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Probably from me! I've sung praises of Nameless Mod in this thread a few times.
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# ? Jul 16, 2020 20:02 |
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# ? Jun 4, 2024 03:10 |
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Is Nameless Mod ever coming to Steam? I saw an update for it in my Steam app, but nothing came up when I searched for it.
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# ? Jul 16, 2020 20:11 |
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chaosapiant posted:Is Nameless Mod ever coming to Steam? I saw an update for it in my Steam app, but nothing came up when I searched for it. It's on Steam, but as a Workshop mod to Deus Ex: Revision
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# ? Jul 16, 2020 20:12 |
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Can't believe this game has been out for over 20 years as of a few weeks ago... Anything the OP needs to be updated with? I guess the thread title should be "Vicennial" now!
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# ? Jul 16, 2020 20:26 |
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Deus Ex Decennial Edition Thread: Decennial Edition
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# ? Jul 16, 2020 22:52 |
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Idk if it’s new but Revision now has all sorts of weird and wild addons, eg “Silent Takedowns”, in which all weapons in the game are GEP Guns
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# ? Jul 17, 2020 03:15 |
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Basic Chunnel posted:Idk if it’s new but Revision now has all sorts of weird and wild addons, eg “Silent Takedowns”, in which all weapons in the game are GEP Guns Time to install revision
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# ? Jul 17, 2020 04:13 |
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where is my deus ex recut mod old men speedrunning the game
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# ? Jul 17, 2020 04:25 |
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Eason the Fifth posted:Jesus Christ, Dornton. Jesse Dornton and Walter Smythe
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# ? Jul 17, 2020 04:50 |
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SolidSnakesBandana posted:It's on Steam, but as a Workshop mod to Deus Ex: Revision Oh word, thank you! I already have Revision installated.
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# ? Jul 17, 2020 05:00 |
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Ugly In The Morning posted:Didn’t they drop most of the forum injoke stuff in the first level or two? I still haven’t gotten around to playing it because, well, forum in jokes, but I do intend to play it at some point. I heard the level/quest design is shockingly good. The major factions are still forums groups, including the goat cult or whatever? The injokes never really go all the way away.
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# ? Jul 17, 2020 05:35 |
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It's incredibly impressive to me that people from a defunct forum are actually still in touch and organised enough to remaster something like this. I tried TNM but couldn't get past the first level. The design is good but there's so many conversations that are terrible in the early game that I just checked out. I don't know what you're referencing!!! Someday when I'm stronger I'll try again and get to the point where it's only gameplay and no more terrible jokes.
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# ? Jul 17, 2020 08:46 |
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Basic Chunnel posted:Idk if it’s new but Revision now has all sorts of weird and wild addons, eg “Silent Takedowns”, in which all weapons in the game are GEP Guns I also saw that it has something like 255 achievements, for doing basically everything in the game. I imagine the average person would get an achievement approx every 20 minutes, minimum. It was, however, due to these achievements that I learned the black guy at the top of the Statue of Liberty is named Leo Gold, which I don't remember learning during any of the 50 playthroughs I've done of that island
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# ? Jul 17, 2020 17:52 |
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jojoinnit posted:It's incredibly impressive to me that people from a defunct forum are actually still in touch and organised enough to remaster something like this. I tried TNM but couldn't get past the first level. The design is good but there's so many conversations that are terrible in the early game that I just checked out. I don't know what you're referencing!!! I dunno if this is a product of the re-mastering but they seem to have dialed this stuff down. For instance the ham sandwich line appears to be gone. I played the first 10 minutes and it was just a basic intro of the world, which is essentially the Matrix. When I played Deus Ex 1 for the first time I had no idea what half the game was referencing, was still fun. SolidSnakesBandana fucked around with this message at 17:57 on Jul 17, 2020 |
# ? Jul 17, 2020 17:54 |
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are you still getting a Dell
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# ? Jul 17, 2020 18:03 |
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SolidSnakesBandana posted:I also saw that it has something like 255 achievements, for doing basically everything in the game. I imagine the average person would get an achievement approx every 20 minutes, minimum. It was, however, due to these achievements that I learned the black guy at the top of the Statue of Liberty is named Leo Gold, which I don't remember learning during any of the 50 playthroughs I've done of that island ... And I understand how to get every
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# ? Jul 17, 2020 20:25 |
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I love Eidos' original level design but I do think that the revised levels make things like aggressive stealth a lot more interesting / workable, more akin to the prequels'. Also it's nice that all the overhauls are integrated into the game and you can switch through them in a menu toggle (vanilla / shifter / shifter + biomod / DXHR-style). Besides, it's just nice to play a version where you can't just lean on the same old replay tactics over and over.
