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RareAcumen posted:So I'm playing Arkham Knight and apparently there's no way to actually check what all the combos are? I went to the AR missions because I just wanted to fight some dudes and there was no way to figure out how the combo takedowns activated in game.
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# ? Aug 5, 2020 09:00 |
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# ? Jun 5, 2024 04:52 |
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Morpheus posted:The stance switching really bugged me in Tsushima - not the mechanic itself, but the controls. I frequently would hit R2 and the button to switch, but for some reason the R2 didn't register, or I pressed it too fast, or something, so instead of switching I'd attack, or jump or something, then get thrown out of my rhythm since I don't know what stance I'm in and getting parried while trying to figure out wtf was going wrong. Got me killed more than once. Very frustrating. I had the same problem, I think what it is is that you just can't switch stances during certain animations. It's annoying because when it does work it's pretty much instant with no sound effect or anything, so you'll think you did it only to get your rear end kicked for being in the wrong stance.
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# ? Aug 5, 2020 10:06 |
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Its just kind of dumb how the story of the game is Jin learning about how he needs to ignore what he's learned in order to win against the Mongols. But then the game also tells you that you have to use the specific sword stances the "correct" way.
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# ? Aug 5, 2020 11:27 |
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Fall Guys came out yesterday and I played it a whole bunch. It's a ton of fun and a really great concept for a game. But god drat some of the team games are awful and you can have a run ended due to useless teammates. Sometimes they even make an even split of teams with an odd number of people, so you get situations where it's 5 on 6 or something like that.
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# ? Aug 5, 2020 13:20 |
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Ruffian Price posted:Do you mean combos in the traditional sense? The entire battle system is based around queueing up contextual animations, you react to the situation you're in with single inputs and the combo meter just tallies up how long you've kept it going without losing your rhythm. Takedowns activate when you reach multiples of 8 (or 5 if you get the upgrade in the campaign, afair that carries into the challenges) and also use a single input. The takedowns. I just realized as I was playing it that I played the other three on the 360 so that's another level of confusion. What do you press for environment takedowns? The break weapons one? The AOE one? Etc etc. I finally find a guide that lists them and then it turns out that not everyone can do all of them! That's so annoying!
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# ? Aug 5, 2020 14:33 |
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The Arkham controls got more and more unwieldy with every instalment (and with it becoming the de facto mid-2010s combat system I guess), I like to think I'm pretty good at it but God knows how you're meant to memorize the sheer amount of combos, hotkeys, takedowns etc. And that's before adding a bunch of other characters to the mix. To be honest my complaint about Arkham combat is either that or "it's too simplistic" so I don't know what I'm trying to say overall. Maybe that it's a strange rhythm game/Simon says system at its core and when they started pushing it to its limits they added increasing amounts of options that didn't *quite* fit with that? I do enjoy it, don't get me wrong, and probably more a few years on now that it's not as overused
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# ? Aug 5, 2020 15:24 |
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Oh right, my specific complaint was that even looking at the controls once I paused the game it still didn't have any list for the takedowns.
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# ? Aug 5, 2020 15:33 |
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Yeah, the Arkham games combat is basically playing a Batman themed Bop-It which is both too simplistic and too complex to be really fun imo.
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# ? Aug 5, 2020 17:16 |
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I dusted off SMT Nocturne and holy poo poo that encounter rate is absurdly high Also demon negotiation is bad
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# ? Aug 5, 2020 17:37 |
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Arkham combat was awesome but not the end-all be-all. A new Batman game could be more of a traditional brawler style and do things that other similar games have done like mix the stealth and combat in together instead of making them mostly separate encounters, adding height/verticality, giving players a way to regain health, etc.
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# ? Aug 5, 2020 17:38 |
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Every battle in the new Paper Mario game is a sliding block puzzle. I guess it continues the theme of Paper Mario games based on doodads you give 5 year olds to shut them up for a minute. Also you can buy enhanced boots/hammers but they eventually break. They're not too expensive and last long enough that it's barely an issue, so why have the mechanic at all? It's just a minor inconvenience for no reason. Someone at Nintendo is just in love with durability mechanics.
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# ? Aug 5, 2020 17:57 |
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Len posted:Also demon negotiation is bad Holy poo poo yes. Every time I say that people always chime in with 'oh but it gives them personality' and it's like, I don't give a poo poo about demon personality if during negotiations is the only time it ever shows up. They are meant to be used, grinded up into fusion paste, and turned into better demons. Negotiation is just some irritating roulette where you can pick whatever answer you want and sometimes it'll work and sometimes it wastes your time.
