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Finally got it with the help of legion of wax + intent on death. Even then Seraph still got to the pyre and I had to be able to tank a round. Next game was a very silly Stygian/Waxen game where the game let me go infinite: https://gfycat.com/gorgeousplaindegus
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# ? Jul 7, 2020 00:10 |
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# ? Jun 3, 2024 05:45 |
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That idle bark from Seraph right before the end.
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# ? Jul 7, 2020 05:29 |
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I get about 1/10 runs where I get decks like this. The other 9/10 are hot garbage that die around the boss before Seraph. Boy do those Spikedrivers wreck shop.
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# ? Jul 7, 2020 07:04 |
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Turns out 5 copies of hoarfrost effigy is good.
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# ? Jul 7, 2020 07:05 |
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I never get the copy 5 before I get to turn any card into something good. That event is such a tease. Otoh today:
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# ? Jul 7, 2020 15:41 |
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That event feels like it was supposed to add Purge to the five cards but they forgot.
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# ? Jul 7, 2020 17:51 |
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Someone in the thread posted that earlier in development they acknowledged the event was unbalanced and had discussed changing it or adding a downside but eventually just decided it was too much fun to mess with so they left it alone.
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# ? Jul 7, 2020 18:00 |
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I just unlocked the wax crew and almost won wax/horny my first time out before making a bad mistake on seraph and losing I still almost won despite that so i feel like i snatched defeat from the jaws of victory
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# ? Jul 7, 2020 20:49 |
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You can reset a battle by exiting to the main menu and returning, though it’ll keep the basic random seed. I feel a little scummy whenever I do it, but is it an intentional feature?
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# ? Jul 7, 2020 20:58 |
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Jay Rust posted:You can reset a battle by exiting to the main menu and returning, though it’ll keep the basic random seed. I feel a little scummy whenever I do it, but is it an intentional feature? Yeah I found this out by accident. I've been using it to help me get better when I'm about to lose my top row. I understand some may consider this cheating, but in singleplayer games just go with whats more fun. It's pretty wild how a few different decisions in the early rounds can spiral into huge damage later on. Although I've also found that sometimes my second try is actually even worse than my first. If I don't win the third time, I'll just take the loss. Sometimes you just don't get the right cards when you need them. Or, I guess sometimes I made mistakes somewhere earlier in the run.
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# ? Jul 7, 2020 21:15 |
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Sometimes it feels like the game just won’t give you a shot, and sometimes you end up with a large endless Dante doing 20x12.
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# ? Jul 7, 2020 21:45 |
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I know people have said it before but Remnant definitely feels like the easiest to get off the ground. Strong early game that lets you snowball easily with lots of options. I play Random/Random so it's fun to try to make other decks work (and pushes me to get better) but man Melting Remnant rules.
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# ? Jul 8, 2020 01:10 |
Blorange posted:Does this game feel kinda 'samey' to anyone else? I've played through 4 runs and I've won them all by putting two runes on a beefy monster, duplicating it, and running straight buffs from then on. I think part of it is the ease in which you can shape your deck, at least in the low covenant levels I've made my way through. Like, I'll get a card after 1-2 battles that makes me say "okay, my deck is gonna do This Thing this game" and then I just work toward that thing, and it's super easy to remove cards I don't want because of all the card removal stops, so it doesn't feel like a big deal to take a stopgap card to help me survive until I have my unbeatable bullshit gimmick going. It's fun, but it also feels kinda playing an StS run where you use custom modifiers to make it much easier to shape your deck's shtick early on, and know how you're gonna beat the Heart by the time you finish the first act. But again, I'm on like Cov 8, so we'll see how it changes as I go.
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# ? Jul 8, 2020 01:15 |
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Finally got that elusive hellhorned/melting win and I'm in the all 25s club. The only thing I'm missing for completionist purposes is the score 50k in a daily cheevo. Theoretically I could play another game now but it's going to be hard to not just sit and win streak cov 1 again until I beat that 36 win streak. drat covid layoffs, I need to go back to work.
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# ? Jul 8, 2020 03:24 |
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I just got this and even won my first run ever with
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# ? Jul 8, 2020 06:04 |
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On the last developer stream, they said that it is the #1 artifact at high covenant in terms of win rate. So, ya, similar to StS, but more so. No changes are planned for it so far either yet. As for why I think it's better than in StS, it's probably because of the +1 extra card draw (+3 compared to +2) and how it respects any card upgrades that change the cost, since that gets applied after the cost it gets when drawn. Notably for cost decreases, but also for increases when you for example remove consume on a card and it's +1. Krakhan fucked around with this message at 06:55 on Jul 8, 2020 |
# ? Jul 8, 2020 06:53 |
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Also StS has all of 1 card that costs more than 3 energy with a really strong effect. Monster train has at least 3. And Volatile Gauge isn't a boss relic, so it's not competing with +1 energy a turn.
