I beat Outer Wilds yesterday and was itching for some more space fun today but oh man is this game a hard turn away from the kind of joy Outer Wilds has to it. I had to refund during the tutorial just now when I was going to my "quarters" but I actually just floated into a processing chute and got paid 8 bucks for my body. In the abstract, I can appreciate the humor in that and see how it fits the theme of the game. Jury is still out on whether I enjoy Zero-G salvaging or not, doesn't help that my drifty controller needs a replacement, it was a mild annoyance in Outer Wilds but seems much more consequential here. I'll have to revisit the game someday when I'm in a mood more open to the dark humor of this mildly-exaggerated reality.
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# ? Jun 10, 2024 20:13 |
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bandaid.friend posted:The things you gotta pull off to get the reactor itself? My game wants me to throw those into the processor, which works fine. However I am told to throw the coolant oven door into the barge, which doesn't work It's these little brackets around the reactor. You can pull it out without torching them. I can't get them to stick no matter how much space I have, and I've tried on 6 or 7 ships now.
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Uh I just lost all my certification progress towards rank 7. This is pretty frustrating
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Jarvisi posted:Uh I just lost all my certification progress towards rank 7. This is pretty frustrating That sucks man, sorry to hear it. Kinda have to expect some jank with any EA title though. At least with this one you can always butcher more spacebotes. E: if it makes you feel any better I just grapple-pushed the wrong thing and tossed myself into a furnace like yesterday's garbage
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I always do a low power tap on anything I target before winding up a full-powered push. Cracked way too many helmets on that mistake.
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I cut a ship into pieces, but there was a pressurized cockpit. No problem, I told myself. I'll just make a side incision and step away so I don't get garbage shotgunned. Turns out that if the ship section is small enough, the ship just instantly blasts off like a rocket directly into the furnace.
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demota posted:I cut a ship into pieces, but there was a pressurized cockpit. No problem, I told myself. I'll just make a side incision and step away so I don't get garbage shotgunned. Turns out that if the ship section is small enough, the ship just instantly blasts off like a rocket directly into the furnace. Lol this owns. Shame it couldn't have shot into the processor instead.
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demota posted:I cut a ship into pieces, but there was a pressurized cockpit. No problem, I told myself. I'll just make a side incision and step away so I don't get garbage shotgunned. Turns out that if the ship section is small enough, the ship just instantly blasts off like a rocket directly into the furnace. It is amazing how easy it is for things to go horribly off the rails in this game. I really do hope they put in warships with live ordinance in at some point.
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The barge should just be swapped out every so often. If they can remove an entire gecko hulk and all the little shards I exploded off it and then move a fresh new one in overnight, it cant be too difficult to move the barge on when it gets full. It's more efficient for Lynx than losing half the salvage I throw down there.
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Either change the barge between shifts, or let us drive the barge ![]()
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90s Cringe Rock posted:Either change the barge between shifts, or let us drive the barge Hardspace: Bargedriver
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Got my Insutrial Geckos down to only two shifts for a full breakdown. Which feels pretty good. But I've also seen screenshots of some guy getting 11m single shift, single day Gecko salvage and I have no idea how he's squeezing it all into 15m.
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Skippy McPants posted:Which beams are you talking about? I'm pretty sure everything on the interior skeleton of the Mackerel is aluminum, aside from the top and bottom panels which pop off easy.
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Having to pay to get the barge replaced would be the most appropriate solution IMO (thematically, at least).
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Oops, I Salvaged The Barge.
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Suggestion: add an alternate fire mode ('push' key?) to the precision beam to instantly burst 50% of your heat capacity into a single point. That would help a lot with vaporizing certain plates (cockpit etc) and the long weld seams holding the inner hull together.
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Yeah every time I quit the game my progression resets to 0. I'm pretty annoyed
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Feeling pretty dumb. I wondered before why can't my grapple push couldn't exert its 20,400 newtons force to push 20,000kg up to 1m/s2. Turns out the grapple strength upgrades are the limit of how much you can push. I thought grapple strength was just how much/how easily you can haul around with with the normal LMB grappling. Jarvisi posted:Yeah every time I quit the game my progression resets to 0. I'm pretty annoyed Jesus, I would neck myself before doing cert 7 -> 8 again. There are some progression errors that stem from the tutorial. Have you tried deleting all your save data "Known Issues posted:There may be very rare cases where the user must clear all their save data to troubleshoot an issue
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Tips & Tricks trailer from Focus https://www.youtube.com/watch?v=KjPF9_k2Lxc Some good stuff. Can't believe I never realised you can freeze something with coolant then hurl something else at it to shatter it. ![]()
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Explosive decompression events can be far more dangerous than they appear. I had a Gecko that I had opened up and mostly depressurized, and peeled off all the outer bits. I was going to cut off the cockpit so I could send that nanocarbon to processing and have easier access to the electronics inside when I noticed the "danger" sign flashing. I don't remember if I had already ripped off the relevant control panel or if I was just feeling lazy, so I made the first cut. The air started hissing out, and I got a lot of hazard signs flashing. That's when things when disastrously wrong. I don't know what exactly exploded, but the front section of the ship snapped like a twig, snapping to the left at a ninety degree angle. The momentum of this was enough to slam the rest of the Gecko into the back of the berth, and the resulting shock was enough to tear the rest of the front of the ship free, where it ricocheted around and careened directly into a furnace, taking the nanocarbon and electronics with it, with the back half of the ship pointing mostly down and somewhat askew, leaving what could generously be called an awkward angle for reactor extraction. I'm pretty sure that had I not been in Free Play, I would have died in that catastrophe.
