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Captain Beans posted:I hope they change lightning strike up in WH3, it really needs a rework. It's simultaneously incredibly powerful and very boring. You want it on every general, so it kind of limits all the other choices you can select in the skill tree. I'm not sure exactly how it can be changed but I think it should. Change it so you still have to fight all the armies, just one after the other in succession.
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# ? Jun 30, 2020 23:12 |
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# ? Jun 8, 2024 10:08 |
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O____O posted:Change it so you still have to fight all the armies, just one after the other in succession. It should be a percentage chance that you have to do this imo. Sometimes you just fight one.
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# ? Jun 30, 2020 23:24 |
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Captain Beans posted:I hope they change lightning strike up in WH3, it really needs a rework. It's simultaneously incredibly powerful and very boring. You want it on every general, so it kind of limits all the other choices you can select in the skill tree. I'm not sure exactly how it can be changed but I think it should. I want to see a lot of things reworked, mostly how stances affect the battlemap. I'd like armies to have several readiness levels that affect deployment zones and reinforcement timers. So lightning strike, vanguard deployment, etc would all fit into the same system. Ambushes too. But if it gave you vanguard deployment and delayed reinforcements by a minute or two (per army) that'd work too. Not letting you replenish ammo and redeploy each battle would help a lot to make it feel less required. Ravenfood fucked around with this message at 00:01 on Jul 1, 2020 |
# ? Jun 30, 2020 23:46 |
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orangelex44 posted:Aren't the latest round of issues caused from fixes to prior problems? The original release has some balancing weirdness and that stance bug, but IIRC not much else was overtly horrible.
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# ? Jun 30, 2020 23:49 |
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One thing I've never been clear on is do redline buffs and other buffs actually get factored in for Autoresolve? It might say somewhere, but I've never seen anything to clarify stuff like that.
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# ? Jun 30, 2020 23:56 |
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Zephro posted:So if you're discovered and attacked you fight a normal battle, you aren't yourself ambushed by the Skaven? If you are discovered before they move into your ambush, then yes you can get ambushed since your army was revealed before they entered your zone of control. However if they walked into the ambush zone without first discovering it but the ambush itself fails, they get a "opportunity to attack" which is a normal attack no matter what stance they where in. Basically ambush stance has two random rolls; one for being spotted "army X ambush foiled"(meaning some other factions army or agent saw your ambush) which reveals you on campaign map and you exit ambush stance, in which case that army can then be engaged just as if it was in normal stance. The second roll happens when the enemy move into the zone of control of the ambush and then it rolls the chance weather the ambush was successful(you ambush them) or if it fails (normal battle can ensue but they enemy can also decline and run away). Only times you can be 100% safe from being offensive ambushed is if you are garrisoned inside a settlement or at sea. Choyi fucked around with this message at 01:43 on Jul 1, 2020 |
# ? Jul 1, 2020 01:41 |
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in short; skaven are cheating bastards
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# ? Jul 1, 2020 02:02 |
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Sarcastastic posted:One thing I've never been clear on is do redline buffs and other buffs actually get factored in for Autoresolve? It might say somewhere, but I've never seen anything to clarify stuff like that. Speaking of autoresolve, I love how toggling lightning strike when attacking a city seems to slightly modify the odds. Usually against you
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# ? Jul 1, 2020 04:07 |
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Squibbles posted:Speaking of autoresolve, I love how toggling lightning strike when attacking a city seems to slightly modify the odds. Usually against you Lightning strike does impose a -5 leadership penalty on the enemy ("unprepared for lightning strike battle") so it should do something to the balance of power, but yeah, it's weird.
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# ? Jul 1, 2020 04:11 |
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AAAAA! Real Muenster posted:Yikes, yeah I always just ignore them until I can do this: Nice! I managed to grind my way through with Ikit claw armies of 8 catapults, 3-4 ratling guns, 3-4 jezzails, some characters and a few clanrats, supported by armies of mostly clanrats/skavenslaves with a few ratling guns. I would heavily abuse the "control large armies" and "ai control" toggles to effectively get 2v1s. That let me grind through the stats of mid-tier dudes they had.
