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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
There's no need to ever start the whole game over. You're just wasting more of your time.

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Eiba
Jul 26, 2007


tater_salad posted:

This is what kind of kills me about this game I really wish I didn't need to dick around with perfecting the flow etc.. and maybe I don't but it still kind of sucks. I hated this about facrorio too.
You totally don't need to optimize stuff.

One thing I do is just make "tons" of basic stuff (plates/ingots/whatever), and just kind of assume I have an infinite supply coming off those belts. I overproduce early on, and only realize I've outstripped capacity by seeing how empty the belts are, but I can just keep building stuff without ever worrying about sitting down and doing calculations.

For more advanced things I often just make an big assembler and not worry that it's only gets like one computer a minute. It'll be slowly producing stuff and I can see what's backed up and what isn't if I need to end up cranking more stuff out.

Made it to nuclear power with no frustration using that mindset. Just kept plugging along.

This game is way more forgiving than Factorio. You can always just belt something in where it's needed. Just leave enough space between machines.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost
Am I right that you can just make a storage stack somewhere and then if it turns out it would have been better somewhere else you can just use conveyors to gradually extract it all? They're power free right?

tater_salad
Sep 15, 2007


Right.

Yes I know resources are unlimited but the amount coming out of the ground is limited..

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




tater_salad posted:

Right.

Yes I know resources are unlimited but the amount coming out of the ground is limited..

I believe "limited throughput, inexhaustible supply" is the best description.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Somfin posted:

Am I right that you can just make a storage stack somewhere and then if it turns out it would have been better somewhere else you can just use conveyors to gradually extract it all? They're power free right?

Yes, and you can help it along by creating another container, hitting store all to dump your inventory, and then move the other stuff.

Oxyclean
Sep 23, 2007


How much can a water extractor send water vertically before I need to add in-line pump? I think it mentions something on the pump description but I'm not too sure how to easily judge vertical distance. Like, having extractors on a lake and coal plants up a bit of a hill maybe not taller then one or two assemblers shouldn't be a problem that would need extra pumping, I'd hope?

Tenebrais
Sep 2, 2011

Oxyclean posted:

How much can a water extractor send water vertically before I need to add in-line pump? I think it mentions something on the pump description but I'm not too sure how to easily judge vertical distance. Like, having extractors on a lake and coal plants up a bit of a hill maybe not taller then one or two assemblers shouldn't be a problem that would need extra pumping, I'd hope?

10m seems to be the value. It's two and a half walls high, or a 2m foundation + 2 walls.

The pumps add 20m to the height, which is five walls up starting from the pump.

Gato
Feb 1, 2012

Can someone explain what I'm doing wrong? I set up my coal plant like this:





The bottom generator in the second image (nearest to the player) is powering the water extractors and the miners, and is working fine. However, the remaining 7 aren't doing anything - the lights are all green, there's smoke coming out, but power output is zero. I ran a power line all the way out to my main base to check in case it wouldn't actually start up without being connected but no, just no power.

The flow rate in the pipes is zero because they're all full but if I flush them they fill back up again. As you can see, the belts are all loaded with coal. Every generator's internal storage is full of coal and water. What am I missing?

Gato fucked around with this message at 14:22 on Jun 20, 2020

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Gato posted:

Can someone explain what I'm doing wrong? I set up my coal plant like this:





The bottom generator in the second image (nearest to the player) is powering the water extractors and the miners, and is working fine. However, the remaining 7 aren't doing anything - the lights are all green, there's smoke coming out, but power output is zero. I ran a power line all the way out to my main base to check in case it wouldn't actually start up without being connected but no, just no power.

The flow rate in the pipes is zero because they're all full but if I flush them they fill back up again. As you can see, the belts are all loaded with coal. Every generator's internal storage is full of coal and water. What am I missing?

Your water pumps are flashing Yellow...are they getting enough startup power to get enough flow to get the coal gens going? if not, let them run long enough on another source of power till things get going. Also, check your pipe setup, I made this elaborate coal plant and put some of the pipe splitters in a way that looked nice but effectively blocked all flow, but it really shouldn't have, the X pipe sections need to be placed inside an existing segment not like an end cap.

