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Spookydonut posted:doesn't trying to chrono infantry instantly kill them? could use it to destroy engineers/thieves etc Watch the second video.
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# ? Jun 15, 2020 13:37 |
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# ? Jun 6, 2024 14:41 |
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I don't know what I did but this mammoth bugged and it decided it needed to raze the village
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# ? Jun 15, 2020 15:26 |
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The brass tells you that Kane stages these events with his media machine but you see for yourself the gdi atrocities.
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# ? Jun 15, 2020 15:54 |
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gdi would never kill children*
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# ? Jun 15, 2020 15:55 |
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The Allies Counterstrike mission Personal War really wants you to do it one way or you can get hosed. Nearing the end, I blew up the oil barrels too early which lead to the mammoth tanks not being destroyed by the bridge collapse. Then they quickly cleaned up the pitiful reinforcements I received at the end. Which didn't matter because the pursuing units were basically on top of me since I sacrificed the medium tanks too early, before they were fully healed. That one was a little more obvious since you can't kill the truck carrying the full health crate if all your tanks are dead.
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# ? Jun 15, 2020 15:56 |
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I forgot about this goofy af netrunner thing with the cgi
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# ? Jun 15, 2020 16:17 |
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Spookydonut posted:
Man, working on these games must have been a blast.
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# ? Jun 15, 2020 16:26 |
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Spookydonut posted:I don't know what I did but this mammoth bugged and it decided it needed to raze the village I had something similar happen on that mission. Even funnier to me is when something gets confused and a civilian structure being destroyed spawns a GDI-colored minigunner that GDI treats as hostile. The church in Under Siege did that to me; golden minigunner pops out and starts walking to my base and gets killed by the GDI defensive group on the way in. I know there's been a few other times civilian buildings have done that but I don't remember the specifics of where that happened.
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# ? Jun 15, 2020 16:41 |
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Spookydonut posted:
What really cracks me up is they remade the whole netrunner room (along many others including the end-credits-only Nod museum) in Renegade's temple of Nod level.
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# ? Jun 15, 2020 17:29 |
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The Question IRL posted:Speaking of the IFV they broke the game because they earned their level ups at their unit cost (the IFV cost 500) as opposed to the level up cost of the Infantry inside them. I am 99% true this is false. The guy who mentioned elite ifvs being broken is 100% right though. Actually, Elite anythings are hilariously strong. I absolutely love it
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# ? Jun 15, 2020 23:36 |
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Milo and POTUS posted:I am 99% true this is false. The guy who mentioned elite ifvs being broken is 100% right though. Actually, Elite anythings are hilariously strong. I absolutely love it OneEightHundred fucked around with this message at 01:13 on Jun 16, 2020 |
# ? Jun 15, 2020 23:49 |
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Milo and POTUS posted:I am 99% true this is false. The guy who mentioned elite ifvs being broken is 100% right though. Actually, Elite anythings are hilariously strong. I absolutely love it RA2 is one of those rare games where since everything is so unbalanced, it somehow ends up becoming balanced again.
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# ? Jun 16, 2020 01:29 |
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Vakal posted:RA2 is one of those rare games where since everything is so unbalanced, it somehow ends up becoming balanced again. Well, until YR...
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# ? Jun 16, 2020 01:32 |
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First time beating all the Covert Operations missions too. Holy poo poo some of those were hard, and grindy as hell to boot. I'm kind of relieved I'm done, I always enjoyed Red Alert a lot more. Vakal posted:RA2 is one of those rare games where since everything is so unbalanced, it somehow ends up becoming balanced again. The RA2 units are some of the best. Still love the RA1 MiG and V2 rocket the best but all the RA2 units are just incredible. KIROV REPORTING axeil fucked around with this message at 05:15 on Jun 16, 2020 |
# ? Jun 16, 2020 05:09 |
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Vakal posted:RA2 is one of those rare games where since everything is so unbalanced, it somehow ends up becoming balanced again. Most games with a sense of enjoyable character about them do this. It's called perfect imbalance and it's great and makes very identifiable games.