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# ? Jul 1, 2020 04:19 |
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Captain Beans posted:I hope they change lightning strike up in WH3, it really needs a rework. It's simultaneously incredibly powerful and very boring. You want it on every general, so it kind of limits all the other choices you can select in the skill tree. I'm not sure exactly how it can be changed but I think it should. Just get one of the many mods that add an extra point on skillup so you don't have to wait forever to skill up a general and also have enough points to do whatever you want [edit] while you're at it, get the mod that removes the intro logos and stuff on startup [edit] get lots of mods, there are lots of mods Fartbox fucked around with this message at 08:55 on Jul 1, 2020 |
# ? Jul 1, 2020 08:50 |
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O____O posted:Change it so you still have to fight all the armies, just one after the other in succession. That's what happens if you uncheck the "Control large army" box before a fight. Only 1 full army on each side will enter the battlefield... Once you kill a unit of the AI, they'll get another unit from the other army reinforcing the battlefield, until all units in all armies are routed or destroyed. It's an extremely good way to beat multiple stacks of the AI since it's way easier to kill "trickle-in" reinforcements
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# ? Jul 1, 2020 08:59 |
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For example, if you have a really powerful army but the enemy has 3 armies of mediocre units, it'd still be a really hard fight to take because you'd get overwhelmed and your units would get stuck and worn down by sheer numbers But if you uncheck "Control Large Army" you only have to fight one army + trickle-in reinforcements... so you can demolish the first mediocre army and just wreck the mediocre reinforcements as they trickle in. Sometimes this is even better than lightning strike
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# ? Jul 1, 2020 09:09 |
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God drat is Ikit Claw fun. Setting up ambushes with jezzails and ratlings like you're the Vietcong just feels right
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# ? Jul 1, 2020 09:21 |
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Choyi posted:If you are discovered before they move into your ambush, then yes you can get ambushed since your army was revealed before they entered your zone of control. However if they walked into the ambush zone without first discovering it but the ambush itself fails, they get a "opportunity to attack" which is a normal attack no matter what stance they where in.
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# ? Jul 1, 2020 10:49 |
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Zephro posted:Thanks, that's really helpful. (Though I agree that the Skaven ambush stuff just makes fighting them in campaign a PITA.) However what makes fighting Skaven the most pain is not their ability to offensive ambush, but rather fighting tons of painful siege battles against them. Skaven not only has some of the most overpowered defensive towers, but also get expendable summons and Warp bombs that has potential to wipe out multiple of your units in a split second if unlucky. On top of that they also have Warp Lightning, one of the few spells in the game the AI is competent at using (mainly cause its hard to not get lots of kills with it), with it also being cheap enough to be spammed. And trying to spend a turn trying to build siege towers is a huge risk since that just leaves you open to get ambushed by either the garrison itself or nearby Skaven armies while you are sieging.
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# ? Jul 1, 2020 12:26 |
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Yeah sieges are dubious at the best of times and Skaven ones are no fun at all. The best tactic for warp bombs is apparently to deploy near a map edge so you can make the summoned unit flee without getting it low enough for warp bombs to go off. Repeat x times where x is the number of warp bomb casts, which are cast every 45 seconds (I think?) like clockwork. If you go 45 seconds without a warp bomb, congratulations! They've run out, the dumb mini-game is over, and you can start playing the actual game again. Zephro fucked around with this message at 15:35 on Jul 1, 2020 |
# ? Jul 1, 2020 15:29 |
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I don't mind fighting Skaven but I don't like the whack-a-mole mechanics of dealing with their settlements. EDIT: Intercepting them in the underway with Helstorms, dinos or skellies is fun though.
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# ? Jul 1, 2020 15:31 |
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Zephro posted:Yeah sieges are dubious at the best of times and Skaven ones are no fun at all. The best tactic for warp bombs is apparently to deploy near a map edge so you can make the summoned unit flee without getting it low enough for warp bombs to go off. Repeat x times where x is the number of warp bomb casts, which are cast every 45 seconds (I think?) like clockwork. If you go 45 seconds without a warp bomb, congratulations! They've run out, the dumb mini-game is over, and you can start playing the actual game again. My favorite is besieging Clan Skryre and balling up to do that, only to get nuked.
