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Horizon Zero Dawn: No, the PC port isn't fixed yet. The skill-tree feels similar to AC Origins in how vestigial it feels. Skills come in two types: stuff that should have been unlocked from the get-go like stealth-takedowns, and stuff too situational to be useful like being able to fire a bow while on a rope. There are fifteen different inventory upgrades. Your quiver for your war bow can't be used to hold your sharpshot bow. 50 metal vessels can take up the same amount of room as a single ratbone. I think there's an unneeded level of complication in the two above systems that could be streamlined without harming the overall experience. I"d much rather have a fixed arsenal of equipment that I can slowly upgrade instead of having to shift through identical gear pieces to pick up (See BOTW). In metroids like Hollow Knight there is no skill-tree or inventory management, but every item you pick up does have a value and there is extrinsic character progression. People may give a lot of deserved poo poo to Mass Effect 2 but nobody was bothered that they removed the inventory management. Inspector Gesicht has a new favorite as of 11:11 on Aug 28, 2020 |
# ? Aug 28, 2020 08:48 |
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# ? May 30, 2024 23:29 |
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Mass Effect 2 was the best one
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# ? Aug 28, 2020 10:15 |
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Spek posted:Just got around to trying the 2013 Tomb Raider reboot and oh my god the camera just will. not. stop. moving. It's headache inducing. During cutscenes it's jittering around like water on a hot pan. Whenever you walk it tumbles about behind you like a helium balloon in a storm. Trying to strafe left or right even makes it needlessly tilt in the direction you're trying to move. Weird. I don't remember camera problems like this in that game. Are you sure your controller isn't boinked? Or maybe your options and sensitivity settings need tweaking?
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# ? Aug 28, 2020 12:38 |
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TR2013 has a jittery handheld-style camera in both gameplay and cutscenes that I imagine could be pretty jarring for some people.
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# ? Aug 28, 2020 12:47 |
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Especially early on where it's a pretty guided, linear experience.
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# ? Aug 28, 2020 12:48 |
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LIVE AMMO COSPLAY posted:Also there are load times everywhere for some reason. I've seen this complaint, which is a weird one. They're short (not the 15-20 seconds I've heard), and just as common as the original game. You load when encountering events on the road and when entering/exiting dungeons. Crossposting from RPG thread: The White Dragon posted:in the original game's multiplayer mode, you played the entire game together. you start in your home town and P1 selects the stage through the world map. you play through the stage and progress together, and after clearing three stages for the first time, a year passes in-game and more stages open up. you often go to other cities and interact with npcs to buy items, upgrade your equipment, negotiate trading resources and managing money with your friends (all drops, including money, are per-player rather than globally shared or auto-distributed, but by design it's assumed that you all share the same "pool" because normally every player is on the same save file anyway), etc. you also encounter various long-winded events while moving in the world map that say nothing of interest but can give you items as well as give you 1 of a particular resource called Memories.
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# ? Aug 28, 2020 12:52 |
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Inspector Gesicht posted:People may give a lot of deserved poo poo to Mass Effect 2 but nobody was bothered that they removed the inventory management. It's me, I was bothered. Granted, I have only ever played the PC version of ME1 so the inventory management was simply whatever and not the teeth-pulling agony that it apparently was on consoles. I would've preferred a streamlined version of that than the weird half-steps and workarounds they had to implement in 2. John Murdoch has a new favorite as of 13:39 on Aug 28, 2020 |
# ? Aug 28, 2020 13:37 |
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BiggerBoat posted:Weird. I don't remember camera problems like this in that game. Are you sure your controller isn't boinked? Or maybe your options and sensitivity settings need tweaking? John Murdoch posted:It's me, I was bothered. Granted, I have only ever played the PC version of ME1 so the inventory management was simply whatever and not the teeth-pulling agony that it apparently was on consoles. I would've preferred a streamlined version of that than the weird half-steps and workarounds they had to implement in 2. Me too. Especially if you include getting rid of the weapon mods as part of the inventory management. The mods made Mass Effect 1 the most fun shooter I've played. 2 sucked for a lot of reasons but removing weapon mods was probably the biggest.
