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You just gotta jump on them and they pop out of their shells.
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# ? Aug 1, 2020 12:02 |
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# ? Jun 7, 2024 18:25 |
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You gotta be careful though, some turn into bombs when you jump on them.
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# ? Aug 1, 2020 12:59 |
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Yeah good point, this could be a remnant of Sarasaland.
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# ? Aug 1, 2020 15:21 |
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Excited to see what happens next!
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# ? Aug 1, 2020 16:00 |
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Ship Production Vote We need to decide what ships we will be producing to attempt to close the naval capability gap between us and the Kookans. There were a ton of entries, I’m really impressed with the response. I’m going to divide the options up between shipyards and fighters. Note though, the carrier suite will override whatever is picked as a fighter if the carrier suite wins. A couple items weren't included, either because they were too far outside parameters, I designed them, or I've already decided to use the design(I'll often do this for useful one-off designs we need). What we know: Seven ships travelling 4,000km/s with a thermal signature of 640 fired 16 strength 4 beams at us from point blank range. We can speculate quite a bit, but that is all we know concretely. Contenders for our shipyard production A - Gnoman’s Firebat class Light Cruiser Gnoman posted:
B - Gnoman’s Avenger class War Cruiser (I have omitted the 110 box launcher version, it is still a producible variant, but I will avoid making it due to how much micro all those launchers require.) Gnoman posted:
C - Foxfire_’s obligatory Wyvern Knockoff, Wyvern Class missile Frigate, which requires no retooling. Foxfire_ posted:
D - Foxfire_’s Dwayne Class Missile Base, which will require a tug. Foxfire_ posted:
E - Foxfire_’s Carrier Suite, which contains a carrier, fighter, and bomber. Selecting this option will override the fighter vote, as I can only produce so many fighter and research so many parts. Foxfire_ posted:Carrier option since no one else has thrown one up: F - LLSix’s Hunter Class Destroyer. LLSix posted:
G - The final version of LLSix’s Inspector Gadget class Corvette. Which uses our small shipyard and thus, will leave our large shipyard free to continue expanding in capacity. LLSix posted:
H - Also from LLSix is a yet to be named Fast Attack Craft LLSix posted:Here's a particle beam armed FAC. I vastly prefer the Inspector Gadgets, and since we don't have a FAC yard, they compete for the same shipyard. Next, we have a pair of fighter to pick from. A - Kodo666 represents the army well with his Army Air Aviation Fighter. He also included a nifty fighter base design, which I may put to use, but am snipping out of this post as it is far beyond the scope of this vote. Kodos666 posted:As the Army is willing to back up the Navy in defence of the colonies we present the following mainstay of this tasking: B - OddObserver entered the Poseidon class Heavy Fighter OddObserver posted:Since we're doing fighters, here is one with more firepower and less zip (and may be more accurate? dunno how bad the Gauss penalty is -- this is with 2000 bands for the hit rate). That’s all we’ll be considering. I’m not putting my ship into the mix as there are more than enough options. I’ve also excluded the scout-fighter design, as it wouldn’t be mass-produced. I will be making something as close to it as possible though, as it would make an excellent expendable scout to get vital recon data. Please quote the docket, it really helps tab up results. If not that’s fine, just try to bold your results. Thanks! I'm going to give this vote until mid-day on Monday. I'd love to get working on another update tomorrow, but we have so many ships I want to make sure everyone has ample time to vote. ++++++++++++Ship Production Docket++++++++++++ Contenders for our Naval Shipyards A - Gnoman’s Firebat class Light Cruiser B - Gnoman’s Avenger class War Cruiser C - Foxfire_’s Wyvern Class missile Frigate D - Foxfire_’s Dwayne Class Missile Base E - Foxfire_’s Carrier Suite, which contains a carrier, fighter, and bomber F - LLSix’s Hunter Class Destroyer G - LLSix’s Inspector Gadget class Corvette H - LLSix's Fast Attack Craft Contenders for our Fighter Factories A - Kodo666’s Army Air Aviation Fighter B - OddObserver’s Poseidon class Heavy Fighter ++++++++++++ End of Ship Production Docket++++++++++++ Virtual Russian fucked around with this message at 04:01 on Aug 2, 2020 |
# ? Aug 2, 2020 03:18 |
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I cast my vote for G. Go, go, Gadget Revenge Killing! As for the fighter design, I'm partial to A. Faster fighters should be the core of our fighter forces, with heavier designs serving as support.