Like this, this situation where the X pipes are can lead to blockages for some reason...it may be working on yours not sure.

Oxyclean
Sep 23, 2007


I don't think it's the reason you're not getting power, but I think that pump/pipe setup won't be good for max power. The 3-pump to 8 coal setup I saw mentions you need the middle pump feeding between plants 4 & 5 because of max pipe capacity:

Bussamove
Feb 25, 2006

Today I spent six hours setting up a facility to produce Heavy Modular Frames and I couldn’t be happier with the time spent. I know that’s nothing compared to some of the poo poo out there but it’s my first really big production facility in the game all geared towards a single purpose instead of whatever I happen to need at the time.

This game gets in your head.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Bussamove posted:

Today I spent six hours setting up a facility to produce Heavy Modular Frames and I couldn’t be happier with the time spent. I know that’s nothing compared to some of the poo poo out there but it’s my first really big production facility in the game all geared towards a single purpose instead of whatever I happen to need at the time.

This game gets in your head.

It's right in the name of the game....it's Satisfactory

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Generators do indeed need a power draw to run. They only run as much as they need to to supply power demand. If not all of the generators are hooked up, they won't all run.

Yes,there's a pipe throughput issue, but that shouldn't start affecting this setup until you start taxing your power.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Yep, the pipe setup is less than ideal, but you've got enough water for seven gennys right there I think. Either power issues with the pumps, or something weirder and buggier.

Edit: are the pumps and miners on two separate grids though? And are you sure the output is zero and not just that there's little power consumption? what's your peak capacity now?

Black Griffon fucked around with this message at 15:06 on Jun 20, 2020

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




Gato posted:

Can someone explain what I'm doing wrong? I set up my coal plant like this:





The bottom generator in the second image (nearest to the player) is powering the water extractors and the miners, and is working fine. However, the remaining 7 aren't doing anything - the lights are all green, there's smoke coming out, but power output is zero. I ran a power line all the way out to my main base to check in case it wouldn't actually start up without being connected but no, just no power.

The flow rate in the pipes is zero because they're all full but if I flush them they fill back up again. As you can see, the belts are all loaded with coal. Every generator's internal storage is full of coal and water. What am I missing?

Your flow rate is 0 because your pipes are full.

The little rings around the blue are a visual indicator of how much fluid is in the pipe, and it looks as if they're all full.

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day

Synastren posted:

Your flow rate is 0 because your pipes are full.

The little rings around the blue are a visual indicator of how much fluid is in the pipe, and it looks as if they're all full.

So he's not getting the gens working cause there's not enough demand, lol. simple fix...build 6 manufactures and a bunch of yeet cannons.

Gato
Feb 1, 2012

Dr. Stab posted:

Generators do indeed need a power draw to run. They only run as much as they need to to supply power demand. If not all of the generators are hooked up, they won't all run.

Yes,there's a pipe throughput issue, but that shouldn't start affecting this setup until you start taxing your power.

It was this in the end - there was a gap in the power line to my base :bang: Thanks for all the quick replies.

Now I get to decide whether to rebuild and optimise the power station or see how far I can muddle along... I'm trying not to get too excited by the whopping 525mW I have to play with now.

Oxyclean
Sep 23, 2007


I'd recommend fixing it now rather then when you have demand and have to worry about tripping breakers and stuff (though you can probably just configure you wires in a way that you can kickstart water pumps with biofuel)

Also, if you have the coal/supplies to spare (120 coal feeds 8 gens, so if you have 2 normal deposits or a pure, 240 coal/s can feed 16 gens, provided you have mk3 belts to move the coal) I'd scale up now as well. 500-600MWh probably won't go as far as you'd hope. (and you probably want wiggle room regardless since if you're anything like me a big chunk of your factory might be backed up, so you won't have a real picture of your max draw.)

