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IronicDongz posted:
You can kill most of the enemies there before he spawns if you don't take the ladder but jump off the broken bit of battlements. And if you have a bow then it's even easier.
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# ? Sep 3, 2020 22:35 |
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# ? May 11, 2024 07:39 |
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Only two Pursuer locations really matter. Forest where you get the RoB, and Iron Keep where you get the RoB +1. All the other ones are just souls and some twinkle sprinkle. There might be an achievement for getting them all? Not sure. If there is, it's going to require NG+ anyway.
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# ? Sep 3, 2020 22:51 |
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Look Sir Droids posted:There might be an achievement for getting them all? Not sure. Nope.
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# ? Sep 3, 2020 23:00 |
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If you stick to the pursuer like glue and circle strafe right, the only attack that can actually hit you is the shield swipe in the three hit combo (and maybe that really rare sweep attack finisher that occurs if youre a specific distance away from him). It makes the Bastille fight way easier since you only need to dodge one move in his entire kit.
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# ? Sep 4, 2020 00:09 |
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You'll get really good at fighting The Pursuer and it feels great once you've figured him out. I'm glad Scholar turned him into his actual namesake since it started to be like "oh come on, alright let's go fucker"
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# ? Sep 4, 2020 00:13 |
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The Joe Man posted:You'll get really good at fighting The Pursuer and it feels great once you've figured him out. I'm glad Scholar turned him into his actual namesake since it started to be like "oh come on, alright let's go fucker" This is exactly how I feel about the pursuer. Once you figure him out and school him every time it’s really satisfying. A lot more satisfying than one shotting early game enemies. Then there’s the throne room encounter at the castle.
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# ? Sep 4, 2020 01:42 |
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Thanks for the input. Going to leave it for now, come back later after doing the boss. Is it feasible to keep using my original weapon (hand axe, now +6), ir should I be switching to something better soon? I've gone into sinners rise, the gutter, shaded Woods etc, but haven't done much in them yet.
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# ? Sep 4, 2020 05:40 |
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BigHandsVince posted:Thanks for the input. Going to leave it for now, come back later after doing the boss. You can beat the game with any weapon. The Hand Axe isn't amazing, but it's perfectly serviceable, and its low requirements mean that you can afford to invest more points into defensive stats like Vigor. Other good, simple weapons are the Mace (since its high Poise damage will stagger the overwhelming majority of enemies in the game in one hit) and the Longsword (since it swings real fast, thus making it easier to get single hits in between guarding or dodge rolling).
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# ? Sep 4, 2020 06:25 |
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Theres another strength-scaling axe out there (bandit axe) thats almost strictly better in the late game, but you could still beat the game with the handaxe and not feel crippled by it. The only early game weapons that I would say arent viable through the entire game are the morningstar, short sword, and short bow. And +6 is perfectly fine for the lost bastille and probably what the difficulty is balanced around.
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# ? Sep 4, 2020 06:29 |
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e: wrong souls
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# ? Sep 4, 2020 06:51 |
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Thinking about it, the only other non-ranged weapons I would say arent worth taking to +10 are the scimitar (outclassed by the falchion) and the pike. Everything else has some sort of weird edge case or move that justifies it, or the upgrade comes so late that you want a +10 weapon just to get to it. Even the pike technically has a unique moveset, it just sucks rear end compared to every other spear. e: Wait the pike moveset isnt unique. But it still sucks!! Control Volume fucked around with this message at 07:14 on Sep 4, 2020 |
# ? Sep 4, 2020 07:00 |
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Control Volume posted:Theres another strength-scaling axe out there (bandit axe) thats almost strictly better in the late game, but you could still beat the game with the handaxe and not feel crippled by it. The only early game weapons that I would say arent viable through the entire game are the morningstar, short sword, and short bow. It's been a while, but doesn't the short sword have the one-handed thrusting attack they conspicuously removed from the long sword? I think I stuck to a short sword for a long time, once, just for the increased flexibility in one-handed moveset.
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# ? Sep 4, 2020 07:34 |
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Do enemies have sick amounts of poise compared to DS1 and DS3, or am I doing my build wrong? Got 40 STR, and need a 2H attack with +8 Zweihander to knock enemies on their rear end.
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# ? Sep 4, 2020 07:41 |
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axolotl farmer posted:Do enemies have sick amounts of poise compared to DS1 and DS3, or am I doing my build wrong? Some of them do. Shulva in particular is kind of infamous for being full of poise tanks, but you can find similarly armoured dudes in other areas as well. Your strength stat or hp damage output doesn't affect poise damage at all, as far as I'm aware. There's a really good ring that makes it easier to stagger enemies though, so try using that if you aren't already.