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# ? Aug 28, 2020 16:34 |
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2 also sucked for adding ammo to the guns, instead of the weird overheating system they had in 1.
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# ? Aug 29, 2020 04:08 |
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Mass Effect 2 basically made a better game by throwing out all the neat, unpolished things from ME1. But it also made a less interesting game by throwing out all the neat, unpolished things from ME1. It also ditched the awesome synth soundtrack for drab orchestrial stuff, but that's just a bad directorial decision.
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# ? Aug 29, 2020 06:43 |
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bony tony posted:2 also sucked for adding ammo to the guns, instead of the weird overheating system they had in 1. I could overlook the ammo thing if not for that fact that the way ammo drops were implemented is dumb as hell. Probably hastily done because the game wasn't actually orginally designed with discrete ammo in mind - it was going to be like the Ghostbusters game and keep the heat system but add in a "reload" where you manually vent the heat. I think you can outright re-enable the old system in 2 via ini tweaks.
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# ? Aug 29, 2020 06:44 |
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Cleretic posted:Mass Effect 2 basically made a better game by throwing out all the neat, unpolished things from ME1. But it also made a less interesting game by throwing out all the neat, unpolished things from ME1. On the second point I will agree https://youtu.be/sUKiOcV1SSc
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# ? Aug 29, 2020 07:22 |
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ME1 may have been a janky mess but ME2 traded that for being maximally generic, and I was bored of it before I got halfway through. Though I wasn't playing as the class that can apparently teleport around shotgunning fools. So I guess the thing dragging it down was that they let you pick classes other than that.
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# ? Aug 29, 2020 07:47 |
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The MAKO somehow handled both like a shopping trolley with one stuck wheel and a bouncy castle in a stiff breeze, but it was heaps better than the drilling drone bullshit they added in 2.
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# ? Aug 29, 2020 08:38 |
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Final Fantasy Crystal Chronicles HD has new postgame dungeons which are just remixes of previous ones and I'll give everyone some advice, DO NOT PLAY THESE DUNGEONS, THEY ARE NOT WELL BALANCED AT ALL. I went through the remixed Mochet Manor which is called Dinner Party and it took me THIRTY MINUTES and 25 Phoenix Downs to beat Jack Moshet and Maggie, Jack's attacks are the same as before,, ice breath which stuns you for a few seconds, a punch and butt slam which stuns you also, but there's a nasty twist to the new fight. Previously Jack's wife, Maggie, would join in and cast spells to harass you, a few attacks on her and she retreats until the fight ends, but in the postgame dungeon she doesn't retreat and is invincible now, so now you have to deal with Jack AND his wife who does nothing but spam incredibly powerful magic attacks on you, and the kicker is that Maggie's melee attacks are also very damaging and she and Jack are almost never separated, so you will be combo'd to death over and over again. So I'll repeat, for the love of god do not do these postgame remix dungeons, they are not worth the hassle.
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# ? Aug 29, 2020 18:20 |
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Triarii posted:ME1 may have been a janky mess but ME2 traded that for being maximally generic, and I was bored of it before I got halfway through. That's probably part of your problem then, because playing on insanity as a Vanguard is some of the most fun I've had in gaming.
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# ? Aug 29, 2020 18:36 |
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yeah ME2's true weakness is that most classes arent fun to play as. ME3 was superior in that regard, but I still prefer the "building a crew to take on the bad guy" story of 2.
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# ? Aug 29, 2020 18:54 |
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Cleretic posted:Mass Effect 2 basically made a better game by throwing out all the neat, unpolished things from ME1. But it also made a less interesting game by throwing out all the neat, unpolished things from ME1. Hard agree, I loved the exploration in ME1 and it really gave a sense of there being this huge galaxy out there. The jankass weapon customization was fun, too- turning your sniper rifle into a single shot rocket launcher was a blast even if it wasn’t practical. Andromeda had problems but I really enjoyed driving the Nomad around and exploring again.
