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Angry Lobster posted:I don't think so? We don't have a clue how they looked like, so grandpa super toads is as good an assumption as anything else. Battletoads!
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# ? Jul 12, 2020 20:55 |
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# ? Jun 1, 2024 15:52 |
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John Blanche unit card mod for TWW please
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# ? Jul 12, 2020 20:58 |
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LLSix posted:Battletoads! Now I want a Battletoads skin for Mazdamundi, sick sunglasses included.
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# ? Jul 12, 2020 21:13 |
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I started a Tomb Kings campaign and holy poo poo their early game is rough. I know their base troops are supposed to be expandable but having to rebuild half my stack after every battle is pretty annoying. It's tough, especially since I've just finished a Lizardmen campaign where even the most basic frontline can tank pretty much anything
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# ? Jul 12, 2020 21:30 |
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LLSix posted:You should hit up the PC building thread for advice. You can get 2 1TB drives for a hundred dollars less. These are pretty good, and have been for years now, EVO 860. drat, I guess I shouldn't be surprised because this sort of progression has happened with every PC I've ever built, but SSD's are cheap these days! I've got a 250 gig Samsung 960 from probably 4-5 years ago that I think cost more than that. I've been thinking of building a new gaming rig but haven't really felt that I had much reason to, because I haven't run into any issues with my current one. This has me wondering, though.
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# ? Jul 13, 2020 03:43 |
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Doctor Goon posted:I started a Tomb Kings campaign and holy poo poo their early game is rough. I know their base troops are supposed to be expandable but having to rebuild half my stack after every battle is pretty annoying. You can rebuild stacks much faster if you use global recruitment at the same time as local; there's literally no downside.
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# ? Jul 13, 2020 03:50 |
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How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too....
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# ? Jul 13, 2020 06:35 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too.... Poison Wind Mortars and Doomflayer spam, but I prefer just using the mod that removes siege battles except for major capitals...
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# ? Jul 13, 2020 06:37 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too....
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# ? Jul 13, 2020 06:49 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too.... Be ratty, do warcrimes.
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# ? Jul 13, 2020 08:06 |
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# ? Jul 13, 2020 08:08 |
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How exactly do faction unlocker mods work? If I want to play a game as a minor faction like Border Princes or Spire of Sotek or whatever is it just a case of downloading an unlocker mod? Or do I need an unlocker mod and another mod that provides lords and starting armies and stuff for the faction I want to play as?
Zephro fucked around with this message at 08:19 on Jul 13, 2020 |
# ? Jul 13, 2020 08:10 |
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Check the faction/lord pack that you're interested in. It should say in the mod description which unlocker you need. I like Mixu's Legendary Lords packs. They've got some fun stuff. [edit] Just to note that some of them may affect campaign balance for vanilla/DLC campaigns, e.g. Ikit Claw's start is harder if you use Mixu's Legendary Lords, since Tobaro starts with a larger army, making the 'tutorial' fight somewhat tough. kingturnip fucked around with this message at 09:44 on Jul 13, 2020 |
# ? Jul 13, 2020 08:55 |
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Zephro posted:How exactly do faction unlocker mods work? If I want to play a game as a minor faction like Border Princes or Spire of Sotek or whatever is it just a case of downloading an unlocker mod? Or do I need an unlocker mod and another mod that provides lords and starting armies and stuff for the faction I want to play as? A basic unlocker mod will work fine. Many of the minor factions don't have interesting lords or starting armies, but they at least have some lords and armies. Check the workshop to see if someone has made a LL or other features for the minor you want to play as
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# ? Jul 13, 2020 08:56 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too.... Ratling gunners, jezzails etc will demolish enemies on open fields but they are absolutely abysmal for sieges. You optimally want other units for sieges
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# ? Jul 13, 2020 10:46 |
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quote:UPDATE 13/7/2020
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# ? Jul 13, 2020 11:18 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too.... I usually use my artillery to take out some towers and a section of wall or two, and then use up the rest of my artillery ammunition to soften up anyone on the wall. After that I just use a combination of plague wind mortars and lining up my guns to shoot through the walls. I usually have to use a hero or a lord to bait the enemies to come into shooting range.
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# ? Jul 13, 2020 11:19 |
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Did they ever fix strength % buffs not doing anything?
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# ? Jul 13, 2020 15:14 |
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Yeah, that fix's in the beta patch
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# ? Jul 13, 2020 15:30 |
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Mustang posted:How should I approach attacking walled settlements as Ikit Claw? Had my first major battle attacking one and even blowing holes in the wall frequently my rattling gunners wouldn't fire for some reason. It turned into a bloodbath that I got a decisive victory out of somehow. Lost 2 warlock engineers that were in their teens too.... Legendoftotalwar on youtube recent Dwarf livestreams showcases pretty well how to utilise direct fire units (aka most gunners) in sieges, could be worth checking out the VODs to get a feel for how to make em work well.
