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Red Oktober
May 24, 2006

wiggly eyes!



I like the challenges but I find it hard because some of them you just get no idea at all from the name and picture and [redacted]. At least some you can work out what they might be.

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Hedgehog Pie
May 19, 2012

Total fuckin' silence.
I just started playing the new games and have done the first three campaign missions. If A Gilded Cage is considered a low point then I have high hopes! Really enjoyed all three so far, even if they sometimes feel overwhelming.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Hedgehog Pie posted:

If A Gilded Cage is considered a low point
It's not? Club 27 is the low point :v:

Dabir
Nov 10, 2012

Colorado is quite literally a low point. Club 27 is mostly fun to explore and get around and has a lot of cool mission stories, it's just a bit short on access routes where it really matters. Gilded Cage's main issue is just how far apart the targets are, it feels like two separate levels joined at the corner.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Hedgehog Pie posted:

I just started playing the new games and have done the first three campaign missions. If A Gilded Cage is considered a low point then I have high hopes! Really enjoyed all three so far, even if they sometimes feel overwhelming.

I like Gilded Cage fine

Pilchenstein posted:

It's not? Club 27 is the low point :v:

What? Club 27 is also fine.

The low point is DEFINITELY Freedom Fighters :colbert:

Dabir posted:

Colorado is quite literally a low point.

Correct :colbert:

Dabir posted:

Gilded Cage's main issue is just how far apart the targets are, it feels like two separate levels joined at the corner.

I think that's okay though? Two separate assassinations is kinda a fun twist. And there are ways to manipulate events to bring them together.

I will say I get why but I kinda dislike the modern Hitman games always having 2-3 targets. That's one thing about contracts, elusive contracts, etc. that I really like. The simplicity of just having to kill one dude cleanly and get the gently caress out.

Having to do things like take care of the virus or get into the basement in Colorado are cool for the story campaign but once I've done the level a few times I kinda wish I could just shoot a dude and leave.

Zaphod42 fucked around with this message at 04:27 on Aug 14, 2020

Major Isoor
Mar 23, 2011
Yeah, all of the missions are great, with the exception of Colorado, which is merely 'good'. Still fun, but definitely not as good as the rest

Your Brain on Hugs
Aug 20, 2006
I agree just having one target is a nice charge of pace, but I wouldn't want it at the cost of not having these huge sandbox maps to play with. I wish they'd had more time/money/whatever to make some actual special assignments for H2, rather than the repurposed elusive targets we ended up with. Missions like Landslide, the Icon and a House Built on Sand were awesome switch ups on the old maps focusing on one target, and the ones we got for H2 were disappointing. Hoping H3 is popular enough that they can really go all out on the bonus content, specially seeing as it'll be the last we'll ever see for this iteration of Hitman.

KillHour
Oct 28, 2007


If they did a single target, it would have to be a layered fortress of a level where even getting sight of the target is a challenge.

I guess the bank is pretty close to that, but getting rid of the hard drive part would really require them to up the ante.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Freedom Fighters is better than Club 27. The two buildings of the hotel being so disconnected and impermeable feels opposed to what's best about the Hitman reboot levels.

Colorado's whole thing is that it's flat obviously, but at least you can beeline from one area to the next.

Jack Trades
Nov 30, 2010

Colorado is easily the worst level in the reboot.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I would've liked playing Colorado in the fox engine

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Jack Trades posted:

Colorado is easily the worst level in the reboot.

I'll fight you

Man with Hat
Dec 26, 2007

Open up your Dethday present
It's a box of fucking nothing

Exciting Lemon

Yeah? Well I'll sneak into your club and drop a lamp on you!

(I don't really have an opinion on worst map, I just wanted to make a joke)

oh no computer
May 27, 2003

Red Oktober posted:

I like the challenges but I find it hard because some of them you just get no idea at all from the name and picture and [redacted].
gently caress Unleash The Kraken.

HelixFox
Dec 20, 2004

Heed the words of this ancient spirit.
Marrakesh is my least favourite level as a sandbox. The three sub-areas are entirely separate and non-porous and it makes for very few interesting challenges or gimmicks. It's not too bad to SASO, though. Poisoning the food and electrocuting Strandberg is a good route.

