|
The idea is to buy Primaris Marines and an Impulsor so you don't have to do that but yes
|
# ? Jul 18, 2020 01:38 |
|
|
# ? Jun 5, 2024 07:35 |
|
Eej posted:The idea is to buy Primaris Marines and an Impulsor so you don't have to do that but yes Well, there is the significant difference that you can get out and shoot but can’t assault from an Impulsor that moves using the hilariously named Assault Vehicle rule.
|
# ? Jul 18, 2020 01:43 |
|
a pale ghost posted:so the idea is to get the rhino up as far as possible, pop smoke, and have the squad disembark next turn? Pretty much yeah, go for the T2 charge. Comedy option is having a combi-plasma on the rhino and overcharge it fishing for a 1. Rhino dies, emergency disembark, then the Berserkers that are left can charge.
|
# ? Jul 18, 2020 01:51 |
|
Sab669 posted:You make it sound so easy. It’s not the cost of orks that will kill you it’s painting them all Orks and DG have like completely opposite play styles so do you like mobile glass cannons and zany antics or a slower and more resilient list The two times I’ve played against DG in 2k pt league games with my orks I mostly just poo poo all over them. Once with scrap jet buggy spam and the other time with straight boyz and a telyported gorkanaut going bananas in their back line. Good times
|
# ? Jul 18, 2020 01:51 |
|
Eej posted:The idea is to buy Primaris Marines and an Impulsor so you don't have to do that but yes I actually really like Primaris Marines, they seem pretty cool. I would probably go Black Templars or Dark Angels if I did
|
# ? Jul 18, 2020 01:53 |
|
Eej posted:The idea is to buy Primaris Marines and an Impulsor so you don't have to do that but yes Even then, they can't charge out of the Impulsor if they deploy after it's moved. Strange they named the rule "Assault vehicle" and you can't assault out of it.
|
# ? Jul 18, 2020 01:55 |
|
a pale ghost posted:so the idea is to get the rhino up as far as possible, pop smoke, and have the squad disembark next turn? From the 9th ed battle reports I've been watching it seems a good tactic to sit on top of the objective in a transport if you're a weaker troop unit, as it means you're harder to just shoot off the objective. Space Marines don't worry so much, but for Guardsmen being sat in a Chimera means that your opponent has to "waste" a at least one unit shooting at the Chimera as they can't say "i'll shoot half my shots at the chimera and the rest at the squad that will disembark"
|
# ? Jul 18, 2020 02:21 |
|
I finished off a levithan! Who knows how it will fair once the new forgeworld books drop, but it looks cool and was fun to paint.
|
# ? Jul 18, 2020 02:28 |
|
Kitchner posted:How are you going to kill a tank? Krak missiles, burning blade on my LT, or tag it and let you deal with one pintle weapon trying to clear me off the tank. Or ignore it and win on objectives. I'll clear your 10 man squads with 24 guaranteed shots from frag missiles that can reach the entire board for a 9e combat patrol + weight of bolter fire from intercessors with Ultramarines combat doctrine in turn 2 & 3. Your list is 505 points in 9th ed. Company Commander 35 (laspistol+chainsword) 3x 10 man infantry squad 150 tank commander demolisher + heavy bolter 190 hellhound inferno cannon + heavy bolter 130 jassi007 fucked around with this message at 02:36 on Jul 18, 2020 |
# ? Jul 18, 2020 02:30 |
|
Kitchner posted:From the 9th ed battle reports I've been watching it seems a good tactic to sit on top of the objective in a transport if you're a weaker troop unit, as it means you're harder to just shoot off the objective. Space Marines don't worry so much, but for Guardsmen being sat in a Chimera means that your opponent has to "waste" a at least one unit shooting at the Chimera as they can't say "i'll shoot half my shots at the chimera and the rest at the squad that will disembark" I'm running mono-Khorne Chaos so I'll probably be disembarking to get the berzerkers stuck in R0ckfish posted:levithan! that is beautiful, nicely done!
