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I have a co-worker who refuses to buy games because he's got the game pass. "Len Playstation sucks because it doesn't have the game pass and you have to buy games, when you gonna buy an xbox?" "Len PS5 is gonna be poo poo because you won't be able to use any of your PS4 peripherals" Christ dude you're 50 stop being a console warrior
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# ? Sep 6, 2020 18:05 |
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# ? Jun 4, 2024 05:56 |
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Playstation does have a gamepass service though.
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# ? Sep 6, 2020 18:25 |
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RenegadeStyle1 posted:Playstation does have a gamepass service though. Also the Sony library kicks the crap out of anything on the XBone, please forcefeed your coworker an XBox controller immediately
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# ? Sep 6, 2020 18:52 |
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I will say that the Xbox controller is a lot better than the PlayStation controller, which would be a perfectly fine controller but every gen manages to gently caress something up. Pressure buttons on the PS2, convex thumb sticks on the PS3, and the touchpad absolutely destroying battery life on the PS4.
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# ? Sep 6, 2020 19:00 |
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RenegadeStyle1 posted:Playstation does have a gamepass service though. They went from adding like 12 games a month to adding only 3 or 4
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# ? Sep 6, 2020 19:11 |
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Captain Hygiene posted:Also the Sony library kicks the crap out of anything on the XBone, please forcefeed your coworker an XBox controller immediately ...With the exception that you can pick Xbox One S for a song and dance from a retail store, especially if they throw in a local discounts of any sort. And while the exclusives are better they are not *that* much considering the entire library of stuff that's about to become 5-10-15-20e previous-gen stuff. I picked mine a couple of years ago for something stupid like 160e bundled with the Shadow of War; I really didn't even plan that purchase, I mostly needed a Bluray and DVD player because my PS3 was starting show signs of dying.
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# ? Sep 6, 2020 19:14 |
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Rags to Liches posted:They went from adding like 12 games a month to adding only 3 or 4 Theres also PSNow which has probably hundreds of downloadable PS4 games.
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# ? Sep 6, 2020 19:16 |
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Inspector Gesicht posted:I liked Horizon because it gates little to none of its side-content or mechanics behind the story, after the prologue. When you finish the seventh mission the world's your oyster and you can spend thirty hours ignoring the plot before running out of things to do. Not quite what you're looking for but in Skyrim shouts are locked behind the main quest that also unleashes giant cliffracers onto the map. So I always feel like I have to choose between getting to enjoy the shouts or having to put them off so I can enjoy the map. And if I decide to put off the main quest then all those dragon walls are just useless, deleting a lot of the more interesting exploration rewards until I decide to advance the main quest again. Phigs has a new favorite as of 19:38 on Sep 6, 2020 |
# ? Sep 6, 2020 19:29 |
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Isn’t there a mod that switches the dragon raids off? I refuseto play skyrim without the mod that turns off the Vampire raids, they drive me nuts.
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# ? Sep 6, 2020 20:55 |
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Gerblyn posted:Isn’t there a mod that switches the dragon raids off? I refuseto play skyrim without the mod that turns off the Vampire raids, they drive me nuts. There's one that makes all the non-guard NPCs go inside instead of die horrible deaths when dragons/vampires attack, which isn't perfect but it does help.
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# ? Sep 6, 2020 21:21 |
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Doctor Spaceman posted:The lab in Sapienza in Hitman 2016 drags the level down. There aren't enough options for how to complete it, what options there are are fairly similar, and since you'll naturally do it at the end of the level each attempt feel samey even if the actual assassinations were different. Same,better to just shoot it from a distance.
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# ? Sep 6, 2020 21:22 |
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WaltherFeng posted:Theres also PSNow which has probably hundreds of downloadable PS4 games. I like PSNow a lot, even though they cut back on how much they add per month. It's a good way to play PS4 games that I would never pay full price for
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# ? Sep 6, 2020 21:30 |
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The Wii U has the slowest menus I've ever seen on a console. And having to have that gigantic ugly gamepad with its lovely screen around all the time is a pain. This thing sucks. Why can't they just port Wind Waker HD to Switch already?
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# ? Sep 6, 2020 22:23 |
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1. I remember I never beat Resident Evil 4 on professional difficulty. 2. Later on, I buy Resident Evil 4 on a new console. 3. I beat Resident Evil 4 on normal and unlock professional. 4. I think I'll come back to play professional. Repeat from step 1 until the end of time. I wish they had a button code to unlock the difficulty for people who have played it before.
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# ? Sep 6, 2020 22:29 |
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Smirking_Serpent posted:
yeah ive always hated this. i played all of Resistance and Uncharted on the PS3 through Superhuman and Crushing difficulties repsectively, but i no longer have the save files and you have to beat the game once to unlock them. it's... demotivating and i'd rather just play a game that has all games unlocked from the getgo, like Halo.
