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Final Station was definitely a game in which I wanted more of the world. It's just such a bleak and utterly hosed setting and I wanted to know more about it. Supposedly the DLC gets more into it but I never got around to getting it.
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# ? Jul 20, 2020 06:56 |
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# ? May 9, 2024 17:35 |
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The Carrion launch trailer came out yesterday and is great (no gameplay but you probably already know what Carrion is if you're here): https://www.youtube.com/watch?v=jZENtOGdMkc
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# ? Jul 23, 2020 16:24 |
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Every platform but PS4
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# ? Jul 23, 2020 16:30 |
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Heads up, Carrion is on game pass if anyone cares about that sort of thing.
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# ? Jul 23, 2020 16:34 |
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Seems fun so far. Lot better than I expected, honestly
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# ? Jul 23, 2020 17:51 |
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Bloober Team just making their own Silent Hill I guess https://twitter.com/Wario64/status/1286342613382070275
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# ? Jul 23, 2020 17:58 |
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Looks to be set in the team’s own Poland, based on the wall sockets?
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# ? Jul 23, 2020 18:42 |
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This is a super dumb question but is it possible to do pacifist runs of Carrion
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# ? Jul 23, 2020 18:45 |
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FirstAidKite posted:This is a super dumb question but is it possible to do pacifist runs of Carrion At the very least, there’s doors locked by mechanical drones that need to be killed. Not yet sure if there’s anything stopping a no human death run
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# ? Jul 23, 2020 19:04 |
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it seems like if you just grab a dude and toss them it just stuns them instead of killing them unless it just plays the screaming sound effects for dead bodies
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# ? Jul 23, 2020 19:29 |
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FirstAidKite posted:This is a super dumb question but is it possible to do pacifist runs of Carrion your traversal skills are affected by your body mass so nope, meat is meat and the Thing’s gotta eat
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# ? Jul 23, 2020 20:00 |
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Resting in your meat cocoons restores your mass, so I guess it still might be possible. It would take a lot of really tedious back-and-forth running, though.
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# ? Jul 23, 2020 20:19 |
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Did they announce the release date ahead of time? I've been following the game and it feels like they dropped it out of nowhere. (Not that it's a bad thing I wish every game did it.)
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# ? Jul 23, 2020 20:55 |
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The demo has been out for a long time, and they did announce it at one of the Devolver presentations.
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# ? Jul 23, 2020 23:57 |
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In the demo I found myself playing Carrion as more of a selective predator. I basically only defended myself from attack and left as many people as I could unscathed. I enjoyed being that monster. Been looking forward to this game for a long time, but now I am realizing I might be a little annoyed if I am forced to kill indiscrminately. Being a monster is weird.
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# ? Jul 24, 2020 00:20 |
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Kokoro Wish posted:In the demo I found myself playing Carrion as more of a selective predator. I basically only defended myself from attack and left as many people as I could unscathed. I enjoyed being that monster. I have it- you don't seem to be forced to kill anyone. It makes me wonder if a full pacifist run is possible, and so far it feels like it might be fun enough that I might go back for that second helping later. That said, the fact that your bite always snaps the victim in half and you have to manually pick up the other half if you want the healing / growth is pretty amazing gamefeel. You can take a person out in an instant but getting anything more out of it requires a bit more work. Somfin fucked around with this message at 01:24 on Jul 24, 2020 |
# ? Jul 24, 2020 01:19 |
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Cardiovorax posted:Resting in your meat cocoons restores your mass
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# ? Jul 24, 2020 02:05 |
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Bleh, I've managed to come across a ?bug on carrion on the second to last level, that has forced me to restart from scratch because there is not reload from level option. loving frustrating
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# ? Jul 24, 2020 02:43 |
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What kind of bug? Might help other people avoid it.
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# ? Jul 24, 2020 02:44 |
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Cardiovorax posted:What kind of bug? Might help other people avoid it. On Armored Warfare level when you have to go through the 4 way junction here , you can get locked out of being able to go the right way if you control a guard from inside the junction and turn a the lever on the right in this area . This wouldn't be an issue, however it will trigger two unopenable doorways in the pathway back to this area from the right direction. Making it impossible to get back through to the correct side. Here and here
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# ? Jul 24, 2020 02:55 |
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I think what really sells the impression that you could go through the game with some measure of peacefulness is that you adeptly manipulate switches and doors almost gently. I mean sure, you can rip them off and just hurl them around, but that first moment at the start when I just quietly eased open a door and the lady inside tries to get away, and I just left her alone and disappeared through a roof vent.
