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marumaru
May 20, 2013



3.10 is adding foggy helmet wiping. It's over. Chris won, yall.
We were in the wrong after all.

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BumbleOne
Jul 1, 2018

by Fluffdaddy

Awesome! posted:

when i think space game the very first thing that pops into my head is "clothes shopping"

i think we are all like that.
thats why, whenever i go clothes shopping in some fashion outlet, i think about spacetravel and visiting distant planets.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/h0ziFiZ.gifv

trucutru
Jul 9, 2003

by Fluffdaddy

Bootcha posted:



The Bevic convention Center stand had 22068 interactions a day for the 11 days of Invictus week.
Skutters/Grim Hex has under 3000 armor interactions a day.
902 people a day buy a MacFlex Rucksack Core
Note, this infographic covers 51 days.

In a single match of the CoD battle royal mode you have 200 players which, on average, do at least 100 item interactions each (looting, buying, grabbing, attaching, etc). That's about 20,000 interactions in half an hour, for a single game, out of hundreds active at the same time.

Like, you run near the guy you just shot and grab like 20 different items in less than a second. 100 interactions per player is low balling it.

trucutru fucked around with this message at 04:33 on Jul 10, 2020

boviscopophobic
Feb 5, 2016

Nalin posted:

If you have an undersuit equipped, you are in armor mode and you get to select head + torso + arms + legs.

If you don't have an undersuit equipped, you are in clothing mode and you get to select hat + eyewear + shirt + jacket + gloves + pants + footwear.

There are many, many different armors and clothes in the game since each color is a different armor piece. So you may have ADP helmets, but you will have a green helmet, a black helmet, a purple helmet, etc.

Thanks for the information, but that just makes the problem worse. Let's just focus on armor mode to keep the discussion simple. If I have A choices for head, B choices for torso, C choices for arms, D choices for legs, and E choices for undersuit, then that would be A*B*C*D*E combinations. However, we are given a number of combinations that is a product of two primes. That means that at least three of A, B, C, D, and E must be 1 (i.e. no choice at all). Then the fourth piece of armor has either 1 or 23 choices, and the last one has either 7414211933 or 170526874459 choices, respectively.

The only way that number could conceivably be correct is if some particular choice for one armor slot alters the available choices in some other armor slot.

The Super-Id
Nov 9, 2005

"You know it's what you really want."


Grimey Drawer

boviscopophobic posted:

Thanks for the information, but that just makes the problem worse. Let's just focus on armor mode to keep the discussion simple. If I have A choices for head, B choices for torso, C choices for arms, D choices for legs, and E choices for undersuit, then that would be A*B*C*D*E combinations. However, we are given a number of combinations that is a product of two primes. That means that at least three of A, B, C, D, and E must be 1 (i.e. no choice at all). Then the fourth piece of armor has either 1 or 23 choices, and the last one has either 7414211933 or 170526874459 choices, respectively.

The only way that number could conceivably be correct is if some particular choice for one armor slot alters the available choices in some other armor slot.

I feel like you are about to uncover the terrible secret of this game's development and lay all to waste.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

boviscopophobic posted:

Thanks for the information, but that just makes the problem worse. Let's just focus on armor mode to keep the discussion simple. If I have A choices for head, B choices for torso, C choices for arms, D choices for legs, and E choices for undersuit, then that would be A*B*C*D*E combinations. However, we are given a number of combinations that is a product of two primes. That means that at least three of A, B, C, D, and E must be 1 (i.e. no choice at all). Then the fourth piece of armor has either 1 or 23 choices, and the last one has either 7414211933 or 170526874459 choices, respectively.

The only way that number could conceivably be correct is if some particular choice for one armor slot alters the available choices in some other armor slot.

This reminds me of the number they always throw out about how many combinations are possible on a Rubik's cube, while ignoring that since it's ultimately a mechanical device and doesn't exist in some suppositional mathematical state, the actual number of positions the "cube" can actually be in at any given time (8 corners with fixed 3 color mix, 12 edges with fixed 2 color mix, and totally fixed centers) is a mere fraction of that number. Any speed-solver can tell you that right off they can recognize the state the cube is in before they even start. Consider that if you take the cube apart and flip an edge, or rotate a corner one way or another, the cube can never be solved, which means every single possible state you can mix it into after such a change is also an invalid state and cannot be counted as a possible combination.

It's fun to use math to lie, because very few people are going to understand what you just did up there, much less figure it out themselves. And let's face it, CIG didn't have to go that far to lie. The game itself is a bald-faced lie on nearly every level. Just tell more, CIG, don't try so hard. You certainly haven't had to this far.

