Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Psycho Landlord posted:

Oh are the skulls on the origins actually correct or are they a relic of patches gone, like Total Warhammer's difficulty ratings as an example? I got creamed with the default start but later on I said gently caress it and started as Lone Wolf just to check it out and lol having a Hedge Knight with that equipment at that stage of the game makes everything utterly trivial. The 12 bro limit is a little rough but not at all insurmountable.

This was on the same seed too, so it wasn't map changes that made things easier.

Lone Wolf has an easier start and a harder endgame, it's not really a 3 star difficulty once you know the game basics though because as you said that Knight w/ no upkeep can really make the first 20-30 days a lot easier depending on what you run into. I've taken multiple LW games into hundreds of days on expert, more than any other start.

Having only 12 bros max has it's definite shortcomings though, and the extra 4 on field, even lowborn, is a huge advantage later on. You have no ability to field variety in your army by swapping around, which can be problematic for the occasional time having 4-5 high end ranged dudes is a useful thing, etc. Also injuries and the like meaning that bro is super fragile the next few battles.

Mazz fucked around with this message at 17:38 on Aug 15, 2020

Adbot
ADBOT LOVES YOU

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Mazz posted:

Lone Wolf has an easier start and a harder endgame, it's not really a 3 star difficulty once you know the game basics though because as you said that Knight w/ no upkeep can really make the first 20-30 days a lot easier depending on what you run into. I've taken multiple LW games into hundreds of days on expert, more than any other start.

Having only 12 bros max has it's definite shortcomings though, and the extra 4 on field, even lowborn, is a huge advantage later on. You have no ability to field variety in your army by swapping around, which can be problematic for the occasional time having 4-5 high end ranged dudes is a useful thing, etc. Also injuries and the like meaning that bro is super fragile the next few battles.

I modded most scenarios to allow for 27 bros, with 18 in battle. Not that I use that many, but I really like the additional flexibility.

Currently rolling trade maps - with some patience you can get maps which have a port in the South and a port in the North. Spices, silk and incense northward and back with furs.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
newpuns.jpg


Edit: Also just found a low level mission to put down an indebted uprising, gives you the choice of letting them go. Tried to let them go, instantly hostile to the town and attacked lol

Edit2: reloaded, did not get the choice to let them go, looks like its one of those branching percentage chance mission changes.

Moonshine Rhyme fucked around with this message at 18:32 on Aug 15, 2020

Broken Cog
Dec 29, 2009

We're all friends here
Does the arena trait upgrade past the "Arena Fighter" stage that gives +5 Resolve?

Edit: Huh, apparently you can sometimes get gear as well as the gold when you clear an arena fight.

Broken Cog fucked around with this message at 18:46 on Aug 15, 2020

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I think they said every fifth arena fight gives you the option to get unique arena specific gear.

Arven
Sep 23, 2007
The arena is currently exploitable if you are a savescummy type- If you save, then check out what is in the arena, you can reload the game and the opponent for that day will be different. It seems like it's only generated once you click on the arena.

Dreylad
Jun 19, 2001
Found a hell of a Gladiator seed: IWGYQCXAUH

All three are Bright, two have Iron Lungs, and the map is pretty good.

Nordick
Sep 3, 2011

Yes.
I think it's very very cool that notable video game person and all around cool dude Josh Sawyer, a.k.a. SA forums user Ropekid, gives Battle Brothers shoutouts on social media and also streams it on Twitch from time to time.

https://www.twitch.tv/videos/710830879

Nordick fucked around with this message at 05:44 on Aug 16, 2020

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Broken Cog posted:

Does the arena trait upgrade past the "Arena Fighter" stage that gives +5 Resolve?

Edit: Huh, apparently you can sometimes get gear as well as the gold when you clear an arena fight.

