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StashAugustine posted:I actually really want a semi-coop where everyone's a Union general and the goal is to get elected president after the war More battles--and more denying your fellow generals a chance to participate--mean more chances you will win and gain public recognition, but more chances you will lose and get public contempt, get replaced, and/or get shot.
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# ? Jul 13, 2020 19:32 |
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# ? Jun 3, 2024 10:16 |
Push your luck game, then? Win...win...draw...draw...large loss of life draw...win...should I stop? nah...poo poo I GOT SHOT
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# ? Jul 13, 2020 19:37 |
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Wing Leader Expansion 3 just got to my place. Dope.
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# ? Jul 13, 2020 19:55 |
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silvergoose posted:So kind of like Churchill where if you spend too much bickering you lose the war, or just a political slapfight during the Johnson presidency? Yeah the original inspiration for the idea was Churchill, plus a wish that USCW stuff modeled the political infighting. Have absolutely not developed the idea at all, however
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# ? Jul 13, 2020 20:04 |
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If you're looking for participation LPs about being union generals.. stay tuned for something in the future.
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# ? Jul 13, 2020 21:23 |
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homullus posted:More battles--and more denying your fellow generals a chance to participate--mean more chances you will win and gain public recognition, but more chances you will lose and get public contempt, get replaced, and/or get shot. How about a game where you score VPs based on how close you come to scoring a decisive victory over the Confederates without actually managing to pull one out? You can also score VPs for losing a battle when you have a numerical advantage, etc. -- any sort of bad generalship counts. Total your VPs & determine the winner when Grant comes up in the draw pile of generals.
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# ? Jul 14, 2020 04:09 |
Panzeh posted:
What game is that, I want it
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# ? Jul 14, 2020 17:16 |
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Squiggle posted:What game is that, I want it It's MMP's GCACW series, it's a fantastic system
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# ? Jul 14, 2020 19:33 |
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Panzeh posted:
Awesome! Can't wait to see how you do it!
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# ? Jul 14, 2020 21:47 |
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Obfuscation posted:It's MMP's GCACW series, it's a fantastic system Yup. It has surprisingly few moving parts for a system doing what it's doing.
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# ? Jul 14, 2020 22:38 |
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The fiddliness of the exhaustion markets is a little tiresome, but considering that's literally the only status counter in the game, it's super fine.
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# ? Jul 14, 2020 22:42 |
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Yeah can't wait to give it a try, gonna be reading the rules this week, but from what I've seen of the game, it looks really interesting. Would this be considered operational scale?
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# ? Jul 14, 2020 22:49 |
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Tekopo posted:Yeah can't wait to give it a try, gonna be reading the rules this week, but from what I've seen of the game, it looks really interesting. Would this be considered operational scale? Yep. NUMBER 1 FULCI FAN posted:The fiddliness of the exhaustion markets is a little tiresome, but considering that's literally the only status counter in the game, it's super fine. The good thing about the newest vassal modules is they use an all-in-one counter that has all the information and fatigue on the unit itself. See the screenshot- they're a bit busy but they really clean the map up.
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# ? Jul 14, 2020 22:51 |
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Between MMP's GCACW series and GMT's GBACW series (plus their US Civil War game), you have all scales covered with near perfect games
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# ? Jul 14, 2020 22:52 |
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NUMBER 1 FULCI FAN posted:Between MMP's GCACW series and GMT's GBACW series (plus their US Civil War game), you have all scales covered with near perfect games TUSCW is not near perfect IMO. At that scale, you absolutely need a more detailed and meaningful political component. And the advanced naval rules are just a weird rabbit hole.
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# ? Jul 15, 2020 02:23 |
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Wheres A Magnificent Disaster dammit
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# ? Jul 15, 2020 02:31 |
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StashAugustine posted:I actually really want a semi-coop where everyone's a Union general and the goal is to get elected president after the war One player gets a secret objective to be elected as a Democrat during the war
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# ? Jul 15, 2020 05:49 |
Oh poo poo, the ASL 2nd Edition rulebook came back in print at MMP at some point. ...I shouldn't shop wargames while high, god drat it
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# ? Jul 20, 2020 00:00 |
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In case anyone here wants to read it, I just posted my AAR for Imperial Struggle in the other thread. The short version is that it's not very good and it needed another round of editing.
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# ? Jul 20, 2020 00:43 |
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man empire of the sun is so great and it's a shame it takes a full day and poring through an awful rulebook to play
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# ? Jul 21, 2020 17:30 |
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StashAugustine posted:man empire of the sun is so great and it's a shame it takes a full day and poring through an awful rulebook to play
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# ? Jul 21, 2020 19:53 |
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I think US Civil War is inferior to its ancestor, VG's Civil War, and also inferior to For the People.
