|
i got inches away from a stealth win in Cogmind during one of the early releases, and right before a major balance patch made basically everything i'd learned obsolete i've never really found the will to come back to it, in large part because i hate item destruction and Cogmind makes ADOM's item destruction look like Crawl's
|
# ? Jun 12, 2020 03:11 |
|
|
# ? May 26, 2024 20:01 |
|
Out of curiosity, what was the big patch changes? My first win (on default, now known has hardest difficulty) was also a stealthy char. They're still totally the stronger build for getting your first win, and have a ton of fun toys.
|
# ? Jun 12, 2020 04:43 |
|
I've been getting back into Tangledeep, and I completely forgot how relentlessly difficult it is on the default settings. Out of curiosity, how does the game contextualise the 'difficulty' of a class? When a class is Hard, does that mean it's more difficult to get off the ground, or that it's just less powerful / useful overall?
|
# ? Jun 12, 2020 06:38 |
|
So I have been really really enjoying a game called Atomicrops https://www.youtube.com/watch?v=nneI1SVCFzA https://rawfury.com/portfolio/atomicrops/ Best description is Enter the Gungeon meets Stardew Valley It is more of a roguelite but extremely creative It is on switch and Epic Game Store Mr Ice Cream Glove fucked around with this message at 07:10 on Jun 12, 2020 |
# ? Jun 12, 2020 07:06 |
|
beer gas canister posted:Just played Haque for the first time, which is also in that bigass itchio bundle. If anyone needs first RL this would be a good candidate. It's pretty easy, health is abundant, but it forces you to consider positioning and mild mob handling. It's fun! https://supertry.itch.io/haque From last page. Did you go to your hall of champions or whatever it's called after clearing the game? poo poo gets real weird real fast. the post game was my favorite part of the story.
|
# ? Jun 12, 2020 10:37 |
|
Caverns of Xaskazien II with another gigantic, Restorative update as per usual every some chunk of months: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/153767/cox-2-ver-09170-release
|
# ? Jun 12, 2020 13:26 |
|
Zeerust posted:I've been getting back into Tangledeep, and I completely forgot how relentlessly difficult it is on the default settings. Out of curiosity, how does the game contextualise the 'difficulty' of a class? When a class is Hard, does that mean it's more difficult to get off the ground, or that it's just less powerful / useful overall? I believe its about the toolkit they have (escape options, AOE, etc) and how hard it is to get off the ground
|
# ? Jun 12, 2020 14:46 |
|
That makes sense, thanks. I'm trying to actually engage with all the secondary mechanics, since I definitely feel like part of the difficulty was not really using the Item Dreams, monster corral, et cetera. I tried a Paladin / Edge Thane build which got a little ways in, but I've fallen back on the Budoka / Bandit one-two punch. Are there any other particularly fun / effective builds people can recommend?
|
# ? Jun 12, 2020 17:46 |
|
Serephina posted:Out of curiosity, what was the big patch changes? My first win (on default, now known has hardest difficulty) was also a stealthy char. They're still totally the stronger build for getting your first win, and have a ton of fun toys. If it's the one I'm thinking of: they made hacking require an even more specialized loadout and instead of just needing to win a dicerolling contest, each hack consumes finite resources (which occupy equipment slots).
|
# ? Jun 12, 2020 19:49 |
|
silentsnack posted:If it's the one I'm thinking of: they made hacking require an even more specialized loadout and instead of just needing to win a dicerolling contest, each hack consumes finite resources (which occupy equipment slots). it was even earlier to that, basically a significant nerf to the radius and drop rate of radar / scanning gear IIRC. you didn't even really need hacking to make stealth work in that release was ages ago so i don't really remember the details
|
# ? Jun 12, 2020 19:54 |
|
Zeerust posted:That makes sense, thanks. I'm trying to actually engage with all the secondary mechanics, since I definitely feel like part of the difficulty was not really using the Item Dreams, monster corral, et cetera. I tried a Paladin / Edge Thane build which got a little ways in, but I've fallen back on the Budoka / Bandit one-two punch. Are there any other particularly fun / effective builds people can recommend? One of the ones I really like doing is Sword Dancer / Edge Thane, using buffs and passives to skyrocket Parry chance. It's extremely useful to have every parry counterattack, create a flame serpent, and reduce all your cooldowns by a turn.