|
# ? Jul 18, 2020 02:35 |
|
jassi007 posted:Krak missiles, burning blade on my LT, or tag it and let you deal with one pintle weapon trying to clear me off the tank. Or ignore it and win on objectives. I'll clear your 10 man squads with 24 guaranteed shots from frag missiles that can reach the entire board for a 9e combat patrol + weight of bolter fire from intercessors with Ultramarines combat doctrine in turn 2 & 3. To be fair I mis-read your list and thought your Dev squad was Heavy Bolters sorry! If it's 505 I'd drop an infantry squad and take a 5 man Scion squad. I've not really tried to write any lists yet mostly because I want to be lazy and wait for Battlescribe to update. a pale ghost posted:I'm running mono-Khorne Chaos so I'll probably be disembarking to get the berzerkers stuck in Then yeah, run the transport up the board, pop smoke, and go for the second turn charge. The deployment "gap" between armies is the same, but the deployment zones are shallower, meaning once your opponent sees thats what you're doing they don't have as much space to back off.
|
# ? Jul 18, 2020 02:41 |
|
Kitchner posted:To be fair I mis-read your list and thought your Dev squad was Heavy Bolters sorry! All good. Devestators and heavy weapons for infantry are really cheap compared to the points bumps of everything else in 9e. I'd expect to see them in a lot of SM lists for now. Bigger lists will likely still take the grav cannon squad, which is only 115 points now! Missile launchers or Lascannon squads are only 135.
|
# ? Jul 18, 2020 02:50 |
|
do World Eaters use cultists too or should I just stick to berzerkers?
|
# ? Jul 18, 2020 03:28 |
|
a pale ghost posted:do World Eaters use cultists too or should I just stick to berzerkers? You can use anything thats not a psyker or locked into another god (like plague marines) and i highly reccomend having some cultists because khorne berzerkers are just too expensive to be your only troop choice.
|
# ? Jul 18, 2020 03:37 |
|
RagnarokAngel posted:You can use anything thats not a psyker or locked into another god (like plague marines) and i highly reccomend having some cultists because khorne berzerkers are just too expensive to be your only troop choice. cool, now I just gotta figure out what to use for cultists since they only sell them as monopose figures with a weird combo of weapons! e: these guys painted red and gold I think will do nicely. is Necromunda popular enough that these models won't disappear any time soon? a pale ghost fucked around with this message at 04:15 on Jul 18, 2020 |
# ? Jul 18, 2020 03:39 |
|
a pale ghost posted:cool, now I just gotta figure out what to use for cultists since they only sell them as monopose figures with a weird combo of weapons! May I suggest some of the warcry war bands
|
# ? Jul 18, 2020 04:17 |
|
Tommu posted:May I suggest some of the warcry war bands Checked out the official page and got a 404. I ordered some Victoria Lamb heads and I'm gonna convert the Cadian kit into cultists of khorne. do cultists use the same base size as guardsmen? double edit: a pale ghost fucked around with this message at 04:53 on Jul 18, 2020 |
# ? Jul 18, 2020 04:30 |
|
would victoria minis heads be good replacements for scout heads? i kinda hate the helmetless screaming look my scouts have.
|
# ? Jul 18, 2020 05:08 |
|
literally anything is better than the actual head that comes in the scout kit lol
|
# ? Jul 18, 2020 05:30 |
|
a pale ghost posted:Checked out the official page and got a 404. https://www.games-workshop.com/en-US/Warcry-Iron-Golem-2019 https://www.games-workshop.com/en-US/Warcry-The-Unmade-2019 https://www.games-workshop.com/en-US/Warcry-The-Splintered-Fang-2019 etc. and i'm p sure they use the same base sizes yeah
|
# ? Jul 18, 2020 05:55 |
|
a pale ghost posted:cool, now I just gotta figure out what to use for cultists since they only sell them as monopose figures with a weird combo of weapons! I mean, if you are going Khorne... https://www.games-workshop.com/en-US/Necromunda-Corpse-Grinder-Cult-2020 ... I don’t really know how you can do better than those rascals for cultists
|
# ? Jul 18, 2020 07:52 |
|
TURGID TOMFOOLERY posted:I mean, if you are going Khorne... they seem like their models would be difficult to convert
|
# ? Jul 18, 2020 07:57 |
|
I would totally use some Enforcers with some genestealer headswaps and symbols to be Brood Brothers, they'd look sweet
|
# ? Jul 18, 2020 08:26 |
|
Cops being in genestealer cult armies feels very wrong. the hive mind recognises that ACAB
|
# ? Jul 18, 2020 08:43 |
|
Big Willy Style posted:Cops being in genestealer cult armies feels very wrong. the hive mind recognises that ACAB thats why they killed the cops and stole their things
|
# ? Jul 18, 2020 08:54 |
|
the rebels stealing cop uniforms and infiltrating a cop base is a staple of grain filtered sci fi
|
# ? Jul 18, 2020 08:55 |
|