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# ? Aug 2, 2020 03:38 |
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Voting for G as well, A for fighter.
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# ? Aug 2, 2020 03:42 |
You have the unnamed FAC labeled as a second copy of my Avenger in the voting docket.
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# ? Aug 2, 2020 03:44 |
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With the way the vote shook out to go for a cold war, I think what we want most is a Jump Point (JP) picket. The only suitable design for that to my mind is the Dwayne Class Missile Base, even if it might have been meant as a joke. A shame, I would have loved to see the Inspector Gadget on the attack. Contenders for our Naval Shipyards D - Foxfire_’s Dwayne Class Missile Base Contenders for our Fighter Factories B - OddObserver’s Poseidon class Heavy Fighter Reducing the size of Gauss Cannon kills their accuracy.
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# ? Aug 2, 2020 04:01 |
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Gnoman posted:You have the unnamed FAC labeled as a second copy of my Avenger in the voting docket. Thanks, it was a long day at work, overnight the cleaners unplugged our server to clean around it, made for an exciting day. I really thought I got everything, but alas. Time for me to finally get some sleep.
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# ? Aug 2, 2020 04:03 |
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Contenders for our Naval Shipyards G - LLSix’s Inspector Gadget class Corvette Contenders for our Fighter Factories A - Kodo666’s Army Air Aviation Fighter Dorf me, preferably as some position that die a glorious death against the alien menace.
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# ? Aug 2, 2020 04:03 |
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Virtual Russian posted:++++++++++++Ship Production Docket++++++++++++ More missiles!
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# ? Aug 2, 2020 04:22 |
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F - LLSix’s Hunter Class Destroyer A - Kodo666’s Army Air Aviation Fighter
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# ? Aug 2, 2020 14:06 |
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Virtual Russian posted:
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# ? Aug 2, 2020 15:43 |
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GA While the heavier designs are enticing, having light, powerful ships are the base for fleet of upcoming capital ships.
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# ? Aug 2, 2020 18:41 |
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GB I have glanced at a few Aurora LPs, but none of them really grabbed me, so I am happy with being on the ground floor of this one. May I be dorfed as a scientist, provided there are any positions available?
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# ? Aug 2, 2020 19:21 |
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G B Please dorf me in the navy. The last time I participated in an Aurora game my ship disintegrated almost immediately. Hopefully I'll have better luck here.
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# ? Aug 2, 2020 19:56 |
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Virtual Russian posted:++++++++++++Ship Production Docket++++++++++++ Unless the Kookian fire is lasers or they're chasing railgun damage while ignoring railgun range, all the beamships are going to get outranged and none of them seem tanky enough for that. Plus they'd be torn up even if they win a brawl. Dwayne fits with a defensive war and lets a future aggressive force have high power engines after we sort out our fuel situation. Carrier ops could also benefit a lot from stealthy engines. If we're not building more carriers, we'd be limited to the 4000 ton hanger on the existing carrier. Building only 8 or 12 fighters isn't enough to justify the component research needed (the Army Fighter also has accuracy problems with a 2% maximum hit chance and needing to be inside PD range to fire)
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# ? Aug 2, 2020 20:46 |
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D A
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# ? Aug 2, 2020 21:55 |
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Gnoman posted:It has the same effect as any other radiation. Just like real-world enhanced radiation weapons, commonly called "neutron bombs" . ...and just to add to this excellent summary. The whole enhanced radiation doesn't matter against things that aren't as tough as a tank, e.g. civilian targets. If you're close enough to the bomb going off to get a lethal radiation dose you won't have time to worry about it. Because if you're in the open the thermal pulse will fry you and if you're in a civilian grade building you'll be crushed/buried alive when the blast hits.
