-01-68: Where does one go when they die? O-01-73: All that remains is the hollow pride of a weathered knight. O-01-04: In the name of Love and Justice~ Here comes Magical Girl! Day 10: Gameplay posted:I was hoping for a HE-level Justice trainer, but it seems that the game is punishing me for getting through today unscathed instead. Next is -73, who is interesting for several reasons. First off, she never breaches unless people are dying in the facility, making her very easy to handle, and her special ability benefits our facility barring a very rare downside. She's decent for training Prudence or Temperance, and her E.G.O gift is easily among the best in its slot. On top of all of that, she possesses the only suit below ALEPH-tier to have a Pale resistance of better than 1.5x, making her an excellent way to break into handling Pale Abnormalities safely. She's an insanely solid pick, good for any facility. Finally there's -04. She's pretty much exactly what it says on the tin: a Magical Girl of Love and Justice, one of three members of a trio of magical girls (-73 is another, for the record). Like Punishing Bird, she's a fan-favorite Abnormality and one of the most memorable in the game. She has unique and very cool gear that lets us make our Agents into magical girls, and a strong E.G.O gift to boot. She also would unquestionably murder everyone in our entire facility if we took her right now. Her requirements for being kept safely are very difficult to accomplish without specific researches (that we haven't seen yet) or Abnormalities (again, that we haven't seen yet), and without those our only option would be to rely on an exploit centered around carefully timed works. Putting up with that in order to get an Abnormality that's terrible at any sort of training, just because her gear is cool, would be a bad plan. ![]() The hardest part of this choice is risking the ire of -04's fans. I hope we see her again later, when we have a better way to deal with her. ![]() Next time, on Lobotomy Corporation: Angela ruins a perfectly good thing because she can. New Guidelines Punishing Bird New Gear ![]() ![]() New Story Punishing Bird TeeQueue fucked around with this message at 07:43 on Jul 2, 2021 |
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I have many memories involving O-01-04 that can basically be summed up as crying and screaming in rage as they got to work wiping everything out.
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# ? Jun 10, 2024 15:41 |
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TeeQueue posted:Finally there's -04. She's pretty much exactly what it says on the tin: a Magical Girl of Love and Justice, one of three members of a trio of magical girls (-73 is another, for the record). Like Punishing Bird, she's a fan-favorite abnormality and one of the most memorable in the game. She has unique and very cool gear that lets us make our agents into magical girls, and a strong E.G.O gift to boot. And thus are dashed so many hopes for Magical Girl Mizu, SUPER AGENT. Hopefully the RNG is nice and she shows up again at a better date.
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