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NtotheTC posted:That's kind of what I'm talking about. There's a lot of words in that post from the devs that basically amount to "we reduce the grip by X%". It's good that they modulate it based on "amount of rain"- I think F1 2019 does that as well- but that's not a tenth of the complexity needed for a solid wet driving model. Did you even read the post I linked? Some of what you mention is further down in the thread, namely related to wet/dry line location (the dry line is simulated, although it's based off of real world race data rather than where cars are driving in the game) and crossover and water pooling (it turns out the laser scan data gave inaccurate results because water pooling relies too much on stuff external to the track, so they replaced it with data from actual races) Rubber laydown is mentioned as reducing grip immediately after rain, plus more detail. Temperatures are discussed. Marbles are discussed. Everything is in there. I only pasted a fraction of the post. I'm not trying to be a fanboy here, but everything you're mentioning is directly addressed in that thread, mostly on the first page. I apologize if you thought that the snippet I quoted was the entirety of it. All your bullet points are addressed. ssb fucked around with this message at 00:23 on Jun 1, 2020 |
# ? Jun 1, 2020 00:20 |
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# ? May 30, 2024 11:34 |
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ACC surface models the track correctly, even in the rain, but it doesn't model physics of the tyre in the sense that it reacts to the surface from first principles, it uses instead ranges of expected values for the tyre and the surface and combines them depending on condition, using 5 reference points of contact across the tyre. poo poo, less than a year ago they used *one* contact point which led to sudden state changes when transitioning across kerbs (the "kerb of death" behaviour that used to be really bad in ACC). It's all a process, the approaches of the teams are different but none of the creators are going to be satisfied with wildly unrealistic behaviour, and expecting perfection in any given iteration of a model is ridiculous. Instead look at the improvements on what came before.
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# ? Jun 1, 2020 09:30 |
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So apparently there's going to be definitely a Project CARS 3, and I suppose because Codemasters, they went back to car acquisition via career mode. Which sucks, I want to hotlap the tracks, not do races and challenges for "XP" to buy and customize cars with.
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# ? Jun 11, 2020 21:45 |
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Combat Pretzel posted:So apparently there's going to be definitely a Project CARS 3, and I suppose because Codemasters, they went back to car acquisition via career mode. Which sucks, I want to hotlap the tracks, not do races and challenges for "XP" to buy and customize cars with. Codemasters doesn't seem to have anything to do with the development of the game, their logo isn't in the trailers and it's still being published by Bandai Namco. It's going to be completely ignored though since it's coming out in a year with both Forza Motorsport 8 and Gran Turismo 7.
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# ? Jun 12, 2020 01:26 |
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njsykora posted:Codemasters doesn't seem to have anything to do with the development of the game, their logo isn't in the trailers and it's still being published by Bandai Namco. It’s coming out in a month or two but everything else is completely true including being ignored.
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# ? Jun 12, 2020 03:05 |
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Yeah, they're going away from the sim angle and trying to make a Forza/GT type game which is going to go well when they're up against the full might of MS/Sony.
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# ? Jun 12, 2020 07:13 |
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That sounds like a terrible idea.
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# ? Jun 12, 2020 07:17 |
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Bit sad about this. I actually really like PCars2. It's no hardcore sim, but racing that in VR (where it performs really good imo), in a thunderstorm, driving through a river that runs across the track...I really like that and do that from time to time. No idea how many hours I played outside of "the world is ending, this is the apocalypse, last chance to set a hotlap at Nords"-mode though.
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# ? Jun 12, 2020 07:20 |
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I never really got on board with how either pCars felt, but I hope they have some kind of agreement with Reiza to get their FFB improvements back into the engine. In that case I'd be excited for a better Forza on PC.
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# ? Jun 12, 2020 07:29 |
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I Loved P-cars on the early "levels" of the carreer mode.. once you start getting into the more powerful prod cars (AE86 / SKyline etc) it just seems like their main purpose is to break traction at more than 50% throttle. I haven't played enough since I moved to git gud maybe I will someday.
