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municipal shrimp posted:I found the easiest way to find simulacrums is just to drop into other people's games and run through an area with them. I have too many to count just from that alone. What should I be saving these for? I know they are used to increase your dragon hearts, but what else?
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# ? Aug 23, 2020 22:29 |
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# ? Jun 7, 2024 23:02 |
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Upgrading weapons to the max level
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# ? Aug 23, 2020 22:40 |
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Memnaelar posted:It does kind of blow me away how much better this game would be with ANY sort of competent narrative design. The rest of it is SO good and satisfying that even just a half-coherent story with stakes to it would make it top-notch.
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# ? Aug 23, 2020 22:51 |
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I quite like the ruined city aesthetic of Earth and I remember thinking when this game came out “wow this looks like Darksiders and I loved that game’s aesthetic” before I found out it’s literally by the same developers lol. The biggest problem with Earth is that they keep making you go through the goddamned sewers and subway lines and those parts are lame.
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# ? Aug 23, 2020 22:54 |
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earth is a liiiiittle too familiar to be the best starting point and things definitely open up quite a lot the moment you get offworld. it's not badly done, by any means, just something that people are quick to write off given how many games hew close to that aesthetic.
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# ? Aug 23, 2020 23:34 |
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Rhom looks like it belongs in a Heavy Metal comic. I love the aesthetic inside the "temple" style dungeons.
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# ? Aug 24, 2020 00:19 |
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I like Earth as well but they really should have added in some green/blue to break up the rust coloring some how in the fallen cities. The Root are a fun enemy to fight and they work great as intro monsters.
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# ? Aug 24, 2020 01:09 |
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I really didn't enjoy the Subject DLC. The bosses were extremely aggressive but with the added frostbite effect it made the fights very tedious. The new skills seem alright and the new items are ok. Not sure if this DLC they changed the mod generation to mod duration but that really screwed up my armor build. My co op buddy and I experienced a poo poo ton of lag at the last boss fight and my sound would regularly cut out or skip. Ive never had the game crash or bug out this much until this DLC. At least it was only $10.
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# ? Aug 24, 2020 01:47 |
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CJacobs posted:Oh yeah, I had a question about the weighted average gear score thing. I understand how it works in the general sense, but does having a slot drag down the average make me do less damage or take more? For example, I'm wondering if I should upgrade my melee weapon even though I'm never gonna bother using one on this character. Does the game ONLY take the average into account when generating areas, and not moment-to-moment like weapon damage or defense from enemy attacks? While I can't speak to how the average functions (I always assumed it simply took your highest leveled piece of gear per new world you visit and used that), It's not really a big deal if you aren't leveling a melee weapon. Primary and Secondary weapons + Armor are the important things to level because you'll need all of them to survive. That said you'll eventually find a fun melee weapon (or the punch ring) and you'll want to start leveling one. Melee builds can be pretty fun!
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# ? Aug 24, 2020 02:29 |
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I looked it up and the way it works specifically is: The game takes your highest upgraded piece of gear from each category (handgun, long gun, melee, helm, shirt, pants) and adds their upgrade levels together, then divides by 6. The resulting number is rounded to the nearest whole and that's your gear score, which you can see hovering over your save on the main menu. Boss items count +2 per upgrade instead of +1. Also, each slot starts at +1, so the actual level of your equipment is always one higher than your upgrade level for calculation purposes. When you enter a new area, the game takes your gear score and scales the area's enemy hp/damage/drops/mats to gear score +1. It then stays at that scale forever or until you regenerate the world. So what this means for my question is, yes it will drag down the gear score but no it won't affect the game's difficulty for the most part. In the example of my melee weapon slot getting neglected, the only thing that lagging behind will affect is how much damage I deal with weapons in that specific slot. Anything that's up to date (or higher) will do normal damage or offer normal protection. edit: But you're right, there's not much reason to neglect a specific slot in the first place because eventually I'm sure I'll find something to put in it. CJacobs fucked around with this message at 03:38 on Aug 24, 2020 |
# ? Aug 24, 2020 03:30 |
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CJacobs posted:In the example of my melee weapon slot getting neglected, the only thing that lagging behind will affect is how much damage I deal with weapons in that specific slot. Anything that's up to date (or higher) will do normal damage or offer normal protection. so in other words, a piece of gear that's over your average gear score is not any more powerful than a piece of equipment that's equal to your average gear score?
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# ? Aug 24, 2020 03:53 |
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After a bit more research, it looks like your average gear score and highest-level-per-slot doesn't get used in gameplay, only for world gen stuff. So it's individual equipped item level vs area's difficulty level when it comes to health/damage/protection. A weapon higher than the area's level will get a 'bonus' to damage, while one lower than the area's level will deal reduced damage.