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# ? Sep 6, 2020 22:47 |
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Speaking of difficulty modes, there's zero excuse for beating a game in a difficulty mode not giving the trophies/achievements for beating the game on every easier difficulty mode.
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# ? Sep 7, 2020 02:13 |
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rydiafan posted:Speaking of difficulty modes, there's zero excuse for beating a game in a difficulty mode not giving the trophies/achievements for beating the game on every easier difficulty mode. Yeah that's some incredible bullshit. In general, I think games should not have any kind of restrictions on difficulty modes. Don't make people unlock hard if they want to play on hard. Don't make people die to unlock easy. If you want to punish yourself and unlock everything in one go, you should have the option.
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# ? Sep 7, 2020 02:38 |
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For that matter, don't put super exclusive secret endings or other bullshit locked behind higher difficulty modes.
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# ? Sep 7, 2020 02:54 |
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The only argument against giving people hard mode off the rip is to prevent people from slamming down hard difficulty and then going "Nier Automata is impossible and bullshit" because they can't beat the tutorial.
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# ? Sep 7, 2020 02:58 |
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Bring back inputting the konami code on the main menu to unlock hard mode from the start.
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# ? Sep 7, 2020 03:02 |
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Every game should just throw you at the final boss 20 minutes in regardless. If you're so good at video games, then beat it right now, scrub. DMC V rules and every game should follow its example.
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# ? Sep 7, 2020 05:02 |
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Len posted:The only argument against giving people hard mode off the rip is to prevent people from slamming down hard difficulty and then going "Nier Automata is impossible and bullshit" because they can't beat the tutorial. That’s why you include the “are you sure you wouldn’t prefer li’l baby bitch mode?” Although personally that only makes me continue on hard out of spite
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# ? Sep 7, 2020 05:06 |
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Gamepass has much better quality of monthly additions, in addition to Microsofts first party and being useable locally on PC instead of requiring streaming. christmas boots posted:That’s why you include the “are you sure you wouldn’t prefer li’l baby bitch mode?” Im told by devs that this is exactly what happens, any suggestion to lower the difficulty is met with the fury of 10,000 suns by players.
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# ? Sep 7, 2020 05:27 |
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Barudak posted:Gamepass has much better quality of monthly additions, in addition to Microsofts first party and being useable locally on PC instead of requiring streaming. I usually get it in response to environmental things that aren't affected by difficulty which is infuriating. "You've fallen off this platform 20 times do you want to go to easy mode?" No, because that's not going to make me suddenly good at jumping.
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# ? Sep 7, 2020 05:31 |
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Len posted:I usually get it in response to environmental things that aren't affected by difficulty which is infuriating. "You've fallen off this platform 20 times do you want to go to easy mode?" No, because that's not going to make me suddenly good at jumping. Yeah, thats another thing. Theres a brutal part of Onimusha where you are stalked by an enemy that kills you in one hit and must complete a sliding box puzzle under a very strict timelimit then runaway more from said enemy before you can save. Lowering the difficulty does absolutely nothing to help you with either of these things but itll keep asking yoi. Dewgy posted:Got a link for this? That sounds extremely neat. Its called Super Mario Sunburn
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# ? Sep 7, 2020 05:38 |
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Barudak posted:Gamepass has much better quality of monthly additions, in addition to Microsofts first party and being useable locally on PC instead of requiring streaming. This is why the Soulsborne games got more difficult as the series went on, and why Elden Ring will have a seventeen-phase boss fight that will take you four days to beat, but due to the sunk cost fallacy you will love it afterwards.
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# ? Sep 7, 2020 07:39 |
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CJacobs posted:Control is a really great game but man I wish Jesse was like 10% more resistant to damage. Not even a substantial increase, just... something higher than it is right now. I always end fights with either full health because I didn't get hit, or like 1/3rd of my health because I got shot maybe twice or ate one rocket. Increasing your max health doesn't really help with this either, because enemy damage is tied to their level and so it slowly climbs as the game goes on no matter what. It's only just been patched into the game, but there's now an Assist Mode in the gameplay menu that can be turned on - so you can do exactly this if you want. Totally optional and customisable, doesn't disable anything else. Patch notes posted:You can now influence how fast Jesse’s energy regenerates, how soon the Service Weapon reloads itself, how much damage Jesse takes from enemies, how much damage she deals, and if she can die in combat. Assist Mode also has features to help you with aiming, including a brand new feature called Aim Snap, where your aim automatically snaps to the target without the need to move the camera. Assist Mode features can be adjusted in the Options menu. Danger - Octopus! has a new favorite as of 08:14 on Sep 7, 2020 |
# ? Sep 7, 2020 08:11 |
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bony tony posted:This is why the Soulsborne games got more difficult as the series went on, and why Elden Ring will have a seventeen-phase boss fight that will take you four days to beat, but due to the sunk cost fallacy you will love it afterwards. Or the darkest dungeon problem where all the early access players knew how to min/max so the devs made it harder. By the time it was released it was insanely tough.