I finally had time to sit down and look at the points changes a little closer and hoo boy, what a stinker? GW aren't exactly known for their amazing rules and balance, but supposedly they had help this time, right? Like, whats the point of doing massive sweeping changes on a bunch of things that you'd spent several years getting the balance somewhat on point? I mean, some of them are fine, a lot of them probably, but for a bunch of them it's pretty clear that the changes are completely divorced from the reality of playing the game. Like, why would the put someone who has clearly no idea how dork elves plays and what is good, in charge of changing the points for them? The only explanations for some of these points changes I can think of are 1) the person in charge of points is an actual, legitimate, moron. 2) It's almost entirely algorithmic, with no manual checking. (yikes!) 3) The stats of everything is going to change in the future so the points will fit, and for some imbecilic reason GW decided to change the points before the stat changes?! Just a tiny stupid example, but in what world is 5 points for a bonesword and 5 points for a lashwhip and bonesword reasonable? I guess in a power-level world. It's not like the lashwhip makes a huge massive difference, but one is markedly better than the other, and pretty relevant because acolytes are so squishy (and often in combat). To be honest, rather than both of them being 5 points upgrades, they should probably 1 and 2 points upgrades respectively, if the model is 5. Which it isn't anymore, lol. 6. Venoms cost more than starweaves. Guardsmen costs the same as a grot (wtf??) and a GSC neophyte is more expensive than both of them? The kabalite increase is loving nuts. Plasma guns, flamers and grenade launchers, 5 points on guardsmen, but plasma is 10 on a scion, who are now 9 points, which is pretty ridiculous by itself until you see a kabalite is also 9! Double yikes. I get it, heavy bolters are better on vehicles now, but c'mon! There are probably hundreds of complete head-scratchers. What were they thinking? Best I can figure out, some of it must come from some weird perspective of all 'upgrades' are equally good, and maybe that's what they're going to balance for in the future? All in all a lot of these point changes seem fine, but holy poo poo GW is terrible to let a bunch of this slip through. E: it occurred to me that maybe they’re planning moving some of the abilities into the unit profiles. Like guard orders and grot shield rules, and that’s why they’re all supposed to cost the same, but it doesn’t actually change anything unless they’re going to balance those abilities further, in which case changing the points now is still stupid as hell. Also, kabalites. Ee: like lovely infantry with 1 special rule = 5 points. lovely infantry with 2 special rules = 6 points. etc. Revelation 2-13 fucked around with this message at 10:34 on Jul 18, 2020 |
# ? Jul 18, 2020 09:47 |
|
Warhammer as a whole has been an interest of mine for a long time, but mostly only the hobby components. Over the 25 years or so that I have been collecting, modelling, and painting I have had the opportunity to play a few games over the various editions. I also collected a lot of the army guides and codexes as well, and sometimes even tried to make some lists. I could never really get too deep into the game though, because honestly it is not a very good game. The game is a sunk cost fallacy that exists after you have invested innumerable amounts of time and effort, and a very numerable cost in the models. The balance of the game is fairly non-existent, but if you want to be sure that your faction is least likely to be negatively impacted by upcoming revisions then you simply pick the army that is having the next big launch line-up. Be prepared to buy all new models though. (I am not trying to be argumentative with you; I understand what you are saying and agree that the point balance changes seem capricious at best. Unfortunately, I just don't think this is all that unusual of behavior.)
|
# ? Jul 18, 2020 10:46 |
|
Are there any other cool infantry focused and non-horde armies out there aside from SM and Death Guard now? Sisters seem cool but lol $100 for a box of 10 Sisters and some of their best units are still rocking that 90s bondage aesthetic I'm not a fan of. Tau are cool but I have no idea how the points changes have affected their good stuff and it seems kind of scary to run a bunch of guys who can't throw a punch in the "stand and hold objectives" edition. Necrons are a bit up in the air since they should be getting a whole bunch of new stuff soon and their current stuff is either really neat or extremely goofy (sometimes both).
|
# ? Jul 18, 2020 12:27 |
|
Honestly the points cost don't feel like it was done by an idiot, because you can tell there is some sort of logic there, what it feels is rushed. Like they spent so long working on the rules and indomitus etc, with a month or so to needing to start printing, they were like "poo poo we've not adjusted the points yet" and just slammed something in place. Like everything goes up by 15% was the basis, and then there's some attempt to target clearly undercosted units like the TFC and some under utilised units stayed the same cost or got a lower increase, but then other stuff makes no sense (like all Guard special weapons being the same price). It feels like a first draft. What's sort of annoying is I preordered the munitorum field manual but I reckon it will be outdated in the space of a few months. Kitchner fucked around with this message at 13:31 on Jul 18, 2020 |
# ? Jul 18, 2020 13:28 |
|
Kitchner posted:What's sort of annoying is I preordered the munitorum field manual but I reckon it will be outdated in the space of a few months. Hey, it's me, the guy who ordered the Warlord's Edition of CA in December for the now-useless CP/VP trackers...
