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Lord Bob posted:Have you got any advice on which.. what to buy for this? I recently got a quest and dusted off my sad unused saitek x45 and have been looking for some vr flight sim action, and I see this is in the steam sale, but I'm not sure if that's the "right" il2: sturmovik, or what dlc is "essential" Pick your favourite planes.
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# ? Jul 3, 2020 20:24 |
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# ? Jun 5, 2024 06:17 |
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Any idea why my rear index base station would refuse to go to sleep? Works perfectly otherwise. Edit: v- but i don't wanna! Ugh. Deviant fucked around with this message at 21:05 on Jul 3, 2020 |
# ? Jul 3, 2020 20:36 |
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Deviant posted:Any idea why my rear index base station would refuse to go to sleep? Works perfectly otherwise. Do a full power cycle on all of it and setup the process again.
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# ? Jul 3, 2020 20:59 |
https://research.fb.com/blog/2020/07/introducing-neural-supersampling-for-real-time-rendering/ I guess this is one way a compute-limited system like quest could feed high resolutions panels. It's interesting where it fails because there just isn't enough detail to reconstruct the object, like DFALIN on the right wall.
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# ? Jul 3, 2020 21:42 |
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Can anybody who has a deeper understanding of graphics technology explain how this is different from Nvidia's DLSS 2.0? Seems like it combines the same basic ingredients of low resolution render and motion vectors, plus neural network.
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# ? Jul 3, 2020 21:49 |
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Enola Gay-For-Pay posted:Is it a multiplayer sandbox or do you fight bots? bots only Enola Gay-For-Pay posted:If the latter, is the ai good? i loving wish. it blows
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# ? Jul 3, 2020 22:03 |
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Deviant posted:Any idea why my rear index base station would refuse to go to sleep? Works perfectly otherwise. Make sure one of the base stations is in view of your headset and the base stations can see each other when exiting VR. If I stand in the center of my space and exit, one of the base stations gets left on because my head is blocking line of sight between them.
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# ? Jul 3, 2020 22:12 |
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Thoom posted:Can anybody who has a deeper understanding of graphics technology explain how this is different from Nvidia's DLSS 2.0? Seems like it combines the same basic ingredients of low resolution render and motion vectors, plus neural network. It can upscale by a larger amount (16x) and doesn't require Nvidia hardware. I believe they also claim to have less artifacts, which is pretty important if you're using it for VR since any issues are much more apparent.
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# ? Jul 3, 2020 22:23 |
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I have to wonder if the level of upscaling just reflects the size of the neural net involved. Nvidia's solution does a 4x upscale on a GTX 2060 at 60+ fps. Facebook's does a 16x upscale on a Titan V at 40fps. Either solution probably requires some adaptation and specialized hardware to do at mobile scale.
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# ? Jul 3, 2020 22:32 |
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rage-saq posted:Alyx has dynamic supersampling / quality settings based on performance and I’m afraid a 1070 is going to be a little low end for an Index on that game. SirViver posted:Make sure you have your Render Resolution set to 100% in the settings. Start SteamVR, click on the three bars in the SteamVR desktop notification window thingy, open Settings and in there set the Render Resolution from "Auto" to "Custom" and drag the slider to 100%: It's my friend's Index that I'm trying out. I wouldn't get a headset until after I get a 3080 (assuming it's good). Is setting the refresh rate not the same as setting your monitor to it's max? I saw 144 so assumed it should be there just like my monitor should be set to 165. How do you change supersampling? Are the high end games the place where the Index shines? I haven't been as blown away by a $1000 toy as I'd like to be. I've played games on a Vive a bit and I feel like the primary VR wow factor is still there. Maybe games haven't caught up to the Index, but there will be better hardware by the time they do? Makes me think a Rift S or maybe this new HP would be the way to go with plans to upgrade like you would a GPU in four years. edit: also the software side of the IPD overlay isn't showing up anymore. Can't see how to reenable. KingKapalone fucked around with this message at 03:38 on Jul 4, 2020 |
# ? Jul 4, 2020 01:31 |
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Took the advice of this thread and added a battery pack to the back of my quest
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# ? Jul 4, 2020 01:45 |
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I finally got around to Audica since it was in the steam sale. I like it a lot. It's just as slick as you'd expect from a harmonix game. I really like how smooth the transition from menu to gameplay is. Feels very good to shoot the notes. Only played the beginner difficulty so far, kinda feels like it won't have as long legs for me as BeatSaber does but mainly because it's less of a workout to play.
