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dogstile posted:Now if you run a southern company you can use slaves for that and your men won't give a poo poo when they eventually bite it, so it'll be even more effective. You could kite lindwurms around by the tails not having ZoC and the head being locked to the tail move, which was always first. They are limited into a certain movement pattern by this and you could force their target choice by proximity, meaning you could outreach with polearms and archers with organized movements each turn. This ends that completely, which sucks since it made groups of them way more bareable to fight. Oh well though, it was extremely time consuming to actually do against more than 4-5. Mazz fucked around with this message at 19:48 on Aug 13, 2020 |
# ? Aug 13, 2020 19:44 |
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# ? May 31, 2024 10:23 |
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Mazz posted:You could kite lindwurms around by the tails not having ZoC and the head being locked to the tail move, which was always first. They are limited into a certain movement pattern by this and you could force their target choice by proximity, meaning you could outreach with polearms and archers with organized movements each turn. This ends that completely, which sucks since it made groups of them way more bareable to fight. Oh well though, it was extremely time consuming to actually do against more than 4-5. They better drop some good loving treasure after this patch.
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# ? Aug 13, 2020 20:03 |
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Ok this dude cost a grand to recruit but that includes the spear and shield. Nomads rule apparently.
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# ? Aug 13, 2020 20:06 |
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I've also had really good luck with nomad recruits. Getting the equivalent of sellsword stats for militiaman prices. Although, playing with tryout not showing talent stars for the first time in ages is really eye-opening lol
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# ? Aug 13, 2020 20:14 |
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Serpents are loving dicks, jesus
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# ? Aug 13, 2020 21:01 |
dogstile posted:Serpents are loving dicks, jesus Yeah forewarned is forearmed and all that. Don't expect to keep formation with these pricks. They hit hard and love yanking your dudes out of place.
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# ? Aug 13, 2020 21:41 |
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Okay gently caress it Green Man Gaming putting on 10-15% discounts that's enough for me.
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# ? Aug 13, 2020 21:48 |
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quote:Changed 'Indomitable' AP cost to 5, up from 3. The previous cost erased too much the choice between going offensive or defensive and allowed you to have the best of both. That. Nerfs. My. Go. To. Build. quote:Changed damage of Heavy Javelin to 35-50, down from 40-55. And my throwing build. Good. Well, only a bit, but I stand by my right to to ineffectively rant into the void. Allright TheoryCrafters. How do we plebs build now? Slaver builds maybe? Get some proper tough fodder up and going could be good EDIT: Do spiders seem to do more damage now? I could stand and trade with them well enough before, but now they are bashing through 200+ armour like it was paper. TheBeardyCleaver fucked around with this message at 22:00 on Aug 13, 2020 |
# ? Aug 13, 2020 21:57 |
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Drakenel posted:Yeah forewarned is forearmed and all that. Don't expect to keep formation with these pricks. They hit hard and love yanking your dudes out of place. Yeah they're not so bad now that i just leap forward and stun them, but the first fight was just two guys getting yanked into the middle of a swarm and immediately getting eaten. E: The manhunters getting a disposable body every time you fight humans seems like it could be decently strong. The buff they can give indebted is also not insignificant. At level 4 i'm giving them +13 to a ton of skills dogstile fucked around with this message at 22:27 on Aug 13, 2020 |
# ? Aug 13, 2020 22:06 |
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the nomads sure loving love their pocket sand
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# ? Aug 13, 2020 23:59 |
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"Every fifth arena fight will be a bit harder". And by a bit harder, they will loving destroy you unless you bring maxed out brothers to them.
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# ? Aug 14, 2020 00:16 |
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I like the requirement for the Drill Sargent because it can be a really funny ingame story for your role playing You just have to retire someone with a permanent injury. "Yep... I'm a grizzled veteran and I'll whip you all into shape! Oh, how many battles have I been in? Just one- the company leader hired me, put me in sackcloth with a wooden club in my hand, and had me charge some bandit with a two-handed flail who knocked my eye out while the rest of the company killed his men."
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# ? Aug 14, 2020 00:25 |
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a drill sergeant is the one guy who can remotely keep his cool while explaining the torrent of poo poo that'd come down on your head for loving up.
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# ? Aug 14, 2020 00:32 |
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I did not realize how much I loved my old seed until right now; all the towns were on the same road in a big circle with only a handful of outliers and they were still connected by road. Every seed I load now it looks like a loving nightmare to travel.
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# ? Aug 14, 2020 00:36 |
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Nordick posted:
What’s the unmodified stamina on that dude? I wonder if that background is available to peasant starts...