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# ? Jul 13, 2020 15:38 |
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Thanks guys! I finally recruited a couple of poison wind mortars to go with my catapults and yeah, they're pretty drat good at killing poo poo.
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# ? Jul 13, 2020 15:41 |
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Mustang posted:Thanks guys! I finally recruited a couple of poison wind mortars to go with my catapults and yeah, they're pretty drat good at killing poo poo. Ikit himself is also stupidly good at sieges by just spamming Warp Lightning everywhere for almost free.
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# ? Jul 13, 2020 15:57 |
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Mustang posted:Thanks guys! I finally recruited a couple of poison wind mortars to go with my catapults and yeah, they're pretty drat good at killing poo poo.
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# ? Jul 13, 2020 16:09 |
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Mustang posted:Thanks guys! I finally recruited a couple of poison wind mortars to go with my catapults and yeah, they're pretty drat good at killing poo poo. Also to address the problem of gunners not firing into wall gaps, which was a problem I had as well: you want to reshape the gunner unit so it would "fit" in the gap. That usually means deep ranks for a long vertical rectangle sort of shape. I've also had some success backing away from the gap to maximum range. The rule seems to be that unless every rat has LoS through the gap the whole unit gets confused and won't fire.
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# ? Jul 13, 2020 16:22 |
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JT Jag posted:Welp, I think a glitch might have ruined my SFO campaign. I confederated Yvresse in my SFO Tyrion playthrough, and Eltharion's character info says he should have the talisman of hoeth, but the item doesn't seem to be anywhere. And without the talisman Eltharion doesn't get half his stuff. Bad news: it’s against like 3 full stacks of chaos, and in SFO that’s a giant problem
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# ? Jul 13, 2020 17:04 |
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# ? Jul 13, 2020 18:33 |
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# ? Jul 13, 2020 19:48 |
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# ? Jul 13, 2020 20:42 |
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Hellooooooo nurse!
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# ? Jul 13, 2020 22:58 |
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Man I thought that was official for a second.
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# ? Jul 13, 2020 23:56 |
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Is there a more satisfying feeling in the game than finally wiping out the last dregs of a faction that declared war on you aaaages ago for no loving reason? gently caress you, Kock-Gar. My Eshin campaign is going well, but weirdly. I'm at war with basically everyone North of the Badlands except Karaz-a-Karak who have hosted their usual Confederation party, leaving me with a really nice buffer until they inevitably declare war on me. On the other hand, Snikch is almost level 40 and that just means we're almost at the point where I can respond to their completely unexpected hostility with some hostility of my own.
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# ? Jul 14, 2020 00:23 |
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ChaosRobie doing awesome work again.
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# ? Jul 14, 2020 00:31 |
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I'd love to see the Ghorgon use the Swarmlord animations from Dawn of War Retribution so he could get all the arms to swing.
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# ? Jul 14, 2020 00:36 |
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Apparently they figured out how to implement custom animations in WH2, and thus the Ghorgon is here. I wonder how many Charlegmagne's it cost them?! EDIT: Apparently, they're using Minotaur animations? See: https://www.youtube.com/watch?v=jZQi2ZPrkOg Hopefully they rig it for custom animations in the future, since the extra arms look silly right now. But it's still a gorgeous model. Gonkish fucked around with this message at 00:53 on Jul 14, 2020 |
# ? Jul 14, 2020 00:41 |
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Yeah, animations seem to have become the one roadblock that modders have to get past because it looks real dopey in action.
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# ? Jul 14, 2020 01:04 |
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hes using his extra arms to t-pose to mock the enemy while he kills them
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# ? Jul 14, 2020 01:20 |
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Arcsquad12 posted:I'd love to see the Ghorgon use the Swarmlord animations from Dawn of War Retribution so he could get all the arms to swing. This is how I always imagined the animations Ghorgon would have, DoW 2 had some real well animated units and looks fantastic in action even 10 years later now.
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# ? Jul 14, 2020 01:34 |
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https://www.youtube.com/watch?v=TJGjajMbqjc Gorebulls on Parade by Rage Against The Empire.
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# ? Jul 14, 2020 03:33 |
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Arcsquad12 posted:https://www.youtube.com/watch?v=TJGjajMbqjc
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# ? Jul 14, 2020 09:03 |
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# ? Jun 1, 2024 15:52 |
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AAAAA! Real Muenster posted:I take it Khazrak is the Minotaur lord? I kinda need to try this now. Khazrak has nothing special for minotaurs, outside of starting with a unit of them, he's speciality is Bestigors. Only Morgur pays extra upkeep for minotaurs, other then that you can use them with any LL or generic lord and get the best out of them.
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# ? Jul 14, 2020 09:46 |