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# ? Aug 3, 2020 00:19 |
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Contenders for our Naval Shipyards G - LLSix’s Inspector Gadget class Corvette Contenders for our Fighter Factories A - Kodo666’s Army Air Aviation Fighter
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# ? Aug 3, 2020 01:14 |
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AJ_Impy posted:Contenders for our Naval Shipyards
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# ? Aug 3, 2020 01:21 |
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I'm going to give the vote another hour or so. I'll also take care of the back log of dorfin' I need to get caught up on.Innocent_Bystander posted:Oh boy here we go again. Got you in. Demiurge4 posted:
You're in! ChaseSP posted:Did I ever get an officer/admin role yet Virtual Russian? Yes, you're the commanding officer of the GEC Paul Gotz So far you've received a ten year service badge(almost everyone has this now), and the New Horizon Badge! Flamester posted:
You're in, currently commander of the colonial strike group. Malick23 posted:G B You're in, also perfect timing to maybe get disintegrated instantly. Iceblocks posted:GB Got you in! Shoeless posted:When we eventually do get a fight, will you explain how that works? Assigning fire control, weapons, how to target enemies, etc? Yes. I plan to "show my work" on the first couple battles, plus I'm going to try to do a battle summary that makes the battles a bit less abstract. Virtual Russian fucked around with this message at 22:05 on Aug 3, 2020 |
# ? Aug 3, 2020 19:13 |
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++++++++++++Ship Production Results++++++++++++ Contenders for our Naval Shipyards G - LLSix’s Inspector Gadget class Corvette Contenders for our Fighter Factories A - Kodo666’s Army Air Aviation Fighter ++++++++++++ End of Ship Production Results++++++++++++ That fighter may have sub par accuracy, but enough of them could be effective. I will produce them, if nothing else they can help divide the Kookan's fire, in an insanely wasteful manner. The research projects will be a lower priority though. I am going to slightly modify the fire control, the tracking speed is a bit higher than realistically needed, so I'm dropping it to 7,000km/s and am increasing the max range to 16,000km. This will better utilize the range of the gauss cannon, with a minimal reduction in speed. This should also see them hitting something at least roughly every 15 seconds, while still low, that's much better than 2% accuracy. LLSix and Kodo666 both gain an extra vote to use on future votes. No ones used these yet, are people saving them or just don't plan to use them? Just curious. Virtual Russian fucked around with this message at 21:23 on Aug 3, 2020 |
# ? Aug 3, 2020 20:59 |
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Virtual Russian posted:LLSix and Kodo666 both gain an extra vote to use on future votes. No ones used these yet, are people saving them or just don't plan to use them? Just curious. I would have used mine on the war vote, but it wasn't remotely close enough to matter.
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# ? Aug 3, 2020 22:26 |
Once this is done, I'd like to propose devoting a few labs to updating our existing components to the latest tech, and possibly some wholly new engines. If our every ship contest is going to be limited by "that's going to take too long to research", we're going to be really locked in.
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# ? Aug 3, 2020 23:19 |
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Gnoman posted:Once this is done, I'd like to propose devoting a few labs to updating our existing components to the latest tech, and possibly some wholly new engines. If our every ship contest is going to be limited by "that's going to take too long to research", we're going to be really locked in. I was already planning on that. One step ahead even, that Gauss Cannon for the fighter was already made and researched. I'm going to do my best to always make and research direct upgrades. I've also got a commercial engine to research. It is painful how few labs we have.