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# ? Jul 1, 2020 16:16 |
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You're making me want to start another skaven campaign [edit] with the chimearat and bomb rats mod
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# ? Jul 1, 2020 16:23 |
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Zephro posted:Yeah sieges are dubious at the best of times and Skaven ones are no fun at all. The best tactic for warp bombs is apparently to deploy near a map edge so you can make the summoned unit flee without getting it low enough for warp bombs to go off. Repeat x times where x is the number of warp bomb casts, which are cast every 45 seconds (I think?) like clockwork. If you go 45 seconds without a warp bomb, congratulations! They've run out, the dumb mini-game is over, and you can start playing the actual game again. but they'll still warp bomb the clanrats defending the walls if your melee drops their hp low enough. skaven are the loving worst.
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# ? Jul 1, 2020 17:01 |
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Ammanas posted:but they'll still warp bomb the clanrats defending the walls if your melee drops their hp low enough.
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# ? Jul 1, 2020 18:22 |
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hey dude that action does not have my consent. need i summon the elector counts?
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# ? Jul 1, 2020 18:24 |
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Ammanas posted:but they'll still warp bomb the clanrats defending the walls if your melee drops their hp low enough.
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# ? Jul 1, 2020 18:59 |
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yeah mostly ranged / spells to try and wipe out units quickly. You can try to bait them out on less valuable units Lords, Heroes and Monsters don't take that much either. So they're pretty good for face tanking warp bombs and doom rockets I R SMART LIKE ROCK fucked around with this message at 19:43 on Jul 1, 2020 |
# ? Jul 1, 2020 19:16 |
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Zephro posted:Is there a good way to deal with that? Murder them all with ranged? single unit entities (heroes, monsters) and ranged.
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# ? Jul 1, 2020 20:02 |
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Fartbox posted:For example, if you have a really powerful army but the enemy has 3 armies of mediocre units, it'd still be a really hard fight to take because you'd get overwhelmed and your units would get stuck and worn down by sheer numbers edit: It might only be there if you have more than one army?
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# ? Jul 1, 2020 21:48 |
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You guys always hates on warp bomb, but you can predict warp bomb, play around it. Bait it with single entities, chaff etc. Now loving Murderous prowess tho, Every.Single.loving.Time
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# ? Jul 1, 2020 21:49 |
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Any tips for strategies on moving up to hard campaign from normal? Having difficulty balancing between expanding too much and getting overextended or not expanding enough and getting overwhelmed by the sheer amount of enemy armies coming at me.
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# ? Jul 1, 2020 22:39 |
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Noir89 posted:You guys always hates on warp bomb, but you can predict warp bomb, play around it. Bait it with single entities, chaff etc. Now loving Murderous prowess tho, Every.Single.loving.Time That's the nuke. Warp bomb and chain lightning are very different matters though.
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# ? Jul 1, 2020 22:42 |
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Mustang posted:Any tips for strategies on moving up to hard campaign from normal? Having difficulty balancing between expanding too much and getting overextended or not expanding enough and getting overwhelmed by the sheer amount of enemy armies coming at me. Xan posted:My general strategies: AAAAA! Real Muenster posted:Do we still have no news or bugfixes? This is getting to be pretty shameful on CAs part.
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# ? Jul 1, 2020 22:46 |
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drat, don't know how I missed those posts.... Thanks!
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# ? Jul 1, 2020 22:47 |
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Mustang posted:drat, don't know how I missed those posts.... Thanks! Third World Reagan posted:Campaign very hard and battle normal or hard helps a lot. AAAAA! Real Muenster fucked around with this message at 23:09 on Jul 1, 2020 |
# ? Jul 1, 2020 22:58 |
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Campaign very hard and battle normal or hard helps a lot.
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# ? Jul 1, 2020 23:01 |
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Yeah very hard battle difficulty is just not fun. The buffs the AI gets hugely skews the balance of the game in favor of just going all ranged all the time because melee units just lose to lower tier units and stuff they're supposed to be good against, and the AI's leadership is buffed to the point even trash tier units like Skavenslaves and peasant mobs take serious effort to break. Hard is okay but still has these problems to some extent. I think it's a good compromise though.