I upgraded one at I think 12 fights, +10 resolve and 50% survivor trait

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

I'm kinda ambivalent now that I've finally had a chance to try it. Have had a few black screens on load (have never modded the game). Did a southern company start and spawned near 3 hyenas that I couldn't outrun/avoid and absolutely wrecked my guys like 5 times in a row until the RNG/AI smiled on me somehow. Finally got into town and hired up some relatively okay melee bros (***ATT >50) and a mediocre range bro. Took the 1 skull, it was serpents. Tried that five times, couldn't hit them once with anything but the fire spear one bro starts with (which is cool and good btw). And like, I'm not super good at the game, but I was consisently beating veteran starts with the 2-3 skull origins, and it feels a bit "gotcha" at the moment. Maybe I'll try a gladiator start since I do like the northern raiders "get some good guys right away" start, and didn't have a problem with the "only have 12 guys" lone wolf start.

TheAnomaly
Feb 20, 2003

Scaramouche posted:

I'm kinda ambivalent now that I've finally had a chance to try it. Have had a few black screens on load (have never modded the game). Did a southern company start and spawned near 3 hyenas that I couldn't outrun/avoid and absolutely wrecked my guys like 5 times in a row until the RNG/AI smiled on me somehow. Finally got into town and hired up some relatively okay melee bros (***ATT >50) and a mediocre range bro. Took the 1 skull, it was serpents. Tried that five times, couldn't hit them once with anything but the fire spear one bro starts with (which is cool and good btw). And like, I'm not super good at the game, but I was consisently beating veteran starts with the 2-3 skull origins, and it feels a bit "gotcha" at the moment. Maybe I'll try a gladiator start since I do like the northern raiders "get some good guys right away" start, and didn't have a problem with the "only have 12 guys" lone wolf start.

Hyena's are just like direwolves, so they shoul dbe familiar. Serpents are loving bitches with that grab, I find you have to bait them into being 2-3 squares away then rush them so they don't get to surround one bro and just instagib him. Patience is kinda the requirement to fight them, especially since they deal pretty significant damage but they don't seem to be all that accurate (and I'm curious if they inherently have backstabber, because if they get 3 snakes around 1 guy it seems like they can't miss, but without any team up bonuses they whiff a lot). The desert stuff does not gently caress around and definitely uses new strategies, and I think the problem most of us are having with early game is adapting to the way they do combat - I think, in particular, that snakes and nomads (especially the higher tier nomads, where a good half+ will have two handers) are designed to beat the standard spear wall early game strategy.

El Spamo
Aug 21, 2003

Fuss and misery
^^^Don't forget the Ifrits, those are new too and require a different approach.

I wonder if this'd work for snakes: dress up a bro that has the Underdog perk in heavy armor and maybe a 2h AoE weapon (axe? hammer?) and have him lead the charge towards the snakes. Let them grab him and try to pierce (1) the armor and (2) defenses through underdog. I bet it really is just the being surrounded malus that makes it seem like snakes are super accurate after the grab. Take that away via perk and I bet the guy in the middle isn't as vulnerable.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

El Spamo posted:

^^^Don't forget the Ifrits, those are new too and require a different approach.

I wonder if this'd work for snakes: dress up a bro that has the Underdog perk in heavy armor and maybe a 2h AoE weapon (axe? hammer?) and have him lead the charge towards the snakes. Let them grab him and try to pierce (1) the armor and (2) defenses through underdog. I bet it really is just the being surrounded malus that makes it seem like snakes are super accurate after the grab. Take that away via perk and I bet the guy in the middle isn't as vulnerable.

You can bait the grab by leaving a bro 2 spaces ahead, heavy armor high defense, not sure if grab cancels shield wall either. If there are more than 3, they might grab another guy. Rush the rest of the team in and start chewing your way towards grabbed guys

dogstile
May 1, 2012

fucking clocks
how do they work?
The south is weirdly balanced in that all of its animals are extremely dangerous to low level bros but all of its humans have gently caress all armour.