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# ? Jul 4, 2020 01:52 |
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If I buy a game on the desktop version of the Oculus store will that give me the ability to install it onto the Quest? I'm asking because Superhot and Fruit Ninja are both on sale on the desktop app but still full price if I look on the quest. They're games I'd like to get on sale but I don't want to have to play them tethered to my PC if I don't have to. I can't find anything on the store that tells me either way.
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# ? Jul 4, 2020 02:19 |
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Grashnak posted:If I buy a game on the desktop version of the Oculus store will that give me the ability to install it onto the Quest? It depends on the game, and Superhot isn't one of the games with cross-buy.
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# ? Jul 4, 2020 03:03 |
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WirelessPillow posted:Took the advice of this thread and added a battery pack to the back of my quest needs more zipties
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# ? Jul 4, 2020 04:45 |
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Mr Phillby posted:I finally got around to Audica since it was in the steam sale. I like it a lot. It's just as slick as you'd expect from a harmonix game. I really like how smooth the transition from menu to gameplay is. Feels very good to shoot the notes. https://twitter.com/LSToast/status/1224829201259384832?s=20 Audica has a far higher skill ceiling. That dudes a literal robot, but yeah.
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# ? Jul 4, 2020 06:01 |
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CreedVR is like $7.49 if anyone had it on their list. The summer sale is a great time to get a lot of these VR games lol. I picked up Skyrim VR for $17.99 (the 5th time I’ve bought this fucker) as well because well why not?
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# ? Jul 4, 2020 07:11 |
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EbolaIvory posted:https://twitter.com/LSToast/status/1224829201259384832?s=20
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# ? Jul 4, 2020 07:39 |
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Mr Phillby posted:That's nice and all but I prefer a VR rhythm game that's a moderate work out is all I'm saying. I'm not here for the hardest levels and highest scores, the only Rhythm game I ever cleared on the highest difficulty on was Ouendan cut me some slack. Definitely check out Synth Riders then. More of a "core" workout than sabers arm wiggling and IMO a better soundtrack by default. Audica IS a workout at higher levels. Even before the insanity that is that clip. In fact, "All" Music games at the higher (When note density actually goes up enough to move more than a couple notes a second) end, are pretty comparable more so if you're dancing around to the music having a good time.
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# ? Jul 4, 2020 07:45 |
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One thing I'm not clear on. With the Quest do you still not have to set up tracking bullshit around the room even if you use it for PCVR? because that seems like a big deal that I never really considered.
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# ? Jul 4, 2020 09:51 |
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What do you mean "set up"? If you mean lighthouses and poo poo, no, there's none of that. If you mean just drawing a guardian, then yeah, you still have to do that. You can turn it off in the settings though, I think.
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# ? Jul 4, 2020 09:54 |
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I found good prices on both a Rift S and Quest a 128gb today on craigslist and the 64gb quest is back in stock if I want to buy it new, and I still have to buy/build a new PC and I'm like agh this is so stressful. I just want to get in on the PCVR poo poo so bad and have the best experience. Seems like you guys have throughly landed on quest over rift S though I should probably go that route. Just worried about comfort/getting a lesser experience or whatever.Origami Dali posted:What do you mean "set up"? If you mean lighthouses and poo poo, no, there's none of that. If you mean just drawing a guardian, then yeah, you still have to do that. You can turn it off in the settings though, I think. Yes I meant lighthouses/cameras. basically anything you have to install around the room.