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# ? Jul 17, 2020 20:50 |
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It's Deus Ex The revision the best way to replay this for the first time in years?
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# ? Jul 18, 2020 02:53 |
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It’s certainly A way. Depends on how much difference you’re good with. Other nice things: You can select items to exclude from your inventory, in case you’re sick of throwing away crowbars every time you take down a skull cap thug. Also, pepper spray is as devastating as it is IRL, basically an AoE cattle prod. Spritz and play duck duck goose with a baton. Also you can dedicate a hot key to make JC spout random mundane phrases. Will update the thread when I find out what that’s good for.
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# ? Jul 18, 2020 03:07 |
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I would say GMDX. The Revision messes with the level design too much for my tastes. I've been using this community update. Whoa, I just found out about this other community update SolidSnakesBandana fucked around with this message at 03:14 on Jul 18, 2020 |
# ? Jul 18, 2020 03:08 |
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Revision's worth playing once since changing up all the levels breaks the tendency to do the same thing you did the last 20 times. I don't think it's necessarily better, but the difference was interesting.
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# ? Jul 18, 2020 03:11 |
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Revision's really only married to level changes, some of which are pretty extensive in terms of actual layout (UNATCO HQ, Hell's Kitchen) and most of which involve different enemy placements. As has been said, if you don't want to own every encounter with the same tactics that worked before, it's a nice change of pace. But in terms of gameplay / aug / skill balance changes, you can play it with any of the big mods, they're integrated into the game in fact.
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# ? Jul 18, 2020 04:31 |
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Plus you can play a mode where every enemy is a mirror image of JC Denton and they are all suicide bombers
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# ? Jul 18, 2020 04:37 |
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Basic Chunnel posted:I love Eidos' original level design but I do think that the revised levels make things like aggressive stealth a lot more interesting / workable, more akin to the prequels'. Also it's nice that all the overhauls are integrated into the game and you can switch through them in a menu toggle (vanilla / shifter / shifter + biomod / DXHR-style). Besides, it's just nice to play a version where you can't just lean on the same old replay tactics over and over. I think you mean Ion Storm Austin’s level design?
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# ? Jul 18, 2020 06:32 |
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I quite love Revision and, have played Deus Ex for twenty years, Revision is almost exclusively how I play it nowadays. I’ve tried GMDX, but it’s not for me.
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# ? Jul 18, 2020 06:58 |
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I think it’s funny that Ion Storm had Daikatana and Deus Ex in development at the same time
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# ? Jul 18, 2020 10:05 |
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Deuskatana "I can't leave without my buddy Gunther Hermann!"
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# ? Jul 18, 2020 11:57 |
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The recent RPS oral history makes it sound like the Daikatana team spent all their time partying rather than a making a game, while the Austin Deus Ex team was actually doing something.
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# ? Jul 18, 2020 12:57 |
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BBJoey posted:The recent RPS oral history makes it sound like the Daikatana team spent all their time partying rather than a making a game, while the Austin Deus Ex team was actually doing something.