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# ? Jul 1, 2020 23:37 |
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Does anyone have any advice on how to Empire? Specifically on the strategic level. I feel like their income is really, really limited, and they have so many buildings required for unit production that it's rough actually filling out a well-rounded army. I think the problem might be Gelt specifically. Starting in a two-region province, with every early avenue for expansion also two-region provinces or not easily accessible, and it feels like unless I gear his start province for money-making I can't actually afford a halfway decent army, and if I've done that I can't actually *build* that army because I won't have the recruitment buildings. So far the best I can work out is confederating Nuln early or letting them start a civil war to get the only real three-province territory anywhere nearby. Edit: The economy is an issue I have with most of the Order factions, it just feels like the Dwarfs either start on good landmarks and resources to support themselves after hunkering down for a bit, while Brettonia can start making a huge amount through farms, it's just the Empire that feels so bad at actually getting an economy. ArchRanger fucked around with this message at 23:45 on Jul 1, 2020 |
# ? Jul 1, 2020 23:43 |
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How do you guys use the Underempire as Skaven? I'm finding it pretty mediocre other than the cash cows that are big trading cities (Marienburg, Lothien, etc.). It seems like an okay way to spread very tiny amounts of Skaven corruption (with four buildings in all three regions of a province I get...+3 Skaven corruption). And it seems like an alright way to convert food to cash or cash to food, but I really don't see how you regularly run a surplus in either. The issue, it seems to me, is that after whatever nerfs happened last year mean that they've squeezed the margins really thin. So the default setup - concealment building at rank 3 (upgraded once), food building at rank 3 (built and upgraded once), static cash building at rank 1, and 5% spread building, is food-neutral and -50 cash. I get visibility over the region and I get some skaven corruption, but that's it. Or you can go for the same setup but with the lower-upkeep concealment building that removes vision over the region. Now you're food-neutral and +150 cash/month. All for a pretty significant investment. Seems eh.
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# ? Jul 2, 2020 00:10 |
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Arcturas posted:How do you guys use the Underempire as Skaven? I'm finding it pretty mediocre other than the cash cows that are big trading cities (Marienburg, Lothien, etc.). It seems like an okay way to spread very tiny amounts of Skaven corruption (with four buildings in all three regions of a province I get...+3 Skaven corruption). And it seems like an alright way to convert food to cash or cash to food, but I really don't see how you regularly run a surplus in either. The issue, it seems to me, is that after whatever nerfs happened last year mean that they've squeezed the margins really thin. I just put conceal and food building on non-rich settlement honestly, the 200g isn't worth the food and I never bothered with the expanding buildings. Double conceal + %income + food on the rich settlements. Just get that food up so you can pump conquered settlements. Between gold on like every building and the rich settlements giving you 1k+ pretty early on from stealing half their poo poo, you shouldn't have money issues.
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# ? Jul 2, 2020 00:21 |
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Is there a mod to make the loving Chaos minor factions actually stay loving dead? It's been a while since I played in Lustria but last time, at least, I had a loving mod that would force the Puppets of Chaos to, you know, DIE WHEN I WIPED THEM OUT. Instead, what's currently happening with the beta patch is that the first Chaos invasion happens, WoC get almost instantly dunked by Kislev, and then I spend the next billion or so turns fighting the same five stacks of Chaos until I get bored. WoC die, and then on the next turn they're back! Puppets die, and then on the next turn they're back! Forever! No way to stop being forced to fight the SAME loving FIGHT OVER AND OVER AND OVER. NO MATTER HOW MANY TIMES THE MAIN CHAOS FACTION GETS poo poo ON BY NOT-RUSSIA AND NO MATTER HOW MANY TIMES I KILL THEM THEY JUST INSTANTLY RESPAWN ON THE NEXT TURN. I just lose any and all will to play the game when it becomes "kill this cookie cutter Chaos army for the billionth time". Is this a bug with the beta patch? I've disabled literally every mod that even goes anywhere NEAR Chaos and they're still immortal and never stop spawning. I just want the pain to end.
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# ? Jul 2, 2020 01:29 |
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# ? Jun 8, 2024 10:08 |
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It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious.
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# ? Jul 2, 2020 01:49 |