|
Wingcommanderthemovie is the best.
|
# ? Jul 17, 2020 08:48 |
|
|
# ? Jun 5, 2024 23:49 |
|
Hello what would you like to drink *freezes in place* Drink is ordered. bartender stares for a moment. Bartender judders to life, stands up straight and walks to the shelf. Stops. Animation starts, he reaches for something, a slight pause and he takes it. Turns stiffly and walks to the bar. Stops. Twitches and pours something into the drink. Pauses. Returns drinks to shelf. Turns stiffly. Walks in front of you. pauses. Awkwardly puts glass in front of you. And there's your drink!
|
# ? Jul 17, 2020 08:58 |
|
TheAgent posted:I'm assuming keeping the confidence of their new investors More investors, just what Star Citizen needs!
|
# ? Jul 17, 2020 09:26 |
|
Scruffpuff posted:Sometimes in otherwise rough times entertainment expenses wind up going up, which is counterintuitive to some people, who would expect people to rein in expenses and limit them to necessities. During the exit of a recession, entertainment venues show a slow increase in profit, while other expenses, like eating out instead of cooking at home, regain their profitability much faster. Insightful! I failed to perform your suggestion to put myself in the shoes of one of the cult members.
|
# ? Jul 17, 2020 09:30 |
|
I guess in the future people also swallow giant ice cubes. Did like the twitching npc wearing the RSI shirt. What a dumpster fire.
|
# ? Jul 17, 2020 14:02 |
|
G0RF posted:YOUTUBE: No Man’s Sky - Desolation update They really are beating that dead horse. At this point I don't know if the free updates from Hello Games or the "Hello" posts from TheAgent have dunked more on CIG
|
# ? Jul 17, 2020 14:23 |
|
Someone on reddit is so close to getting it while discussing that the bartender is mixing the drink in front of youquote:Interesting here. If you look at the recent Cyberpunk 2077 footage, you'll notice the bartender mixes the drink behind the bar, probably because it's not an actual animation.
|
# ? Jul 17, 2020 14:25 |
|
Brazilianpeanutwar posted:I thought this was cool,i hope the link works right. Looks neat, to be sure
|
# ? Jul 17, 2020 14:33 |
|
word on the grapevine is that some SC artists/modelers/mocap guys are also working on redpill VR just lol
|
# ? Jul 17, 2020 14:33 |
|
Colostomy Bag posted:Well, makes sense considering they lowered the bar. Did they cut into some I-beams like that one goon who was renovating a bathroom and wanted to lower the bathtub? That would explain why the structural integrity of the game is so poor and why commandos keep falling through the floor.
|
# ? Jul 17, 2020 14:41 |
|
Rotten Red Rod posted:Why not have the test bed for AI combat in Star Citizen... Be combat? Holy poo poo, tip your head back and chug, and the drink empties from the bottom up.
|
# ? Jul 17, 2020 14:51 |
|
TheAgent posted:word on the grapevine is that some SC artists/modelers/mocap guys are also working on redpill VR What's redpill VR?
|
# ? Jul 17, 2020 14:51 |
|
I love how CIG didn't realise the bartender AI was a no win scenario for them. Either it's perfect and works flawlessly (in which case who gives a poo poo- it's a spaceship game) or it doesn't and their "groundbreaking took-us-3-years-to-make" project makes them look like fools.
|
# ? Jul 17, 2020 14:55 |
|
Quavers posted:What's redpill VR? VR for incels?
|
# ? Jul 17, 2020 14:55 |
|
They’ve looked like fools for years but that doesn’t appear to have any tangible consequences
|
# ? Jul 17, 2020 14:57 |
The bartender poo poo doesn't even look good, you can see the start/stop of each animation it's just very janky. Ultimately it's a pointless feature, but since other games haven't bothered this is clearly a huge win for Star Citizen and will surely open up the development pipelines now.