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# ? Jul 18, 2020 14:52 |
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Ion Storm Austin was a completely independently operating studio. Romero funded them, but left them alone otherwise. Daikatana is a real shame because Romero seems like a really awesome dude that made one bad game once and now it haunts him forever
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# ? Jul 18, 2020 16:26 |
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Daikatana is like Duke Nukem Forever and Half-Life 3, when you have an independent dev studio with a fuckload of money and past success and nobody to answer to they'll just spin their wheels until they have to push something out the door out of financial necessity. To a lesser extent it's the same lesson we learned from the first wave of high-profile kickstarter games and now the discourse about crunch in game development, that as much as devs love to complain about executive meddling and use them as a scapegoat for their game's shortcomings they are incapable of self-governing.
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# ? Jul 18, 2020 16:40 |
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Sleeveless posted:Daikatana is like Duke Nukem Forever and Half-Life 3, when you have an independent dev studio with a fuckload of money and past success and nobody to answer to they'll just spin their wheels until they have to push something out the door out of financial necessity. To a lesser extent it's the same lesson we learned from the first wave of high-profile kickstarter games and now the discourse about crunch in game development, that as much as devs love to complain about executive meddling and use them as a scapegoat for their game's shortcomings they are incapable of self-governing. Yeah I guess the key is "somebody to answer to" -- even if that somebody is someone in the process of failing because he himself has nobody to answer to. Ion Storm Austin fit all the things you said, except they had to answer to Romero
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# ? Jul 18, 2020 16:45 |
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Not exactly? The most recent oral history of deus ex makes it sound like they accidentally wound up with an extremely free hand from the publisher. It seems like the Austin boys just had a better internal culture.
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# ? Jul 18, 2020 16:58 |
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https://www.rockpapershotgun.com/2020/06/22/deus-ex-at-20-the-oral-history-of-a-pivotal-pc-game/quote:Smith: There were very few check-ins. Eidos was over in the UK. Those guys would fly in for an important quarterly check on how the money was being spent, and party so hard with the Ion Storm Dallas guys that they would inevitably email us and go, ‘We’re gonna make it down to Austin next time’. Therefore we were allowed to make our crazy, crazy game.
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# ? Jul 18, 2020 16:59 |
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BBJoey posted:The recent RPS oral history makes it sound like the Daikatana team spent all their time partying rather than a making a game, while the Austin Deus Ex team was actually doing something. It was right at the peak of the dotcom bubble, so Romero decided to treat his programmers like rockstars, with a theatre and arcade and 17" monitors. A dude posted:Daikatana is a real shame because Romero seems like a really awesome dude that made one bad game once and now it haunts him forever Nope, for the next 20 years he founded a series of lovely companies that poo poo out lovely games.
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# ? Jul 18, 2020 18:53 |
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Gynovore posted:Nope, for the next 20 years he founded a series of lovely companies that poo poo out lovely games. There are people who still haven't gotten their SIGIL collector's edition over a year later, though I supposed it's not John Romero's fault that Limited Run Games is a lovely company.
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# ? Jul 18, 2020 19:03 |
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Gynovore posted:Nope, for the next 20 years he founded a series of lovely companies that poo poo out lovely games.
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# ? Jul 18, 2020 19:06 |
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Gynovore posted:Nope, for the next 20 years he founded a series of lovely companies that poo poo out lovely games.
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# ? Jul 18, 2020 19:09 |
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El_Elegante posted:https://www.rockpapershotgun.com/2020/06/22/deus-ex-at-20-the-oral-history-of-a-pivotal-pc-game/ quote:Romero: We threw a big release party down in Austin, on the lake. We had the dev team out there and a bunch of people from Dallas. People took a picture of me in the water and that was up on Something Awful. wait what
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# ? Jul 18, 2020 23:42 |
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# ? Jun 4, 2024 03:10 |
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who the gently caress from clinton era SA is still alive and not-permabanned
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# ? Jul 19, 2020 03:32 |