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Did anyone notice if the joints react to stress or force at all, or can they only be cut with the laser and will stay together no matter what otherwise?
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grate deceiver posted:Did anyone notice if the joints react to stress or force at all, or can they only be cut with the laser and will stay together no matter what otherwise? Tested just now--cut points will not break under impact, and can't even be frozen with coolant. If they're under stress it just means their connected objects will go flying off once they're cut.
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grate deceiver posted:Did anyone notice if the joints react to stress or force at all, or can they only be cut with the laser and will stay together no matter what otherwise? They stay together no matter what. I've hand a single aluminum spar holding between two halves of a ship. Which makes sense. Modeling that kind physics on every single part of the ship seems like it would be an unbelievable amount of work. Skippy McPants fucked around with this message at 13:24 on Jun 23, 2020 |
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it is annoying to me that the button to pick stuff up is also the force push button. i just punted a data drive into the reactor console thing so hard it broke it and the electric sparks made something explode and crash the game
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juggalo baby coffin posted:it is annoying to me that the button to pick stuff up is also the force push button. working as intended
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Knobb Manwich posted:F. I'll have to try this! Thanks!
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Here's a full Price Listing. Not gonna waste time picking up those coolant pods anymore. 110 credits? Bah!
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MechaCrash posted:Explosive decompression events can be far more dangerous than they appear. I had a Gecko that I had opened up and mostly depressurized, and peeled off all the outer bits. I was going to cut off the cockpit so I could send that nanocarbon to processing and have easier access to the electronics inside when I noticed the "danger" sign flashing. I don't remember if I had already ripped off the relevant control panel or if I was just feeling lazy, so I made the first cut. The air started hissing out, and I got a lot of hazard signs flashing. I think what happens is that if you make any kind of splitsaw cut into a wall with pressure behind it, the wall itself -will- explode violently after a short while due to how the pressure system works. By design it doesn't want to keep track of individual cuts and whether air can technically pass through, and thus just marks any wall with cuts for removal if it's also interacting with pressure, writing it off as the cut negating the structural integrity of the wall I guess. Opening a door or the outright vaporization of an entire wall segment with the stinger would potentially both be much safer since you're only dealing with the air rush then, not the shower of debris from the wall.
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Knobb Manwich posted:Tips & Tricks trailer from Focus There are a pair of new ships teased there!
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There is some kind of additional explosive component. I’ve had decompression take out undamged panels, even nanocarbon.
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Skippy McPants posted:Here's a full Price Listing. If they're that cheap then it's no worry to use them as freezy bombs instead.
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I didn't even know you got money for the little pods. I pick them up to keep them out of the way, because having random little bullshit items floating around in zero-G or microgravity is a good way to run into Problems.
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The coolant tanks list at $110/kg, so that’s multiplied by their mass. I’d imagine they’re still less than $1000 per though. They don’t seem to weigh much.
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MrYenko posted:The coolant tanks list at $110/kg, so that’s multiplied by their mass. I’d imagine they’re still less than $1000 per though. They don’t seem to weigh much.
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They mean the small ones you get from the ECU and pick up by hand.
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After about 28 hours I think I've hit my limit with this game. It's really tedious to try and reach level 8 constantly having to individually grapple and shoot electronics into the barge with a 60% bounce rate. The gameplay has gotten repetitive so I think i'll take a break until the next update.
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I'm definitely shelving the game for now, I am having a great time but they said they can't guarantee progression will carry between updates and I'm trying to avoid burning out on the game before it even comes out. I really can't wait to see where they take it from here. It seems like it's sold a lot of copies so hopefully this ended up being more of a hit than they were expecting.
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A little moderation on a game like this is probably a great idea;, many of us have been digging into this pretty hardcore this last week for the small amount of content currently present ... feels a bit odd calling it a "small" amount tbh
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I've warmed up a bit to the shift timer. I'd still like an option for longer shifts, but it's great for just jumping in and doing 15 minutes now and then when the mood strikes me, knowing that there's a set limit for how long it will take.
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# ? Jun 10, 2024 20:13 |
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Anybody have a list of what counts as mechanical or electrical? I feel like there's something I'm missing when I have 2 or 3 left on the work order but can't find anything.
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