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# ? Aug 29, 2020 18:56 |
I'm not a big fan of the scaling system in the AssCreed games. Especially after RDR2 which basically said "feel free to explore the world where your skills and not some arbitrary numbers decides if you survive it."
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# ? Aug 29, 2020 19:01 |
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Yeah i picked up Origins after not playing an assassins creed game in quite a while and the level scaling makes it seem alot less open world when I can basically see where the game is going to take me based on the level recommendations.
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# ? Aug 29, 2020 19:45 |
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Judge Tesla posted:Final Fantasy Crystal Chronicles HD has new postgame dungeons which are just remixes of previous ones and I'll give everyone some advice, DO NOT PLAY THESE DUNGEONS, THEY ARE NOT WELL BALANCED AT ALL. Jesus the games been out like three days
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# ? Aug 29, 2020 19:46 |
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FF:CC is a no-go for me from the jump because it doesn’t have local multiplayer, which was like...the whole point of the original. Like, poo poo, I’ll just keep playing Diablo 3 with my wife I guess. I was looking forward to it until I found out it was online only.
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# ? Aug 29, 2020 19:53 |
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Triarii posted:ME1 may have been a janky mess but ME2 traded that for being maximally generic, and I was bored of it before I got halfway through. Bioware's sequel strategy is to just cut anything that got even the lightest criticism instead of refining them, ending up with games that are dull and soulless, but highly polished.
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# ? Aug 29, 2020 20:24 |
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While the skill-tree and inventory-management may be a bit guff in Horizon: Zero Dawn I do like how it deals with progression. There are only three ranks of any weapon-type, and instead of increasing in flat damage they instead grant extra mod-slots and ammo-types. Same deal with outfits. There are technically only a dozen weapon and outfits each and the numbers on them never go big. The game has levels but they don't actually mean anything. You only get a smidge extra health on level-up, which doesn't matter much because your foes are giant robots who hit like a truck. The best defence isn't a high armour stat, it's dodging the gently caress out of the way. There are no extra stats or hidden formulas. There is a sense of progression but it's because your arsenal gets wider, not just numerically stronger.
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# ? Aug 29, 2020 20:31 |
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Inspector Gesicht posted:While the skill-tree and inventory-management may be a bit guff in Horizon: Zero Dawn I do like how it deals with progression. There are only three ranks of any weapon-type, and instead of increasing in flat damage they instead grant extra mod-slots and ammo-types. Same deal with outfits. There are technically only a dozen weapon and outfits each and the numbers on them never go big. There is one bow that adds Hardpoint arrows, which are just straight +damage, but even then where you’re shooting matters way more than the increase to damage/tear from those. It basically just makes hard fights a bit shorter.
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# ? Aug 29, 2020 20:32 |
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Got around to trying Fall Guys, it's fun but as far as I can tell the game (on PS4) can't reconnect to the network if it's ever been interrupted since the game started - like if the wifi blipped out at some point, or more commonly, when you minimize the game and put the console into rest mode. It doesn't take that long to restart the software, but it's kind of a pain when you have to do it every time.
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# ? Aug 29, 2020 20:52 |
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Len posted:Jesus the games been out like three days I played it back on the Gamecube so it's not exactly a first time experience. For reference I'd unlocked the final dungeon on my first day of playing because I already knew everything about the game going in. Judge Tesla has a new favorite as of 21:01 on Aug 29, 2020 |
# ? Aug 29, 2020 20:58 |
Inspector Gesicht posted:
Until you get the armor which is absolutely numerical stronger and can take damage like a motherfucker
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# ? Aug 29, 2020 21:05 |
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Captain Hygiene posted:Got around to trying Fall Guys, it's fun but as far as I can tell the game (on PS4) can't reconnect to the network if it's ever been interrupted since the game started - like if the wifi blipped out at some point, or more commonly, when you minimize the game and put the console into rest mode. It doesn't take that long to restart the software, but it's kind of a pain when you have to do it every time. I haven't had any problems reconnecting after putting the console in rest mode. Could be because I'm on a wired connection.