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# ? Sep 4, 2020 07:48 |
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One Hundred Monkeys posted:It's been a while, but doesn't the short sword have the one-handed thrusting attack they conspicuously removed from the long sword? I think I stuck to a short sword for a long time, once, just for the increased flexibility in one-handed moveset. Yeah, but the moveset is shared with the foot soldier sword. Theres probably some theoretical argument to be made for the shortswords durability and marginally higher damage with scaling vs the FSS, but honestly the FSS is a bit shoddy too and only really worth using due to its range.
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# ? Sep 4, 2020 07:48 |
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Define "knock enemies on their rear end". Because while there are some enemies with more poise than normal, most notably in the Sunken City, breaking poise in DS2 isn't that hard. And because this is DS2 you actually can knock enemies on their asses with the right kind of setup.
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# ? Sep 4, 2020 07:50 |
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axolotl farmer posted:Do enemies have sick amounts of poise compared to DS1 and DS3, or am I doing my build wrong? For what it's worth, poise works differently in all three souls games. If you're struggling with stunning enemies, try equipping the Stone Ring. E: And yeah, "knocking enemies on their rear end" makes me think of pancaking, which is a totally different type of stun that does actually take huge hits from great weapons.
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# ? Sep 4, 2020 07:50 |
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King of Solomon posted:For what it's worth, poise works differently in all three souls games. If you're struggling with stunning enemies, try equipping the Stone Ring. E: And yeah, "knocking enemies on their rear end" makes me think of pancaking, which is a totally different type of stun that does actually take huge hits from great weapons.
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# ? Sep 4, 2020 08:02 |
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I'm fighting the Rampart Spearmen in Eleum Loyce, and my weapon of choice, a +10 Claymore just wasn't enough to stun them. Pancaking with the Zweihander is very satisfying, but it feels like it's a lot slower than in DS1. Thanks for the tip about the Stone ring, why didn't I think of that?
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# ? Sep 4, 2020 08:19 |
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I assume you're looking to break poise in one hit? In any case, poise in the various Dark Souls games varies:
In contrast the more general category of "breaking poise" is theoretically possible for any attack. If you're looking for that in DS2, then as noted and as you've surmised use the Stone Ring. It's one of the earliest rings accessible in the game and yet it's loving amazing.
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# ? Sep 4, 2020 08:44 |
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The Stone Ring is particularly busted with fast weapons like daggers, because it adds the same flat amount of poise damage per hit. I'll never stop recommending Stone Ring + Mytha's Bent Blade (possibly Mytha's Bent Blade x2 if you like powerstancing and are willing to pop an ascetic for it) as a build.
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# ? Sep 4, 2020 11:01 |
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I think I used a Stone Ring + Old Knight Greathammer to flatten every one of those murderelks in the Frozen Wastes when I did my SL1 run. It takes 15 kills to make one of them go extinct and I murdered every one of them.
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# ? Sep 4, 2020 12:04 |
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YF-23 posted:The Stone Ring is particularly busted with fast weapons like daggers, because it adds the same flat amount of poise damage per hit. I'll never stop recommending Stone Ring + Mytha's Bent Blade (possibly Mytha's Bent Blade x2 if you like powerstancing and are willing to pop an ascetic for it) as a build. like you aren't popping that ascetic for the +2 CSSR anyway
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# ? Sep 5, 2020 04:51 |
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YF-23 posted:The Stone Ring is particularly busted with fast weapons like daggers, because it adds the same flat amount of poise damage per hit. I'll never stop recommending Stone Ring + Mytha's Bent Blade (possibly Mytha's Bent Blade x2 if you like powerstancing and are willing to pop an ascetic for it) as a build. It works with spells, too. It trivializes the Havel clone in that one Abyss map, since Force with the Stone Ring is just enough to stagger him on every cast, letting you shove him off a cliff.
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# ? Sep 5, 2020 05:36 |
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Control Volume posted:Yeah, but the moveset is shared with the foot soldier sword. Theres probably some theoretical argument to be made for the shortswords durability and marginally higher damage with scaling vs the FSS, but honestly the FSS is a bit shoddy too and only really worth using due to its range. I’ve never used the short sword much past the early game, but if I recall it has very low stamina consumption. That’s particularly nice if you power stance with it in the off hand since the straight sword power stance move set is good and it will greatly mitigate the stamina cost of dual wielding. I’m not really sure what you’d pair it with, though. Maybe an estoc?
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# ? Sep 5, 2020 07:19 |
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I bounced off this game hard a long time ago but I'm giving it another shake, can anyone recommend some strong builds/weapons I should keep my eyes peeled for? Anything goes, STR, DEX, Sorcery, Miracles, etc.
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# ? Sep 5, 2020 16:13 |
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Mace is a good starter build because a lot of early enemies are weak to striking damage and it scales nicely off STR/DEX. Honestly, I'd say DS2 is the game that lets you gently caress around with builds the most, so my instinct is just to say gently caress around, but mace isn't a bad idea for a first play through.
