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This is a thread for appreciating the unique art style of Japanese HD surrealism. Japanese HD surrealism is a term coined (by me) to describe art styles in Japanese-developed games on HD consoles with certain commonalities such as: -Painstakingly crafted real-world objects/brands -Weird boxy architecture -Seemingly inhuman proportions/scale -Flat-ish lighting -Semi open world -Limited animations - no mo-cap, very simple cutscenes often without lip sync animations -A strange emptiness like a bad cheap movie set So what are some examples? Yakuza Series Yakuza Series Metal Gear Solid 4 Metal Gear Rising Revengeance (note the strange scale of the walls and doors) Metal Gear Rising Revengeance (surreal, wide empty streets) Deadly Premonition Series Deadly Premonition Series Bayonetta 2 It's important to note that not every Japanese game has this unique art style. Here are some examples of games that are close but would ultimately be excluded: -Persona 5 - too stylized, Persona 4 might fit -MGSV - Kojima graduated to actual realism with this title -Souls games -Any Sony first-party game - too detailed and realistic -Resident Evil 2 - that burger looks too real compared to the horrendous food creations of the other titles Possible precursors to this style: While the style didn't hit its stride until the HD era there are some examples of games that most likely precipitated the trend. Sonic Adventure - the OG Resident Evil 4 - Later RE games achieved too much fidelity to be included Please use this thread to share your examples and appreciation for this unique art style. If you're like me, starting a game within this category is like slipping into a warm bath. A glimpse into another reality where the goal of game design is no longer realism, but just the same crappy models and textures from 2 gens ago in HD and characters with really detailed pores. And with that, I'll leave you with a question for discussion: Does Mario Odyssey's New Donk City fall into this category?
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# ? Aug 24, 2020 16:21 |
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# ? Jun 5, 2024 07:31 |
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what if dubstep musician Skrillex was a computer program? i think it'd go a little something like this
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# ? Aug 24, 2020 16:27 |
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GameCube posted:what if dubstep musician Skrillex was a computer program? i think it'd go a little something like this Let's not engage in baseless speculation here
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# ? Aug 24, 2020 16:31 |
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congrats OP on not falling for the "what happens to mario's dick when he eats a mushroom" trap and instead finding a new form of weird way to start in imp zone
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# ? Aug 24, 2020 16:34 |
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Has that topic been covered? I searched but didn't see anything
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# ? Aug 24, 2020 16:51 |
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Shemue, OP
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# ? Aug 24, 2020 17:17 |
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EDF absolutely falls into this category
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# ? Aug 24, 2020 18:13 |
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oh lordy if that ain't the good poo poo
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# ? Aug 24, 2020 18:23 |
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weird how boxy the architecture is in all these games set in cities. those wacky japanese
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# ? Aug 24, 2020 18:32 |
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GameCube posted:weird how boxy the architecture is in all these games set in cities. those wacky japanese [looking at your avatar, eyes growing wide] holy poo poo
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# ? Aug 24, 2020 19:07 |
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Arrhythmia posted:Shemue, OP Smdh at this oversight op. Imps LOVE Shenmue
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# ? Aug 24, 2020 19:15 |
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Fungah! posted:congrats OP on not falling for the "what happens to mario's dick when he eats a mushroom" trap and instead finding a new form of weird way to start in imp zone This is a noble path imo
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# ? Aug 24, 2020 19:16 |
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EmmyOk posted:Smdh at this oversight op. Imps LOVE Shenmue it takes a village
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# ? Aug 24, 2020 19:26 |
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op, i think the best graphics needs to be is the level of a hd remaster of a ps2 game and i think youre just saying that in a dumber way so i feel ya
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# ? Aug 24, 2020 19:34 |
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elf help book posted:op, i think the best graphics needs to be is the level of a hd remaster of a ps2 game and i think youre just saying that in a dumber way so i feel ya
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# ? Aug 24, 2020 19:46 |
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Red Dead Redepmtion 2. Dark souls 3. Enter the gungeon
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# ? Aug 24, 2020 19:49 |
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elf help book posted:op, i think the best graphics needs to be is the level of a hd remaster of a ps2 game and i think youre just saying that in a dumber way so i feel ya
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# ? Aug 24, 2020 20:30 |
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Way of the Samurai fits this bill. More games should let you interrupt cutscenes by unsheathing your weapon.
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# ? Aug 24, 2020 22:06 |
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Sivek posted:Way of the Samurai fits this bill. More games should let you interrupt cutscenes by unsheathing your weapon. More games should be like way of the samurai in every way
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# ? Aug 24, 2020 22:14 |
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Sivek posted:Way of the Samurai fits this bill. More games should let you interrupt cutscenes by unsheathing your weapon. oh baby that's the stuff look at those janky rear end wooden beams edit: I think that if you ever see the font that WotS uses in the top right that's automatic qualification into this category.
