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Super Jay Mann
Nov 6, 2008

12345678 It's foolproof, no one will figure it out :v:

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SMaster777
Dec 17, 2013

I wish this was my Smash main.


I think we might be on the other side of this. In that case, Phi/Delta's birthday as mentioned previously sounds like a good call.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Leraika posted:

08675309

I gotta know if they did that joke again.

What would be the joke :thejoke: here? It's going so over my head it's in orbit.

wologar
Feb 11, 2014

නෝනාවරුනි
Sigma going all "donno" and doing things at random is the best. :allears:

AweStriker
Oct 6, 2014

Try 20291116.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

Omobono posted:

What would be the joke :thejoke: here? It's going so over my head it's in orbit.

https://en.wikipedia.org/wiki/867-5309/Jenny

With the 0 at the start to make it 8 numbers.

OddHaberdasher
Jan 21, 2016
Try 45321 789 or 789 45321. It's the digital root of Delta Phi/ Phi Delta[/spoiler.

Yakumo
Oct 7, 2008

Omobono posted:

What would be the joke :thejoke: here? It's going so over my head it's in orbit.

I don't know if this link will work right off my phone, but it's a song reference.

https://m.youtube.com/watch?v=6WTdTwcmxyo

In VLR, there was a puzzle using phones where you could put in a 4 digit number. 5309 got you an Easter egg relating to this song.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Yeah, the first puzzle room with Alice. You could input a number of four digit codes into the phone for nonsensical calls.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!



This loving thing :argh:

I got this game fairly soon after it came out. And for whatever reason, some of the graphics stuff just did not agree with my laptop back in those early days before they patched whatever was wrong. Usually things were fine, but when this rotating puzzle showed up, the polyhedron showed up as a completely blank flat grey 2D shape.

I was so determined to continue at this point of the story that I found an early youtube video somehow of the locker room, and painstakingly paused and unpaused the gameplay bit by bit to mimic the exact moves they made as they turned the shape and rotated the faces. (The outlines would at least briefly appear whenever I clicked one to turn it) Good thing the starting position isn't randomised... :sweatdrop:

It ended up feeling pretty cool in hindsight, once it actually worked, at least. Like I was pulling an Akane getting help to solve the puzzle through the morphogenetic field.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

SMaster777 posted:



I think we might be on the other side of this. In that case, Phi/Delta's birthday as mentioned previously sounds like a good call.

Oh! In which case, this could be the timeline where Carlos killed Akane, which is the timeline where our current C-Team Carlos jumped too. Which means... Sigma and Diana jumped to a timeline where Phi was executed. But it also means that we have a time where C-Team, D-Team and Q-Team are all active.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Bruceski posted:

Did they in a previous game? I never caught it.

In the Crew Quarters in VLR:

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Onmi posted:

Oh! In which case, this could be the timeline where Carlos killed Akane, which is the timeline where our current C-Team Carlos jumped too. Which means... Sigma and Diana jumped to a timeline where Phi was executed. But it also means that we have a time where C-Team, D-Team and Q-Team are all active.

The door always exists though, it was just covered up by the painting.

MiiNiPaa
Jan 19, 2020

SMaster777 posted:



I think we might be on the other side of this. In that case, Phi/Delta's birthday as mentioned previously sounds like a good call.

I doubt this is the other side of this particular door (since they should be a pretty far away from each other), but they probably both lead to the "backstage" used by Zero to move beween wards.

PopeCrunch
Feb 13, 2004

internets

So the relaxation room can change what it looks like at the push of a button. The layouts of the three wards are actually pretty damned similar. How do we know there ARE three different wards?

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Sigma just tore the ward apart looking for Phi. I don't think I saw any rooms the other teams had been in. And considering everyone's been touching stuff, I'd say it's safe to say they are separated

Rabbi Raccoon fucked around with this message at 00:47 on Jul 16, 2020

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

ApplesandOranges posted:

The door always exists though, it was just covered up by the painting.

I know, I'm assuming it's this though because it brings all three teams together and I am DESPERATE for some cross-team interaction!

That so far is my biggest flaw with the game. In VLR or 999, Sigma or Junpei would interact with a slew of other characters while progressing through the game. In turn, those characters would interact with each other. Here. it's the same 3 fuckin' people each time.

RelentlessImp
Mar 15, 2011
Just caught up to the thread. Glad someone is doing this because I absolutely did not have the patience for it, and I see I've been missing out. How do these games always manage to hit the exact sweet spot between plausible sci-fi and batshit insanity? :allears:

Quackles
Aug 11, 2018

Pixels of Light.