|
# ? Jun 12, 2020 20:07 |
|
To the person asking about Door in the Woods: I actually really really like it. It's hilarious in that the best way to end most runs is to kill yourself before you go insane. It's maybe the only ASCII roguelike that I find straight up charming to look at, and as mentioned, the tone of it is fantastic.
|
# ? Jun 12, 2020 20:08 |
|
SaffronKit posted:Having played a bunch of it (both solo and with friends...) I'd say a combo of Borderlands and Immortal Redneck is pretty much spot on. The gunfeel/play is fantastic, both the characters that are in the game are unique and each have a number of unique builds you can do. The three worlds are all pretty unique and enemies in each aren't just total reskins either. Obvious downsides: it's a game designed to make you play it a ton, the meta progression isn't a suggestion it's kinda loving required. Enemies start doing a pretty ludicrous amount of damage the further you get in, even for some of the non-telegraphed attacks to the point you need the health/shield + damage reduction upgrades to consistently make it to worlds 2 and 3. That sounds cool - I don't mind enforced metaprogression as long as the core gameplay is good. I'll probably give it a look. Speaking of roguelike FPSes, I finally beat a Void Bastards run last night on Hard, too. Thinking about if I want to go again on Hard Bastard, maybe with Ironman; or try some of those Challenges; or shelf it and move on... to, perhaps, another roguelike FPS like Gunfire Reborn up there (edit) I wonder what a Void Bastards speedrun looks like
|
# ? Jun 12, 2020 20:15 |
|
I got two throne wishes and two throne genocides this nethack game, loving incredible.
|
# ? Jun 12, 2020 20:41 |
|
Arzaac posted:One of the ones I really like doing is Sword Dancer / Edge Thane, using buffs and passives to skyrocket Parry chance. It's extremely useful to have every parry counterattack, create a flame serpent, and reduce all your cooldowns by a turn. As a melee build it’s hard not to soup in some Blade Dancer. Melee as with most roguelikes is harder then being at ranged. One of the easiest ways to help mitigate damage beyond the normal positioning stuff is to stack discipline as that directly increases elemental resistances. It is also worth grabbing the defensive passives in Monk, Soul Collector, and Wild Child to make you immune to crits, a third of debuffs, and get a flat physical damage% reduction. Make sure to grab escapes, the first unarmed weapon mastery, brigades escape artist and shadow step, and the archers grappling hook are a great suite of get out of jail cards. Finally the pet mechanism is helpful to pull aggro for most of the game. Honestly the base frog is one of the best pets since it’s mobile and heals itself My last run through the game was a mostly Spellshaper with basically always on Spell Pen. With auto attacking or repositioning while waiting on being sealed.
|
# ? Jun 12, 2020 21:23 |
|
...did Void Bastards get anything much added to it? I feel like I churned through it a month or so after release, felt I'd seen all there was to see (it felt pretty light in terms of content) and walked away.
|
# ? Jun 12, 2020 23:03 |
|
Ciaphas posted:That sounds cool - I don't mind enforced metaprogression as long as the core gameplay is good. I'll probably give it a look. Hard bastard is really fun, the start is tense and brutal as you have nothing but 16 bullets and 2 food/2 fuel so you have almost no option to skip ships and have to get what you can while choosing which couple of you can afford to kill, but I’ve always found a way to scrape through it and get on solid footing. Getting the stunner and especially the upgrade to find bullets in HAB rooms should be your first priority for parts to get, with the first health upgrade also being good. you want to do a WCG ship as fast as possible as bullets are found in the tombs, the restraint pad for the health upgrade can be found in the gene therapy room, and the perk you get out of it could be used to rid yourself of something terrible your character started with.