|
|
# ? Jul 17, 2020 14:58 |
|
Zazz Razzamatazz posted:VR for incels? exactly what i thought
|
# ? Jul 17, 2020 15:03 |
|
Scruffpuff posted:The more I think about that post about wind speed the more I think I know what's happening, but I need Game Development Experts™ to confirm. See, any entity in a model-viewing app has a pivot point attached to it, that includes parent entities, child entities, and others. Let's assume the entire JPEG is a parent entity. Whenever you see Star Citizen ships (lol) in space or in an atmosphere and they stop to turn around or whatever it is they do, the fake flight model is just manipulating how they move with hacked code, but invariably you see that every ship will rotate around its pivot point. They'll never rotate or move along any other point, whether the ship is banking, climbing, diving, etc. I believe this is because we're still acting with the engine functioning as a hacked model-viewer. So whereas in a true flight model, wind from any direction would be accurately modeled by the physics engine itself (flight simulators have had this right for decades, including the temperature and density of the air), Star Citizen has to fake the wind by "pushing" the ship in a certain direction. But because just pushing the ship sideways a bit doesn't "feel" right, they simultaneously rotate the ship just a bit - which of course, due to their hacked model-viewer - can only rotate on the pivot point. Which is going to be jarring to anyone who expects the ship to act in a predictable way. Hmm, I'm not sure what you're trying to say about the pivot point. All objects in games have pivot points, not just Star Citizen. Even in reality, objects rotate around their pivot point, aka. center of mass. Just google "airplane center of mass" or "airplane center of gravity" and you'll see it applies in reality too. The center of mass however isn't fixed, it can move depending on the weight balance inside the airplane, which is why a great care has to be taken to distribute the freight's weight correctly ( some planes have crashed IRL due to incorrect freight location, or freight moving during take off ). But in terms of games, pretty much all games use a fixed center of mass / pivot point in their physics, except maybe some of the top-notch flight sims.
|
# ? Jul 17, 2020 15:12 |
|
How much has time and ink has been spilt over this loving bartender? How low do your standards have to be that this one type of NPC has their own set of animations is worthy of attention? That's true of every game.
|
# ? Jul 17, 2020 15:13 |
Inspector Gesicht posted:How much has time and ink has been spilt over this loving bartender? How low do your standards have to be that this one type of NPC has their own set of animations is worthy of attention? That's true of every game. Look they mocapped the poo poo out of guys flipping glasses and bottles, they're going to make you watch these janky animations every 20 minutes or your character dies of thirst.
|
|
# ? Jul 17, 2020 15:25 |
|
It is easier to process (well not that easy) when you realize it isn't a space game.
|
# ? Jul 17, 2020 15:31 |
|
Snazzy Frocks posted:also i'll never consider the bartender AI to be acceptable until it is able to perform the 'walking down fake stairs to get something' gag. Humor like this has no place in a Roberts grimdark game.
|
# ? Jul 17, 2020 15:32 |
|
Snazzy Frocks posted:they said we couldn't make bartenders and we did! I'm looking forward to all the people who will die of thirst while waiting for the bartender to serve them.
|
# ? Jul 17, 2020 15:34 |
|
Inspector Gesicht posted:How much has time and ink has been spilt over this loving bartender? How low do your standards have to be that this one type of NPC has their own set of animations is worthy of attention? That's true of every game. The hilarious part is that it's a tier-0 implementation, and it will remain in this buggy "wtf" state for years before the backers question the state it's in ( if ever ).
|
# ? Jul 17, 2020 15:37 |
|
Has anything in this garbage heap transitioned to a tier-1 from tier-0? Or is everything tier-0? Asking because the answer may push me towards buying the Idris.
|
# ? Jul 17, 2020 15:44 |
|
Nobody would give a poo poo about bartender AI and animations if they didn't constantly harp on about it in their update notes. "The bartender AI and animations are bad" would be the weakest burn ever on a game... except that they keep talking about how much work they've done on them
|
# ? Jul 17, 2020 15:45 |
|
A time traveler stumbles into the Star Citizen thread in 2015- "The bartender animations are poo poo!" he exclaims. Everyone wonders what kind of drugs he's on...