RelentlessImp posted:

How do these games always manage to hit the exact sweet spot between plausible sci-fi and batshit insanity? :allears:

It seems to be a talent of Uchikoshi's.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Onmi posted:

That so far is my biggest flaw with the game. In VLR or 999, Sigma or Junpei would interact with a slew of other characters while progressing through the game. In turn, those characters would interact with each other. Here. it's the same 3 fuckin' people each time.

:yeah:

I didn't really like ZTD, looking back, and I remember this being a problem specifically.

It doesn't help that at least 4/9 of the characters are assholes and Phi has spent most of the game dead.

AweStriker
Oct 6, 2014

Blueberry Pancakes posted:

:yeah:

I didn't really like ZTD, looking back, and I remember this being a problem specifically.

It doesn't help that at least 4/9 of the characters are assholes and Phi has spent most of the game dead.

The way Phi is treated in this game is my single biggest problem with it.

I’m not sure who your 4th jerk is after Eric, Mira, and Junpei, though...

Super Jay Mann
Nov 6, 2008

Akane's been a jerk to both us and space time since the first game.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Super Jay Mann posted:

Akane's been a jerk to both us and space time since the first game.

Akane isn't a jerk, she's just a nutter butter. Whose willing to literally let the world die if it means she gets to do vaguely flirt with Junpei during another deadly game

Cloacamazing!
Apr 18, 2018

Too cute to be evil

Rabbi Raccoon posted:

Sigma just tore the ward apart looking for Phi. I don't think I saw any rooms the other teams had been in. And considering everyone's been touching stuff, I'd say it's safe to say they are separated

For that matter, Sigma and Diana spent 10 months in their ward without running into any of the other team's rooms.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

AweStriker posted:

I’m not sure who your 4th jerk is after Eric, Mira, and Junpei, though...

Akane. :argh:

Rabbi Raccoon posted:

Akane isn't a jerk, she's just a nutter butter. Whose willing to literally let the world die if it means she gets to do vaguely flirt with Junpei during another deadly game

That's close enough for me.

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Omobono posted:

What would be the joke :thejoke: here? It's going so over my head it's in orbit.

:allears:

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.


"Hey guys, you ever seen that really old movie Empire Strikes Back?"

DKII
Oct 21, 2010

Part 69: The Six Bodies



Entering an incorrect code just resets it to blank. Let's see what happens if we just give up and back out of this screen. (Entering three incorrect codes in a row has the same effect as exiting the screen.)



Music: Portentousness 2nd Mix



Diana shakes her head.



Not here, but...



Diana's going to go grab something from the morphogenetic field.





That's right, Q-Team did find a similar-looking door in the Pod Room, didn't they?



"Twins' Birthday", eh? Come to think of it, we did just see Diana give birth to twins in a previous timeline. And the date was pretty prominently highlighted, too.



Huh...?





Music: Moral Dilemma (Annihilation 3rd Mix)

The scene only plays out like this one just did if we've seen the twins in question being born. The game knows we have the information we need, so keeps sending us back to the code input prompt.



The rest of the global flowchart is still dark, so we can't jump anywhere else. If you've forgotten the twins' birthday, you're screwed because you can't go replay the scene now. Better look it up on the internet and hope you don't get any other spoilers while you're at it.



Thanks to the power of screenshots, we do know the code. It's the twins' birthday in the same format as shown in the Twins End a couple updates ago (American date format). Here's a video link for the rest of this update, if that's your thing. Anyway, I'll do my best to do these scenes justice with screenshots (and a few animations). I had to re-take this video because my hard drive filled up the first time, so you'll see the little fast-forward icon in the corner either way. Oh well.





A beep and a click. Looks like we got it right?



The yellow door slides open.

Oh, it opened!





runrunrun

Music: Aftermath (Decontamination Room)



What is this...

That's the Pod Room, all right.



Diana walks over to a pod.





It's Eric!



He's asleep, right? Right?

What. Why...?





What's going on...?



We'll explain later. Can you move?







How did you get here...?



How did you guys get into Ward Q...?



No. This is...







The pod slides shut.



A new one moves into place.



Turn the handle, and...





Huh?

Who's this...?

Oh yeah, you haven't met him before.

You know, I think you guys might be onto something with this kid.



Why is such a small child here...

And wearing some kind of weird thing...?



He's awake!



It's Diana and Sigma from D-Team.





Wait, but how did you get here...?



I want to check the other pods first.









Next pod!





Hmm...









Heartbeats return, for the dramatic reveal...



The sheet is thrown off! Who's there?