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# ? Jul 24, 2020 05:28 |
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An update regarding the transphobia in Deadly Premonition 2: The game actually has a pro equal rights for trans people message, but it's done in a weird way so I can understand exactly what everyone was upset about. Also, I suspect part of the problem was the translation, see unlike English Japanese doesn't have personal pronouns (so no he/him, and no she/her) so when the translation team added those in they kind of did it in some not so great places at times. So, yeah, Swery is pro trans rights, but also a crazy person who doesn't speak English so the message he tried to say came out kind of weird, I'm not trying to say people where wrong to be perturbed by it I'm just explaining what happened and why to the best of my ability.
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# ? Jul 24, 2020 06:00 |
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Swery is a crazy person seems like the most accurate accounting for him. I know DP and JJ get all the attention, but even Spy Fiction is a deeply hosed up game. I 100% think he is more crazy than Suda51, but both have a lot in common. Mostly that they have been severely in over their heads since the PS2 era technology wise. That and that I think they work better in a tightly constricted setting. Arguably Suda's best games are visual novels. Edit: They showed a trailer for S.T.A.L.K.E.R. 2 at the XBOX Games Showcase. No gameplay, but the atmosphere was excellent and the graphics look sharp. Considering how good you can make the original trilogy look still that doesn't surprise me. I'm a huge fan/defender of the franchise, there really is absolutely no other games like them. Hopefully the new one does justice to its predecessors. Freaking strange recognizing a bunch of the locations shown in the trailer. Maybe it will actually come out in/be patched to a reasonable state this time lmao. Zushio fucked around with this message at 06:49 on Jul 24, 2020 |
# ? Jul 24, 2020 06:38 |
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I started playing Darkwood on my switch and I’m afraid it might be one of those games with great atmosphere/ideas but plays like rear end. The controls are finicky and awful and while huddling in the dark at night while monsters bang on my windows is creepy it’s also kind of boring. I’m wondering if it’s worth continuing.
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# ? Jul 24, 2020 16:33 |
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I really wanted to like the idea of darkwood but i had roughly the same experience. Lots of atmosphere but its also kinda boring.
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# ? Jul 24, 2020 16:38 |
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Reposting from Dragging Thread: Played the Painscreek Killings for a few hours before getting bored, oped for the D-Grade ending, and just watched the true ending on Youtube. The game is a cheesy, low-budget affair made in Unity that feels like it was roughly translated to English from another language, despite the dev-team coming from Nevada. You play a journalist who has to walk around an abandoned town picking up documents and clues. Often you'll find keys or combinations needed to access other areas. The town is quite big and there's no fast-travel which can lead to a lot of fast-travel across samey environments. If you have the key to a locked door you can't automatically open it. You have to zoom in on the lock and choose the correct key. This is pretty awkward with a gamepad. There's a part where I'm looking for a house no.7. There's more than one house no.7 in this town and I had look up a guide to learn it was the one house that burned down and didn't have a number on the door. I think that if a small company is going to make a first-person 3D game they should try for a simple, clean aesthetic. Having too much extraneous detail just muddies your focus when you're trying to find microscopic clues. It doesn't help that the game looks like the crap levels from Dark Souls 2. I don't think Painscreek is a good game but I do think there is a lot of untapped potential in its formula. I just think the creators should heed the gameplay considerations of other titles. That way you can cut down on player-frustration and avoid an aimless experience: In Ace Attorney when you clear out a scene of all possible clues the narration will state they have nothing more to do. In Resident Evil when you clear a room of all resources and puzzle-pieces it gets color-coded on the map to show The journal in Obra Dinn and rumor map in Outer Wilds are hugely important parts of the user-interface. Being able to physically see the connection and correlation between events is what makes the act of discovery in those games so compelling. One last thing is the true ending. The game is a walking-simulator for the first 95% in an empty town with no other NPCs. The moment you find the the very amateur tape-recording of the killer admitting his crimes for no reason, you get chased by the killer. The only way to survive is to chase after a ghost who shows the way. This is a silly and jarring turn since there were no overt supernatural elements until this point, nor was it possible to die. Inspector Gesicht fucked around with this message at 16:56 on Jul 24, 2020 |
# ? Jul 24, 2020 16:50 |
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ultrachrist posted:I started playing Darkwood on my switch and I’m afraid it might be one of those games with great atmosphere/ideas but plays like rear end. The controls are finicky and awful and while huddling in the dark at night while monsters bang on my windows is creepy it’s also kind of boring. I’m wondering if it’s worth continuing. dogstile posted:I really wanted to like the idea of darkwood but i had roughly the same experience. Lots of atmosphere but its also kinda boring. Yeah the whole time I was thinking "man why can't someone make this but good".