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# ? Aug 29, 2020 21:06 |
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Inspector Gesicht posted:While the skill-tree and inventory-management may be a bit guff in Horizon: Zero Dawn I do like how it deals with progression. There are only three ranks of any weapon-type, and instead of increasing in flat damage they instead grant extra mod-slots and ammo-types. Same deal with outfits. There are technically only a dozen weapon and outfits each and the numbers on them never go big. Because of this the sense of progression you feel really feels like an accomplishment you earned as well. Those giant crocs that scared the poo poo out of you when you first encounter them but now take down easily? That's pretty much all you getting better at the game, because like you said, leveling doesn't mean all that much. Sure, the equipment upgrades help, but you don't rely on them to defeat a new foe. The question never, ever is "is my equipment good enough or am I high level enough to beat this?" because everything can be done with the tools that you have, so it's always about figuring out how to beat something, and learning to do it. E: Sorry, thought this was the other thread. For actual content: when you play with friends in Fall Guys and you qualify or get eliminated, the camera should follow one of the people you grouped with automatically instead of having to cycle through dozens of randoms to watch your friends fail/succeed. Taeke has a new favorite as of 21:14 on Aug 29, 2020 |
# ? Aug 29, 2020 21:07 |
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Spikey posted:I haven't had any problems reconnecting after putting the console in rest mode. Could be because I'm on a wired connection. I'm on wifi, maybe it's that or maybe I've just been unlucky. It's happened a few times in a row now.
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# ? Aug 29, 2020 21:08 |
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The fact other players don't get myrrh drops in the Crystal Chronicles remaster is utterly mind boggling. Even if you were to go with the fact that you would probably rerun a dungeon cause i]everyone[/i] wants the pocket artifacts, having to disband and rehost the party for each player is miserable.
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# ? Aug 29, 2020 21:14 |
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Finally getting around to Sekiro. I wish it would stop popping me out of stealth when I jump. Maybe as a ninja I'd like to be both stealthy and agile, you know? Also the Dragonrot mechanic seems incredibly stupid for this kind of game. I'm early on so maybe it improves a bit, but don't design a super hard game with no difficulty sliders and then extra punish me for dying a lot.
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# ? Aug 30, 2020 21:33 |
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Retro Futurist posted:Finally getting around to Sekiro. I wish it would stop popping me out of stealth when I jump. Maybe as a ninja I'd like to be both stealthy and agile, you know? That's how From rolls. [Ask]me about getting black world tendency on 4-1.
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# ? Aug 30, 2020 21:37 |
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Dragonrot doesnt really do anything, iirc.
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# ? Aug 30, 2020 21:56 |
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food court bailiff posted:Dragonrot doesnt really do anything, iirc. This is correct, it sounded like they were planning on making it a much bigger deal judging from prerelease interviews but seem to have scaled it back shortly before release (probably because players would avoid it at all costs once they realized what was happening, which sort of defeats the point)
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# ? Aug 30, 2020 22:19 |
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Retro Futurist posted:Finally getting around to Sekiro. I wish it would stop popping me out of stealth when I jump. Maybe as a ninja I'd like to be both stealthy and agile, you know? It’s a pretty minimal impact overall so don’t worry too much about Dragonrot. There’s cut content that shows it was originally a way nastier system, but what ended up in the final product is totally manageable and maybe even ignorable. e: drat, beaten, and now I have a nasty cough.
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# ? Aug 30, 2020 22:22 |
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Ok good. I read an article that made it sound like quest giving NPCs could die from it.
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# ? Aug 30, 2020 22:38 |
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Retro Futurist posted:Ok good. I read an article that made it sound like quest giving NPCs could die from it. It won't kill them, but you won't be able to progress their questlines while they have it. Also using the cure means curing everyone who has it at once, so it's better to wait until a bunch of people have it before doing so. But yes, it's a very stupid system and the worst part of an otherwise incredible game
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# ? Aug 30, 2020 23:16 |
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# ? May 30, 2024 23:29 |
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Hey E Gad how about instead of telling me to be patient and lightning bulb the polterkitty you tell me what mechanic I'm missing to get it off the roof
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# ? Aug 31, 2020 01:16 |