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# ? Jul 4, 2020 09:57 |
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Yeah there is none of that.
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# ? Jul 4, 2020 10:04 |
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I’m so happy with my quest, played alyx fine even though I got an old rear end computer with an average Gfx card (except I got gently caress all space, gently caress tiny London flats) and my god no one told me how amazing google earth is ! House of dying sun was a cool surprise since didn’t know it had vr till I loaded up steam vr
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# ? Jul 4, 2020 10:08 |
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Well, poo poo. I guess that seals the deal. thanks.
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# ? Jul 4, 2020 10:08 |
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veni veni veni posted:Just worried about comfort/getting a lesser experience or whatever. The Rift S doesn't require anything set up around the room either, and it's more comfortable, has higher quality visuals, a faster refresh rate, better controller tracking, and lower latency. If you want the best PCVR Oculus experience it's still the S. That said, some people don't mind the tradeoffs because they like the standalone experience of the Quest enough to offset that. I don't have a Quest, and do have a Rift S and I don't regret it.
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# ? Jul 4, 2020 10:29 |
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veni veni veni posted:I found good prices on both a Rift S and Quest a 128gb today on craigslist and the 64gb quest is back in stock if I want to buy it new, and I still have to buy/build a new PC and I'm like agh this is so stressful. I just want to get in on the PCVR poo poo so bad and have the best experience. Seems like you guys have throughly landed on quest over rift S though I should probably go that route. Just worried about comfort/getting a lesser experience or whatever. No wires no light house no camera. I had a psVR I was borrowing and honestly I stopped using it because of the hassle which is why I immediately bought a quest when I could
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# ? Jul 4, 2020 10:42 |
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So, the Index is as one would expect, kinda incredible. Amazingly clear picture, great fit, very comfy, nice IPD adjustment slider and the cable is fairly non intrusive.
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# ? Jul 4, 2020 10:54 |
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Any tips for benchmarking a PC setup for VR? I recently put together a new MiniITX PC in a small case. Of relevance is
Thing is, my VR performance is... lacking. PC Games seem to handle whatever I throw at them, (at 1080p res, which is the resolution of my monitors) but VR seems pretty spotty and will reproject quite a bit. I feel like I got comparatively similar / better frames with a i7, 1070 on 3 + year old work laptop I once had. VR was literally unplayable until I rolled back to older drivers, (20.4) and now its... okay. Games tried are:
I was seriously hoping for a better result than this. Part of me thinks it could be the AMD card, and another thinks it might be video encoding on the GPU for the Quest... But I'd like to test some more things before I rule either as the culprit. CPU and GPU temps seem pretty stable, but it's hard to tell when you're wearing a headset. I'm hoping to borrow another standalone headset from someone to rule out a video encoding issue on AMD cards.
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# ? Jul 4, 2020 12:41 |
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Mr Phillby posted:That's nice and all but I prefer a VR rhythm game that's a moderate work out is all I'm saying. I'm not here for the hardest levels and highest scores, the only Rhythm game I ever cleared on the highest difficulty on was Ouendan cut me some slack. Audica is essentially Ouendan but in VR - I got it on that basis and am not disappointed. I'm just starting to get up to the difficulties where it's starting to be a physical workout, it's definitely more of a mental workout than Beat Saber is so it takes more time to build up to that level but it's extremely fun to be there.
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# ? Jul 4, 2020 12:49 |
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Theres a pretty big difference between tapping targets with a stylus on a tiny touchscreen and shoting targets with guns in fully immersive VR! I like the game its great I just prefer the physicality of chopping boxes beatsaber over the abstracted pointing at targets in Audica. Its great if y'all think its the better rhythm game but like all I said is that I personally don't see myself playing it for as long as a game I've been consistently playing since I picked up a PSVR entirely because its not as easy to wear myself out in. I've been eyeing synth riders for a while, it's on the list.