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# ? Jul 21, 2020 20:39 |
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Panzeh posted:I think US Civil War is inferior to its ancestor, VG's Civil War, and also inferior to For the People. For solo play I'd say VG CW, GMT USCW, then FTP
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# ? Jul 21, 2020 23:24 |
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NUMBER 1 FULCI FAN posted:For solo play I'd say VG CW, GMT USCW, then FTP You're not wrong there for solo play tbqh. Though i'm not much of a solo player.
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# ? Jul 22, 2020 00:41 |
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I have an insane idea for a goon participation lp. Entire operation of Guadalcanal, with naval and land threads, to be played in General Quarters or Command At Sea and Blitzkrieg Commander or Fistful of Tows. Im open to suggestions for rulesets for the land aspect tho General Quarters even has rules for campaign gameplay . . . maybe I can substitute Command At Sea for tactical play to make things more interesting since CAS is meant for double-blind play. That still leaves land gameplay. Phi230 fucked around with this message at 02:48 on Jul 22, 2020 |
# ? Jul 22, 2020 00:49 |
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Dibs on a naval command !
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# ? Jul 22, 2020 05:18 |
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Tekopo posted:That’s what you get with Herman. Great games and lovely rulebooks. It’s unfortunate that the small rules really affect the strategy of the rules. I don't think EotS is a particualrly bad rulebook. It's a ridiculously complex game that is incredibly different to every other game so it's easy to miss things.
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# ? Jul 22, 2020 06:30 |
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Its a game on my 'one day' list. I get the feeling it'd be much better, and more of a experience to learn it with a friendly foe so I'm not gonna solo it. this has nothing to do with Empire of the Sun but should totally be in wargames set during early nuclear cowboy lets-use-them-for-everything days https://twitter.com/atomicarchive/status/1285608349485223936?s=19
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# ? Jul 22, 2020 12:04 |
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Is 1979 early enough ? https://www.quarterdeckinternational.com/store/radiation-dust-fall-of-the-soviet-union
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# ? Jul 22, 2020 15:20 |
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It's better than like Churchill but its still poorly organized, I have trouble finding where each little but important rule is supposed to be. Its probably exacerbated by having a first edition copy with a printed out second edition rulebook so I keep losing track of what rules are current. Also if someone else wants to play on Vassal I'd probably be down for it again
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# ? Jul 22, 2020 16:45 |
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Sleekly posted:Its a game on my 'one day' list. I get the feeling it'd be much better, and more of a experience to learn it with a friendly foe so I'm not gonna solo it. There was an S&T game called "Fail Safe" that lets you fight a US/USSR nuclear exchange with bombers up through the B-58 and Blinder, but somehow in an alternate history where ICBMs aren't a factor. It's in the Nov-Dec 2013 issue.
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# ? Jul 22, 2020 19:02 |
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https://www.battlespacegames.com/red-menace-2nd
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# ? Jul 22, 2020 19:39 |
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Okay, this looks awesome. I'm definitely interested.
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# ? Jul 22, 2020 19:41 |
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There's also the old Warplan Dropshot games if you can find them https://boardgamegeek.com/boardgame/6720/warplan-dropshot https://boardgamegeek.com/boardgame/20627/warplan-dropshot-iiiii Could've sworn they'd gone print/play but eh.
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# ? Jul 22, 2020 19:48 |
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Wrapped up this 2-handed solitaire game of Imperial Struggle with FR victory in turn 4 end scoring. Picking up a bunch of advantages is stronger than it looks, though FR eventually got more than they could use in a turn. BR held on to the territories in India but got pushed in the markets, dooming them to lose a bunch of points when cotton kept coming up in demand. The action rounds are an interesting mix of making priorities and hate drafting to keep your opponent from screwing you. Rules are not great, per GMT standard, leaving some important bits without much emphasis. I like the tension between immediate VP gain and building long-term strength, for instance in the case of European wars that give you mostly VP vs Indian wars that give no VP but let you seize enemy settlements.
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# ? Jul 23, 2020 07:48 |
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Question for the thread - I recently remembered how much I enjoyed playing 1977's Victory in the Pacific, and I was wondering if anyone had made a similar or better game that fills that space (WWII Pacific strategic level, area movement and control, complexity level lower than Empire of the Sun or Pacific War).
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# ? Jul 27, 2020 03:00 |
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Harpoon V just dropped
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# ? Jul 27, 2020 23:18 |
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Harpoon is just tabletop minis rules but for stupidly detailed naval combat right
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# ? Jul 27, 2020 23:38 |
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NUMBER 1 FULCI FAN posted:Harpoon is just tabletop minis rules but for stupidly detailed naval combat right Yes and no. Harpoon 4 and now 5 are very playable and are actually less complicated than some other "mainstream" naval games like Seekrieg. Previous editions are where that reputation as insane comes from I would recommend it. I would also recommend the other games in the series like the WW2 era Command At Sea. The systems are all largely the same so you can re-enact Final Countdown.
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# ? Jul 28, 2020 00:18 |
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# ? Jun 3, 2024 10:16 |
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Doesn't Harpoon use a referee for double-blind stuff?
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# ? Jul 28, 2020 02:36 |