|
# ? Jun 12, 2020 23:15 |
|
Memnaelar posted:...did Void Bastards get anything much added to it? I feel like I churned through it a month or so after release, felt I'd seen all there was to see (it felt pretty light in terms of content) and walked away. No, but yes, but mostly no. The extent of content expansion is the paid Bang Tydy DLC. There’s been no more paid or free content added. I do NOT know either way if there’s more content planned now that the console port is out. The real value of Bang Tydy imo is the challenge modes, which are fairly creative, while the additional ship/enemy/weapon is quality but not sufficient quantity. A couple examples of the challenge modes: Permanent oil-slick movement and you make pinball noises when you bounce off walls No weapons, no explosives, only devices. On the plus side you get unlimited range for, iirc, free authorizations. According to a review, ”PCGamer” posted:Among the freebies, there's nine new ship types to explore, a new enemy type (the outpatient, a big floaty head that spits exploding proximity-mine bile) and a variety of optional challenge modes available free for all now. That is all there but sometimes it doesn’t feel enough, in terms of new content. The challenge modes are a lot more noteworthy sometimes. I like the content they added but I still feel the need for more. One or Two more equivalent expansions of content would be the sweet spot for me.
|
# ? Jun 13, 2020 00:04 |
|
There is a Zorbus and Crawl release! Zorbus quote:Release 33 is out at http://www.zorbus.net Crawl quote:Friday, June 12th, 2020 19:28
|
# ? Jun 13, 2020 01:43 |
|
LordSloth posted:No, but yes, but mostly no. The extent of content expansion is the paid Bang Tydy DLC. There’s been no more paid or free content added. I do NOT know either way if there’s more content planned now that the console port is out. the Extra Upgrades pages being so barren is unfortunate. I feel kind of a "i got my $5 worth... I guess...???" about the DLC and that's a little sad - the game deserves the effort, I think (e) Maybe it's the barren Extra pages in the workshop/parts lists that makes it feel so paltry Ciaphas fucked around with this message at 02:04 on Jun 13, 2020 |
# ? Jun 13, 2020 02:02 |
|
https://youtu.be/3QMxlOCSaQg
|
# ? Jun 13, 2020 19:02 |
|
Tuxedo Catfish posted:i got inches away from a stealth win in Cogmind during one of the early releases, and right before a major balance patch made basically everything i'd learned obsolete One of the late-2019 updates added "rpglike" mode, which makes item destruction much rarer (80% of damage taken to parts goes to core instead, core HP significantly increased, "protomatter" added as an item you can find which can be used to repair core and/or parts) and rebalances a lot of other stuff around that, so if you want more a traditional "collect items and keep them" experience you might want to check that out. I haven't tried it yet because I still haven't found time to play Cogmind, since my desktop is basically 100% morrowind/satisfactory at the moment and it's unplayable on small screens like my laptop.
|
# ? Jun 13, 2020 23:44 |
|
Tripped over the gauntlets of defense in Slash'Em as an orc flame mage and got killed by the blasting damage after I got curious about what the dex bonus was. Feeling great! edit: back in my main FIQhack game code:
Lawman 0 fucked around with this message at 15:05 on Jun 14, 2020 |
# ? Jun 14, 2020 14:57 |
|
Cogmind is top shelf stuff. I appreciate the standard mode for trying something different but much prefer 'rpglike' mode to get my kill dudes > get xp > watch numbers go up fix.
|
# ? Jun 14, 2020 19:36 |
|
Hey fitsf I ran into one of your ghosts. Thanks for the dagger stack and rings! If it makes you feel better I will genocide a for you later. Edit: I died Lawman 0 fucked around with this message at 23:38 on Jun 14, 2020 |
# ? Jun 14, 2020 20:53 |
|
Good news! unexplored 2 has open beta signups! https://www.bigsugar.games/beta Bad news One year epic exclusive
|
# ? Jun 14, 2020 22:31 |
|
Harminoff posted:Good news! gently caress's sake that's another fig campaign hijacked
|
# ? Jun 14, 2020 22:51 |
|
1: having perma flight in Gehennom is loving amazing. 2: holy poo poo dragons being fast and using their breath weapons in this variant makes me actually want to die, you could hear the benny hill music as I chased one down for like 10 minutes.