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# ? Sep 7, 2020 08:15 |
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I picked up Dragon Age: Inquisition the other day and have been plugging away at it. I've seen a lot of complaints about the game in this thread over the years, but I swear I've never seen anyone complain about the most petty thing that really brings the whole experience down: enemies have way too loving much health on any difficulty level. It doesn't matter if it's Casual or Hardcore or whatever the highest difficulty level is, each random enemy encounter takes ages to whittle down. People say "oh just flank the enemy" but it does not matter from which direction I'm attacking enemies... each arrow I shoot takes off so little health that I don't actually think it budges their health bar in a meaningful way. I never finished Origins, but I swear I remember that game had fast and incredibly deadly combat all around. This combat is so boring and slow paced that it's making everything else worse by comparison.
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# ? Sep 7, 2020 11:31 |
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DoubleNegative posted:I picked up Dragon Age: Inquisition the other day Did you get the gently caress out of the Hinterlands as soon as you were able to? The game doesn't make this very clear but your first quest is to go there and do something very early on, and then immediately unlocks some other areas. You might think "well I'm already in the Hinterlands, maybe I should stick around a while" but this is an incredibly wrong thought to have - doing the stuff elsewhere will both unlock more party members, as well as unlock more recruitable people in the Hinterlands.
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# ? Sep 7, 2020 13:21 |
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ilmucche posted:Or the darkest dungeon problem where all the early access players knew how to min/max so the devs made it harder. By the time it was released it was insanely tough. one of the things I appreciate about FTL/Into The Breach is that while there's one of those progressively-unlock-things-for-new-runs roguelite things going on, when you unlock a new ship or mecha squad, they're generally quirkier and harder to use than the starting ones. It avoids the annoying thing where beating the game makes the game easier. Tunicate has a new favorite as of 21:46 on Sep 7, 2020 |
# ? Sep 7, 2020 20:27 |
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I wouldn't say it's a fast strategy or one that saves the world particularly well but drat is it fun to set the whole world on fire
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# ? Sep 7, 2020 21:06 |
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bewilderment posted:Did you get the gently caress out of the Hinterlands as soon as you were able to? The game doesn't make this very clear but your first quest is to go there and do something very early on, and then immediately unlocks some other areas. I stuck around for a little bit, but have since left to pick up many other party members. Still doing the usual open world "delay doing the story as much as possible" thing, but I at least have Iron Bull, Vivienne, and that Warden Guy now.
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# ? Sep 7, 2020 21:24 |
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ilmucche posted:I wouldn't say it's a fast strategy or one that saves the world particularly well but drat is it fun to set the whole world on fire Could you just stop it with the gender reveal parties, for crying out loud?!
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# ? Sep 7, 2020 21:57 |
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I’m probably one of like three people that care about this, but it’s annoying: the Switch supports multiple users really well, and a lot of games in the library support myriad languages. This, by nature, means that the extra language is baked into the cartridge or the installation files. And yet, a lot of games just key off of the system-wide language setting, instead of letting you change it in-game, or even basing it off of an individual user profile region! It’s a huge pain in the rear end for basically no reason if you want to play something in different languages on different profiles. Like I said, I think I’m probably close to alone in this annoyance, but it really stands out when text-heavy first party stuff like Pokémon Sw/Sh have profile-based languages instead.
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# ? Sep 8, 2020 04:01 |
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(Marvel's Avengers) Not allowing multiple players to use the same character is a poor choice when every character levels up and acquires loot separately
LIVE AMMO COSPLAY has a new favorite as of 09:20 on Sep 8, 2020 |
# ? Sep 8, 2020 09:17 |
So I've got like a weird video game confession I need to scream into the void and it's that genuinely no game in the world bores me more than Doom. I'm really, really tired of hearing about how people can play it on toasters and fridges and it's not really funny seeing the same reddit post shared a thousand times as people jerk themselves raw over how hilarious it is that someone managed to get doom working on an aibo this time. Rip and tear, and that entire memetic doom comic as a whole, was funny for a bit, but it's been run into the ground so hard I feel like I die a little every time another game or series references it and like, I could keep going on and it just comes down to "let people enjoy things" and poo poo, but god drat. I'm really tired of Doom. There isn't even anything wrong with the games.LIVE AMMO COSPLAY posted:(Marvel's Avengers) Not allowing multiple players to use the same character is a poor choice when every character levels up and acquires loot separately Generally speaking I really don't like it when games don't let you use multiples of the same character. I get why, in many cases, especially if it's a character based game like various left 4 dead style co-op survival games. But no one ever likes joining a game to find the character you like most, or simply wanted to play that session, taken. Even if you have a cool second character you don't mind playing as, it's lame to have that choice taken out of your hand.