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


having 1200 MWh to play with when you're going for coal in the first place is good. My rec. is to set up another array of 8/3 plants/pumps with ideal pipe flow, and then modify your first array.

Oxyclean
Sep 23, 2007


This is my current power set up

Feel like I could have maybe used the lake space a little better, but there is also another lake beside this one. Also, even before any miner and belt upgrades I still could another 1200 MWh, but I probably should worry about actually unlocking new stuff at this point. :v:

Qmass
Jun 3, 2003

wow!

That first coal power station setup and switch on (I did the 8 station ratio that I read about here) just rocketed up my all time gaming moment list and it must be in my top ten.

loving awesome :O

BisbyWorl
Jan 12, 2019

Knowledge is pain plus observation.


Well I noticed that I had Heavy Oil Residue, Diluted Packaged Fuel, Turbofuel and Compacted Coal, so I decided to start up a new project.



By the time I'm done, I will never want for power again.

Snow Cone Capone
Jul 31, 2003


Spent 20 minutes trying to figure out how to get the tractor up a big hill before I realized I could probably just build a ramp :downs:

Snow Cone Capone fucked around with this message at 19:30 on Jun 20, 2020

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I don't like that the truck and tractor don't seem to have the low end torque to get themselves up some of the steeper hills.

Snow Cone Capone
Jul 31, 2003


Cojawfee posted:

I don't like that the truck and tractor don't seem to have the low end torque to get themselves up some of the steeper hills.

yeah its a bit of a struggle near the end, but it gets up there.

Just got my first hard drive off a crash site, found a cool narrow path that ended in some huge cracked rocks that I'll hopefully be able to blow up at some point, and am on my way to set up my first sulfur mine. So much stuff to explore!

LifeSunDeath
Jan 4, 2007

still gay rights and smoke weed every day
is there anything good in the explodable rocks? I only ever found some mushrooms.

nielsm
Jun 1, 2009



LifeSunDeath posted:

is there anything good in the explodable rocks? I only ever found some mushrooms.

Often yellow or purple power slugs, or sometimes they block resource nodes or better paths.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I don't carry a lot of charges, so I usually just save before blowing up a rock to see if there's anything useful behind it. There used to be a bug where the rocks would come back, which was annoying. I once blew up a bunch of rocks, threw down a caterium miner, and then came back later to see the rocks respawned with my miner inside them.

Oxyclean
Sep 23, 2007


So, I currently need to make versatile frames. My steel is in one base, and my modular frames are in another, It'd be kinda messy to run a belt, plus I need to scale up eventually.

Closer to my steel, is another 3 pure iron nodes and 1 pure copper node. Assuming I did my math right, I can set up 9 Bolted Frame makers with the assistance of some other alt. recipes.

I worry I may be making a huge mistake / going totally overkill. On one hand, I'll probably need good production for the heavy frames, on the other, I'm putting a lot of iron towards this one thing.

Also I'll need to set up 25 screw makers alone, and figure out how the hell to organize the belts.
My spreadsheeting kinda sucks because I should probably round things or something.

I've barely even begun....

M_Gargantua
Oct 16, 2006

STOMP'N ON INTO THE POWERLINES

Exciting Lemon

Oxyclean posted:

I don't think it's the reason you're not getting power, but I think that pump/pipe setup won't be good for max power. The 3-pump to 8 coal setup I saw mentions you need the middle pump feeding between plants 4 & 5 because of max pipe capacity:



I use the same setup as him, three pumps to one header, exit right to 4 plants, exit left to another 4 plants. Maintains the 3 per 8 ratio while never overloading any pipe flow limits just fine.

I think theres just something miswired electrically because the belt and pipe setup looks fine.

Ben Nerevarine
Apr 14, 2006

Oxyclean posted:

I don't think it's the reason you're not getting power, but I think that pump/pipe setup won't be good for max power. The 3-pump to 8 coal setup I saw mentions you need the middle pump feeding between plants 4 & 5 because of max pipe capacity:



An alternative to this that I've found is to split a middle water turbine immediately to meet 2 other turbines, then feed 4 coal refiners from each of those outer turbines. You have to snake 2 pipelines to meet your 8 refineries, but it also means you don't have to build the refineries right next to the water.