TheDeadlyShoe
Feb 14, 2014

APB came out in 2010. They had unlimited freedom for costuming your character and your vehicle via a very flexible arbitrary decal + arbitrary colors system. If they counted their possible combinations like CiG did, uh.... assume 100,000 places on a character, 300 possible decals, 360 possible rotations, mirroring, and idk like 10000 base clothing combos (probably way low) thats 216 trillion

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
Any game that lets you dye armor with a color wheel can claim 16,777,000 colors on each piece alone. Holy poo poo that's so many combinations you guys! Database storage for each armor piece winds up being the database ID for the appearance and 3 smallints for the RGB values. If only CIG knew how to make that data persist - are we on persistence 3.0 yet? CIG will be able to sell that technology to companies that are tired of having their databases wiped out every few hours. I'd imagine tons of companies would love to have their databases persist.

This isn't even taking into account database smeg.

Nalin
Sep 29, 2007

Hair Elf
Using https://finder.deepspacecrew.com/, let's find out all the current possible combinations of items you can buy in-game.

Armor:
Undersuit: 92
Helmet: 208
Arms: 180
Torso: 180
Legs: 179

Clothing:
Hat: 69
Torso: 346
Gloves: 48
Legs: 182
Boots: 190

There are some cosmetics, like eyewear, that aren't purchasable in-game, and some cosmetics that are subscriber only, so this isn't a complete list. It is just stuff you can buy in-game.

Armor permutations:
92*208*180*180*179 = 110,981,145,600

Clothing permutations:
69*346*48*182*190 = 39,627,020,160

Using these numbers, we are 60 billion armor permutations short, while we have over 21x the clothing permutations. And it is actually worse for the clothing: the "torso" pieces from that website include both shirts and jackets, which are two different equipment slots. That would add a crazy amount of permutations if you properly split them apart.

EDIT: Filtering on jacket shows 15 results. So if we assume 15 jackets and 331 shirts, we get:
69*15*331*48*182*190 = 568,636,286,400

Nalin fucked around with this message at 07:04 on Jul 10, 2020

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Star Citizer: Mathematically, it's a giant loving lie.

Solarin
Nov 15, 2007

This gam is a piece of poo poo, the hell are they doing over there

MedicineHut
Feb 25, 2016

Danknificent posted:

this
THIS

If this is getting said unironically and people aren't seeing a problem it's just mind-blowing

How is it not a given that if you're struggling to enjoy a game you should be playing something else :psyduck:

People do not see it as a problem because there is still plausible game release hope.

From the moment there is still a plausible chance that this game will get released in a reasonable shape, backers will continue trusting to hope that all that struggle will pay off in the end. This plausibility is in essence and single-handedly supported by the funds tracker.

Pull that rug under their feet and you will see people behaving more rationally according to regular expectations.

Solarin
Nov 15, 2007

MedicineHut posted:

People do not see it as a problem because there is still plausible game release hope.

From the moment there is still a plausible chance that this game will get released in a reasonable shape, backers will continue trusting to hope that all that struggle will pay off in the end. This plausibility is in essence and single-handedly supported by the funds tracker.

Pull that rug under their feet and you will see people behaving more rationally according to regular expectations.

see also: the beta forums of every MMO ever made. Always the devs are holding back the 'add fun, stability, content' patch for launch day.

Iron Prince
Aug 28, 2005
Buglord

Solarin posted:

This gam is a piece of poo poo, the hell are they doing over there

it is like they have a whole team of people who are constantly 69’ing moron talk into each other’s bodies

colonelwest
Jun 30, 2018

Pixelate posted:

Someone finally got a kill with the ballista

https://i.imgur.com/H5omWDn.mp4


Man that whole thing looks like poo poo, from the nonexistent physics to the terrain straight out of some early 2010’s Steam early access game.

At least the missiles actually sort of launch and don’t just instantly spawn 20 meters in front of the launcher anymore. I mean none of it works in real gameplay scenarios when the target is in motion, but I give CIG a point for not completely forgetting about the missile truck a month after it was sold.

Bofast
Feb 21, 2011

Grimey Drawer

Jobbo_Fett posted:

Star Citizen Delenda Est

:hmmyes:

Solarin
Nov 15, 2007

Does anyone have that gif of the stupid elaborate missile loader from like the Idris or some poo poo? That was a tremendous gif

Nyast
Nov 14, 2017

BLAZING AT THE
SPEED OF LIGHT
Today I wanted to remind you that Star Citizen is good, and that to sell 5 million copies of Squadron 42 in a month, you'd need to sell more than what The Last Of Us 1 more or less did on the same period ( 3.4M in 3 weeks ). For a PC game. With insane technical requirements. And assuming it's as good as TLOU1, a game that was rated 99%+.

Nyast fucked around with this message at 11:00 on Jul 10, 2020

tuo
Jun 17, 2016

Solarin posted:

Does anyone have that gif of the stupid elaborate missile loader from like the Idris or some poo poo? That was a tremendous gif

https://i.imgur.com/UG7z54e.mp4

tuo
Jun 17, 2016

Also: buy an Idris

AbstractNapper
Jun 5, 2011

I can help

Nyast posted:

Today I wanted to remind you that Star Citizen is good, and that to sell 5 million copies of Squadron 42 in a month, you'd need to sell more than what The Last Of Us 1 more or less did on the same period ( 3.4M in 3 weeks ). For a PC game. With insane technical requirements. And assuming it's as good as TLOU1, a game that was rated 99%+.