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# ? Aug 14, 2020 02:28 |
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Anecdotally I'm seeing a lot more beast trophies drop. I'm getting a fair amount of early contracts to kill 3 alps for 400-500g around day 16. They're no real threat in such small numbers and I'm walking away with 3 or 4 trophies each time. With selling the trophies, it's about a 1100 gold come-up and since alps don't damage your armor, you're not going in the red on repair costs at all either
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# ? Aug 14, 2020 04:04 |
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I would hope so, nothing traditionally noble about being a nomad. If so, bit of a buff to the peasant start. Also nomad gear is also very good. Started a northern raiders game to get the auld varangian guard vibe going. Arenas easy money with three level 3 dudes but I could see it becoming punishing.
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# ? Aug 14, 2020 04:05 |
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Not sure I like fighting nomads very much. Outlaws seem much more difficult than Bandit Raiders, they love two-handed weapons which means they're breaking shields in one turn (even the southern metal shields don't last more than a turn or two) and then killing bros very quickly, and their sand-throwing (which is a low-AP move so they can do a 6-AP two-handed attack plus throw sand all in one turn) reduces your damage and makes them slower to kill. Maybe there's a trick to fighting them that I haven't figured out yet, but so far they seem like a pretty big difficulty jump for an early-game company. Also I'm playing peasants and haven't seen any nomads for hire yet, so I think they don't count as lowborn unfortunately. e: wrote this whole post and also forgot that they come with whips which they use to disarm your best damage dealers every turn, again reducing how fast you can kill them and stop getting 2-handed to death vyelkin fucked around with this message at 13:57 on Aug 14, 2020 |
# ? Aug 14, 2020 04:22 |
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Sounds like mace bros are a good answer, and with them taking out the 2 hand + indomitable combo I see myself using mace bros more often. Like, I understand them making adrenaline 1 AP but why 5 for Indomitable, drat.
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# ? Aug 14, 2020 05:35 |
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12 arena fights bumped my man to a veteran, increased bonus to +10 resolve and 50% survive non-fatality down
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# ? Aug 14, 2020 06:14 |
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Ixtlilton posted:Sounds like mace bros are a good answer, and with them taking out the 2 hand + indomitable combo I see myself using mace bros more often. Like, I understand them making adrenaline 1 AP but why 5 for Indomitable, drat. Daze got nerfed which sucks for 2h maces but the lack of other "defensive offensive" options does make them more tempting.
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# ? Aug 14, 2020 08:02 |
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Man, I think I'm gonna restart, this seed I got just sucks rear end. Aside from the three southern city states, there are only two bigger cities plus a couple decent citadels on the map, and they are all way the gently caress up in the north, the biggest one being in the very corner of the map. And everything in between is a total bitch to move around in, just little pissant villages strew about in the wilderness. Look at this poo poo. The two white banners on the top left are a citadel and a city, and the red one way up in the top right corner is the biggest non-southern city on the map. It's a total bitch to get to with all the goddamn mountains and how the roads are laid out. Argh. I wish I didn't have this weird compunction against playing with a pre-selected seed.
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# ? Aug 14, 2020 09:20 |
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I've had decent luck with my southern mercenaries start on seed "revachol". Decent starting brothers but the real kick is the fact that the three southern city states share a border with a northern kingdom with two cities, one of which is a harbor city. Trade loop has been killer so far with that
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# ? Aug 14, 2020 09:45 |
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Are there any events to clear an indebted of their background? Got one with 3 stars in both MA and MD.
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# ? Aug 14, 2020 09:53 |
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Broken Cog posted:Are there any events to clear an indebted of their background? Got one with 3 stars in both MA and MD. If you're not playing manhunters I think they can level up as normal rather than being at 7 forever, so he should be fine. I haven't encountered one yet that changes it.
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# ? Aug 14, 2020 10:02 |
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rideANDxORdie posted:I've had decent luck with my southern mercenaries start on seed "revachol". Decent starting brothers but the real kick is the fact that the three southern city states share a border with a northern kingdom with two cities, one of which is a harbor city. Trade loop has been killer so far with that I picked a Gladiator start with the seed "thestooges" and the map is pretty cool (more accessible cities and there's actually a harbor village way up north), but oof the gladiator start is rough. The three bros are good but not THAT good, and even with high starting funds they only get 950 gold to start with. I might just cave in and play with Beginner economic difficulty. I'm too tired and depressed these days to deal with veteran/veteran. Might also check out your seed. Would be fitting since I just started a new DE playthrough the other day. Revachol forever.
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# ? Aug 14, 2020 10:20 |
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I really like the bear's skill where he takes progressively less damage the more he gets hit. I abused it when experimenting last night by having him chop his way through a bunch of stick wielding dudes before heading up to the actually dangerous guy leading them. Kinda want more skills like that to show up, even if they're super rare.