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# ? Aug 3, 2020 23:31 |
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Virtual Russian posted:In the future I think I'll only give a couple options for technology focus, depending on what makes sense at the time. I'm seeing very decisive returns on everything except the tech focus, which I think is too broad and doesn't really offer people a clear vision of what you get when you pick one. One thing you could do is group by application instead of the game's fields to make it more focused. i.e. - Point Defense (gauss techs, fire controls, turret speed) - Missiles (warhead, ordnance production, reload speed) - Particle Beams (strength, range, reactors, fire controls, turret speed) - Economy (wealth creation, construction/research/mining speed) - Stealth (low emissions engines, cloaking) - Passive Sensors (EM, thermal, planetary sensors) - Active Sensors (Active sensor strength, EM sensitivity) - Speed (reactors, engines) - Fuel (fuel consumption, fuel refining) etc Gnoman posted:Once this is done, I'd like to propose devoting a few labs to updating our existing components to the latest tech, and possibly some wholly new engines. If our every ship contest is going to be limited by "that's going to take too long to research", we're going to be really locked in. This should settle out once we get out of early game (plus this one was extra rushed since imminent alien threat and all). Dropping a couple thousand on an engine is much more palatable when tech levels are 40k apart instead of 4k apart
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# ? Aug 3, 2020 23:54 |
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I think taking research costs into mind is reasonable. It wasn’t even something OP imposed on us. A lot of us designers mentioned it this time because we’re in a semi-crisis and time to deployment matters. If no fighter had been listed as an option, I would have voted for it. I didn’t write it in because I figured OP wanted to maximize his fighting options, which is fair. Kind of curious how he plans to get them off Earth without a carrier though. LLSix fucked around with this message at 02:46 on Aug 4, 2020 |
# ? Aug 4, 2020 02:43 |
It wasn't wrong to consider it a factor. My point was that waiting for new components with ship submissions would make it always a factor no matter what.
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# ? Aug 4, 2020 05:20 |
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Engine/Reactor techs are really cheap early, it's painful to spend time on getting new engines earlier on when you can easily get up to Ion Drives and have fast as hell ships with powerful reactors.
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# ? Aug 4, 2020 06:32 |
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LLSix posted:I think taking research costs into mind is reasonable. It wasn’t even something OP imposed on us. A lot of us designers mentioned it this time because we’re in a semi-crisis and time to deployment matters. We do have the crummy starting carrier, plus the Wvyerns can each carry two fighters in a pinch. I'd rather make some less than perfect fighters now, instead of waiting and having nothing when I need them. My main thought though was simply getting more raw tonnage made faster, as diplomacy demands are factored through how big a navy you have.
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# ? Aug 4, 2020 12:55 |
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Virtual Russian posted:We do have the crummy starting carrier, plus the Wvyerns can each carry two fighters in a pinch. I'd rather make some less than perfect fighters now, instead of waiting and having nothing when I need them. Cool! I forgot we had a starter carrier.
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# ? Aug 4, 2020 16:09 |
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At the least, fighter factories are separate from slipways so they can take some production we aren't using otherwise to soak up some hits in combat.
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# ? Aug 4, 2020 21:44 |
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Looking to join the Navy Sir! Also, if this Cold war thing keeps up we can always name that colony Cadia.
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# ? Aug 4, 2020 23:14 |
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Servetus posted:Looking to join the Navy Sir! In at the rank of Lieutenant Commander, we ran out of open commander spots. You command an old Gladius FAC.
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# ? Aug 5, 2020 00:24 |
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Virtual Russian posted:In at the rank of Lieutenant Commander, we ran out of open commander spots. You command an old Gladius FAC. What mighty vessel do I command? How effectively am I able to bring peace through superior firepower to our people?
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# ? Aug 5, 2020 00:43 |
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I'm loving this LP so far. Designing ships in Aurora is a whole different ballgame, and I really like the logistics aspect, definitely an interesting layer of strategy. May I be dorf'd into the Navy? Even if there's no position, I'm down to be on the waitlist.
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# ? Aug 5, 2020 01:24 |
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Shoeless posted:What mighty vessel do I command? How effectively am I able to bring peace through superior firepower to our people? You are currently the Commander of the Corvette Maginus, one of our Artemis class Corvettes. MuteAllison posted:I'm loving this LP so far. Designing ships in Aurora is a whole different ballgame, and I really like the logistics aspect, definitely an interesting layer of strategy. You're in at the rank of Lieutenant Commander, currently commander of one of our Kobold FACs. I ran out of Commanders, but we have plenty of junior officers.
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# ? Aug 5, 2020 01:38 |
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# ? Jun 7, 2024 18:25 |
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I'm also enjoying things a lot atm! Sadly I can't bring myself to join in on ship design votes, because the "schematics" are way above my comprehension ability.
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# ? Aug 5, 2020 01:43 |