|
Thanks for the tips. I figure I'll stick entirely vanilla until this colony flames out. So far, so good, although I'm out of steel without enough to build a deep drill on a steel hotspot. Poor planning on my part. Is there a list of the most helpful QoL mods anywhere?
|
# ? Jul 13, 2020 18:34 |
|
|
# ? May 20, 2024 22:25 |
|
Those of us with giant mod lists generally accrued them one mod at a time, dont feel like you can only go vanilla or installing dozens at a time
|
# ? Jul 13, 2020 18:35 |
|
Yeah start with a few QOL things and eventually you'll be like the rest of us with somewhere just under 100 mods.
|
# ? Jul 13, 2020 18:40 |
|
Can someone post a screenshot of a ship design that can tackle NPC capital ships? I have 40 heat sinks and they burst into flames after a single volley from an NPC capital ship. And they have 20 radiators venting into space.
|
# ? Jul 13, 2020 18:57 |
|
Show us your ship, fresh eyes might be able to spot what's not working. I only have 35 or so heatsinks and my shields are high impenetrable
|
# ? Jul 13, 2020 18:59 |
|
Mr Luxury Yacht posted:Yeah start with a few QOL things and eventually you'll be like the rest of us with somewhere just under 100 mods. That is massively lowballing the average mod collection tbh
|
# ? Jul 13, 2020 19:08 |
|
Still way early as I had to slice away like 80% of it to stop lag. It used to have twice as many bedrooms which is why the commons room is so large. I need to close off the free airspace between the heat sinks and the rest of the ship but I get overheating problems otherwise from the generators. The game is really finicky when it comes to vents and the game declaring a vacuum because I moved a wall.
|
# ? Jul 13, 2020 19:08 |
|
If anyone in here wants a basic vanilla / QOL list of mods try mine!StrixNebulosa posted:Strix's Mod List - for the most convenient/fun playthrough of this game.
|
# ? Jul 13, 2020 19:31 |
|
Katt posted:
Looks like your aft shield would block the radiators from venting heat, fission generators and weapons also generate heat so theres a good chance your heatsinks are getting overloaded before anything even touches your shields.
|
# ? Jul 13, 2020 19:40 |
|
StrixNebulosa posted:If anyone in here wants a basic vanilla / QOL list of mods try mine! Thanks for this!
|
# ? Jul 13, 2020 19:47 |
|
Danaru posted:Looks like your aft shield would block the radiators from venting heat, fission generators and weapons also generate heat so theres a good chance your heatsinks are getting overloaded before anything even touches your shields. I thought the shields blocked the radiators regardless of if they covered them or not.
|
# ? Jul 13, 2020 19:54 |
|
Katt posted:I thought the shields blocked the radiators regardless of if they covered them or not. Nope, if the radiators are outside of the shields, they'll vent just fine. If you scroll back up to my ship, all my radiators and heatsinks are out of shield range while also still protected by the hull. It doesnt matter for the heatsinks, but the radiators cant do anything inside of an active shield Danaru fucked around with this message at 20:08 on Jul 13, 2020 |
# ? Jul 13, 2020 20:04 |
|
twice burned ice posted:Thanks for this! I'm no longer willing to play vanilla/close to it because mods are super super fun and crazy, but I will absolutely vouch for my modlist being a good time as I played to victory (royalty method) and had a really satisfying cheat-free game. Now I'm still trying to figure out what my long-haul third game should be (I want to go to space) and I have 300+ mods and I just need to figure out if I want to go full naked brutality/random crash site or stick with the urban map or go more generic or hmmmmm.
|
# ? Jul 13, 2020 20:08 |
|
Danaru posted:Nope, if the radiators are outside of the shields, they'll vent just fine. If you scroll back up to my ship, all my radiators and heatsinks are out of shield range while also still protected by the hull. It doesnt matter for the heatsinks, but the radiators cant do anything inside of an active shield I just assumed it was a balance thing to close the shields and then build up heat as much as you could handle and then drop the shields to vent it out. Oh well. How do you guys get the insane amounts of components that this mod demands? On the ground you can head out for scanned nodes and get like 1000 in 10 minutes but space is less rich and a lot more dangerous at that.