Best thing is to exploit it when you've got some raider mail, I think.

deep dish peat moss
Jul 27, 2006

Did contract payment get scaled up or am I just misremembering things? Right now it seems like almost every single 1-skull contract on a brand new company pays around 500+ crowns, I remember suffering through tons of ~100-120 crown delivery missions last time I played (months ago)

I also literally cannot survive more than 3-5 days on Beginner even when I'm in the normal content with no new stuff at all, when I'm used to doing well on Veteran, so something really does seem fucky about encounter and reward generation.

A day 2 200 crown 1-skull escort contract on my new Beginner Lone Wolf start with 0 dudes hired got ambushed by 3 orc bersekers and 4 orc young, the caravan guards were three guys in t-shirts with daggers, this has been my recurring experience since the DLC came out - I make it about 3 days in then a 1-skull contract that's way out of my league wrecks me. Gladiators who stick to purely doing the arena and cheesing bombs against other gladiators is the only start I've managed to take to 5+ days.

deep dish peat moss fucked around with this message at 01:53 on Aug 16, 2020

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
It’s day 32 for me and I’ve just made my way to the city states for the first time. I’ve got 11/16 bros (peasants). All my front line are in raider mail and my back line is in a mix of padded leather and lamellar. (6 front end; 5 rear 4 of which are ranged).

So far I don’t mind nomads too much but all the new beats are pretty brutal. Partly a matter of working out what I can and can’t deal with and new strats and whatnot but contracts are definitely sending me up against stuff I don’t have a chance in hell of dealing with.

Had a 3 skull contract to take out 9 serpents. Finally managed to do it by kiting them into a city state company. Serpents are going to be a problem in larger groups. Their grab can snatch up your back line. Not sure if the correct strat is to minimise back line and have extra front guys or to have good AOE in the rear. I feel like once you’ve set up with guns to do AOE and debuffs that will help a lot; and the new warscythes to cleave through them quickly but at the same time snatching your back line up is a problem - might be easier once they’ve got nimble and footwork though. Seems like it might be relatively easy to rout them if you can do heavy damage early.

After I finished the contract I was able to buy my first handgonne; it seems like a lot of the new enemies are purpose built to be vulnerable to them - all these super dangerous yet minimally armoured enemies that attack in clusters. I’m going to try out a build where my gunners have fearsome and overwhelm.

Also using throwing weapons for the first time; and holy gently caress are javelins brutal. I don’t even have duelist yet or any of the damage buffing perks other than throwing specialist; and I’m not using the heavy ones yet either but they do a ton of damage.

As for hyenas; they are considerably more dangerous than direwolves. First of all they use wolfrider strats to surround you; whereas direwolves charge head on. Then they seem to do a fair amount of armor damage; and they also stack 3 bleeds on you per turn which is brutal - nothing else in the game can do 3 attacks per turn and bleed you and do significant damage to armor - if you were fighting against guys with cleavers the cleavers would need a couple of attacks just to get through the armor. Then they also do multiple stacks of overwhelm.

I think it will be easier once your guys have heater shields and heavy armor with battleforged but the game is pushing you up against them really early.

In general the new enemies seem to be pushing you towards a more defensive front line; a wall of tanks with heavy damage and AOE from the back line.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

friends i thought i'd do a maoist run and rally a particularly nasty peasant militia to systematically murder every noble i found but i keep getting my awful starter bros mauled by goblins before they can get clothes

i just don't have the hang of this at all, please send help

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

V. Illych L. posted:

friends i thought i'd do a maoist run and rally a particularly nasty peasant militia to systematically murder every noble i found but i keep getting my awful starter bros mauled by goblins before they can get clothes

i just don't have the hang of this at all, please send help

You have to fire most of them at the start; otherwise the difficulty scaling will gently caress you. Keep the ones that are good enough for the long haul; then if need be hire some more bros with starting funds till you have 6-7 good bros. And put them in armor before you do anything; don’t try to fight in rags.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
Currently in my first dlc run. Halfway into the holy war. Decided to roll with the southern city states since at least one of them has been good to me for contracts and location. Mostly fighting over a few locations between them and the northern kingdoms.