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# ? Jun 12, 2020 13:32 |
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P Cars 2 in the day to night transition and a storm blowing in is still one of my top VR things, in a Jag XJR at night on old Spa it's a religious experience
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# ? Jun 13, 2020 16:08 |
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In Project CARS 3 defense, Gran Turismo 7 doesn't have a release date, and Forza Motorsport 8 is no where to be seen. I wonder if FM8 is even coming out this year after all. Gran Turismo takes forever to develop, it will likely not be out in the next couple years. I think PC3 will be a really good game to tie us over until the two major racing games finally release.
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# ? Jun 17, 2020 16:07 |
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I've wanted a VR racing game with an actual decent career mode so hopefully PC3 can do better than PC2 did on that front.
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# ? Jun 17, 2020 16:21 |
I pulled the trigger on an entry-level racing wheel (Thrustmaster TMX) to go with the flightstick I got for a bargain the other day. Now I'm considering building a seat station to house them both and just be fully immersed since I have a VR rig already. I have hosed up badly.
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# ? Jun 18, 2020 19:18 |
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Novasol posted:I pulled the trigger on an entry-level racing wheel (Thrustmaster TMX) to go with the flightstick I got for a bargain the other day. Now I'm considering building a seat station to house them both and just be fully immersed since I have a VR rig already. I have hosed up badly. Red pill blue pill.jpg
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# ? Jun 20, 2020 15:56 |
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Novasol posted:I pulled the trigger on an entry-level racing wheel (Thrustmaster TMX) to go with the flightstick I got for a bargain the other day. Now I'm considering building a seat station to house them both and just be fully immersed since I have a VR rig already. I have hosed up badly. You have hosed up goodly. Having a rig owns.
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# ? Jun 20, 2020 16:59 |
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I have a Logitech Driving Force GT wheel, and I am having trouble getting Logitech Profiler to detect my wheel. This is on 64bit Windows 10. My wheel works just fine with iRacing, minus force feedback, I don't get that at all. But other racing sims I am struggling to get them to work with my wheel. Is my wheel possibly broken in some way since Logitech Profile will not detect it? What about drivers? It shows up in Win10 USB / Bluetooth controllers, and Windows 10 shows that all of the buttons, and pedals work. So I am not sure where to go from here to trouble shoot this. I wish Logitechs own software would work.
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# ? Jun 24, 2020 00:56 |
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Are you using the Logitech gaming software? The newer version doesn't work on the old wheels, I've found. I need to use version 5.10 with my G27. May work with yours as well.
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# ? Jun 24, 2020 01:10 |
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Phuzun posted:Are you using the Logitech gaming software? The newer version doesn't work on the old wheels, I've found. I need to use version 5.10 with my G27. May work with yours as well. Do you know where I can find this version? I can't find it on the Logitech website. But yes, that is the software I am using.
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# ? Jun 24, 2020 01:18 |
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There's a fix somewhere on the Internet. It involves using a batch file or some such poo poo. Leme see if I still have it bookmarked.. I do not. This might be it. https://steamcommunity.com/app/227300/discussions/0/541907867767745123/ I got tired of dealing with it.
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# ? Jun 24, 2020 02:23 |
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I just had a similar issue this weekend. Find the wheel in your devices in the control panel, and clicking around I found that there was a problem with my device, and clicking to fix it and restarting solved the issue. I can give a more detailed rundown of exactly what I did in a few hours, not near my computer right now. I tried everything to no avail all weekend, then found that and was racing in 5 minutes.
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# ? Jun 24, 2020 03:40 |
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Assetto Corsa with all the DLC is $10 on steam rn, but i see there's a new version out? Did I waste $10?
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# ? Jun 26, 2020 03:58 |
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Not really, no. The new Assetto Corsa, Competizione, is a bit more specialized than the first AC, focusing on GT3 (and soon to be GT4) cars. It's good if you like those and robust online play, but AC the first has more to offer you in terms of content (especially if you factor in mod content).
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# ? Jun 26, 2020 04:04 |
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I said come in! posted:Do you know where I can find this version? I can't find it on the Logitech website. But yes, that is the software I am using. https://support.logi.com/hc/en-us/articles/360024699474--Downloads-Driving-Force-GT I'm seeing it listed on their downloads. This link should have an option to show all downloads and then choose Windows 10. It was listing the 5.10 version for the wheel. I believe you also want to have the wheel disconnected when you first start the setup. Part way through, it will ask for it to be connected and then you plug it in. Some games like AC seem to require having a profile setup in the software, I don't remember needing to do that for pcars though.