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# ? Jun 16, 2020 05:18 |
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axeil posted:
Good work! axeil posted:The RA2 units are some of the best. Still love the RA1 MiG and V2 rocket the best but all the RA2 units are just incredible. Terror drones are so loving annoying
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# ? Jun 16, 2020 05:21 |
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Spookydonut posted:Good work! Thanks! Would love to see the "intended" solution to a lot of the Covert Ops missions in your LP, especially Elemental Imperative and Blindsided on the GDI side and Deceit and Eviction Notice on the NOD side. Deceit was nearly impossible because the AI built Advanced Guard Towers up in the northeast base which I didn't see on the map nor mentioned in any walkthroughs. Had to just say gently caress it and sell everything to throw minigunners at the meat grinder. Eviction Notice I could only manage with sandbag cheese because it was way too hard to guard all the approaches and the GDI base had what seemed like infinite troops.
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# ? Jun 16, 2020 05:36 |
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Milo and POTUS posted:I am 99% true this is false. The guy who mentioned elite ifvs being broken is 100% right though. Actually, Elite anythings are hilariously strong. I absolutely love it Yeah RA2 elites were amazing. Any mod that nerfs em deserves a slap.
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# ? Jun 16, 2020 05:41 |
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I forgot how ugly Tiberian Sun is. Good lord.
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# ? Jun 16, 2020 06:03 |
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Grand Fromage posted:I forgot how ugly Tiberian Sun is. Good lord. Cursed post
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# ? Jun 16, 2020 06:03 |
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Sir, this is tech support. Our records show that your copy of tiberian sun crashed to a blank screen
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# ? Jun 16, 2020 06:41 |
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axeil posted:Thanks! Would love to see the "intended" solution to a lot of the Covert Ops missions in your LP, especially Elemental Imperative and Blindsided on the GDI side and Deceit and Eviction Notice on the NOD side. Eviction Notice I'm sure was designed with Sandbag cheese in mind. Your base has walls all around it which is perfect for sealing off while letting a stealth tank out to explore. The fact that there is a church hidden in the south of the map with a money crate is the reward for said exploring.
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# ? Jun 16, 2020 08:21 |
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The Question IRL posted:Eviction Notice I'm sure was designed with Sandbag cheese in mind. Your base has walls all around it which is perfect for sealing off while letting a stealth tank out to explore. There's actually 3 crates
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# ? Jun 16, 2020 08:43 |
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Grand Fromage posted:I forgot how ugly Tiberian Sun is. Good lord. It's actually my fave because of the future art style. Although it is very brown... I don't like what they did with 3 and 4, it looked much better in 2d. In my mind C&C3 looks like a 480p youtube video. RA3 is the best looking overall but I'm not as keen on the style. Carecat fucked around with this message at 11:54 on Jun 16, 2020 |
# ? Jun 16, 2020 11:40 |
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TS had a pretty rad apocalyptic wasteland theme. Felt like it was one step away from being Fallout: Brotherhood of Steel the RTS. The sprites varied between cool and extremely goofy though.
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# ? Jun 16, 2020 11:54 |
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TS was great because the world actually felt hosed up. Like it was ugly as poo poo but because things (like the planets entire ecosystym) were crumbling. Then came C&C3 and while it was a good game the Blue Zones were a bit of a gently caress you. At least the Yellow zones were kind of barren though I wish they were more than "brown-ish" to "very brown and barren." They could have at least put some work in the desertification from plant life being chewed up by Tiberium.
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# ? Jun 16, 2020 12:05 |
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Blue zones are literal gated communities surrounded with sonic cannons to break up the tib. At the start of the GDI campaign they state that most of Humanity live in the yellow zones.
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# ? Jun 16, 2020 12:09 |
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Yeah, the Blue Zones make a bit more sense when you get in, but you start the game, start the GDI campaign and after a quick tutorial mission you are waging a war in a shiny, gleaming city and you're like "what the gently caress is this poo poo?" In Tiberium Sun scientists were terrified that the world was on the verge of the very atmosphere starting to become dangerously toxic. Which...I guess is actually kinda like Tiberium Dawn where the game doesn't even start explaining to you that "Tiberium Actually Bad" until the 4th or 5th mission by either side. So it doesn't sink in until later that Blue Zones are sort of an anomaly. Of course any Blue Zones you fight in by the end are trashed by warfare so I guess that was the point. I just wish that the game's art teams had put more work into making the non-Blue Zone maps look barren, twisted, and/or properly suffering desertification. I also find it cool that the Tiberium series is all about harvesting a resource that's literally poison and I wish more games did that somehow.