Ironically, taking contracts which anger the northern kingdoms into hostility only did so for two of them. The third off to the north apparently couldn't give less of a gently caress.

As an aside, anyone know whats up with the abandoned fortresses along the roads? Haven't seem them come into play or do anything.

Flavahbeast
Jul 21, 2001


Nordick posted:

I think it's very very cool that notable video game person and all around cool dude Josh Sawyer, a.k.a. SA forums user Ropekid, gives Battle Brothers shoutouts on social media and also streams it on Twitch from time to time.

https://twitch.tv/710830879

where did it go

Nordick
Sep 3, 2011

Yes.

Flavahbeast posted:

where did it go

Hm, weird, looks like it doesn't work embedded anymore but if I just paste the url without embedding it it'll take you to the vod?

https://www.twitch.tv/videos/710830879

He doesn't do very well btw

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I was thinking with the buff to the three headed flail, it's probably a better weapon than the mace now. You miss out on the stamina debuff but it does quite a bit more damage.

victrix
Oct 30, 2007


I met Undead

It didn't end well

Next game!

Broken Cog
Dec 29, 2009

We're all friends here
Got a new recruitment event, and ended up with this guy:


Gotta say, a free recruit starting with 65 MA is pretty nuts.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
It’s ok; but the health and resolve and stamina are all super low. That guy’s a polearm bro at best; and even then a tad lacklustre.

Broken Cog
Dec 29, 2009

We're all friends here
Eh, I try not to savescum, so for me this guy is a perfect whip master. Gotta take what you can get.

Edit: Also I like making nimble/dodge characters.

ilmucche
Mar 16, 2016

Does mod support work on the gog version? I've got the base game on steam but was thinking of buying everything on gog because drm etc.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

The Lord Bude posted:

You have to fire most of them at the start; otherwise the difficulty scaling will gently caress you. Keep the ones that are good enough for the long haul; then if need be hire some more bros with starting funds till you have 6-7 good bros. And put them in armor before you do anything; don’t try to fight in rags.

is there a decent seed for this? it's a *really* hard start

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE

V. Illych L. posted:

is there a decent seed for this? it's a *really* hard start

Legolas

I recommend avoiding the southern city states early on.

Map is really good and you start with 6 guys worth keeping.

The Lord Bude fucked around with this message at 11:55 on Aug 16, 2020

deep dish peat moss
Jul 27, 2006

So the Negotiator in the retinue gives you "more rounds of contract negotiation with no penalty to reputation"

Does this mean that I don't get a rep hit for any negotiation and I get to negotiate more? Or does this give me like, one extra round of negotiation that doesn't penalize my rep?
The tooltip on the retinue screen after hiring him is different than the one before hiring him, it makes it more clearly sound like no negotiation will affect your rep:
"Allows for more rounds of contract negotiation with your potential employers before they abort, and without any hit to relations"

But I still don't know exactly how to interpret it


Also I've got a pretty good Gladiator run going now - day 19, all 3 of my original Gladiators still alive and level 8. I'm facing Unholds and Lindwurms in the arena now. My strategy for anything that can be stunned is have Bear stun -> Viper has Duelist with Quick Hands, carries a net/bomb and uses a Qatal Dagger to spam Deathblow with Overwhelm -> Lion cleans up with a 2 handed scimitar.

The "Arena Equipment" you get every 6 fights is just the same armor/helmets that your Gladiators start with :(

Also I got the "Arena Veteran" trait after 6 fights, not 12 - but the Gladiator start may have some kind of bonus to it?