|
# ? Jul 13, 2020 20:13 |
|
If you want to look at some really pretty colonies: Rimworld Porn
|
# ? Jul 13, 2020 20:14 |
|
Katt posted:I just assumed it was a balance thing to close the shields and then build up heat as much as you could handle and then drop the shields to vent it out. Oh well. Rimfeller let's you create components five at a time, which is a godsend. Otherwise you're pretty much stuck making them one at a time or scanning
|
# ? Jul 13, 2020 21:41 |
|
Well I won my first capital ship fight. Mainly due to the heat I saved after the first volley from my 10 capital lasers instantly blew up all my shields. The enemy then gladly chewed on my armor and crew while the capital lasers recharged. The second volley from the lasers cut the enemy ship in half down the middle and blew up the bridge and so won me the fight. My ship still got wrecked so still much work left to do.
|
# ? Jul 13, 2020 23:54 |
|
It wasn't on the list up there so I'll just toss in that I'm already a big fan of this trading mod, especially since I routinely trade a poo poo load of stuff all at once. This makes it so you don't have to scroll up and down your list to see what you've bought/sold.
|
# ? Jul 14, 2020 01:32 |
|
Sex Hobbit posted:It wasn't on the list up there so I'll just toss in that I'm already a big fan of this trading mod, especially since I routinely trade a poo poo load of stuff all at once. This makes it so you don't have to scroll up and down your list to see what you've bought/sold. I love QOL mods like these, those look like super clean and nice improvements to the UI
|
# ? Jul 14, 2020 02:21 |
|
It's an extremely good mod, I mainly use it to highlight plasteel and steel since most of the time that's what I'm looking for
|
# ? Jul 14, 2020 02:36 |
|
QuarkJets posted:I love QOL mods like these, those look like super clean and nice improvements to the UI It also does the thing when you're loading up your caravan, so you don't make the mistake I made a couple days ago and leave without the bionic ears you're supposed to trade
|
# ? Jul 14, 2020 05:23 |
|
I see that you have heaters in the same room as the heatsinks. That's part of the problem. Isolate that room like you would a cooler, airlock it, and crank the radiators down to absolute zero. You won't ever hit it, I think my radiator room goes down to -360 or so, but it makes a huge difference. Then you don't even need to worry about being shielded, it takes a while to overheat a room that cold. Also you have a ton of guns for that small of a heatsink bank anyways.
|
# ? Jul 14, 2020 05:23 |
|
Sex Hobbit posted:It also does the thing when you're loading up your caravan, so you don't make the mistake I made a couple days ago and leave without the bionic ears you're supposed to trade I'll definitely give this trading mod a try. Once I forgot to bring 1 more normal+ pistol after a 4 day journey. That was definitely a devmode fix.
|
# ? Jul 14, 2020 07:41 |
|
Killer-of-Lawyers posted:I see that you have heaters in the same room as the heatsinks. That's part of the problem. Isolate that room like you would a cooler, airlock it, and crank the radiators down to absolute zero. You won't ever hit it, I think my radiator room goes down to -360 or so, but it makes a huge difference. Then you don't even need to worry about being shielded, it takes a while to overheat a room that cold. Instructions unclear crashed game due to making entire map undego bose einsteinian condensation. On the other hand, simulation performance greatly improved as all entities quantum superpositioned onto same tile. Render performance melted graphics card from excessive overdraw.
|
# ? Jul 14, 2020 08:10 |
|
OGS-Remix posted:I'll definitely give this trading mod a try. Once I forgot to bring 1 more normal+ pistol after a 4 day journey. That was definitely a devmode fix. Can you not use orbital pods to drop off stuff? Is that not possible to do when traveling for trade missions? I have been using it to drop off supplies during outpost missions.
|
# ? Jul 14, 2020 08:15 |
|
ughhhh posted:Can you not use orbital pods to drop off stuff? Is that not possible to do when traveling for trade missions? I have been using it to drop off supplies during outpost missions. I've never tried orbital pods but when your caravan gets to the target settlement, there's a specific "fulfill trade offer" button separate from the usual "trade" one.
|
# ? Jul 14, 2020 08:35 |
|
I'm pending quarantine after my brother tested positive for Covid and looked up mods. God drat they really came up with a lot more stuff lately haven't they? Anything in particular that stands out?
|
# ? Jul 15, 2020 00:22 |
|
With all the discussion of shipmod I gave it a try, and made this Ludicrous Death Elevator that can instantly teleport entire waves of manhunters/raiders (or the occasional merchant caravan) into space.
