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Yeah, PD's advantage is that it is shared and that it prevents damage instead of mitigating it. A 25,000 ton fleet heavy on PD can engage a 5,000 ton fleet, destroy it without taking any damage, and move on to fight again just as well. A 25,000 ton armored fleet can destroy either of those, but will take some damage and maybe even lose some ships vs the little opponent so repeated lopsided battles will wear it down. Which defense is better overall depends on how well you can get a local tonnage advantage for battles. Foxfire_ fucked around with this message at 22:51 on Aug 12, 2020 |
# ? Aug 12, 2020 22:22 |
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# ? Jun 8, 2024 06:43 |
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++++++++++++2113 Shipyard Production Results++++++++++++ 1. What ship will our large military shipyard produce? F. Zurai's Avalanche wins. 2. What ship will our small military shipyard produce? F. Foxfire_'s Bomb Truck-class CT wins. ++++++++++++ End of Results++++++++++++ These are both solid designs that can fit into our existing fleet quite nicely. I'm somewhat surprised we picked a BB without carronades, as they were getting some serious love. Zurai and Foxfire_ both get an addition vote to be spend when they want. Thanks for the responses everyone! I'll get started on the next update right away. Virtual Russian fucked around with this message at 23:33 on Aug 12, 2020 |
# ? Aug 12, 2020 23:19 |
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Foxfire_ posted:If you expect to fight in microwave range, you ideally stack a bunch of these, e.g. dodge most shots, absorb the other ones onto shields (which are regenerating quickly), if anything gets through have it need to beat a hard roll to do damage, then have some redundant sensors anyway. A ship being able to block one or two shots from a weapons system every half a minute, being generous, is hardly a mark against that weapon system. Especially when A) it will block the damage from any weapon equally, and B) the ship in question is also massively loaded with railguns that will eagerly mulch through shields faster than any other beam weapons we have available. Note that I have no illusions of the Wolf Hawk even being a contender, let alone winning, but calling shields 'quickly regenerating' in the context of beam-ranged combat is completely false.
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# ? Aug 13, 2020 00:11 |
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Saying that if you want to fight a microwave ship inside it's range, the ideal is doing something like "Dodge 75% of its shots, then soak the hits on shields that are also refilling, then have hardening to ignore 75% of the ones that get through that, then have high HTK sensors to ignore another 75% of the ones that get past that, then have a redundant sensor so they have to beat all that more than once to blind you", not that we can do that now or that the Koopas are very likely to be doing it unless they're a few tech levels up on us. Stacking defenses like that is the closest you can get to a microwave-proof ship, and it's a bunch of work.
Foxfire_ fucked around with this message at 00:41 on Aug 13, 2020 |
# ? Aug 13, 2020 00:33 |
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Foxfire_ posted:Saying that if you want to fight a microwave ship inside it's range, the ideal is doing something like "Dodge 75% of its shots, then soak the hits on shields that are also refilling, then have hardening to ignore 75% of the ones that get through that, then have high HTK sensors to ignore another 75% of the ones that get past that, then have a redundant sensor so they have to beat all that more than once to blind you", not that we can do that now or that the Koopas are very likely to be doing it unless they're a few tech levels up on us. Stacking defenses like that is the closest you can get to a microwave-proof ship, and it's a bunch of work.
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# ? Aug 13, 2020 01:07 |
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GrabbinPeels posted:I'm down to be re-dorfed. Put GrabbinPeels Jr. in there. Got you back in. thatbastardken posted:I'd like to join as a scientist please. Got ya in. Innocent_Bystander posted:Glorious deaths: 1 Back in. MuteAllison posted:I'd like to be re-dorfed, please! Early retirement is not my thing. This took two tries to take. First time you immediately retired again in the next industry cycle. HiHo ChiRho posted:Hey can you make me a naval officer please Got you in. I hope I didn't miss anyone. Next update shouldn't be too long. Things are a bit slow on my end as I just found out my normal job no longer exists, so that is definitely taking up a solid chunk of my time. Still plan on running this, as it's a very welcome distraction from all that stress.