I like Bangkok overall. It's pretty and a lot of the challenges are interesting. I just wish there were one or two more ways to get into the band's side of the hotel. But using the cake topper is a super easy way to get Jordan to come down, even on master. There should be a way to get the exterminator to finish his work without having to impersonate him so you can get Jordan into the lobby in a suit only run.

Colorado is a pain to SASO but the map in general was hugely improved with Hitman 2 adding bushes and not having to use the tornado shelter exit every time.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Red Oktober posted:

I like the challenges but I find it hard because some of them you just get no idea at all from the name and picture and [redacted]. At least some you can work out what they might be.

Most of them seem to be intended for the most dedicated fans to figure out and have them puzzle together on forums and Discord channels. They should replace the [redacted] with actual info once they have been figured out. At least the ones where you could figure them out, not the ones where you have to follow a Youtube video's eight step plan.

Edit: Hours later I figured out that I said "figure" a lot in this post.

Mierenneuker fucked around with this message at 16:47 on Aug 14, 2020

Major Isoor
Mar 23, 2011

HelixFox posted:

I just wish there were one or two more ways to get into the band's side of the hotel. But using the cake topper is a super easy way to get Jordan to come down, even on master. There should be a way to get the exterminator to finish his work without having to impersonate him so you can get Jordan into the lobby in a suit only run.

Yeah, this is my biggest gripe with the level, too. I feel that if you could help nudge the exterminator along while playing SO, (kinda like with the Kashmirian, I guess? Like adjusting his sight) it would open up so many more fun opportunities :(

Man with Hat
Dec 26, 2007

Open up your Dethday present
It's a box of fucking nothing

Exciting Lemon

Major Isoor posted:

Yeah, this is my biggest gripe with the level, too. I feel that if you could help nudge the exterminator along while playing SO, (kinda like with the Kashmirian, I guess? Like adjusting his sight) it would open up so many more fun opportunities :(

A lot of the opportunities in these games have some issues but the Kashmirian is probably one of the greatest assassinations in gaming history. Just low key fixing a lesser hitman's poo poo so he can do your job for you is so good.

Your Brain on Hugs
Aug 20, 2006
I feel like they've gotten better at that stuff as they've gone along, so hopefully H3 will have some really fun assassinations and less annoying challenges. Maybe a few gimmicky assassinations, I was thinking one where there's some object that different npcs keep handing off to each other, and you have to kill whoever has the object, but the handoffs are random every time.

Nakar
Sep 2, 2002

Ultima Ratio Regum

Pilchenstein posted:

Challenges are absolutely the worst part of this game, "oh please play all the superfluous dogshit game modes we tacked on, we'll tick something off a list for you" should've made escalations/ghost mode/whatever suck less if you wanted people to play them :v:
Ghost Mode is fun though it needs development work it probably won't get. Escalations are awesome as teaching tools. They get you to learn things about the maps, equipment, and game mechanics and then apply them in interesting ways, and you retain that knowledge to use in things like Elusive Targets and Contracts. Not all of them are as good at it as others, but I'm not going to judge a mode based on its worst examples. They serve an important role when thinking about the game as a whole.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

I want there to be a [redacted] challenge on one of the bigger levels for H3 that gives no clue about what you’re supposed to do, not even the picture being a help and for it to be a mystery that goes on for years.

Your Brain on Hugs
Aug 20, 2006
Hey Nakar, you posted a thing a while ago about the behaviour of crowd npcs. I was thinking about making a contract that involves killing people in front of crowds where there are no other 'real' npcs around and having them not react, but I can't remember how they behave. Is this doable or do crowds freak out if you say, stab someone in front of them?

Dabir
Nov 10, 2012

Crowds freak out when you've shot someone recently at all, even if no member of the crowd could have seen it. I don't think they alert NPCs to it but they'll back away from you in terror at the slightest whiff of gunpowder.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Man with Hat posted:

A lot of the opportunities in these games have some issues but the Kashmirian is probably one of the greatest assassinations in gaming history. Just low key fixing a lesser hitman's poo poo so he can do your job for you is so good.