|
# ? Jul 18, 2020 13:44 |
|
Wargear seems messiest to me. The logic seems to be, "we're simplifying it so everything ends in a 0 or 5!", but the result ended up stupid and nonsensical with some good loadouts being cheaper than bad ones based on if they rounded up or down, leading to confusion on what possible use certain loadouts could offer. Oh right, so you buy extra kits to get the 8 bits that didn't come with your initial kit. I'm getting how this game works now. Meow Tse-tung fucked around with this message at 13:50 on Jul 18, 2020 |
# ? Jul 18, 2020 13:46 |
|
actually3raccoons posted:Hey, it's me, the guy who ordered the Warlord's Edition of CA in December for the now-useless CP/VP trackers... Lol sorry, I had totally forgotten about that. I guess if things had been normal for 7 months at least you'd have got some use out of them, but if you're anything like me I've not played a game in 6 months. If my order was from GW I reckon I'd maybe try and cancel the munitorum manual, but then again the other book does have all the missions etc which means I don't have to lug the rulebook to my games. It's ordered from my club though so I'd feel bad for cancelling. Meow Tse-tung posted:Wargear seems messiest to me. The logic seems to be, "we're simplifying it so everything ends in a 0 or 5!" for wargear, but the result ended up stupid and nonsensical with good loadouts being cheaper than bad ones based on if they rounded up or down (frost weapons, etc) To be fair I can see the logic in saying "right where possible let's have things be multiples of 5, as it means less pissing about to figure out how to spend the 7 points left in your list or whatever" as a starting point, and then reviewing everything again in comparison to everything else and going "do we still feel like this makes sense?". When I did an exercise at work to build a tax risk register this is basically how I lead the workshop. I knew nothing about tax and just said to the guys "Look, on a scale of 1 to 5, with 1 being the least and 5 being the most, tell me how likely and impactful these risks are" and after we did the first pass we went back and went "OK, so now we are saying this risk is the same as that risk, which is less that these risks, does that make sense?" and to me it feels like this last bit that hasn't been done. Maybe it is a deliberate move towards Power Level instead of points though, simplifying and standardising points so it aligns better with PL (i.e. It doesn't really matter which special weapon you have, only that you have one) but it would seem a pretty daft move considering how crazy unbalanced tournaments would be if they used PL.
|
# ? Jul 18, 2020 13:55 |
|
SEX HAVER 40000 posted:would victoria minis heads be good replacements for scout heads? i kinda hate the helmetless screaming look my scouts have. I've used Scions heads for my scouts and Victoria minis heads on my guardsmen and they both look good scale wise, so I'd think Victoria heads would work on scouts.
|
# ? Jul 18, 2020 14:16 |
|
I saw a guy who did some scouts with bald heads with the barcodes from the Hitman games on they necks. It always felt fitting?
|
# ? Jul 18, 2020 14:19 |
|
Guardsmen having barcodes seems way more on the money to me than Space Marines who spend 8 hours in the daycycle wanking themselves with sacred ungents over how humbly superior they are
|
# ? Jul 18, 2020 14:37 |
|
AdMech with QR codes would be great, and perfect if you could get them to work.
|
# ? Jul 18, 2020 14:56 |
|
moths posted:QR codes would be great, and perfect if you could get them to work.
|
# ? Jul 18, 2020 14:57 |
|
Revelation 2-13 posted:
I was watching a tabletop tactics vid last night where they heavily implied that it was #3. Which I agree seems like a breathtakingly stupid way to approach the new edition but at least there's hope, I guess?
|
# ? Jul 18, 2020 15:09 |
|
|
# ? Jun 5, 2024 07:35 |
|
That seems to be what some people are thinking since some war gear now has the same name, but entirely different stats. Storm shields is the big example I can think of where everyone was confused and the faq was just along the lines of “use the old stats for your old units, and new stats for the new ones”, but that seems like it wouldn’t be a great way to handle things in the long run
|
# ? Jul 18, 2020 15:30 |