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# ? Aug 5, 2020 18:14 |
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Mechanically it serves the same purpose as pokeball rates but it feels worse in every aspect. I don't need it to work every time but make it less miserable
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# ? Aug 5, 2020 18:26 |
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Len posted:Mechanically it serves the same purpose as pokeball rates but it feels worse in every aspect. I don't need it to work every time but make it less miserable If it felt like my choices in negotiation actually had some kind of impact it would be a lot better. As it is it’s basically RNG.
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# ? Aug 5, 2020 18:34 |
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Ugly In The Morning posted:If it felt like my choices in negotiation actually had some kind of impact it would be a lot better. As it is it’s basically RNG. Give me money? >Yes How about more? >Yes Can I take your hp? > Yes PSYCH *lose all turns enemy attacks* Replace yes with no and see what happens! it's the same thing
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# ? Aug 5, 2020 19:01 |
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The Moon Monster posted:Every battle in the new Paper Mario game is a sliding block puzzle. I guess it continues the theme of Paper Mario games based on doodads you give 5 year olds to shut them up for a minute. The combat is so bad and it's a shame because otherwise the game is delightful I don't care if they ever go back to more traditional RPG or TTYD type combat, but why replace it with a slow, repetitive gimmick that can barely carry a single zone, much less an entire game?
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# ? Aug 5, 2020 19:21 |
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I kinda like the Arkham controls getting complicated as Batman's doing crazy stuff that should feel complicated. I felt pretty rad when I finally got the AC trophy for using all possible moves and gadgets within a single combo.
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# ? Aug 5, 2020 21:23 |
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Riatsala posted:The combat is so bad and it's a shame because otherwise the game is delightful I played Sticker Star and walked away with the conclusion that Nintendo was trying to actively punish people who enjoyed the original Square Super Mario RPG, and indeed most of its sequels and spinoffs
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# ? Aug 5, 2020 21:39 |
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Starcraft 2 added a bunch of single player campaign achievements for its tenth anniversary. One of them has you complete a mission while only recruiting a few types of units (SCVs, Medivacs, and mercenaries) Unfortunately, it's currently bugged. If the enemy recruits units other than these (which it will because it's not the same race), it counts against you. However, if you don't want to wait for a hotfix, the community has discovered you can still get it! You just have to finish it in less than three minutes (before a Mutalisk is spawned in the enemy's hive), perfectly plan your dropships' route through the city so as not to aggro patrolling enemies or trigger additional unit spawnings, and snipe the target buildings and one zergling egg before it hatches! Honestly pretty impressive. Dr Christmas has a new favorite as of 23:07 on Aug 5, 2020 |
# ? Aug 5, 2020 23:03 |
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It's probably just the frustration speaking, but there's too big a gap in difficulty between Expert and Expert + in Beat Saber. I remember thinking the same thing about DDR and Guitar Hero back in the day, but I'm not a fan of having the difficulty increase (1) the speed, (2) the number and (3) complexity of the notes and (4) the amount of life a wrong note takes away, because now when I play Expert I get bored and I don't feel like I get any better, but I don't really like practicing on Expert+ because I fail too early into a song (or I have to get through a minute long easy intro before failing...) I'm just bitching, I'll keep playing...
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# ? Aug 5, 2020 23:18 |
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CordlessPen posted:I'm just bitching, I'll keep playing... Time for a new thread title
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# ? Aug 5, 2020 23:31 |
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Dr Christmas posted:Starcraft 2 added a bunch of single player campaign achievements for its tenth anniversary. One of them has you complete a mission while only recruiting a few types of units (SCVs, Medivacs, and mercenaries) Unfortunately, it's currently bugged. If the enemy recruits units other than these (which it will because it's not the same race), it counts against you. It seems like almost half of the achievements are "Complete X in under Y minutes", which isn't really fun to do. Some of them, like the broken one, are at least potentially interesting since they change how you'd normally do the missions. One of the earliest ones in Heart of the Swarm is to get 70 mutalisks in under 18 minutes on the mission they're unlocked in. It's not hard. it takes about fourteen if you play poorly like I did. But it's uninteresting, which is the problem.