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# ? Aug 16, 2020 21:07 |
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Shucks man, best of luck with the real life stuff that's actually important. So long as this helps you de-stress we'll be here for you, and the moment it doesn't we'll totally understand if you pauze or drop it.
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# ? Aug 16, 2020 21:34 |
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That really sucks. I'm sorry to hear it. Like Innocent_Bystander said, everyone will understand no matter what happens.
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# ? Aug 16, 2020 23:13 |
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I still have my bad job, I just need to figure out where to go next. Also we finally have a dedicated FAC shipyard. We need a name for it.
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# ? Aug 17, 2020 00:06 |
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GameFACs
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# ? Aug 17, 2020 00:08 |
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Virtual Russian posted:Also we finally have a dedicated FAC shipyard. We need a name for it. Yessss. Looking forward to the next design contest; FACs are fun to build because there's so little space to work with.
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# ? Aug 17, 2020 01:01 |
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Virtual Russian posted:Also we finally have a dedicated FAC shipyard. We need a name for it. We must show our enemies that we're not afraid to play by their rules. The Citibank and Costco Shipyard, presented by Apple, in association with Ace Hardware and General Mills. Our corporate overlords can beat up your corporate overlords, Protectorate scum.
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# ? Aug 17, 2020 01:10 |
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Zanzibar Ham posted:GameFACs I'm sorry everyone, this contest is over.
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# ? Aug 17, 2020 01:29 |
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Zanzibar Ham posted:GameFACs
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# ? Aug 17, 2020 01:34 |
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Zanzibar Ham posted:GameFACs
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# ? Aug 17, 2020 02:40 |
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Virtual Russian posted:I'm sorry everyone, this contest is over. An acceptable result.
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# ? Aug 17, 2020 18:37 |
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Virtual Russian posted:This took two tries to take. First time you immediately retired again in the next industry cycle. If I retire yet again, I'll just have to accept that no matter what, space-me will always want an easy life.
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# ? Aug 17, 2020 20:21 |
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The mood in the Union of Terra, whether in the streets of the mega-cities, or the grand bastions of the High Command and Admiralty, was desperate and paranoid. On all side of the Union there were alien empires, all of which seemed at least mildly, if not completely opposed to the very existent of humanity. The inaction of the navy in the face of repeated humiliation had lowered morale across the Union. Once upon a time the people had looked to the stars with a sense of wonder and excitement, now they could only imagine their doom was brewing out there far beyond their reach. It was in this atmosphere that the High Command relented to Admiral Polatkan’s incessant demands to fulfill the promised naval building program. The design for a fighting vessel of almost 30,000 tons was approved and sent to the shipyards. Where once humanity had placed it’s hopes for the future in exploration and colony vessels, now it was entirely invested in this machine of war. I immediately begin researching the few parts needed to put our battlecruiser and corvette into production, I also set some of our industry to pre-making the battlecruiser's engines. Meanwhile, the OPEC Fuel Harvesting Station and the Neighbor class Diplomatic vessel are ordered in our civilian yards. These vessels will help us solve the persistent fuel crisis, as well as enabling us to negotiate with our alien neighbors. The OPECs are being made in the civilian yard as we are so pressed for industrial capacity that this just makes sense. The Galaxy as known to us on June 29th, 2113: August 6th, 2113 We complete components to begin retooling for the Bomb Truck. I also just noticed I haven’t researched the associated missile at all, I will, but that’s going to be a lower priority. Our economy is being taxed at the moment, and it’s only going to slow us down and cost us economic growth. September 15th, 2113 The fire control for the Avalanche is completed, we now begin retooling our large naval shipyard for production of our battlecruiser. Our economy is