The Arena Master struggling with the names of northern units/enemies is the best - if you face a Hedge Knight he says he thinks the northerners call them "Hate Knights" and comments on what a weird name it is

deep dish peat moss fucked around with this message at 13:24 on Aug 16, 2020

dogstile
May 1, 2012

fucking clocks
how do they work?

deep dish peat moss posted:


Also I got the "Arena Veteran" trait after 6 fights, not 12 - but the Gladiator start may have some kind of bonus to it?

You probably got it after 7, they start with 5 and you get that trait at 12 fights.

I'm not sure if there's another one.

deep dish peat moss
Jul 27, 2006

That makes sense, I probably miscounted.

As an addition to my last post re: getting gear rewards from Arena, I just ran into an Arena Tournament city event which has a three-round arena mission where you use 5 units and rewards a named helmet. Luckily I had been training 2 poachers up so I could fill out the full roster-

The first fight was just five serpents, no problem by this point. The second fight was six Mercenaries in mail with high end weapons, they were a tough fight and killed one of my archers. I proceeded to the final round of the tournament but decided to take a break for now because the final fight looks scary: two Nomad Outlaws, one Nomad Executioner, a Blade Dancer and a Desert Stalker. I've fought a Blade Dancer before and they're tough, I had trouble taking the last one down with my three gladiators in a 3v1

Broken Cog
Dec 29, 2009

We're all friends here
I'm liking the Gladiator start so far, but I feel kind of obliged to stay somewhat close to the one southern town with the arena in it, since so much of my income comes from that.

Gantolandon
Aug 19, 2012

I loving hate Serpents. They are the new Schrats, the enemy you see on the map and immediately cancel the contract. Those scaly kidnappers are not worth fighting, because they will kill or maul at least a few brothers and the reward for killing them is simply not big enough.

They have better armor than Direwolves, while also being harder to hit. They hit like they had diamond-coated drills for fangs, handing over afflictions left and right, even to the mercenaries in tabards and padded helmets. Their attack where they somehow grab a brother and haul him into the middle of their formation is impossible to avoid, cancels Shield Wall and Riposte and also gives Staggered for two turns. And killing even one man whips every single snake on the map into murderous frenzy, which won't go away without painting the desert with their cold blood.

They are also incredibly silly, which adds insult to the injury of having your best swordsman punctured by their fangs. Every time they penetrate your formation, coil around a brother and leisurely slither away without anyone being able to do anything, each time they execute him while his companions try to chop through the scaly wall surrounding him is like a slap to your face. Necrosavants are worse to fight, but at least they look intidating. Imagine fighting Necrosavants if they looked like clowns, wielded vorpal balloon animals and made your hardened killers look incompetent – this is how fighting Serpents feels like.

On a more serious note, this expansion suffers from the same problem as the previous ones. It adds enemies that are hardly worth fighting, because wiping out the 1736th stack of brigands pays the same and won't get your expensive Sellsword or Hedge Knight killed. Slaughtering monsters makes as little sense as before – they fixed potions that made them actually worth using, but made them available at the Alchemist.

V. Illych L.
Apr 11, 2008

ASK ME ABOUT LUMBER

The Lord Bude posted:

Legolas

I recommend avoiding the southern city states early on.

Map is really good and you start with 6 guys worth keeping.

thank you!

Broken Cog
Dec 29, 2009

We're all friends here
I wish I could teach my guys to throw sand as well

dogstile
May 1, 2012

fucking clocks
how do they work?
Having that be something the nomad background could do by default would own.

victrix
Oct 30, 2007


Holy poo poo do not join my company, you'll die in the first few fights :downs:

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

victrix posted:

Holy poo poo do not join my company, you'll die in the first few fights :downs:

Yeah even on easy/easy I'm having trouble getting a new company off the ground with all the death happening.

Adbot
ADBOT LOVES YOU

victrix
Oct 30, 2007


lmfao



I had a dude standing on a small rise against two bandits, one with a two hander. All off a sudden the second bandits head pops off. I had to open the combat log to figure out what happened. I guess bandits don't much care about whacking their bros :v:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply