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Arist is running a Screenshot LP on this board and on LPBeach. Though it is informative and not blind.
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# ? Jul 6, 2020 22:20 |
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# ? Jun 6, 2024 13:02 |
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Hogama posted:Always been there but the requirements are pretty high and the window to meet is pretty small so it's easy to miss. played this game almost four times by now and never noticed. what are the requirements, what do they say
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# ? Jul 6, 2020 23:43 |
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Tylana posted:Arist is running a Screenshot LP on this board and on LPBeach. Though it is informative and not blind. LPBeach is that discord that was made to distance the community from lowtax and Ilin case the forums went down, right? I think I joined it but haven't really kept an eye on it. ThaumPenguin posted:I quite enjoyed this one, lots of good voice acting I'll check it out, thanks!
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# ? Jul 6, 2020 23:50 |
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El_Elegante posted:Just finished my first play through this game. It was a really moving experience and a lot of fun. I don't mind the skill point investment for removing a thought, what I do mind is that the removed thought is gone forever, there's no way to reacquire it. It makes it really hard to experiment, especially when the effects of internalizing thoughts are hidden.
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# ? Jul 6, 2020 23:55 |
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For sure! That was a huge disappointment to find out the hard way, when I ignored the text notification. Also it was extremely disappointing to learn that Lt. Kitsuragi doesn’t appreciate being called Kimball, which meant I wouldn’t get to call him that.
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# ? Jul 6, 2020 23:57 |
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You WILL respect Lieutenant Kitsuragi's feelings on the matter, detective.
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# ? Jul 7, 2020 00:14 |
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paradoxGentleman posted:LPBeach is that discord that was made to distance the community from lowtax and Ilin case the forums went down, right? I think I joined it but haven't really kept an eye on it. It's also now a forum. https://lpbeach.co.uk/index.php But if you just want to read Arist's LP the SA thread https://forums.somethingawful.com/showthread.php?threadid=3905516 has more posts atm anyway
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# ? Jul 7, 2020 02:31 |
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World War Mammories posted:played this game almost four times by now and never noticed. what are the requirements, what do they say Edit - JFC, I'm still learning things about this game 4 playthroughs in. If Kim is away when you read the letter in the hidden ledger compartment, it summons him back. Xander77 fucked around with this message at 08:02 on Jul 7, 2020 |
# ? Jul 7, 2020 05:23 |
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Xander77 posted:
I never knew this was a thing.
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# ? Jul 7, 2020 11:59 |
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Entorwellian posted:I never knew this was a thing. yeah what i did 3 playthroughs and never saw this, when people were talking about it earlier i thought they meant the extra merc peering through the curtains
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# ? Jul 7, 2020 12:38 |
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Fister Roboto posted:I don't mind the skill point investment for removing a thought, what I do mind is that the removed thought is gone forever, there's no way to reacquire it. It makes it really hard to experiment, especially when the effects of internalizing thoughts are hidden. Yes, when I realized Mazovian Socio-Economics probably wasn't going to pay off and booted it out, I found out the game flags some of its communist reactions as "has said a lot of communist things" and some as "has unlocked Mazovian Socio-Economics" and some as "has internalized Masovian Socio-Economics".
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# ? Jul 7, 2020 17:31 |
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El_Elegante posted:Just finished my first play through this game. It was a really moving experience and a lot of fun. Yeah, thought cabinet points can feel really tight because there are so many other empty point holes to fill. You don't get an achievement for abstaining from drugs and alcohol, but you do get Kim attesting that you've stayed clean in the final debrief, which is just as good. Also, combining those two points, there is a thought that turns off the bonuses from drugs and alcohol in exchange for other benefits. Did you find it? There are two people who might help you get clean but it's probably not who you'd expect.
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# ? Jul 7, 2020 17:47 |
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On the otherhand, if you mainline speed and anti-radiation drugs like a maniac you get a pretty great conversation with Kim about why you do it and wether it makes you a better cop (it does).
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# ? Jul 7, 2020 19:10 |
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Anything remotely DE-like on the Steam sale I should get before it's over? (Already reinstalled Torment).
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# ? Jul 7, 2020 19:41 |
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I always thought the thought cabinet was fine the way it is. This is a game that, like Witcher 2, really needs to be replayed anyway to get the most out of it, so I enjoyed there being some consequences to picking and removing thoughts. In an RPG like Pathfinder, I far prefer to have some kind of respec option. But Disco is a fail-forward through multiple playthroughs kinda game and greatly benefits from that.
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# ? Jul 7, 2020 19:49 |
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Eh, the Thought Cabinet is one of the weaker mechanics in DE. It’s a cool concept, but it ends up just being a slightly more flavorful version of a passive perk system .
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# ? Jul 7, 2020 19:52 |
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What do you think would improve it?
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# ? Jul 7, 2020 20:20 |
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Making discarded thoughts stay in your “inventory,” taking away the point cost of either discarding a thought or of putting a new one into an empty slot. It doesn’t massively effect the game, it’s a nice incentive for multiple playthroughs, it’s just not how I’d have done it. It’s possible that it wasn’t fun in play testing.
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# ? Jul 7, 2020 20:25 |
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Yeah, that's just the clothes except now you also strip your brain and put in new thoughts every conversation instead of putting on your lying kimono.
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# ? Jul 7, 2020 20:43 |
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If permanently discarding thoughts gave you a skill point, that might be cool, and encourage you to see more of the thoughts in a playthrough. It'd be like keys in The Shadow of Yesterday. I love making compulsively ruminating on thoughts into a mechanic.