Oh, it's just Mira again. Same strangulation marks, too. Guess we're sometime after the Pod Room fragment?

Music: Consternation 2nd Mix

M-Mira...?!



Uh, don't let Pyscho McCrazyPants see her like that again.







No. It's a trick...





Mira is yanked out of the pod and thrown on the floor.











What lovely surprise is in store for us next? How many pods are in here, anyway?













Heartbeats again...



The sheet is whisked away again...



No! This can't be...! Even Akane...!





Akane is also unceremoniously dumped out of the pod.







Any guess at the next exhibit in this house of horrors?





Well, it's another bloody sheet, for starters...







The heartbeats return yet again...



And the sheet is flung aside!





NOOOOO!

Diana drops.



So, who was it?



Oh. That was rather grisly, wasn't it? Anyway, we fade to black and return some time later...

Music: Glacial Solitude









Diana wakes up.



She stands up.



We investigated the other pods while you were unconscious.









You'll be lucky if you only faint if you see it.









Hey. What are you doing...?









I knew it...





Hey, um, what did you mean by that?



Have you told them about transporting, Sigma?

No, not yet.











Sigma. Do you remember all of the blood in the Healing Room? I think...that may have been our blood in there...

I guess I spoiled that last update, but I thought it was obvious. We don't actually need to witness the "D-Team Executed" scene to get to this point, though...



These are our bodies lying here, from this history...



If so, that means Q-Team betrayed the note...









We transported to find a history where Phi existed...





Poor Diana and Sigma.





Diana's just holding onto Phi's hand and sobbing.











Oh, here comes trouble...

Music: Zero (Unary Game Remix)







Come to think of it, there was someone missing, wasn't there?





How many times have we seen this scene now?













The scene is still silent. Apparently we can see but not hear.













Wh... What did we just watch...







Seems like good timing for the computer lady, as usual.













[Computer Lady:] That is all.

As expected, these X-Passes are the same as at the end of the Pod Room fragment.









Music: CQD Ward BGM 3



Everyone runs out.



Well, almost everyone...







This is...

The Lounge. For Ward D.





Diana... Sigma...







Missing Lip Animations: 55



He's--



Don't move!

Huh...?





What, my axe?

Exactly!











Carlos, your injury...



Akane did this...

Akane...?

Well, I didn't see her do it myself...









The X-Pass input device is...







runrunrun



No...

That means the X-Door won't...







Just look how there are bullet holes everywhere!





Oh, I know that sound. Shotgun?



Eric...

Music: Trepidation 2nd Mix



It's hazy, but I remember. What happened before I was put to sleep...











I have to make sure to shoot the one who did it.







Spit it out. I'll spare the others if you do.





Know how you can be sure to win at horse racing? You bet on all of them. One of them has to cross the line first. Same concept.



That way, I'll know for sure I got them.













You guys must be some sort of fake Diana and Sigma.







Ha. Don't make me laugh... If you're gonna lie, come up with something bett--!















Don't play dumb. I know you were the one who killed Akane.



We all saw the footage earlier.



They really liked this shot of Akane I guess.











I doubt you'd believe me if I explained it.











The two are fundamentally different.



Cut it out! I'm so sick of this poo poo!



We all know for a fact that Carlos killed Akane.



So I bet the one who killed Junpei...



And the one who killed Mira too...





And besides, how in the world could I kill Mira?! I'm part of C-Team. I was limited to the space in Ward C! And Mira was--!

Um, you're here now...







We just walked right over into another ward...



There has to be some kind of secret door.

No, I'm not really sure that's what it is.



Fade to black. There's a lock here, but we already busted it open by playing almost everything possible before getting here.

Music: Clarification 2nd Mix



Diana walks across the Lounge.



Actually there's only one specific additional scene needed to unlock this one. And we're about to find out which one.







Now what would the Healing Room have to do with anything? (You have to see the scene from not pressing the button to open this lock.)





Please shoot at the wall with that shotgun.



Wh-Why should I--

Just do it, please!















Music: Divulgation 2nd Mix



You're kidding me...



The wall...

Not just the wall...



The floor, the ceiling...



The sofa and the tables...



It's just like the Healing Room walls...



Healing Room...?

What are you saying...?















Yeah...

I have ours...





First is the map for Ward C.



And this is Ward Q...



And this here is the map for Ward D.



If you rotate the angles of all three of them...





There actually aren't that many hints for this one. The biggest one is probably the shape of the wards themselves - who would build rooms that are that spaced out? One other neat little thing is on the combined map, the Locker Room and the Pod Room are right next to each other, connected by the yellow door. Did you really think there was a long tunnel connecting them or something? Anyway I'll go into more in a little bit, because we're not done here.