|
# ? Jul 17, 2020 15:51 |
|
no_recall posted:Personally, the bartender AI and how the elevators work is very amateur. It feels like a university student project / prototype more than something an experienced game design engineer will try to attempt. Yeah they’ve spent years and untold millions working on bartenders, none of it is at all scalable or translates to other aspects of the game. There’s no advanced AI going on, the NPC didn’t “learn” how to serve drinks, it’s all just been built for this one drink pouring routine. In the end players will just order a drink once or twice for a lark and then go back to trying to find actual gameplay in this spaceship game. But it’s all somehow a major achievement going on year 9 of development and 300 million dollars spent.
|
# ? Jul 17, 2020 15:59 |
|
The Titanic posted:I'm looking forward to all the people who will die of thirst while waiting for the bartender to serve them. Not sure if this will ever happen due to max of 50 players, but imagine the stupidity of 5-10 players trying to get drinks at the same time and the hilarious AI screw ups that will ensue. I'm leaning on the bartender(s) locking on one player and no one else will get served until said player falls through the floor.
|
# ? Jul 17, 2020 16:05 |
|
Nyast posted:Hmm, I'm not sure what you're trying to say about the pivot point. All objects in games have pivot points, not just Star Citizen. Even in reality, objects rotate around their pivot point, aka. center of mass. Just google "airplane center of mass" or "airplane center of gravity" and you'll see it applies in reality too. The center of mass however isn't fixed, it can move depending on the weight balance inside the airplane, which is why a great care has to be taken to distribute the freight's weight correctly ( some planes have crashed IRL due to incorrect freight location, or freight moving during take off ). But in terms of games, pretty much all games use a fixed center of mass / pivot point in their physics, except maybe some of the top-notch flight sims. Center of Mass should change from being the center of every model, and the center of thrust is usually coincidental. it's the change in inertia that gives things the appearance of 'weight', and how it looks as it moves that gives the impression of the cheat. There's a 2013 video of a 747 that crashed on takeoff from Bagram from an unsecured load. As the load shifts back, the plane goes high angle, stalls, and the nose down causes the load to shift forward and put the plane into an uncontrolled dive.
|
# ? Jul 17, 2020 16:14 |
|
Rotten Red Rod posted:
Jesus after all that fanfare about the fanfare about bartenders they give them like three idle barks. It's hilarious how many times you have to listen to "If yer not drinking I'm not makin a livin'." in just a minute or two in that video.
|
# ? Jul 17, 2020 16:18 |
|
Anybody got that dumb picture with a poorly rendered hand getting the machine to fix up a hairy Roberts?
|
# ? Jul 17, 2020 16:24 |
|
I personally love that years of work has resulted in an NPC that is less useful than an inn keeper in WoW
|
# ? Jul 17, 2020 16:35 |
Even if the bartender AI worked flawlessly what do you gain from this? It takes almost a minute to go through that whole process just to get a drink which serves no game play purpose but to fill up a meter. It's a waste of player time, but that's what SC excels at. Everything takes an inordinate amount of time because the actual game play is so paper thin they have to pad it out.
|
|
# ? Jul 17, 2020 16:38 |
|
Viscous Soda posted:Jesus after all that fanfare about the fanfare about bartenders they give them like three idle barks. It's hilarious how many times you have to listen to "If yer not drinking I'm not makin a livin'." in just a minute or two in that video. Star Citizer: If Yer Not Pledgin' I'm Not Makin' A Livin'
|
# ? Jul 17, 2020 16:38 |
|
Amazing gameplay (that also does not work)
|
# ? Jul 17, 2020 16:42 |
|
TheAgent posted:word on the grapevine is that some SC artists/modelers/mocap guys are also working on redpill VR I can believe it. Glassdoor posted:Pros quote:Pros
|
# ? Jul 17, 2020 16:59 |
|
G0RF posted:I can believe it.
|
# ? Jul 17, 2020 17:04 |
|
I totally thought those were CIG reviews. What does the CEO believe Red Pill means? I thought it was just a Matrix thing before being co-opted the few last years.
|
# ? Jul 17, 2020 17:16 |
|
|
# ? Jun 5, 2024 23:49 |
|
TheAgent posted:and we have that pastebin with the top sellers, sometimes with hundreds and hundreds of thousands of dollars of inventory, mostly from Russia I've just shifted all my hospital bill payments to go directly to cig because I know the hospital believes in space and they will understand this need.
|
# ? Jul 17, 2020 17:19 |