|
# ? Jul 15, 2020 01:07 |
|
I gotta ask
|
# ? Jul 15, 2020 01:21 |
|
Danaru posted:I gotta ask lmao yea got like 330 mods active and I keep forgetting to delete the ones I never use (or disable pointless features like that one) I think that was from RIMMSqol and I'd guess it means "customize your minions" but tldr: it's a redundant (and bad) character editor/rpglike powerup thing. That mod also adds a bunch of other halfbaked crap like two completely independent "make your own faction" mechanics, neither of which is ever worth using (except to transfer colonists/prisoners which is functionally teleport+cryptosleep, or to pay silver+materials to craft stuff you haven't researched) ...now that I think of it basically everything that mod does outside of the actual 'quality of life' options is tacked-on feature creep. edit: also after some more goofing around with the modlist I found out that Move Steam Geyser works in space, since apparently very few features include a sanity check for that. Rimefeller for instance lets you build an oil derrick on top of nothingness, and drill into the abyss for petroleum. Though there may have been other types of sanity check failures to enable creating this monstrosity: Commercial Server farm in space, powered by nuclear, solar, geothermal (somehow) and even some loving windmills. Also upgraded it to allow takeoff and landing as well as interstellar travel, because once you own the entire world you obviously take your Doomsday Bitcoin Rig to ruin other planets. Though apparently things get incredibly laggy once you start attaching engines, and running the pre-launch check just softlocks the game with an inescapable popup. Might have something to do with having a few thousand buildings loosely tied together by XL Hardpoints. silentsnack fucked around with this message at 09:31 on Jul 15, 2020 |
# ? Jul 15, 2020 01:42 |
|
Leal posted:I'm pending quarantine after my brother tested positive for Covid and looked up mods. God drat they really came up with a lot more stuff lately haven't they? Anything in particular that stands out? SOS2, Android Tiers, Rimatomics, Rimfeller, Rimworld of Magic are the big ones people are always talking about. If you go by "most popular/subscribed" on the steam workshop you won't go wrong.
|
# ? Jul 15, 2020 06:27 |
|
I don't know what I'm doing wrong but fighting a capital ship my shields can take about 3 volleys before they overheat. The room with the heat sinks never go above minus 150 and heat drains very slowly. Everything is properly connected by conduits.
|
# ? Jul 15, 2020 16:55 |
|
Katt posted:I don't know what I'm doing wrong but fighting a capital ship my shields can take about 3 volleys before they overheat. The room with the heat sinks never go above minus 150 and heat drains very slowly. Electrical conduits or heat conduits? As for "heat drains very slowly", you need ALOT of ship radiators to be able to effectively vent heat during combat, less so if they're not covered by shields. Then again it could be whatever you're doing combat with. Dealing damage is more heat efficient than taking damage.
|
# ? Jul 15, 2020 17:17 |
|
I'm already at the point where my ship is too big to fight capital ships without the lag almost stopping the game. Feels sort of unfair when you consider how big the enemy ships get to be and the game is like "no you need to half that size or we stop the game"
|
# ? Jul 15, 2020 17:23 |
|
All I can say is "surround your ship in poly beta walls" and/or "bigass spinal mount weapons for more space/heat effiency"
|
# ? Jul 15, 2020 17:32 |
|
Are torps any good? Do the EMP ones work better against shields?
|
# ? Jul 15, 2020 17:44 |
|
Katt posted:I don't know what I'm doing wrong but fighting a capital ship my shields can take about 3 volleys before they overheat. The room with the heat sinks never go above minus 150 and heat drains very slowly. Why do you have reactors in the rooms with your heatsinks? Isolate your rooms and super chill the heatsink rooms. edit: Also I don't know why your ship slows to a crawl, I have a big colony and a growing ship that has entire cruisers that I've taken over on the map to scrap and the game runs fine during a fight.
|
# ? Jul 15, 2020 17:47 |
|
Killer-of-Lawyers posted:Why do you have reactors in the rooms with your heatsinks? The rooms are super chilled down to minus 217 and in the heat of battle they never go warmer than minus 150. I keep the reactors there because they generate a ton of heat and need cooling too.
|
# ? Jul 15, 2020 17:48 |
|
Katt posted:The rooms are super chilled down to minus 217 and in the heat of battle they never go warmer than minus 150. I keep the reactors there because they generate a ton of heat and need cooling too. I dunno what's up with your heat system then, you should be able to take a lot of volleys.
|
# ? Jul 15, 2020 17:49 |
|
|
# ? May 20, 2024 22:25 |
|
Killer-of-Lawyers posted:Why do you have reactors in the rooms with your heatsinks? What's a growing ship? Mine is 163x153 but then it contains my colony.
|
# ? Jul 15, 2020 17:50 |