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# ? Aug 24, 2020 04:02 |
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Earth is by far the least compelling part of the game. Pretty much everyone who I introduce to this game enjoy it but don't truly get into it until you hit the Labyrinth/Rhom and it suddenly becomes apparent that this isn't just run of the mill post apocalyptic bullshit everyone's seen a thousand times before.
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# ? Aug 24, 2020 04:13 |
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i just started the game and really like it so far. i’m really excited to get to the other parts since it seems like i’m at the least compelling part of the game. is the discord in the OP still active? i joined in hopes of finding other goons to play with but it seems pretty dead.
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# ? Aug 24, 2020 21:25 |
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durrneez posted:i just started the game and really like it so far. i’m really excited to get to the other parts since it seems like i’m at the least compelling part of the game. I'm not familiar with that one, most of the Remnant co-op I've done with goons has happened in the Co-op Goon discord. Here's the link ( https://discord.gg/vSNn4Sk ) if you want to join, you'll have to authenticate with your SA account. This server also includes co-op for a lot of other games like DRG etc. Evil Kit fucked around with this message at 02:39 on Aug 25, 2020 |
# ? Aug 25, 2020 00:32 |
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sweet, thanks. i joined and assigned myself roles using the bot.
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# ? Aug 25, 2020 01:37 |
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I've done Adventure Mode through Earth three times without getting what I'm looking for (the Trait that Cultists start with, that's all I want). Is it safe to assume you get more scrap / higher level iron / more xp at higher difficulties? Or should I just keep running through on Normal?
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# ? Aug 25, 2020 23:44 |
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Making people do a sewer level right off for the story was not a very good choice, I haven't gotten past Earth yet because Im really sick of sewer levels in general.
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# ? Aug 26, 2020 00:17 |
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OzFactor posted:I've done Adventure Mode through Earth three times without getting what I'm looking for (the Trait that Cultists start with, that's all I want). Is it safe to assume you get more scrap / higher level iron / more xp at higher difficulties? Or should I just keep running through on Normal? Yeah the XP and Scrap rewards are substantially better on higher difficulties at the cost of being proportionately more difficult - Hard is a good one to get into once you're at +10 gear and Nightmare around +15 the quality of Iron that drops is based on your gear level so just level up your gear normally and you'll see better Iron more frequently - in general the iron you need for your next level up is what will be dropping.
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# ? Aug 26, 2020 05:21 |
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OzFactor posted:I've done Adventure Mode through Earth three times without getting what I'm looking for (the Trait that Cultists start with, that's all I want). Is it safe to assume you get more scrap / higher level iron / more xp at higher difficulties? Or should I just keep running through on Normal? Just keep rolling adventure till you get it. The good news is it will happen much sooner rather than later, the devs implemented a weight system so you become more likely to see content you haven't seen yet than content you have. Back before that (for a long while) you prayed to RNG gods that you would get that one thing you hadn't found in 100 rerolls on any given world.
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# ? Aug 26, 2020 05:30 |
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Okay, fine. I'll do it one more time. This will be #7. But I feel like if I post about it, my odds increase dramatically.
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# ? Aug 26, 2020 20:43 |
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OzFactor posted:Okay, fine. I'll do it one more time. This will be #7. But I feel like if I post about it, my odds increase dramatically. At least the enormous piles of scrap you get for getting duplicate items are a nice miss protection - they're usually enough for a couple upgrades
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# ? Aug 26, 2020 21:33 |
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It's really quite nice how your first respec orb refunds all the points, including the one point every trait starts with. It's like you're getting a dozen free points to put in the things you actually want right away.
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# ? Aug 27, 2020 12:11 |
One of the many, many things I appreciate about the developers of this game is the large number of quality of life features and improvements they have added.
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# ? Aug 27, 2020 13:00 |
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Just recently getting into this, and I have to say, I really enjoy the little high-pitched musical sting when a tough enemy appears. Especially if it's followed by my character saying "Oh poo poo!". It's nice to know there's a guy to watch out for when things start getting hectic.
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# ? Aug 28, 2020 06:43 |
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My brothers and I played this around ps4 launch and the last boss was a huge pain in the rear end but it seems like they nerfed the heck out of by letting all three of us into the weird shadow realm.
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# ? Aug 28, 2020 06:50 |
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Caesar Saladin posted:My brothers and I played this around ps4 launch and the last boss was a huge pain in the rear end but it seems like they nerfed the heck out of by letting all three of us into the weird shadow realm. What was different before about the nightmare fight in the past? Finished it recently and we found it sorta weird he only seemed to have an attack that shot slightly homing bombs and that shadowrealm banish attack.
