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chaosapiant posted:Ed Hunter is not an FPS, it’s an on-rails shooter like those old Virtua Cop arcades. It’s not a great game, and they’re my favorite band. Ah okay, I've only ever seen screenshots of the game so I assumed it was an FPS
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# ? Aug 13, 2020 00:35 |
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# ? Jun 7, 2024 15:42 |
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Crowetron posted:Does Quake count as a Nine Inch Nails game? I'll allow it.
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# ? Aug 13, 2020 00:37 |
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I wish GOG would get Psycho Circus and FAKK2. I've been interested in them (and once almost bought a big box copy of Psycho Circus at a thrift store), but never quite gotten around to tracking them down.Kamrat posted:That reminds me, heavy metal band Iron Maiden also released a video game, called Ed Hunter, since I haven't heard much about it I'm going to assume it's crap. Isn't Ed Hunter like... a rail shooter? They also had a mobile RPG. E:f;b al-azad posted:FAKK 2!!! Coming at youuuuuuu! Hey now, you're not talking poo poo about Oni, are you? But yeah, Tomb Raider certainly left a mark on the industry, just look at Heretic 2.
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# ? Aug 13, 2020 00:37 |
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Oni had a super slick movement and melee combat system but the environments were soooo baaaad.
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# ? Aug 13, 2020 00:38 |
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Half those games are okay, just okay, but in 1999 please don’t ask me to play your pc third person platformer with mouse and keyboard or a sidewinder.
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# ? Aug 13, 2020 00:40 |
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Outcast was cool well the demo at least thats all i got to play
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# ? Aug 13, 2020 00:40 |
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Nah, the full game was cool too. I hear they've remastered it?
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# ? Aug 13, 2020 00:44 |
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Kamrat posted:One game I would really like to see Civvie tackle is Redneck Rampage, he's done far worse games than that one. He brought up RR in the Sunstorm Duke Nukem so it's probably on his mind(especially since it's the only major Build engine game he hasn't covered yet) Also he really needs to get around to Wolfenstein 2009 Kamrat posted:That reminds me, heavy metal band Iron Maiden also released a video game, called Ed Hunter, since I haven't heard much about it I'm going to assume it's crap. There was that one video game that David Bowie was heavily involved with, can't remember the name of it though
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# ? Aug 13, 2020 00:44 |
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omnikron the nomad soul
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# ? Aug 13, 2020 00:45 |
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Serephina posted:Nah, the full game was cool too. I hear they've remastered it? Two remasters (sorta)
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# ? Aug 13, 2020 00:53 |
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Omikron is David Cage’s first big project and it’s nuts. Like it’s an open world adventure game like shenmue but occasionally you’ll engage in first person shooting segments and 2d tekken fights.
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# ? Aug 13, 2020 00:54 |
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Outcast (not to be confused with Outkast) was well ahead of it's time. In combining a polygonal engine with a voxel engine it was able to create lush outdoor landscapes and power an open world shooter with open ended gameplay. It may not seem remarkable now after all the Boiling Points and Xenuses and Precursors and 5 million Far Crys and every big release being an open world action game, but back in 1999 when all the major shooters took place in boxy corridors, it was a revelation https://www.youtube.com/watch?v=EHbXtaVQ49Y drrockso20 posted:
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# ? Aug 13, 2020 00:56 |
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al-azad posted:Omikron is David Cage’s first big project and it’s nuts. Like it’s an open world adventure game like shenmue but occasionally you’ll engage in first person shooting segments and 2d tekken fights. Sounds pretty cool and since it's from the 90's it's before David Cage became full of himself, gonna have to track down a copy.
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# ? Aug 13, 2020 00:59 |
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Kamrat posted:Sounds pretty cool and since it's from the 90's it's before David Cage became full of himself, gonna have to track down a copy. you're in for such a treat if you think Cage was never full of himself that I'm not even going to spoil the first 5 minutes.
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# ? Aug 13, 2020 01:01 |
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Omikron also problematically features a pedophile as its big name talent in addition to being the progenitor David Cage ooze his excesses are distilled from.