|
# ? Jun 15, 2020 05:49 |
|
The Junethack 2020 contest is bringing some drama (reposting from reddit) Apparently ascending on the gnollhack servers participating in Junethack 2000 crashes the gnollhack game session. Gnollhack server admins manually intervened and now....is any posted (gnollhack) ascension in Junethack 2020 real or legit? quote:Junethack fraud https://www.reddit.com/r/nethack/comments/gz4klr/junethack_fraud/
|
# ? Jun 15, 2020 07:21 |
|
I just remembered junethack is a thing. Can I get an invite?
|
# ? Jun 15, 2020 09:03 |
|
quantumfoam posted:The Junethack 2020 contest is bringing some drama (reposting from reddit) For what it's worth I got the creator of fiqhack to do an emergency patch yesterday to fix a problem with the barbarians quest artifact not generating correctly and the server admin said my game was still gonna be legit.
|
# ? Jun 15, 2020 16:24 |
|
Some games that the thread has mentioned are on sale right now on Steam. City of Brass is $2.99. Door in the Woods is $7.49. Teleglitch is $3.24.
|
# ? Jun 16, 2020 05:09 |
|
Teleglitch is absolutely outstanding and was a the time a rather unique experience, it's nuts how cheap it goes for.
|
# ? Jun 16, 2020 05:14 |
|
Helical Nightmares posted:Klei is having a publisher's sale on Steam. The expansion is only a buck a 50 cents. Go steal from evil corporations goons.
|
# ? Jun 16, 2020 05:18 |
|
From the creators of Neo Scavenger, a free demo of Ostranauts will be available during the Steam Summer Festival. https://steamcommunity.com/games/1022980/announcements/detail/2390796344005049753 quote:The same demo we showcased at PAX East 2020 will be available for you to try, free, starting June 16th at 10am Pacific Time on Steam. You can get hands-on time with character creation, salvaging, the reactor controls, socializing, and some really early experiments with ship navigation.
|
# ? Jun 16, 2020 16:42 |
|
I guess Curious Expedition 2 exists and is now out on Steam (early access) - I did like the original but I feel no burning pressure to purchase the sequel.
|
# ? Jun 18, 2020 14:40 |
|
Has anyone had a bug in tangledeep where the magic merchant buys your common items for 4 million gp?
|
# ? Jun 18, 2020 15:41 |
|
Just had to abandon a promising wizard in nethack4 because I accidentally converted myself at a cross-aligned altar. I can't believe people kept that worthless loving grogshit mechanic in any of the variants, genuinely boggles my mind.
|
# ? Jun 18, 2020 21:15 |
|
Is anyone else messing with Griftlands? Been playing it for the last couple days. The first character seemed too easy to me and too similar to Slay the Spire, but thats probably cause i have played way too much Slay the Spire. I was going to write it off as a clone, but then the second dude was different, difficult, and cool as hell. I dig the setting a lot too; Hopefully they'll make something else in that universe in the future.
|
# ? Jun 18, 2020 22:05 |
|
|
# ? May 26, 2024 20:01 |
|
I picked Griftlands up the other day. In terms of art, music, polish etc this is fantastic. Lots of nice animations, cool character designs and so on, by far the best in it's genre. For gameplay, it's hard to figure out yet. I've only played the first character, and it kinda feels like there's not enough cards/interesting builds, but I also have hardly unlocked or played anything so maybe this is intentional, so you're eased in. I really like it so far though, hoping that it has plenty of content.
|
# ? Jun 19, 2020 11:09 |