really creaking under the weight of all this work. Our retooling alone is nearly one third of our budget. Fortunately, our monthly deficient eats into only 1% of our wealth reserves. We should be able to spend at this rate for some time. I task five of our freed labs to research more efficient sorium fuel refining, this should really hep solve the fuel crisis. Another five labs are set to researching larger shield generators. Both of these tasks are in accordance our current policies. October 22th, 2113 We begin producing five Bomb Trucks, work also begins expanding our corvette shipyard. January 5th, 2114 At last we can transport missiles efficiently, these will be immensely helpful. I set the labs to making our maintenance facilities more efficient, this will massively increase the amount of tonnage we can keep maintained. We really need this as we begin to produce significantly larger ships. Days later we also complete research into mobile Xeno-archeology labs. I immediately set to building units that can begin looking into those ruins. March 30th, 2114 Our sensors briefly pick up a Kooken Attack class in the Accatran system. I’m letting them be for now, perhaps once day soon we will be strong enough to meet the Kookens in battle. June 28th, 2114 Our first Xeno-archaeology team is trained, they will be off to Europa to begin examining the ruins. This will take some time, but should be well worth the research. We desperately need anything that can help level the playing field with our many neighbors. We also see the creation of the first civilian mining operation in Adrastapol. July 23th, 2114 It was with much fanfare that the Admiraty inaugurated the GameFACs Naval Shipyard. Years in production, this shipyard would vastly increase the Union of Terra's ability to produce a variety of naval vessels at one time. Millions of workers swelled with pride knowing they would help build ships tasked with defending the Union of Terra. At last we have a dedicated FAC shipyard. No longer will we have to choose between producing corvettes or FACs. I’m going to set about expanding the number of slipways before we begin producing anything. August 20th, 2114 The Bomb Truck Class Corvette had been rushed through the design phase to cover the missile support role that was found lacking in the current fleet composition. As a result of this, there were many questions about the actual utility and reliability of these ships. Having no armor to speak of, these vessels were immediately unpopular with both crew and officers. Compounding this, was the unreliable nature of the vessel’s single engine. Crews feared that in the heat of battle, when they relied exclusively on maneuverability for survival, that their engine could malfunction and leave them dead in the water. Our Bomb Truck Class Corvettes roll off the production line. I was planning to make more but I’m going to give our economy some breathing room. Also I just noticed that these vessels cannot repair an engine failure, and only have a single engine. Also, much to my surprise we have over 11 million litres after I refuel our tankers. September 17th, 2114 Compounding our problems, we spot a Kooken Anubis class in Adrastapol for the first time. October 5th, 2114 We begin construction on our battlecruisers, I managed to get two engines built in the retooling time. This speeds things up a little. December 14th, 2114 Research into more powerful particle beams, as well as larger shield generators are completed. I design and begin researching a particle beam. I also spread some of the labs out among our current research projects. December 17th, 2114 We see some alien activity, I’m happy to let the Theocracy be. Caliban would be nice to colonize, but honestly, I’d rather not push our luck and have three enemies. The Kookens seem to be exploring our space now with some regularity. January 28th, 2115 Amidst the current climate of xenophobia, General Romanova saw an opportunity. Decrying the lack of funding the army had been receiving, the general proposed a modest research program. One of the army scientists had drafted designs for a prospective bipedal armored fighting vehicle. These mechanized armored vehicles, dubbed mechs, would be capable of mounting significant firepower, while also taking advantage of recent developments in armor density to be able to withstand substantial incoming weapons fire. Furthermore, Romanova stressed that when facing such truly alien species as the Juno Bugs or Kookans, a bipedal mech would be a fighting unit that could truly represent humanity. The high command immediately saw the potential of this project, both on the battlefield and as a propaganda tool. The modest project was to be funded, and “lances” of mechs were to be produced and trained. For the first time in decades, the people of Earth were to field purely offensive army units. No longer would the Terran Army be a purely defensive force. This tech gives us 257,000 tons of maintenance capacity on Sol, we are currently using 144,000 tons. We also begin researching some armored mechs, these