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# ? Aug 14, 2020 11:41 |
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I'm just here to say that if you play a Southern Mercenary company and don't name yourself Djinn and Juice you're playing wrong
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# ? Aug 14, 2020 12:58 |
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The retinue is an excellent addition, some hard choices there
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# ? Aug 14, 2020 13:49 |
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Nordick posted:I picked a Gladiator start with the seed "thestooges" and the map is pretty cool (more accessible cities and there's actually a harbor village way up north), but oof the gladiator start is rough. The three bros are good but not THAT good, and even with high starting funds they only get 950 gold to start with. I might just cave in and play with Beginner economic difficulty. I'm too tired and depressed these days to deal with veteran/veteran. When I tried gladiators I stayed in my starting city for the first while just doing arena fights, which is kinda perfect because the three gladiators can steamroller most arena enemies, and the income from the arena is more than enough to pay their wages every day, plus you can pick up occasional contracts from the city to fill time between daily fights and hire new bros over time to fill out your company. On the other hand, literally the first time I tried to go to another city I got ambushed by a whole six nomads and murdered because their two whips meant two of my gladiators were reduced to punching every turn, so it seems like sticking around the south too long as a low-level company is begging for death.
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# ? Aug 14, 2020 14:01 |
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I feel like carrying a 2nd weapon in everyone's belt is going to be almost necessary in the south so that whip nomads don't just completely shut down one of your units with disarm while still dealing damage. Or at least have a dagger bro with multiple daggers built to rush them down
deep dish peat moss fucked around with this message at 14:55 on Aug 14, 2020 |
# ? Aug 14, 2020 14:52 |
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Are nets super cheap now compared to before? I don't remember them only costing 64 gold. Makes me actually consider using them regularly. E: Also if you're using the gladiators start hover over their backgrounds, low brow humour but it made me chuckle.
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# ? Aug 14, 2020 15:16 |
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I suspect that the devs have gone for a faster lighter playstyle with the southern cities, the nomads with whips wouldn't mean a lot of you were sending a wave of slaves at them. But it'll punish mid tier bros in a big way. You can still tank bro your way up to them and beat them to death when you get to them. Also I think throwing weapons ate that nerf because of duelist backgrounds being a thing with the assassin background. What's truly remarkable about the South is the lack of man with crossbow. May have to introduce them to the concept.
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# ? Aug 14, 2020 15:21 |
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Wafflecopper posted:Battling Broletariat Very late to this party but holy *poo poo*, dude. Ushankas off to you.
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# ? Aug 14, 2020 15:21 |
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loving great. Just Settling in to a nice evening of battle brothers and I get a power failure.
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# ? Aug 14, 2020 15:31 |
Played all day after work. Got lucky and hired a bunch of decent beggars. The serpent's surprised me when they pulled one of my bros close and then one shot him. Rip Ernst. Eaten by a snake.
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# ? Aug 14, 2020 15:54 |
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Seed: jiYsapepaZ This is a relatively decent Gladiator map which I pulled from the Lone Wolf database. North hat citadels with smelter/furnace. Ras Sanan has a port, so you can get back fast. Lion has Sure Footing +5 def Bear has Tough +10 hp Viper has Dexterous +5 matk Hammerstein fucked around with this message at 16:17 on Aug 14, 2020 |
# ? Aug 14, 2020 16:12 |
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Dreylad posted:Looking at the free patch changes: Am I reading that right? Did shield split get a nerf? Or is the Overwhelm debuff in addition to the shield damage? Man I hope it's not the former I like that skill
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# ? Aug 14, 2020 16:19 |
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tentacles posted:Am I reading that right? Did shield split get a nerf? Or is the Overwhelm debuff in addition to the shield damage? Looks like Split Shield actually got buffed, it now overwhelms the enemy too. I guess to avoid the thing where you split someone's shield and they immediately get the Dual Grip bonus and do extra damage to you. Now you overwhelm them for the turn their shield is broken, so they're less likely to hit you right after you deshield them.
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# ? Aug 14, 2020 16:24 |
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# ? May 31, 2024 10:23 |
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vyelkin posted:Looks like Split Shield actually got buffed, it now overwhelms the enemy too. I guess to avoid the thing where you split someone's shield and they immediately get the Dual Grip bonus and do extra damage to you. Now you overwhelm them for the turn their shield is broken, so they're less likely to hit you right after you deshield them. Thanks mate! Looks like there's a lot to like with this update/DLC. Update queued and trying to rustle up the energy to purchase Blazing ... Now I want a Blazing Saddles DLC for this game
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# ? Aug 14, 2020 16:40 |