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# ? Jun 16, 2020 12:22 |
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Regarding C&C3, would a CD copy of Kane's Wrath include the patch that messes up the single player campaign? Pretty sure I have the original non-expansion CD somewhere, but if KW has a campaign that's not broken, might get that.
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# ? Jun 16, 2020 12:30 |
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Razakai posted:Regarding C&C3, would a CD copy of Kane's Wrath include the patch that messes up the single player campaign? Pretty sure I have the original non-expansion CD somewhere, but if KW has a campaign that's not broken, might get that. Iirc Kane's Wrath doesn't patch the base C&C game but has a patch that also makes some campaign missions broken. Check my earlier posts for a mod I found that undoes those changes in both the base game and Kane's Wrath.
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# ? Jun 16, 2020 14:55 |
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axeil posted:Iirc Kane's Wrath doesn't patch the base C&C game but has a patch that also makes some campaign missions broken. Check my earlier posts for a mod I found that undoes those changes in both the base game and Kane's Wrath. I wish Kane's Wrath had a campaign for GDI and Scrin.
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# ? Jun 16, 2020 14:56 |
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Has anyone here played Twisted Insurrection? I'm enticed by the seemingly well-produced campaign but I'll lose interest if it's going to hammer my balls like Mental Omega's.
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# ? Jun 16, 2020 16:48 |
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Fallom posted:Has anyone here played Twisted Insurrection? I'm enticed by the seemingly well-produced campaign but I'll lose interest if it's going to hammer my balls like Mental Omega's. I only played a bit of the campaign and skirmish, but it seemed ok. Much higher paced than TS, so not something you can play half asleep.
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# ? Jun 16, 2020 17:03 |
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I only played a few of the opening GDI missions and I recall it being closer to vanilla difficulty, at least early on.
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# ? Jun 16, 2020 17:26 |
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I went back and tried Blindsided on the Covert Ops. That mission is some grade A bullshit. I remember that I had a guide for the missions in an old PC magazine. I remember their advice for that mission was "before you start the mission, go to options and set the game speed to slowest. Otherwise that Flame Thrower guy will kill your Commando." I kind of want to search out those old Game Guides now. I know I have it in my attic.
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# ? Jun 16, 2020 18:56 |
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Reinstalled the RA3 expansion for the third time. The first mission is just awful. I laughed when I checked the save games and saw me failing to complete it 2 years and 4 years ago. Barely completed it by the skin of my teeth with a sliver of health on one scientist that I just rushed through without stopping. One the one hand some of the RA3 graphics and particle effects and ocean waves look incredible. But everything also looks like a complete mess. I think it suffers in a similar way supcom did to TA where true 3D and more detail actually hurts the readability of what’s going on.
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# ? Jun 16, 2020 20:11 |
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Fallom posted:Has anyone here played Twisted Insurrection? I'm enticed by the seemingly well-produced campaign but I'll lose interest if it's going to hammer my balls like Mental Omega's. Not as crazy as Mental Omega but it is a challenge. Worth checking out. I liked the aesthetics and the way they designed/laid out the existing bases into the maps with roads, concrete, lighting, detail etc. Though there are a lot of missions where you either don't do any base/unit building or you won't be until 15-30 minutes into a level, if you are into that.
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# ? Jun 16, 2020 20:52 |
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Slavik posted:Not as crazy as Mental Omega but it is a challenge. Worth checking out. I liked the aesthetics and the way they designed/laid out the existing bases into the maps with roads, concrete, lighting, detail etc. Though there are a lot of missions where you either don't do any base/unit building or you won't be until 15-30 minutes into a level, if you are into that. Never heard of this, may well check it out
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# ? Jun 16, 2020 21:39 |
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So I just realized how stupid the start of GDI mission 7 is. The point of conflict is in the Czech Republic, yet they start the mission off with... a beach landing.
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# ? Jun 16, 2020 21:53 |
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# ? Jun 6, 2024 14:41 |
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obese retard posted:So I just realized how stupid the start of GDI mission 7 is. The point of conflict is in the Czech Republic, yet they start the mission off with... a beach landing. There's a sort of running theme I've noticed in TD and RA1 where the strategic map doesn't actually make much sense in conjunction with the briefing and/or missions. In either Nod 2 or Nod 3, your strategic map puts you in a completely different country from the ones Seth mentions in the briefing (mixing up, like, Niger and Mauritania or something).
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# ? Jun 16, 2020 22:15 |