Tamba
Apr 5, 2010

Oxyclean posted:

I worry I may be making a huge mistake / going totally overkill.

No such thing in this game.

skeleton warrior
Nov 12, 2016


Bussamove posted:

Today I spent six hours setting up a facility to produce Heavy Modular Frames and I couldn’t be happier with the time spent. I know that’s nothing compared to some of the poo poo out there but it’s my first really big production facility in the game all geared towards a single purpose instead of whatever I happen to need at the time.

This game gets in your head.

Hello fellow afternoon-spender on Heavy Modular Frames! Congrats - it's so nice to build purposeful things, isn't it?

Just finished one myself, and it's an even better monstrosity than the last one. Was able to use a couple of advanced recipes to streamline some of what's going on, and bring in some of the nice extras I've bought from the FICSIT store. Man I'm glad that isn't a real store I'd have to spend real money on.

Anyways, here's what it looks like from the outside!



Freshly painted and with more conveyors than I'm really comfortable with, especially given how hard they are to hook up even to the pre-set windows.

Levels 1 and 2 do the exact same things: take in iron ingots from my Water-Assisted Refinery, and turn them into Iron Rods and then Screws. 24 total Constructors generating 480 screws, because I haven't found recipes that stop me from using screws, in fact, quite the loving opposite.




Level 3 then takes some copper wire from my copper factory, and the rest of the ingots to make Stitched Iron plates, which then get added to 280 screws to make Bolted Frames.



Level 4 takes those, and the encased beams and steel pipes from my steel factory, and turns those into a wonderful 3 Heavy Modular Frames per minute.



Of course, one Assembler isn't nearly as big as the rest of the levels, so I had plenty of room for a balcony, here on my now-tallest factory.



Which allows me a beautiful view of the scenery I've left (mostly) untouched down by the river...



Or oversight of my base, allowing me to think about what building I'm next going to tear down and rebuild. Or when I'm going to get around to putting roofs on some of them, which wasn't nearly a concern when I could only look at them from the ground.



All in all, it's been a fine day to live by this game's motto:


Oxyclean posted:

I worry I may be making a huge mistake / going totally overkill.

Tamba posted:

No such thing in this game.

Bussamove
Feb 25, 2006

Today's experiment: Careening trucks off cliffs as I attempt to bungle my way through automating a path up and down a kind of steep slope.

I don't like trucks.

neogeo0823
Jul 4, 2007

NO THAT'S NOT ME!!

This vid's a bit old, but likely still mostly applies:

https://www.youtube.com/watch?v=IDjW5FOFVq8

As for me, does anyone have a good chart of the different item tiers? Like, base ores and materials are tier 1, ingots tier 2, plates, rods, and wire tier 3, etc. etc. etc.? I wanna know so I can begin planning out some general layout stuff for the megabase I'm working on.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Did you check the wiki?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
How far along is this game's development? It looks right up my alley but I don't have much patience for early access any more.

Bussamove
Feb 25, 2006

neogeo0823 posted:

This vid's a bit old, but likely still mostly applies:

https://www.youtube.com/watch?v=IDjW5FOFVq8

As for me, does anyone have a good chart of the different item tiers? Like, base ores and materials are tier 1, ingots tier 2, plates, rods, and wire tier 3, etc. etc. etc.? I wanna know so I can begin planning out some general layout stuff for the megabase I'm working on.

Oh, so if I just... go away the flipped truck at the bottom of the cliff should respawn back on its track and teleport between nodes perfectly? Dope.

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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

NoNotTheMindProbe posted:

How far along is this game's development? It looks right up my alley but I don't have much patience for early access any more.

There's a whole bunch of game in there. If they ever plan on having a story or something, that's not in there yet. If you want a game where you can explore and build all for the joy of unlocking more things to explore for and build, then it's pretty fun.

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