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# ? Aug 13, 2020 01:04 |
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JLaw posted:Oni had a super slick movement and melee combat system but the environments were soooo baaaad. Roundhouse kicking someone in the face and then picking up the gun they dropped and unloading the clip into them was awesome but the levels were just completely empty. It seemed like they figured out the combat systems and then just had to crunch to get it out without going over budget or something. I was super excited about it as a Bungie fan back in the day but it was really underwhelming when I actually got a copy of it. I thought it was more like Abuse where Bungie just kind of published it but I could be wrong about that.
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# ? Aug 13, 2020 01:25 |
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At the time IIRC they made a somewhat big deal out of getting non-video-game-experienced Actual Architects to design (or help design?) their levels. Unfortunately it kinda shows.
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# ? Aug 13, 2020 01:27 |
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caleb posted:Roundhouse kicking someone in the face and then picking up the gun they dropped and unloading the clip into them was awesome but the levels were just completely empty. It seemed like they figured out the combat systems and then just had to crunch to get it out without going over budget or something. It was developed by Bungie but it was basically being made by their B-team (the main team working on what would become Halo), which wasn't a structure that Bungie had done before; usually they just had everyone working on one game (Oni was the only game ever developed by this team). So there were a lot of organizational growing pains and it got even more complicated because the MS buyout happened right around that time too (which also led to some rights issues because Take-Two owned a partial share in Bungie and they got the rights to Oni as part of the buyout deal). The big problem with the levels is that they made a big deal out of the levels being designed by real architects, but it turns out architects are not level designers, and they also work in CAD which is not your typical level design software, so a ton of work had to be done to make the mediocre levels load into the engine in the first place and also meant that actual experienced level designers would have a very difficult time trying to make them better. Oni had a lot of development hell going on and I still have a soft spot for it, but it's not surprising that it's part of Bungie's back catalogue that nobody has bothered to revisit. The Cheshire Cat fucked around with this message at 01:39 on Aug 13, 2020 |
# ? Aug 13, 2020 01:34 |
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al-azad posted:Omikron is David Cage’s first big project and it’s nuts. Like it’s an open world adventure game like shenmue but occasionally you’ll engage in first person shooting segments and 2d tekken fights. It’s probably his best game still. I played through it with SGF’s LP from a few years ago and think it could have been a classic if it got a little more time in the oven. It’s obviously unfinished in a lot of ways.
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# ? Aug 13, 2020 01:36 |
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https://twitter.com/Sgt_Shivers_/status/1293696224516689922
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# ? Aug 13, 2020 01:44 |
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Kamrat posted:
I mean Revolution X is hilarious. Aerosmith isn't "metal" but I found a cart at a pawn shop and played it on my Genesis. Brutal Legend is a third person open world with cameos from Lemmy and Ozzy. Brian Gibson did Thumper. Lightning Bolt isn't "metal" but it's loud cool music. Wasn't the q3 soundtrack Frontline Assembly? That's all I can think of but I'm sure there are more. caleb fucked around with this message at 02:37 on Aug 13, 2020 |
# ? Aug 13, 2020 02:35 |
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Halo 2 has songs from Hoobastank, Incubus, and Breaking Benjamin, and has that one bit where Steve Vai is doing a solo over the main theme, what does that count as
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# ? Aug 13, 2020 02:51 |
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There was a Genesis pinball game for Motley Crue.
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# ? Aug 13, 2020 02:53 |
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As someone playing around with it for the first time, the soundtrack in Quake is very very good. If they ever do modern ports, they better include it.
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# ? Aug 13, 2020 03:07 |
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The Quake 64 soundtrack is very silly and I still like it https://www.youtube.com/watch?v=KLsAdQE-RhY
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# ? Aug 13, 2020 03:19 |
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Yeah ONI is the go to example for why making spaces in videogames realistic is not a great idea if you are going to do unrealistic things in them.