I would be down for having the Kashmirian appear in all future hits, that was fun poo poo

Make it a recurring comedic element where he works for some discount version of your agency

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Nakar posted:

Not all of them are as good at it as others, but I'm not going to judge a mode based on its worst examples. They serve an important role when thinking about the game as a whole.
Eh, if they wanted me to learn useful things about the game as a whole from some of them they maybe shouldn't have churned out about eight hundred and had seven hundred and fifty be absolute dogshit :v:

In another world ghost mode could maybe be a fun party game but in this one it's a glaring waste of dev time that nobody asked for. Tacking competitive multiplayer onto single player games is almost never a good idea. I'm going to be similarly curmudgeonly about the VR mode, though at least that'll probably sell them a few copies to people desperately trying to justify spending 900 quid on a hat.

Kempo
Oct 8, 2006

Crowds are bizarre, I've lost count of the amount of times I've gone into a packed room in Paris and the whole crowd has just stopped what they're doing and turned around to stare at me like in John Wick 2.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

quote:

“For VR, what I can tell you today is that HITMAN 3 will include PS VR support at launch,” the message reads. However the developer also noted that the PC platform held a lot of significance for the Hitman series, making it seem like VR support could be on the cards later down the line.

So there's confirmation of exclusive PSVR at launch, as we suspected. They are saying that PC VR could come down the line, but it may be a bit. :smith:

That cagey language of "what I can tell you today" makes it sound like they've definitely talked about PC VR internally and just can't commit to it yet. Probably don't want to promise anything but want to try it after launch.

Pilchenstein posted:

In another world ghost mode could maybe be a fun party game but in this one it's a glaring waste of dev time that nobody asked for. Tacking competitive multiplayer onto single player games is almost never a good idea. I'm going to be similarly curmudgeonly about the VR mode, though at least that'll probably sell them a few copies to people desperately trying to justify spending 900 quid on a hat.

Ghost is a weird tacked on expiriment.

About VR though... you're free to not use it, but if you think people only play VR because of Stockholm syndrome you're extremely wrong. And missing out on some incredible experiences.

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Zaphod42 posted:

About VR though... you're free to not use it, but if you think people only play VR because of Stockholm syndrome you're extremely wrong. And missing out on some incredible experiences.
And 900 quid richer :v:

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
I played Club 27 earlier. The map is gorgeous, though I can understand it being a bit more restricted than the others so far. I couldn't really work out a way to get the lawyer but impersonating the drummer was hilarious, from 47's unexpected skill to his hipster-mocking aside of "I'm with a small agency. You've probably never heard of them.". In general the idea of taking out a rock star on his 27th birthday is inspired.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Pilchenstein posted:

And 900 quid richer :v:

Yeah and you'd be another 900 quid richer if you didn't buy a gaming PC or a PS4 :v:

Can't take money with you when you die, may as well spend it on cool poo poo that makes you happy.

Nakar
Sep 2, 2002

Ultima Ratio Regum

Your Brain on Hugs posted:

Hey Nakar, you posted a thing a while ago about the behaviour of crowd npcs. I was thinking about making a contract that involves killing people in front of crowds where there are no other 'real' npcs around and having them not react, but I can't remember how they behave. Is this doable or do crowds freak out if you say, stab someone in front of them?
Crowd NPCs are not real and cannot actually witness anything you do. They do however have a sort of telepathy that can transmit their attentiveness to nearby real NPCs that can notice you doing stuff. If there are no real NPCs nearby a crowd can panic all it likes at your illegal actions, but it should not violate SA unless they're able to attract someone.

It's similar to the sniper response from guards. They'll triangulate your position and maybe even shoot at your vantage point, but unless and until they can actually see you SA is preserved. Easiest place to see this is Colorado: Snipe from the water tower and if you wait around long enough half the level will be perched below you, guns drawn on the tower, unable to see you. The inability to path seems to break their AI and they never leave.

There are other ways to break AI, though I've never quite developed a good repeatable exploitable method to do so. What seems to do it, or at least what can do it, is a temporary script alteration that is then somehow interrupted. The Constant fleeing in Sgail will pull four nearby guards to serve as his escort, and then after he's seen off in the helicopter they will pause and go back to their original scripts; it's possible to interrupt some or all of them by means of a distraction or panic and cause them to just stand at the helipad never returning, but I'm not sure of the best way to do it.