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# ? Sep 8, 2020 12:09 |
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Nuebot posted:So I've got like a weird video game confession I need to scream into the void and it's that genuinely no game in the world bores me more than Doom. I'm really, really tired of hearing about how people can play it on toasters and fridges and it's not really funny seeing the same reddit post shared a thousand times as people jerk themselves raw over how hilarious it is that someone managed to get doom working on an aibo this time. Rip and tear, and that entire memetic doom comic as a whole, was funny for a bit, but it's been run into the ground so hard I feel like I die a little every time another game or series references it and like, I could keep going on and it just comes down to "let people enjoy things" and poo poo, but god drat. I'm really tired of Doom. There isn't even anything wrong with the games. Something interesting I've learned about Doom ports from Stop Skeletons From Fighting that counts as a thing dragging it down: none of the official ports have been perfect ports. Contemporary ports that makes sense about, Doom pressed both hardware and workload limitations in different ways, so every port ended up wildly different, but it's also true about modern ports; even putting aside the Bethesda account badgering in last year's ports (that's been patched out thankfully), every port since the one bundled with later releases of Doom 3 has been the same one, which has suffered from being 'just bad enough to gently caress with you' slower than the original. It might be the game with the most official ports in the world, yet somehow it's never gotten a perfect one. I wouldn't be surprised to learn that, somewhere out in that world of 'I got Doom to run on a pregnancy test', someone's managed a better port than Id have. Cleretic has a new favorite as of 16:25 on Sep 8, 2020 |
# ? Sep 8, 2020 12:27 |
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One of the things I've always appreciated about Doom is that everything serves a purpose, and nothing else in the enemy/weapon roster serves that same purpose. - Zombieman: Generally useless after the first few levels, but are meant to wander around the level to create dynamic fights like living entities - Sergeant: Surprisingly dangerous in groups so they are intentionally peppered into encounters sparingly for variety and to add target priority - Imp: Fires a projectile the player can dodge, adding extra interaction and making the enemy temporarily still dangerous after it dies - Pinky: Body blocks the player in tight hallways and must be killed first as it rushes forward, allowing enemies behind it to swarm - Spectre: Takes advantage of the game's lighting to ambush players in dark/cramped spaces and put immediate pressure on them - Lost Soul: Low health and high stagger means it dies in only a few shots, but it charges fast and straight, making it a bit of a reaction time test - Cacodemon: Floats and shoots from above other enemies, meaning it doesn't have to be placed on a high ledge/platform to shoot over a crowd I think one of the reasons Doom is treated with such reverence and ported to everything just for fun is because it is an absolute technological marvel. It is an exercise in extremely efficient use of space and design. Absolutely nothing in that game is wasted because they just didn't have the RAM, or VRAM, or file space, you name it to spare for fluff. Doom was created to run on the most primitive operating systems at the time and it did at 35 fps which was almost unheard of for affordable consumer level tech. It's a living example of how the Small Team With A Dream can make something that becomes a cornerstone of gaming history and I think that's why a lot of indie developers look up to Id and folks like Johns Carmack and Romero. edit: And yeah the gameplay of the original Doom is very simple but imo that's part of what's so special about it. The game was initially envisioned with RPG mechanics like in Hexen or Heretic, different classes and characters with strengths and disadvantages. But it didn't need those things, so they got rid of em. This design doc would be brought up again later for the development Quake and then nixed a second time. It coasts on the only things it needed to have: Guns to shoot, and enemies to shoot at with them in interesting and complex spaces. CJacobs has a new favorite as of 13:16 on Sep 8, 2020 |
# ? Sep 8, 2020 13:04 |
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# ? Jun 4, 2024 05:56 |
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Nuebot posted:So I've got like a weird video game confession I need to scream into the void and it's that genuinely no game in the world bores me more than Doom. I'm really, really tired of hearing about how people can play it on toasters and fridges and it's not really funny seeing the same reddit post shared a thousand times as people jerk themselves raw over how hilarious it is that someone managed to get doom working on an aibo this time. Rip and tear, and that entire memetic doom comic as a whole, was funny for a bit, but it's been run into the ground so hard I feel like I die a little every time another game or series references it and like, I could keep going on and it just comes down to "let people enjoy things" and poo poo, but god drat. I'm really tired of Doom. There isn't even anything wrong with the games. I've resolved to no longer let people enjoy things, cause gently caress people, they don't deserve it
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# ? Sep 8, 2020 13:56 |