will be really help beef up our military power. I also throw in a logistics truck that can supply them. April 10th, 2115 Two fuel production stations are completed, I immediately begin hauling one to Jupiter. The next will be going to Accatran to provide a source of fuel in that system. April 21th, 2115 At last, we can conduct diplomacy. I look forward to watching this multi year project getting blasted into pieces immediately. July 1st, 2115 Research into our mechs is coming along nicely. Meanwhile, our diplomatic mission to the Theocracy is not going well, they immediately demand that we vacate their system. While not unreasonable, this complicates growing a fruitful relationship with them. I’ll retreat into a nearby system and hopefully I can make contact with a scout ship. October 6th, 2115 Our refineries are 20% more efficient now, we are now producing 9 million liters of fuel per year. December 3rd, 2115 Our command mech is researched, we can now design a mech lance. code:
December 31st, 2115 The end of the year sees yet another retirement, as well as another civilian mining operation in Sol. The Galaxy as known to us on December 31st, 2115: While this update may have been somewhat uneventful, and thus boring, this was probably the best case scenario for us. I had my doubts we’d make it this long. Our foes are unwise to leave us to our own devices, every month we grow significantly stronger. Which brings me to the simple single issue vote I want to put forward. +++++++++++ Diplomatic Policy Towards Kooken Pleasure Pit Protectorate +++++++++++ 1. Upon the completion of our current pair of battlecruisers the Union of Terra will be in an immensely more secured position. The Kooken’s have been occasionally attacking us, as well as refusing to acknowledge our borders. How should we proceed once the Avalanches are complete? A. Continue the cold war: there is no knowing what they are capable of, we must stall for time as we continue to build up our navy and close the research gap. B. Avenge the Maler: We have been humiliated for the last time, all Kooken vessels are to be destroyed upon sight. C. Extend the olive branch: Immediately re-route our diplomatic vessel to the Kooken front, let us smooth over this decade long misunderstanding and embark upon and era of peace and prosperity. +++++++++++ End of Diplomatic Policy Vote +++++++++++ This will be a short vote, just 24hrs, as I have time late tomorrow to work on the next update. Also sorry for the delay getting this update out, my life stuff is still quite tumultuous, but I'm getting stuff planned out and things should be a bit more stable. I 100% plan to continue to update this LP, there will likely be a brief break when I move, but that won't be for a bit. Virtual Russian fucked around with this message at 04:23 on Aug 20, 2020 |
# ? Aug 20, 2020 04:14 |
C. Not only is it imperative that we eliminate at least one front of the threat, a diplomatic mission is likely to get good data on the ships flying around. In turn, this will allow us to evaluate the relative tech level.
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# ? Aug 20, 2020 04:23 |
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Blow them all up! The diplo ship will just got shot down. Again.
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# ? Aug 20, 2020 04:27 |
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Virtual Russian posted:+++++++++++ Diplomatic Policy Towards Kooken Pleasure Pit Protectorate +++++++++++ Otherwise it's just a matter of time before we start having to deal with Terror Missions.
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# ? Aug 20, 2020 04:30 |
I'm getting stuff done, and not blowing myself up in the process.quote:+++++++++++ Diplomatic Policy Towards Kooken Pleasure Pit Protectorate +++++++++++ I think its best to station our growing fleet in a defensive posture, holding the border as far forward as possible. While the jump point into Sol is a likely candidate, I think we should try to pin the Kookans as far back as possible, securing our own current colonies. That said, absolutely blow them to poo poo when they cross into our space. This will hopefully buy us some time to field a few more Avalanches, round out the Bomb Truck squadrons, and produce a surplus of updated ship-killers, if they got around to getting researched. Ideally, this will also let us scour the European ruins and see if there is anything to exploit in them. The engine and spare parts issue on the Bomb Truck is..concerning, to say the least. With the 'abundance' of armor I don't expect them to survive many hits in combat but malfunctions can hit at any time.. All that aside, best of luck getting through the tumult and getting things sorted! Arrath fucked around with this message at 02:58 on Aug 21, 2020 |
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# ? Aug 20, 2020 04:33 |
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B If we blow up some Kooken scout vessels as they poke their noses into our systems, we may have a shot at looting their wreckage.