Dabir posted:

Crowds freak out when you've shot someone recently at all, even if no member of the crowd could have seen it. I don't think they alert NPCs to it but they'll back away from you in terror at the slightest whiff of gunpowder.
There is also a bit of lag in terms of what crowds are able to react to, though as far as I know their actual alerting of NPCs happens in real time and is somewhat unrelated to the way the crowd entity itself appears to be behaving. Sometimes the lag will lead to them panicking when you recently had a gun out but put it away before entering their presence, but this generally shouldn't attract attention your way in the same manner actually walking into a crowd with a gun out would.

Dabir
Nov 10, 2012

Nakar posted:

It's similar to the sniper response from guards. They'll triangulate your position and maybe even shoot at your vantage point, but unless and until they can actually see you SA is preserved. Easiest place to see this is Colorado: Snipe from the water tower and if you wait around long enough half the level will be perched below you, guns drawn on the tower, unable to see you. The inability to path seems to break their AI and they never leave.

Same poo poo in the Mumbai watchtower. The very second they get line of site on you it's go time, but until then they just hang out there waving their tools around.

Your Brain on Hugs
Aug 20, 2006
I hope they change the sniper behaviour for H3, the invisible gunshots thing is really dumb and immersion breaking.

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
Freedom Fighters isn't bad but it's definitely my least favourite so far. Four targets is too much, two or three at the max imo. I also feel really stupid because I had to look up how to get into the bunker. I was looking around all over the place for a saw so I could cut his hand off (his wrist shows up in instinct, turns out it's his watch that you can trigger to explode?). I did get SA though so what you gonna do.

Red Oktober
May 24, 2006

wiggly eyes!



Your Brain on Hugs posted:

I hope they change the sniper behaviour for H3, the invisible gunshots thing is really dumb and immersion breaking.



Despite that I’m having huge loving trouble trying to sniper assassin on Bangkok (the source). No matter what I do my shot always seems to hit someone else as well. I’ve even looked up a YouTube and he’s shooting from the same spot as me and getting Hidden each time.

Red Oktober fucked around with this message at 01:45 on Aug 15, 2020

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Red Oktober posted:

Despite that I’m having huge loving trouble trying to sniper assassin on Bangkok (the source). No matter what I do my shot always seems to hit someone else as well. I’ve even looked up a YouTube and he’s shooting from the same spot as me and getting Hidden each time.

I think I know the spot. There may be a staffer standing in the way about 90% of the time. Since he's on an infinite loop, consider knocking out that staffer.

Alternately, use the kitchen as a stashpoint and snipe him up close.

Zaphod42 posted:

I would be down for having the Kashmirian appear in all future hits, that was fun poo poo

Make it a recurring comedic element where he works for some discount version of your agency

I could see it except they've established that the dude is a psychotic serial killer who appears to be trying to become a sort of follower of the Maelstrom, and was freelance at best before. Not exactly agent smith.

Discendo Vox fucked around with this message at 04:01 on Aug 15, 2020

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy

Red Oktober posted:

Despite that I’m having huge loving trouble trying to sniper assassin on Bangkok (the source). No matter what I do my shot always seems to hit someone else as well. I’ve even looked up a YouTube and he’s shooting from the same spot as me and getting Hidden each time.
Not sure what method you're currently using but I've tested this a few times tonight and it seems pretty consistent as long as you don't change into the waiter's outfit until after both targets are dead.
https://www.youtube.com/watch?v=_WUkRsUq_mg

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Finished off the last sniper challenges, so just a couple achievements, sniper mastery, some ghost mode, and a single very simple Haven challenge to go. I've actually already got some good setups for ~2mill per run on Hantu, so this may not take quite as long as I'd feared.

Pilchenstein posted:

Not sure what method you're currently using but I've tested this a few times tonight and it seems pretty consistent as long as you don't change into the waiter's outfit until after both targets are dead.
https://www.youtube.com/watch?v=_WUkRsUq_mg

I keep forgetting people do challenge runs and don't go for SA, lmao.

Discendo Vox fucked around with this message at 07:03 on Aug 15, 2020

Your Brain on Hugs
Aug 20, 2006
I might eventually do all the sniper level challenges, but there is no loving way I'm doing the mastery.

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Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I just...I need a grindmate!

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