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# ? Jun 26, 2020 16:05 |
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https://www.gtplanet.net/pc3-new-tire-physics-20200626/ Project CARS 3 won’t have tire wear, fuel consumption, or pit stops...
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# ? Jun 27, 2020 04:00 |
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That will go over as great as when Forza did that.
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# ? Jun 27, 2020 04:21 |
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Yeah, I guess making it a loving option is too much to ask for. --edit: Even if you don't wear the virtual tire down to avoid pitstops, you'd still need a proper thermal simulation, no? Combat Pretzel fucked around with this message at 13:10 on Jun 27, 2020 |
# ? Jun 27, 2020 13:06 |
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I mean you also have to teach the AI to use pitstops correctly, which looking at the current crop of sims seems like a non-trivial task. Does it work well in ACC with it's restricted car and ruleset?
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# ? Jun 27, 2020 13:44 |
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When it's not buggy, pitstops in ACC work pretty well for the AI. The problem is sometimes it bugs out, and "sometimes" is more often than it should be. Generally speaking though, AI do pitstops fairly well. There's still some annoying bugs where a pitstop won't count for inexplicable reasons with no feedback that you're going to be DSQ until the end of the race, and apparently a lot of time it's that you exited the pit from the wrong lane which is a big problem if you're in the first stall. I *think* that only affects the player car, and it's gotten a bit better (at one point if you crossed over some lines while entering the pit the stop wouldn't count properly either, it seemed). tl;dr: AI usually pits pretty well in ACC, but pit stops in general are somewhat buggy.
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# ? Jun 27, 2020 13:51 |
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GutBomb posted:https://www.gtplanet.net/pc3-new-tire-physics-20200626/ So....they reincarnated driveclub?
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# ? Jun 27, 2020 14:28 |
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Jim Silly-Balls posted:So....they reincarnated driveclub? There are worse games to take inspiration from. It really does beg the question though of who the hell this is actually for given it's not appealing to the hardcore sim crowd, it's not going to stand up against Forza 8 and GT7 and it probably won't be drifty funtimes enough to appeal to the people who want a good casual racing game.
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# ? Jun 27, 2020 15:19 |
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It will probably beat Forza and GT to the market so that's going to be it right there.
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# ? Jun 27, 2020 17:39 |
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I made a thing for Assetto Corsa. It's the street circuit for the 1990 and 1991 CART Grand Prix of Denver https://www.racedepartment.com/downloads/denver-street-circuit.34061/
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# ? Jul 3, 2020 17:14 |
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Ok now do the proposed Boston indycar course
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# ? Jul 4, 2020 03:00 |
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Kilonum posted:Ok now do the proposed Boston indycar course Oh that's a good idea...
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# ? Jul 4, 2020 03:41 |
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Kilonum posted:Ok now do the proposed Boston indycar course I bought 4 vip tickets for this thing with paddock access and poo poo. Im still mad it didn't happen and even madder what i had to do to get a refund.
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# ? Jul 4, 2020 08:30 |
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Jim Silly-Balls posted:Gran turismo sport owns and not because of its accuracy driving unsportsmanlike makes you look bad
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# ? Jul 5, 2020 10:55 |
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Taintrunner posted:driving unsportsmanlike makes you look bad Huh?
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# ? Jul 5, 2020 14:16 |
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So in GT Sport you’re not allowed to play online until you watch 2 racing eittiquette PSAs and agree to a special EULA. The first one is literally, “what is sportsmanship?” as if you are an alien traveler and have never heard of “sports” before in your entire life. As in, they literally define “sports.” https://www.youtube.com/watch?v=QA5Kvqctiyw Then the game makes you agree to an EULA where they can ban you at any time if you’re caught driving in a poor sportsmanlike manner. It’s... incredible.
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# ? Jul 5, 2020 14:27 |
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# ? May 30, 2024 11:34 |
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Taintrunner posted:So in GT Sport you’re not allowed to play online until you watch 2 racing eittiquette PSAs and agree to a special EULA. The first one is literally, “what is sportsmanship?” as if you are an alien traveler and have never heard of “sports” before in your entire life. As in, they literally define “sports.” I thought you were loving with me, then I watched the video. "All sports have rules"! "makes you look bad" x1000
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# ? Jul 5, 2020 14:35 |