I don't know. Sounds totally doable for a not-game development company that has released zero other titles and its only revenue is from shady or misleading marketing and selling of ship jpeg and space planet/moon land.

Bofast
Feb 21, 2011

Grimey Drawer

Solarin posted:

Does anyone have that gif of the stupid elaborate missile loader from like the Idris or some poo poo? That was a tremendous gif

You mean the one where the first missile is held by some kind of arm and the rest just kind of float after it? :D
https://i.imgur.com/UG7z54e.gifv

edit: beaten by tuo

MarcusSA
Sep 23, 2007


This is still the stupidest fuckin thing.

Gort
Aug 18, 2003

Good day what ho cup of tea

Bofast posted:

You mean the one where the first missile is held by some kind of arm and the rest just kind of float after it? :D

I don't think you quite understand tier 0 game development

Bofast
Feb 21, 2011

Grimey Drawer

Gort posted:

I don't think you quite understand tier 0 game development

You are probably right :negative:

colonelwest
Jun 30, 2018

Bofast posted:

You mean the one where the first missile is held by some kind of arm and the rest just kind of float after it? :D
https://i.imgur.com/UG7z54e.gifv

edit: beaten by tuo

Lol, I almost forgot about this little gem. Working in the missile bay was supposed to involve so much complex gameplay that it could be it’s own player profession. Since CIG hasn’t mentioned it for years, I’m going to assume that it’s all going great. I can’t wait to serve as a “missile specialist 3rd class” on some whale’s Idris; after I work my way up from space janitor of course.

Solarin
Nov 15, 2007


Bofast posted:

You mean the one where the first missile is held by some kind of arm and the rest just kind of float after it? :D
https://i.imgur.com/UG7z54e.gifv

edit: beaten by tuo

Y'all are good people

Solarin
Nov 15, 2007

MarcusSA posted:

This is still the stupidest fuckin thing.

orcane
Jun 13, 2012

Fun Shoe

nice

Pixelate
Jan 6, 2018

"You win by having fun"
I want to play this game

https://i.imgur.com/7PSGKn2.mp4

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Wonder what happens if you stand in front of that "thing" that slides out.

There is no cage/safety signage.

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

Is it just me and my phone or are those videos never rest loading?

Tsar Mikey
Nov 30, 2005


When will then be now?




The Shillusive Man.

Danknificent
Nov 20, 2015

Jinkies! Looks like we've got a mystery on our hands.

TheDeadlyShoe posted:

APB came out in 2010. They had unlimited freedom for costuming your character and your vehicle via a very flexible arbitrary decal + arbitrary colors system. If they counted their possible combinations like CiG did, uh.... assume 100,000 places on a character, 300 possible decals, 360 possible rotations, mirroring, and idk like 10000 base clothing combos (probably way low) thats 216 trillion

APB was el terrible but the customization was sick. Me and the boys were driving around THE MYSTERY MACHINE. It was :krad:

Aqua Seafoam Shame
Aug 20, 2018

by astral

Quavers posted:

Over on Spectrum

:cry: [i]Valid Gameplay Loops vs SC's Community Culture

I just want to inform everyone that Star Citizen has many ways to play the game.

The most obvious and direct source of content in Star Citizen is the Missions found in the mobiglas. There are General missions, which are typically lawful or ethical, and then there are Personal missions, which are ether illegal activities, or unethical activity that could be "lawful" or unlawful in the jurisdiction they take place in (for example, the Hurston family orders you to murder someone, in Hurston territory, making it legal). This system covers professions like delivery driver, bounty hunter/hired assassin, comm technician, private investigator, racer, and many others.

...

This part just keeps on bugging me for some reason. It's like, I wouldn't put it past a mega-corp in outer space to give itself legal immunity, but this just strikes me as a failure to understand how the rule of law is meant to work. That is, it is a very Trumpian understanding of how the law works, as if the rules don't apply if you're ostensibly "in charge". Oh, I guess that's the reason it bugs me.

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

Yeah, I'm on board with that. A mysterious space man flying through the void with no apparent protection.
Now this is gameplay.

tuo
Jun 17, 2016

MarcusSA posted:

This is still the stupidest fuckin thing.

Look, it's space. You have to launch the missiles horizontal....relative to.....you know....*waveshands

Sassy Sasquatch
Feb 28, 2013

Tsar Mikey posted:

The Shillusive Man.

:golfclap:

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Pixelate
Jan 6, 2018

"You win by having fun"

Fidelitious posted:

Yeah, I'm on board with that. A mysterious space man flying through the void with no apparent protection.
Now this is gameplay.

It could be unashamedly style-over-substance.

I imagine peeling space-jellyfish from my visor disdainfully.

All the animations would be disdainful.

God mode on by default. No clip just an expression of the godhead...

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