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# ? Aug 6, 2020 00:02 |
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CordlessPen posted:I don't really like practicing on Expert+ because I fail too early into a song (or I have to get through a minute long easy intro before failing...) allows you to start from any point in the song
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# ? Aug 6, 2020 00:31 |
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That is a really unintuitive icon if that's what it does.
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# ? Aug 6, 2020 00:56 |
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marshmallow creep posted:That is a really unintuitive icon if that's what it does. It really is. I found out after beating numerous songs on expert. You can play the song from any point, with configurable speed. Getting used to songs at 1.5 speed then going back to regular speed is pretty sweet.
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# ? Aug 6, 2020 01:09 |
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In ghost of Tsushima sometimes characters say Tsushima with a silent T and sometimes they don’t.
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# ? Aug 6, 2020 02:15 |
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If you’re playing Ghost of Tsushima with the Japanese voice track, the haikus very obviously don’t have anywhere near the right number of syllables, which annoys me more than it probably should. I guess they wrote them in English following the 5-7-5 rule then just translated them into Japanese without worrying about the syllable count. It’s the most minor thing in the world but I have to try really hard not to think about it or it drives me nuts
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# ? Aug 6, 2020 02:22 |
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syllable counts in haiku have always been fairly arbitrary, though - the real issue in GoT is that they’re not at all focused on the right imagery or contemplations to be haiku in the first place
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# ? Aug 6, 2020 02:26 |
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Why the gently caress doesn't Skies of Arcadia have a remaster yet?
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# ? Aug 6, 2020 02:28 |
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More like Oldshibbolethless
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# ? Aug 6, 2020 02:59 |
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Ruffian Price posted:It's possible to play this game for a hundred hours and not realize this but this button Son of a bitch...
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# ? Aug 6, 2020 03:12 |
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food court bailiff posted:syllable counts in haiku have always been fairly arbitrary, though - the real issue in GoT is that they’re not at all focused on the right imagery or contemplations to be haiku in the first place If they called them senryus most of the audience wouldn't know wtf that was.
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# ? Aug 6, 2020 04:26 |
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"Hey, Agents are GO!, I see you're getting all the collectable in Horizon Zero Dawn! I hope you like Glinthawks!" I was actually thrilled to fight two Thunderjaws at the same time because it wasn't more loving glinthawks.
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# ? Aug 6, 2020 04:30 |
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The true thing dragging down the haikus in Tsushima is that each one gives you a headband, which is very cool, but they go on the same list as all your other headwear and by the end of the game I had literally 50 hats in one long unorganized list to sort through any time I wanted to change. Gimme the Hat Tabs.
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# ? Aug 6, 2020 04:33 |
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The headgear is definitely overkill, I'd be satisfied by one good headband, one good bandana, and the big mustache mask.
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# ? Aug 6, 2020 04:35 |
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Hell no, gimme all the hats. Giving you a headband with your personalized haiku on it as the item description is cool as poo poo. Just make them easier to browse through.
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# ? Aug 6, 2020 04:37 |
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What games have diverse bestiaries, but are very poorly distributed?
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# ? Aug 6, 2020 05:20 |
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CJacobs posted:The true thing dragging down the haikus in Tsushima is that each one gives you a headband, which is very cool, but they go on the same list as all your other headwear and by the end of the game I had literally 50 hats in one long unorganized list to sort through any time I wanted to change. Gimme the Hat Tabs. I really would have appreciated getting something other than headbands, which are the lamest hat option in the game
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# ? Aug 6, 2020 05:37 |
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Inspector Gesicht posted:What games have diverse bestiaries, but are very poorly distributed? Does the fourth Pokemon generation count? Diamond and Pearl only had three catchable Fire types, and one of them was a postgame legendary. It's especially noticeable because they decided that was the generation to add a Fire-type Elite Four member.
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# ? Aug 6, 2020 05:52 |
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# ? Jun 5, 2024 04:52 |
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Mario + Rabbids is a really solid game, and battles are never gimmes - it's a nice surprise. I try not to compare it to XCOM, but it drives me nuts that you can't really do anything to incoming enemies that are coming up from the ground. In XCOM, when an enemy enters the fight, it can move to cover, but it won't attack right away. In M+R, they have a full turn as soon as they arrive. I would love to be able to park the little sentry on them. It's a way to keep you always on your toes; but it sucks to have attacks available on a turn, and just to have to waste them and wait.
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# ? Aug 6, 2020 08:44 |