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# ? Sep 5, 2020 16:21 |
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Dual maces. The blacksmith in Majula sells them as soon as you get him his keys. Get 18 STR and 8 DEX, equip both and you can hold down Y/triangle to dual wield them. They stagger the poo poo out of stuff and have excellent STR scaling, and generally chump the early game bosses. If you want to cast, the easiest way to get it up and running is to get 20 INT & FTH and talk to Felkin in the passage between Majula and Copse. He’ll give you his staff for free and you can buy dark orb which is spammable and hits like a truck. Also way later in the game, if you have a strength build, check out the red iron twinblade. Completely kick rear end Don’t forget to level ADP!
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# ? Sep 5, 2020 16:29 |
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Don’t forget to put levels into adaptabilty. e: goddammit
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# ? Sep 5, 2020 16:29 |
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Oh yeah the basic DS2 advice of: Get your Agility to 88 asap to get a decent roll. Levels come really easy and you're going to hit the soft cap on your key attributes so don't fret too much about spending points. If an area feels too hard, come back to it later; there's four main paths to pick from and they're all roughly equally hard. Forest of Fallen Giants is your Undead Burg, the path to it is on the cliff near the Majula bonfire. There's a ring that halves the max health penalty you get from dying in a chest in Heide's.
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# ? Sep 5, 2020 18:58 |
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I don't do a single other drat thing until I get 99 agil
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# ? Sep 5, 2020 20:03 |
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I'm really, really not a big fan of "your HP shrinks when you die" in a game that is going to be killing you frequently. Also the weapon durability is godawful.
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# ? Sep 5, 2020 20:14 |
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You can grab a mace and sleepwalk your way through the game or you can wake up and grab the grand lance from forest of fallen giants and start playing the game correctly. I'd also recommend the twin dragon greatshield from the armor shop in majula which has low requirements and weight while offering incredible defenses. Every weapon in the game is at least decent so if you find a cool weapon that you wanna use, there aren't really any lovely noob trap weapons to worry about. Every school of magic is pretty good as well, so really just kinda experiment and see what you like.
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# ? Sep 5, 2020 20:16 |
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And Tyler Too! posted:I'm really, really not a big fan of "your HP shrinks when you die" in a game that is going to be killing you frequently. Also the weapon durability is godawful. There's a ring you can get pretty early on that greatly reduces the max hp penalty for hollowing. Used to be you could get your humanity back really easily by using the small white soapstone; I can't say if the playerbase is large enough you actually get hits with it nowadays, but it's worth a shot.
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# ? Sep 5, 2020 20:22 |
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I did a run through recently and there were always a few signs down so I think you'd have pretty decent luck getting summoned
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# ? Sep 5, 2020 20:33 |
Honestly, just pop a human effigy every time you die. You'll have over a dozen by the time you clear out your first area, and you only get more as the game progresses. Don't hoard 'em. Just pop' em and go. Throw down a small soapstone every now and then if you see player ghosts wandering around.
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# ? Sep 5, 2020 20:39 |
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And Tyler Too! posted:I'm really, really not a big fan of "your HP shrinks when you die" in a game that is going to be killing you frequently. Also the weapon durability is godawful. Like One Hundred Monkeys said, there's a ring you can get in in the Heide's Tower of Flame area that will raise the hollowed HP limit. If you're playing vanilla DS2, you'd go straight forward until you hit a fog door and it's nearby. If you're playing Scholar, it will be forward and then to the right down the other path, in a chest guarded by a dozing Heide Knight near another fog door. Or just eat an effigy if your HP gets too low to handle an area and pop one when you start challenging a boss. You'll get plenty of effigies throughout the game, and you might be able to help out with small soapstone adventures, too. If you find yourself despising the weapon durability, Santier's Spear is a kind of gimmicky weapon that you break to make better, which also means it effectively ignores the durability mechanic. You'd need some instructions to find it on a blind playthrough though. Nuns with Guns fucked around with this message at 20:45 on Sep 5, 2020 |
# ? Sep 5, 2020 20:43 |
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Appoda posted:Honestly, just pop a human effigy every time you die. You'll have over a dozen by the time you clear out your first area, and you only get more as the game progresses. People who do not run out of effigies popping them on a whim are not the people who need any ds advice.
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# ? Sep 5, 2020 20:44 |
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IronicDongz posted:I don't do a single other drat thing until I get 99 agil 99 is overkill for the early game and probably means you're neglecting your HP. 92 should stand you in good stead for a while. And Tyler Too! posted:Also the weapon durability is godawful.
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# ? Sep 5, 2020 20:58 |
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# ? May 11, 2024 07:39 |
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eh, early levels are cheap. and I would much rather have a better roll than more HP most of the time.
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# ? Sep 5, 2020 21:03 |