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# ? Aug 13, 2020 03:20 |
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Buckethead v John Romero
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# ? Aug 13, 2020 03:28 |
haveblue posted:Halo 2 has songs from Hoobastank, Incubus, and Breaking Benjamin, and has that one bit where Steve Vai is doing a solo over the main theme, what does that count as Ew gross is that part of the MCC? I never noticed it. That’s loving disgusting, do you know if Smash Mouth is also featured haha, what would that sound like, I’m wondering for a friend haha
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# ? Aug 13, 2020 03:54 |
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haveblue posted:Halo 2 has songs from Hoobastank, Incubus, and Breaking Benjamin, and has that one bit where Steve Vai is doing a solo over the main theme, what does that count as Ugh, I early 2000s “Metal” was mostly terrible.
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# ? Aug 13, 2020 04:00 |
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Cream-of-Plenty posted:Ew gross is that part of the MCC? I never noticed it. That’s loving disgusting, do you know if Smash Mouth is also featured haha, what would that sound like, I’m wondering for a friend haha Yes/No. The guest artists only have their songs play with the original soundtrack, they was substituted for entirely new music in the remastered audio (for reference these tracks are during the banshee chase in The Arbiter, and the mausoleum firefight at the end of Gravemind). Steve Vai however is an interesting case, he was unofficially in the original Halo2 (in the credits theme and the first section of Quarantine Zone), they somehow managed to get him into the fold without his agent knowing or something like that. However he was brought back officaly for the remastered audio track, where he's used for the same tracks (though maybe in others, I'm not clear on that).
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# ? Aug 13, 2020 04:34 |
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Rocket Pan posted:Yes/No. The guest artists only have their songs play with the original soundtrack, they was substituted for entirely new music in the remastered audio (for reference these tracks are during the banshee chase in The Arbiter, and the mausoleum firefight at the end of Gravemind).
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# ? Aug 13, 2020 07:24 |
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it honestly feels insanely wrong playing Gravemind without the dumb breaking benjamin track
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# ? Aug 13, 2020 07:36 |
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Seems like there are a few music-games out there, seems like a very 90's thing. After hearing about Psycho Circus and that Ed Hunter game back in the day I was always hoping that my favourite bands had video games made for them too, this never happened of course but it's fun to see that there are more of them out there at least. caleb posted:Wasn't the q3 soundtrack Frontline Assembly? What the gently caress, not knowing this is pretty shameful since I consider FLA a great band. I should've known.
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# ? Aug 13, 2020 11:07 |
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Collab between Sonic Mayhem and Frontline Asssembly. Sonic Mayhem did Q2 as well as some other bits.
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# ? Aug 13, 2020 12:10 |
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TTerrible posted:Collab between Sonic Mayhem and Frontline Asssembly. Sonic Mayhem did Q2 as well as some other bits.
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# ? Aug 13, 2020 13:21 |
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Pffft
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# ? Aug 13, 2020 13:27 |
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catlord posted:Since he's done some real jank poo poo, I hope Civvie does Breed at some point, I've always been curious since I read that CGW review. Especially since apparently there was some publisher fuckery and the version that got reviewed wasn't actually finished, and there was a much better later re-release? A better re-release eh? I remember playing my disc copy of Breed ages ago and I remember that the AI would just stand completely still and let you shoot them if you weren't pretty close, it was reallllllly broken. And I think the tutorial level had an absurd amount of swearing. Been an eternity since I played.
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# ? Aug 13, 2020 13:43 |
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efb
Cat Mattress fucked around with this message at 13:50 on Aug 13, 2020 |
# ? Aug 13, 2020 13:44 |
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what if they just got sonic mayhem back for the next doom game. and trent reznor. and aubrey hodges. and bobby prince. and chris vrenna. and andrew hulsult. and rob zombie. and bill leeb.
ETPC fucked around with this message at 13:53 on Aug 13, 2020 |
# ? Aug 13, 2020 13:51 |
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# ? Jun 7, 2024 15:42 |
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I'm honestly dreading what they do with the next Doom.
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# ? Aug 13, 2020 14:14 |