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# ? Jul 7, 2020 20:57 |
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You should be able to have unlimited thoughts in your cabinet, but once you go over a certain limit you start going insane. Especially if you've internalized contradictory thoughts.
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# ? Jul 7, 2020 21:09 |
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Fister Roboto posted:You should be able to have unlimited thoughts in your cabinet, but once you go over a certain limit you start going insane. Especially if you've internalized contradictory thoughts. If Harry went insane, would you even notice?
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# ? Jul 7, 2020 21:43 |
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Accidentally went over my inland empire sprawl, lads
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# ? Jul 7, 2020 21:45 |
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for some reason one of my thought cabinet slots, middle second from the top, just cannot be unlocked. it's greyed out. presumably that means i am down two thought cabinet slots this run? has anyone encountered this?
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# ? Jul 8, 2020 02:01 |
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The game had a weird order for unlocking the cabinet slots when I played it. Test out each empty slot to unlock.
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# ? Jul 8, 2020 02:15 |
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El_Elegante posted:The game had a weird order for unlocking the cabinet slots when I played it. Test out each empty slot to unlock. there are no more empty slots, that one is just greyed out and of course the one above it isn't accessible because of that.
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# ? Jul 8, 2020 02:48 |
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Mr. Prokosch posted:Yeah, that's just the clothes except now you also strip your brain and put in new thoughts every conversation instead of putting on your lying kimono. Theres a way to fix both these issues. Discarding a thought doesnt remove it altogether, but requires you to re-internalize it later if you want it again. This would make sure you cant juat plug one in whener you need it and tou would have to weigh the time expense. Clothes can only be worn at the beginning of each day. You select what you want and you are stuck with it for the day, for better or worse. Like instead of having you carry around 5 jackets in your inventory, all your clothes are in your closet or whatever.
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# ? Jul 8, 2020 22:17 |
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TommyGun85 posted:Theres a way to fix both these issues. I could get down with this, but I’d prefer if the cost of reinternalizing a skill cost an additional point each time you did it. Even if the skill is different. This puts a bit more pressure on the decision and still allows a bit of flexibility. And of course don’t have this option available in hardcore mode.
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# ? Jul 9, 2020 00:50 |
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Making it so that players can only change their clothes in the morning seems like it'd give a mechanical incentive to looking up guides on what's coming next. After all, few people enjoy being forced to make important choices without anywhere near sufficient information. Something tells me that's part of why you pretty much never see mechanics like that implemented. Then there's the inevitable frustration that'd come with picking up some cool new article of clothing and being unable to put it on, even in situations where it'd make perfect sense in-universe to do so. What about cases like when you're given the Dick Mullen hat? Does it just go into your inventory? How would that be explained in the scene itself? Or would it instead automatically replace the headwear you painstakingly chose that morning, something which might very well cause player frustration? I genuinely cannot see an implementation where a mechanic like that wouldn't cause far more problems than it'd solve. There's a reason for why ZA/UM chose the simple-and-easy implementation they did.
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# ? Jul 9, 2020 01:51 |
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Clothing is fine as is, we just need a “wardrobe” feature where we can tweak and store outfits for style and skills.
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# ? Jul 9, 2020 02:00 |
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Just get rid of the stats on clothes and make them purely cosmetic. Fashion disco is the true endgame.
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# ? Jul 9, 2020 02:23 |
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some of my favorite writing is explaining the stats on clothes
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# ? Jul 9, 2020 02:24 |
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Fister Roboto posted:Just get rid of the stats on clothes and make them purely cosmetic. Fashion disco is the true endgame. It brought me joy to wear a complete set of FALN apparel.
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# ? Jul 9, 2020 02:25 |
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what the hell are those mysterious pair of eyes and what you have to do to talk to them
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# ? Jul 9, 2020 03:17 |
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I turned the light on... 10/10
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# ? Jul 9, 2020 04:28 |
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Toxic Fart Syndrome posted:I turned the light on... Nice speedrun.
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# ? Jul 9, 2020 04:33 |
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# ? Jul 12, 2020 10:24 |
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holy poo poo
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# ? Jul 12, 2020 13:53 |
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Finished the game as a logical quick shooter ultimately with a hefty amount of save scumming because I just wanted to get a run done where I got to the end. Story is top notch, I particularly liked how things wrapped together. Things I didn't like: Doing a costume shuffle every time I wanted to pass a check The way that most of the time the game gives you multiple ways to solve a problem depending on what kind of cop you are, but every so often there's an extremely crucial roll that comes up that might just stop you cold and you can't know it's coming until it's there. FAST TRAVEL e: I've been up until 2am the last couple of nights absolutely gripped by the need to get to the end of this one. I'm sure I'll come back to it and play 'properly' now that I understand the systems and I've taken a bit of a break. Alchenar fucked around with this message at 15:41 on Jul 12, 2020 |
# ? Jul 12, 2020 15:37 |
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# ? Jun 6, 2024 13:02 |
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Alchenar posted:The way that most of the time the game gives you multiple ways to solve a problem depending on what kind of cop you are, but every so often there's an extremely crucial roll that comes up that might just stop you cold and you can't know it's coming until it's there. I'm pretty sure there's only actually one roll you need to pass. There's a couple others that look like you do, but if you've gotten all the bonuses the game just goes "eh, you failed, but we need to get this show on the road"
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# ? Jul 12, 2020 16:13 |