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# ? Aug 28, 2020 09:41 |
In multiplayer only one person at a time was teleported to the shadow realm while the other 2 couldn't do anything except for dodging fireballs. If the one teleported didn't know the fight mechanics then you lost a dps cycle on the boss making the fight a lot longer.
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# ? Aug 28, 2020 09:59 |
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Did they ever make it easier to tell what you were supposed to do in the shadow realm? Hanging out in a place that slowly kills you farming up enemies when there's a big glowy exit door is not my idea of intuitive.
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# ? Aug 28, 2020 10:19 |
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It’s not a great fight tbh, even with the changes.
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# ? Aug 28, 2020 14:13 |
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Yeah the final boss is a bad fight with bad mechanics. Phase one is boring and he has a bullshit vacuum move that means your positioning is irrelevant and you are almost guaranteed to take damage. Phase 2 is completely unintuitive and I had to look it up because I just kept dying to his fireballs trying to stay in range to deal damage (which is worthless without the buffs from killing enemies in the shadow realm). It sucks to have such a magnificent game with so many good bosses end with a weird, unexplained, unintuitive boss fight and a weak-rear end conclusion. Naturally I immediately rerolled the campaign and played through to the boss again, only to leave off because there's no reason to even kill him again except to get another trait respec.
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# ? Aug 28, 2020 14:26 |
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I put together what was going on with the shadow realm after the second trip there or so because you can see the buff in the corner as you kill enemies, so it was pretty fun. but destiny raids have probably made me a little too observant of weird puzzle poo poo and it’s definitely out of place next to the rest of game.
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# ? Aug 28, 2020 15:57 |
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There is at least something very satisfying about winning the DPS race, cracking the boss open, and pumping three rounds of Breath of the Desert into his weak spot. That boss is fun once you start seeing him as your chance to make the most stupidly gigantic red numbers you can. Darth Walrus fucked around with this message at 16:09 on Aug 28, 2020 |
# ? Aug 28, 2020 16:07 |
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The weird thing about that fight is no other fight in the game is like that, there’s no other weird puzzle bosses. There’s some with alternative strategies or elements (such as the Houndmaster) but none of them involve weird buffs or rotating rounds. If the game had other bosses like it, it might not have come so far out of left field. I don’t really love the Iskal Queen or the final boss of the newest DLC but they’re both pretty much standard boss fights and consequently much better.
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# ? Aug 28, 2020 16:09 |
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The Regenerator on Yaesha might count. God help you if you try that normally.
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# ? Aug 28, 2020 16:11 |
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Darth Walrus posted:The Regenerator on Yaesha might count. God help you if you try that normally. What, you mean the event that has the infinitely spawning enemies? That’s not really a “boss” tho, more like a gimmick fight. It’s also very easy if your build does any kind of DOT.
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# ? Aug 28, 2020 16:14 |
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Lightning Knight posted:What, you mean the event that has the infinitely spawning enemies? That’s not really a “boss” tho, more like a gimmick fight. It’s also very easy if your build does any kind of DOT. Worth noting, though, that enemies only spawn when you look at the walls. Keep your head down, and you can destroy the machines unopposed.
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# ? Aug 28, 2020 16:26 |
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Darth Walrus posted:Worth noting, though, that enemies only spawn when you look at the walls. Keep your head down, and you can destroy the machines unopposed. Yeah... I did it once that way too as a test and that really feels more like a glitch than a mechanic. If it’s intentional, it’s profoundly stupid.
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# ? Aug 28, 2020 16:29 |
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OzFactor posted:Okay, fine. I'll do it one more time. This will be #7. But I feel like if I post about it, my odds increase dramatically. Not in 7. Or 8. Or 9. Am I missing something here? Has anyone ever even seen "Sorrow's Field" because I am running out of ways to keep this interesting. But I will say that a) I have a whole lot of iron and scrap and a pile of Simulacra, and b) I've done a few of these runs all-melee and it's made me appreciate the game's movement and dodging a lot more.
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# ? Aug 28, 2020 16:40 |
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# ? Jun 7, 2024 23:02 |
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OzFactor posted:Not in 7. Or 8. Or 9. Am I missing something here? Has anyone ever even seen "Sorrow's Field" because I am running out of ways to keep this interesting. But I will say that a) I have a whole lot of iron and scrap and a pile of Simulacra, and b) I've done a few of these runs all-melee and it's made me appreciate the game's movement and dodging a lot more. I'd have to say you're just a bit unlucky I guess? Are you making sure you've hit all the dungeons that generate? Sometimes you can skip one or two if you don't explore fully, and the maps can generate in odd ways you wouldn't expect. Another option is to look up the file reader someone created so you can just reroll adventures and scan them to see if you got the dungeon you wanted before rerolling again without actually running your way fully through the seed. Much faster overall.
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# ? Aug 28, 2020 16:55 |