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# ? Aug 20, 2020 04:36 |
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B Remember the Maler!
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# ? Aug 20, 2020 04:37 |
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B
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# ? Aug 20, 2020 04:40 |
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In defense of the Bomb Truck, while it has issues, I'm impressed with the sheer amount of firepower packed into such a small vessel.
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# ? Aug 20, 2020 04:50 |
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B I'd like to see what our new fleet can do.
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# ? Aug 20, 2020 05:22 |
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THIS AGGRESSION WILL NOT STAND we need a victory to pipe into the [B]uilding sized vidscreens and give our people something to cheer about sebmojo fucked around with this message at 05:44 on Aug 20, 2020 |
# ? Aug 20, 2020 05:37 |
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Virtual Russian posted:Our Bomb Truck Class Corvettes roll off the production line. I was planning to make more but I’m going to give our economy some breathing room. Also I just noticed that these vessels cannot repair an engine failure, and only have a single engine. I didn't notice this when designing it. Adding 2 fighter maintenance bays push it to just over repairing an engine failure at the cost of 8km/s. Same yard, refitting the existing ones takes a day. Virtual Russian posted:+++++++++++ Diplomatic Policy Towards Kooken Pleasure Pit Protectorate +++++++++++ Our spreadsheets must be tested in the fire of battle!
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# ? Aug 20, 2020 06:30 |
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1B. It is a truth universally acknowledge that a single interstellar empire in possession of a good boat with guns on it, must be in want of target of questionable willingness.Foxfire_ posted:Our spreadsheets must be tested in the fire of battle! BuShips: We Excel in Combat
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# ? Aug 20, 2020 09:41 |
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Virtual Russian posted:
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# ? Aug 20, 2020 11:34 |
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So, I may have posted some rather... inflammatory remarks about our corporate-owned neighbors recently, but, now that we have a diplomatic vessel, I think this is a prime opportunity to give peace a chance. Just kidding, Blast those capitalist fucks straight to hell, and send the bugs along behind them. And as soon as we've finished repairing and reloading, We're going to teach our other neighbors about the separation of church and state, by separating all of their constituent atoms from one another.
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# ? Aug 20, 2020 12:03 |
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Virtual Russian posted:B. Avenge the Maler: We have been humiliated for the last time, all Kooken vessels are to be destroyed upon sight. Blast 'em. The Kookens have already shown what they will do to any unarmed ship they encounter, in our systems or theirs. Servetus fucked around with this message at 23:08 on Aug 20, 2020 |
# ? Aug 20, 2020 13:42 |
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We might not be ready to charge into their home system, but we can sure Blast them off the jump point!
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# ? Aug 20, 2020 13:58 |
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Because the other stellar nations appear not to be actively belligerent, we must make the most of the opportunity to eliminate a threat while we have the means and opportunity. It is not knowable when we may stumble across another hunter in this dark forest, and should we squander our time we may find ourselves torn apart by predators with only the solace of knowing that our killers will in turn be killed as they rip each other apart.
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# ? Aug 20, 2020 14:03 |
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C. Have our armada ready to move in the moment our last hope of peaceful coexistence is ash.
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# ? Aug 20, 2020 14:42 |
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I'm from Buenos Aires and I say kill them all
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# ? Aug 20, 2020 16:02 |
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I vote A Stall for time and strike when we have the forces to do so.
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# ? Aug 20, 2020 16:21 |
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This isn't popular and probably won't win, but there are the bugs to think about so if there's a shot at stopping hostilities with our other opponent, I say try it. In other words... Our war is in another Castle!
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# ? Aug 20, 2020 16:46 |
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# ? Jun 8, 2024 06:43 |
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A
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# ? Aug 20, 2020 16:50 |