So that's a bit of a cheat there. There was no expectation that they'd see each other's wards, so the only reason for those rooms to look any different is to fool the player.







But then, how did we never bump into each other at some point?



True... We all should've been right here for the vote at 13:30.



They both nod.





The bracelet?



Um, Carlos? Where's yours...



I've got it.



Oh yeah, your left hand...

I'll explain later.



Could you check your current time?



It says 23:23.





Huh? My bracelet says it's 21:23...!

So does mine!





It's like I thought.

19:23...

Did anybody have Diana pegged as the one who would figure everything out?



That isn't really important right now.





How about we use C-Team's time as a base. That would mean Q-Team is two hours behind, and D-Team is four hours behind. The bracelets have a built-in time lag.



In other words, Q-Team didn't vote at 13:30 but--



Yes.







Inside the pods...



So that's why none of the teams ever saw each other...



That's all I figured out.

So a couple people picked up on the fact that the teams might be running at different times, but no one really put together the implication of why they would need to be at different times, or what that would open up (them all being in the same ward after all). Here are some of the hints at the different time / same ward secret:

  • The decision in one fragment affects which fragment the next team appears in, even though they appear to take place at the same time. For instance, the Pantry for C-Team can lead to Q-Team being in either the Study or the Pod Room. It's a pretty obvious explanation that the two events must happen linearly at different times, with the result of the first influencing the second. But in the third game of a series all about messing with causality, the obvious explanation is never really considered.
  • In the Healing Room fragment, D-Team is killed by a cloaked killer that appears to be Mira. The simple explanation is that she was in the same ward as them the whole time, and simply wasn't put to sleep after the Biolab (or was woken up when D-Team was active).
  • In the Pod Room fragment, one of the scenes ends with spotting some marks on the floor. These marks are from the chainsaw hitting the ground in the Pantry fragment. They're the same floor, in the same Lounge.
  • In the Decontamination Room fragments, it's implied that the first team to hit the button "wins" and the other teams are executed via acid bath. The global flowchart actually shows Q-Team's fragment extending from C-Team's "don't press" decision, and D-Team's fragment extending from Q-Team's "don't press" decision. The race was a lie - C-Team pressing the button would always execute Q-Team and D-Team, without even giving them the chance to do the same.
  • The one that most people picked up on was the Manufacturing fragment. In the Moon End we saw Q-Team put to sleep at 19:30 after the Biolab fragment, but D-Team blew them up before 19:30 in making their escape. Obviously those two events couldn't actually take place at the same time.
  • The most obvious hint was earlier in this update. The X-Pass input device is shot up in Ward D, even though that event happened in the Pod Room fragment in Ward Q. Makes a lot more sense if it's the same input device, in the same ward.
  • Did you notice how Gab always seems to be hanging out in the Lounge whenever a team was there? Turns out he wasn't actually going anywhere. In the Execution fragments, he was just hopping in the vent on one side, then getting carried over to the other side to wait for the next team to find him.
  • One of the more subtle hints that I threw in? Some of the music tracks are called "CQD Ward", which could mean it's used for all three wards, but really means that all three teams are in one ward.

Those are all the ones I spotted; did you see any others? Probably the biggest hints are actually in some of the fragments we haven't seen yet...



What's that?

Music: Solitary Snail















Music: Transient Tranquility



Wow, this is the Transporter Room?





We won't know until we try. Let's try using what I gave you earlier.



Right.







Now, it is time for you to sleep. When next you wake, know that you will have no memory of these past ninety minutes. Pleasant--







--dreams.



The needles strain for a moment, then snap off!



I think it must've worked...



Sigma sighs in relief. What just happened?



That card thing stopped the injecction from the bracelet!

Card thing, huh...



I'll show you.



Anyone think of using the super-hard alien-material cards to prevent the bracelet from injecting us?





Eric's trying to think about which of the crazy things he's seen so far that he believes or not.







That's it! We also completed the Locker Room fragment, though I missed the screenshot of it since it was on the other recording that I lost.



Okay, that's not really it. C-Team has a new fragment that appears to continue from where we left off, in the Transporter Room with missing-hand Carlos. But we're off the rails now so we can go anywhere we want!



The short scene after getting the code for the yellow door right is just called "Correct". The long scene after that is "The Six Bodies", and the final scene with the lock is simply called "Wards and Times".



The global flowchart has changed as well, to reflect the fact that we know that the C-Team, Q-Team, and D-Team fragments actually happen in series, rather than in parallel.