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# ? Jul 24, 2020 16:55 |
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I loved Painscreek and part of that was because the game had none of the abstractions of modern game design like colored rooms and exhaustive lists of actions. Multiple times it rewarded note taking and using your in-game camera to remember clues. I don't know if I would've enjoyed it in a post-Obra Dinn world, a lot of that enjoyment was being in the right time and place, but I think there is room in the market for investigative games that have a completely hands off approach even if it means the player is fumbling in the dark because that sudden discovery makes a world of difference.
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# ? Jul 24, 2020 17:00 |
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Groovelord Neato posted:Yeah the whole time I was thinking "man why can't someone make this but good". Looking up screenshots, it reminds me of Notrium, which is not a particularly interesting fact except that it made me realize Notrium predates the “top-down indie survival” genre by about a decade. Also I’m want to recommend Kentucky Route Zero to people who haven’t played it. It’s definitely not a horror game but it does have some pretty spooky and unsettling moments. “They’ve invented a new kind of debt” is probably one of the scariest lines in a video game.
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# ? Jul 24, 2020 17:22 |
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Teleglitch is cool. It's a top down survival but instead of survive-the-night you're running through brutalist architecture blasting mutants. I've heard it described as top down STALKER with Quake's pacing and honestly that's not far off.
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# ? Jul 24, 2020 17:27 |
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Teleglitch is hard as heck though, in a way that makes it feel actively unfair That may be the point, but it doesnt feel fun when each time you play you wonder if you're playing it wrong
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# ? Jul 24, 2020 17:56 |
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Painscreek and Obra Dinn are two of the only games I felt really rewarded upon finishing because you are truly doing the work. Not sure how many other games out there do that. I started Heavens Vault and that ain’t it, had Her Story sitting around for a while but haven’t had the urge to jump on. I know people come in and ask for Painscreek like games all the time but if they’re out there and I’m missing them please let know. Note: Kona is supposed to be one but it has a bug that can soft lock you about halfway through and that sucked so I’ve never gone back.
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# ? Jul 24, 2020 18:09 |
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I loved darkwood and I can't believe that I'm reading someone say they found the night parts boring, those are legit the best parts. Especially if you're going with the difficulties that cut down the number of times you can die before losing completely. And night events are different depending on which hideout you're in, if you're in the third one than good luck buddy you have no room to get bored with several split heads gunning for your rear end while your barricades and hidey holes are being torn down as you're taking glances at the clock hoping you'll hold out.
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# ? Jul 24, 2020 21:27 |
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Darkwood's great and I never doubted that the deal with Deadly Premonition 2 was almost assuredly just going to turn out to be japanese -> english around a very careful subject woes.
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# ? Jul 25, 2020 04:42 |
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Carrion is an insanely fun game so far.
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# ? Jul 25, 2020 08:22 |
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If only it had a map or something, because I keep going in circles. It's a bit aggravating.
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# ? Jul 25, 2020 13:44 |
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Try roaring to find the checkpoint things. I haven't really become lost yet, found it quite streamlined.
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# ? Jul 25, 2020 13:54 |
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Thanks, but the problem is more that (at least in the early game) there are a ton of one-way lanes, so whenever I take the wrong turn somewhere, I have to go through the whole loop to get back to where I was.
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# ? Jul 25, 2020 13:57 |
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blackguy32 posted:Some interesting stuff about the Alien AI from Alien Isolation in this video. There is also another video that explains stuff as well. I really enjoyed watching it. From a while back, but this was an incredibly fascinating watch. Thanks!
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# ? Jul 25, 2020 22:25 |
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# ? May 9, 2024 17:35 |
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Chas McGill posted:Try roaring to find the checkpoint things. I haven't really become lost yet, found it quite streamlined. Remember your growl will cause the save points to ping. I found the exploration flow really nudges you in the correct direction for progress usually, I only got turned around a couple of times. I kept missing doors to change areas since they kind of look like the rest of the background a bit. Dreadwroth2 fucked around with this message at 23:25 on Jul 25, 2020 |
# ? Jul 25, 2020 23:22 |