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# ? Aug 24, 2020 22:54 |
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Siren turned real actors faces into textures and put them over the character models which leads to some rather insane expressions.
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# ? Aug 25, 2020 00:54 |
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Kongming posted:Siren turned real actors faces into textures and put them over the character models which leads to some rather insane expressions. that looks good
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# ? Aug 25, 2020 01:06 |
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Jenny Agutter posted:[looking at your avatar, eyes growing wide] holy poo poo
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# ? Aug 25, 2020 01:54 |
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Cool thread OP. A bit heavy on the effort but extremely light on the lulz. Welcome to the 'zone.
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# ? Aug 25, 2020 01:55 |
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i remember playing burnout 3 with my friend back when the 360 was just on the cusp of coming out and saying games already look as good as they need to now and i don't know why people feel the need to upgrade. its crazy how much i still agree with 2005 me
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# ? Aug 25, 2020 02:01 |
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I mentioned it very recently when talking about the THPS1+2 remake, but the absolute peak of "comfy" graphics for me are late era PS2 / early 360 style graphics. Obviously there's nostalgia there but I still think it's true. Anything more detailed than that and stuff just looks busy and distracting.
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# ? Aug 25, 2020 02:09 |
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Re4 is my “games don’t need to look better than this” game
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# ? Aug 25, 2020 02:18 |
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trying to jack off posted:i remember playing burnout 3 with my friend back when the 360 was just on the cusp of coming out and saying games already look as good as they need to now and i don't know why people feel the need to upgrade. its crazy how much i still agree with 2005 me case in point, wind waker was 2005 and still probably top 10 prettiest games. art design matters way more than graphical improvements
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# ? Aug 25, 2020 02:22 |
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Fungah! posted:case in point, wind waker was 2005 and still probably top 10 prettiest games. art design matters way more than graphical improvements absolutely
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# ? Aug 25, 2020 02:40 |
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Windwaker was actually 2003 and preceded the Iraq War.
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# ? Aug 25, 2020 02:49 |
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trying to jack off posted:i remember playing burnout 3 with my friend back when the 360 was just on the cusp of coming out and saying games already look as good as they need to now and i don't know why people feel the need to upgrade. its crazy how much i still agree with 2005 me I play Burnout 3 probably once a month still to this day, and I'm still blown away by it. It's amazing lol, why did games have to prioritize resolution/hyper realism.
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# ? Aug 25, 2020 02:50 |
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Daikatana Ritsu posted:Windwaker was actually 2003 and preceded the Iraq War. Some might say, Predicted
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# ? Aug 25, 2020 02:53 |
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Daikatana Ritsu posted:I play Burnout 3 probably once a month still to this day, and I'm still blown away by it. It's amazing lol, why did games have to prioritize resolution/hyper realism.
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# ? Aug 25, 2020 03:08 |
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*after looking at the imp zone thread list* what about monster hunter op?
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# ? Aug 25, 2020 03:38 |
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Daikatana Ritsu posted:I play Burnout 3 probably once a month still to this day, and I'm still blown away by it. It's amazing lol, why did games have to prioritize resolution/hyper realism. it'd be cool if someone finally realised with all this additional power in consoles now if you stopped obsessing about graphics you could actually make the fable game that peter molyneux described
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# ? Aug 25, 2020 03:43 |
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American McGay posted:Even the same drat studio couldn't help loving it up. Check out this progression from Burnout 2 > 3 > 4. there's that font again...
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# ? Aug 25, 2020 04:04 |
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American McGay posted:I mentioned it very recently when talking about the THPS1+2 remake, but the absolute peak of "comfy" graphics for me are late era PS2 / early 360 style graphics. Obviously there's nostalgia there but I still think it's true. Anything more detailed than that and stuff just looks busy and distracting. From this era Dead rising is the sweet spot for me
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# ? Aug 25, 2020 05:59 |
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good thread. The arbitrary scale and detail of certain background objects is definitely what makes it for me.
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# ? Aug 25, 2020 06:18 |
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ah, yes, surrealism, that famous visual style with its iconic janky wooden beams, uncanny valley brand name bottles and unnervingly large doors.
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# ? Aug 25, 2020 10:13 |
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# ? Jun 5, 2024 07:31 |
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looking at the larger than normal steps of Anor Londo next to seemingly normal ones in an extremely quiet freak out
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# ? Aug 25, 2020 10:16 |