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# ? Jul 8, 2020 07:11 |
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Patrick Spens posted:Also StS has all of 1 card that costs more than 3 energy with a really strong effect. Monster train has at least 3. And Volatile Gauge isn't a boss relic, so it's not competing with +1 energy a turn. Which one of Meteor Strike and Omniscience did you forget? The main reason why Gauge isn't quite Snecko Eye is that average costs in Monster Train are lower. Most things only cost 1.
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# ? Jul 8, 2020 09:59 |
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Yeah it can be sort of bad early on with Melting Remnant (a bunch of 0 cost cards now being expensive) but I've found its still pretty much an auto win early relic.
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# ? Jul 8, 2020 12:06 |
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Yep, if you get it early enough that you can really tailor your deck choices to it it’s ridiculous
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# ? Jul 8, 2020 12:17 |
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Jedit posted:Which one of Meteor Strike and Omniscience did you forget? Oh right, watcher's a class.
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# ? Jul 8, 2020 15:10 |
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Praise Snecko then
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# ? Jul 8, 2020 15:29 |
Patrick Spens posted:Oh right, watcher's a class. The best class
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# ? Jul 8, 2020 21:39 |
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I hate Watcher. Defect is the best. Just had a fun run where the Seraph's birds were annihilating most of my units but I had a 23/73 Legion of Wax on the top floor I was able to split with Intent on Death plus the double extinguish artifact, descend the Legion, split it again, then descend it again for 7 Legions on all 3 floors.
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# ? Jul 8, 2020 21:47 |
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Lodestone totem seems like the best card in the game yeah? Ended up with 100 sap on the final boss.
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# ? Jul 9, 2020 07:26 |
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Got posted over in Steam megathread but seems pretty relevant for here.Mystic Stylez posted:Monster Train first free DLC is now on public beta. They have made plenty of balance changes, introduced lots of mutators for custom runs, different card frames, etc., and almost 30 fixes. quote:Snip posted: Snecko Gauge was nerfed a bit to be 0-4 cost range, and they buffed stacking mostly so Frostbite could be more powerful.
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# ? Jul 9, 2020 20:04 |
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quote:7. GAMEPLAY - Morsels that get eaten no longer count as deaths for Harvest or other mechanics. Hmmm
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# ? Jul 9, 2020 21:20 |
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Yeah not a fan of that one. It makes some sense but it's going to leave the remnant/umbral combo unplayable.
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# ? Jul 9, 2020 21:49 |
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Irony.or.Death posted:Yeah not a fan of that one. It makes some sense but it's going to leave the remnant/umbral combo unplayable. It nerfs the banker/collector umbra game, which is too bad, but it sure as gently caress defangs that rear end in a top hat that gets +10 armor for every slain morsel, and I’ll take that trade any day.
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# ? Jul 9, 2020 22:05 |
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Yeah, when they said they were tweaking other stuff I was hoping for some other buffs than the rather anemic stuff they did get. Most of the Harvest units are still hilariously awful and didn't get touched at all. They also seem to have adjusted two of the morsel's stats and then just stopped
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# ? Jul 9, 2020 22:10 |
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They made most of the harvest units better and then removed the only real synergy they had, which was feeding them morsels. I've actually had C25 runs that won off the back of big sludge eating morsels, but now it's even less playable somehow. I don't really like most of the nerfs, while nearly everything that got buffed needed it.
Einwand fucked around with this message at 22:38 on Jul 9, 2020 |
# ? Jul 9, 2020 22:28 |
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lol at the effigies being made 3 ember Also onehorn's tome costing 6... geez
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# ? Jul 10, 2020 03:15 |
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code:
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# ? Jul 10, 2020 03:34 |
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Dalaram posted:It nerfs the banker/collector umbra game, which is too bad, but it sure as gently caress defangs that rear end in a top hat that gets +10 armor for every slain morsel, and Ill take that trade any day.
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# ? Jul 10, 2020 12:05 |
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PMush Perfect posted:That is an extremely good point, and I'm much more in favor of this now. A single enemy type should not be what's basically an end-runner for an entire faction. Yes, instead there should be enemies like Crystalcloak that are run enders for entire strategies.
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# ? Jul 10, 2020 12:45 |
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I gotta ask, Jedit, what do you get out of reading this thread? You’ve made it very clear that you’re burnt out on the game. Why keep spending mental energy on it?
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# ? Jul 10, 2020 13:05 |
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PMush Perfect posted:I gotta ask, Jedit, what do you get out of reading this thread? You’ve made it very clear that you’re burnt out on the game. Why keep spending mental energy on it? it’s Jedit, lol
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# ? Jul 10, 2020 13:16 |
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They're not wrong about crystal cloak though, gently caress that boss
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# ? Jul 10, 2020 14:27 |
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PMush Perfect posted:I gotta ask, Jedit, what do you get out of reading this thread? You’ve made it very clear that you’re burnt out on the game. Why keep spending mental energy on it? I've stayed subbed to the thread because I enjoyed the core gameplay loop and was hoping a future balance patch might fix the problems that were frustrating me at the time.
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# ? Jul 10, 2020 17:00 |
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# ? Jun 3, 2024 05:45 |
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Captain Foo posted:it’s Jedit, lol
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# ? Jul 10, 2020 19:37 |