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# ? Jul 4, 2020 13:42 |
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Isometric Bacon posted:Any tips for benchmarking a PC setup for VR? Steam has a Performance Test to see if your PC's ready for VR, give it a go just to see if it flags anything.
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# ? Jul 4, 2020 13:59 |
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After more than a year, I finally put the second Lighthouse, which was on the front, too, from the hip high shelf up onto the wall. I think I hit better in Beat Saber now.
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# ? Jul 4, 2020 16:13 |
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Mr Phillby posted:Theres a pretty big difference between tapping targets with a stylus on a tiny touchscreen and shoting targets with guns in fully immersive VR! Since you mentioned beating Ouendan i'm gonna step in and say I've beaten Ouendan 1, 2 and Elite Beat Agents. I think the first video I uploaded to youtube was beating Ouendan on the hardest difficulty. Once you get into the rhythm of it Audica is pretty similar in what it's asking of you. The control paradigms are pretty similar, except now you have to have half-decent aim with guns. Does anyone have the Audica season pass itt? Wondering if I should get it. It's not on sale but I've already gotten the games I've wanted anyway
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# ? Jul 4, 2020 17:01 |
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Penpal posted:Since you mentioned beating Ouendan i'm gonna step in and say I've beaten Ouendan 1, 2 and Elite Beat Agents. I think the first video I uploaded to youtube was beating Ouendan on the hardest difficulty. Honestly if you like the music from any of the dlc it’s all pretty well mapped. Worth it imo.
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# ? Jul 4, 2020 20:55 |
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Neddy Seagoon posted:Steam has a Performance Test to see if your PC's ready for VR, give it a go just to see if it flags anything. Cheers for that suggestion, I gave it a shot. I get a score of 11, very high, at the max end of the slider, and a message indicating that I am performing well above what is recommended. It looks effectively like this is the best you could get. This performance test is pretty old however - circa 2016, and I wonder if it's not up to snuff with modern stuff? During the test my, I am using 25% of the CPU hitting about 60 °C, and 100% of the GPU averages around 70 °C with the Junction (hottest part) being 90 °C. I feel once I plug in the headset and actually run something in VR, the performance of anything will plummet.
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# ? Jul 4, 2020 23:13 |
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Isometric Bacon posted:
The test is running the lab, at the right resolution for VR. IF you're at a whole 25% cpu usage now, It'll be fine and framerates should hold. Just be aware that steam WILL set your resolution scale on auto, and it probably will be 150-160% if your hardwares that good. Sooo get ready to kick that down, but yeah. poo poo should be great.
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# ? Jul 4, 2020 23:17 |
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EbolaIvory posted:The test is running the lab, at the right resolution for VR. Yeah. I've knocked down the resolution slider but I feel it doesn't do much difference in performance regardless of it's setting. Makes me think there's a software conflict or AMD driver issues. :Edit: oh wait I see what you're saying, try the Lab as another data point against the performance test which uses similar assets. Cheers, I'll do so. Found a new app - Are you ready for Valve Index and I also get a "YES" result. Though honestly if I'm struggling to keep up with the 70hz refresh rate for the Quest, I don't see how it will go for a 144hz index! Next step is to borrow a standalone headset from someone and see if I get similar results to rule out any quest video encoding skullduggery. Isometric Bacon fucked around with this message at 23:47 on Jul 4, 2020 |
# ? Jul 4, 2020 23:41 |
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Isometric Bacon posted:Yeah. I've knocked down the resolution slider but I feel it doesn't do much difference in performance regardless of it's setting. Makes me think there's a software conflict or AMD driver issues. I feel like the computer isn’t the issue but there is something going on here quote:
That’s causing it. Just my 2c
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# ? Jul 5, 2020 00:35 |
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# ? Jun 5, 2024 06:17 |
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I’ve had the sound get choppy on SkyrimVR though the Link even- USB3 is still suprisingly limited.
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# ? Jul 5, 2020 00:42 |