Frankly I think stretching it out like this makes the global flowchart a lot uglier and harder to read, but whatever. It's been awhile since we've been free to choose, but we've got a few options on where to go next. Select the story fragment.


Extras:



A chart explaining when each team was really awake, in case the explanation wasn't enough.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
As much as Eric is an rear end in a top hat, he's so completely 'normal', that man it must suck having these loving weird-rear end people with aliens and psychic powers.

Mindblast
Jun 28, 2006

Moving at the speed of death.


I noticed some goons getting very close to figuring this bit out. I was one of those people barely noticing until way late.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Is it just me or does the twist that they were all in the same ward feel kind of flaccid compared to twists from the previous games? It's not that big of a surprise; it's just kind of an "Oh, huh." kind of deal.

Onmi posted:

As much as Eric is an rear end in a top hat, he's so completely 'normal', that man it must suck having these loving weird-rear end people with aliens and psychic powers.

Eric flipping out here makes perfect sense given Carlos is a murderer, Bubblehead is likely a robot, and the other two are clones or something.

Paperio
Mar 1, 2012
I like how often room items are used once you get done with their puzzle sections, even if it's a little contrived sometimes.

It's a shame no one ever found a scalpel though.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

I love this segment. Every ward had their own flavor of bizarre going on and they slam right into each other.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Clearly the only correct solution at this point is to go completely somewhere else. Quantum Computer Dome, ho!

Also let's be honest, the only reason Diana is the one to figure all things out here is because Phi and Akane are both dead so someone has to explain it to these meatheads.

Finally, those headless bodies of D-Team are kinda gruesome. I mean the game is kinda gruesome in general but those are kinda... ick.

Paperio posted:

I like how often room items are used once you get done with their puzzle sections, even if it's a little contrived sometimes.

It's a shame no one ever found a scalpel though.

There was a scalpel in the Biolab. Mira used it to kill Eric in the Inject timeline.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

ApplesandOranges posted:

There was a scalpel in the Biolab. Mira used it to kill Eric in the Inject timeline.

And then walked over to the Don't Press segment to kill D-team with it.

Bruceski fucked around with this message at 09:30 on Jul 17, 2020

ApplesandOranges
Jun 22, 2012

Thankee kindly.
How hard would it be to actually kill someone with a scalpel? I mean I know they're designed for cutting flesh and all, but actually killing someone like the way we saw D-Team with a tiny blade in a surprise attack seems... iffy.

Given how many people get stabbed to death with one over VLR and ZTD maybe they should be kept under lock and key.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

ApplesandOranges posted:

How hard would it be to actually kill someone with a scalpel? I mean I know they're designed for cutting flesh and all, but actually killing someone like the way we saw D-Team with a tiny blade in a surprise attack seems... iffy.

Given how many people get stabbed to death with one over VLR and ZTD maybe they should be kept under lock and key.

Not hard at all, actually, Scalpels are very good at killing.

Quackles
Aug 11, 2018

Pixels of Light.


So here's a question. The teams' actions were staggered, yes? By virtue of Zero using knockout drops (the bracelet), yes?

So why was Mira walking around willy-nilly outside of schedule?

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Quackles posted:

So here's a question. The teams' actions were staggered, yes? By virtue of Zero using knockout drops (the bracelet), yes?

So why was Mira walking around willy-nilly outside of schedule?

Probably the same reason she's been choked to death. She's working for Zero. Given our idea that Q is Zero, and he's off-screen (the old man in the wheelchair who is being referred to multiple times, not the mysterious robot-kid that no one seems to know) Q Team is likely the team Zero has direct control over. Including being able to choose who is injected and who isn't. E.G. In the timeline where D-Team is killed it's the timeline where they inject Radical-6, leading to Mira escape and unleashing Radical-6 into the world. Mira is clearly a vector in both variants of the timeline to ensure that Radical-6 is released.

EDIT: This is also how Mira would know to inject Phi, even knowing what Radical-6 IS when her memory should have been wiped in that timeline.

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SimplyUnknown1
Aug 18, 2017

Cat Cat Cat

Onmi posted:

As much as Eric is an rear end in a top hat, he's so completely 'normal', that man it must suck having these loving weird-rear end people with aliens and psychic powers.

Eric actually reminds me a lot of Yuzu from Devil Survivor. They are probably reacting the most like a normal person to the events of the game, but that leads to some choices and events that essentially make the player really dislike them, if not outright despise them. Eric being a complete jerk to the boy is one, and Yuzu inadvertently causing the apocalypse is another.

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