Now that Bowsette is officially over, where will you be sending your horny energy? This poll is closed. |
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Melinda Rust (née Megamelons) | 13 | 5.86% | |
Twitch streamers | 9 | 4.05% | |
VTube animes | 27 | 12.16% | |
Any of the other –ette monstrosities | 10 | 4.50% | |
[Lie] I don’t get horny. | 54 | 24.32% | |
Other (Bowsette) | 93 | 41.89% | |
Now that I'm an IK, I can make my own option | 13 | 5.86% | |
David Crossup | 1 | 0.45% | |
Bob PSPGodenkirk | 2 | 0.90% | |
Total: | 222 votes |
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cheetah7071 posted:I intentionally left the wording on connected world a bit fuzzy. Like, Super Metroid sort of has levels, depending on how you define levels.
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# ? Sep 6, 2020 20:20 |
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# ? Jun 8, 2024 16:54 |
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I can't fight the consensus on the word Metroidvania but I really think that Super Metroid and SotN are different enough that one word to describe both of them is too broad. I'm not even a huge fan of Metroid games and simply unlocking new power-ups that secondarily function as keys isn't what I really like about Metroidvania games. One thing I really like is when the powerups don't just let you open new areas, but actually let you traverse the map in a different way. Sure you can turn into a bat and get to a high-up hallway you couldn't before, but also you can turn into a bat and just completely bypass an area that used to take some effort. By the end of the game the map is your plaything because of all the options you have. Just "oh I can shoot this particular type of door to open it now" isn't a big draw for me, but that's basically what qualifies as a Metroidvania. So just knowing that a game is a Metroidvania isn't enough to tell me about how it actually plays and how progression works.
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# ? Sep 6, 2020 20:22 |
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John Murdoch posted:I am the exact opposite and regularly get annoyed because the overwhelming majority of metroidvanias take after Castlevania more than Metroid. Really? I'm of the opposite opinion. It feels there's more games (especially Indie ones) are closer to the Metroid-side than the vania-side. Titles like Hollow Knight and Blasphemous have a limited number of weapons and abilities that you upgrade. Which is like the Metroid games. Where the later Castlevanias had a lot of different weapon types to choose from and abilities to use and upgrade. I feel only Koji Igarashi's own Bloodstained feels like a proper Metroidvania-style Castlevania.
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# ? Sep 6, 2020 20:22 |
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CharlieFoxtrot posted:In the realm of forms all "items" are merely conceptual objects instantiated as a given set of principles. It makes no difference whether they are encoded in the rules of the game or they are encoded in my mind. I upgrade my perception rather than ticking off a variable in the game code, it works the same way In that case, Outer Wilds is a metroidvania too
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# ? Sep 6, 2020 20:30 |
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ymgve posted:In that case, Outer Wilds is a metroidvania too Possibly one of the best
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# ? Sep 6, 2020 20:31 |
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in the pinball thread we're holding a league for your entertainment, I present to you a demonstration of total failure in two acts Ciaphas posted:From my quarantourney game, but trust me y'all want to see this tragedy TheMcD posted:If you liked that, you'll love my game in that same group:
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# ? Sep 6, 2020 20:35 |
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the issue is, of course, metroidvania is meant to describe a specific feel and not a discrete set of things
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# ? Sep 6, 2020 20:40 |
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pizza is a metroidvania
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# ? Sep 6, 2020 20:41 |
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ymgve posted:In that case, Outer Wilds is a metroidvania too
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# ? Sep 6, 2020 20:42 |
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Chev posted:As mentioned in previous chat threads, historically the Metroidvania genre didn't even include Metroid in the first place, it's a late addition after years of broadening the definition. this is absolutely not true lol
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# ? Sep 6, 2020 20:53 |
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If the roguelike definition was codified by the community in Berlin, where will the Metroidvania decision be handed down
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# ? Sep 6, 2020 20:55 |
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CharlieFoxtrot posted:If the roguelike definition was codified by the community in Berlin, where will the Metroidvania decision be handed down Right here you're reading it
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# ? Sep 6, 2020 20:56 |
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the cheetah metroidvania accords of 2020 state that
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# ? Sep 6, 2020 20:58 |
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Volte posted:One thing I really like is when the powerups don't just let you open new areas, but actually let you traverse the map in a different way. Sure you can turn into a bat and get to a high-up hallway you couldn't before, but also you can turn into a bat and just completely bypass an area that used to take some effort. By the end of the game the map is your plaything because of all the options you have. Just "oh I can shoot this particular type of door to open it now" isn't a big draw for me, but that's basically what qualifies as a Metroidvania. So just knowing that a game is a Metroidvania isn't enough to tell me about how it actually plays and how progression works. insane to think about the upgrades in super metroid and say they dont allow you to traverse the map in a different way. the door related upgrades are extremely minor, its just missile, super missile and powerbomb. maybe the wave beam. the movement options you unlock are more significant and also the interactions of them and the way the map is designed around them is specifically why its been such a popular speedrun game.
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# ? Sep 6, 2020 20:59 |
are immersive sims a subgenre of metroidvanias or is it the other way around
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# ? Sep 6, 2020 21:04 |
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a game is an immserive sim if it has both audio logs and the ability to read other people's emails/diaries
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# ? Sep 6, 2020 21:06 |
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Toki Tori 2 is one of my favorite metroidvania games
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# ? Sep 6, 2020 21:09 |
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Khanstant posted:are immersive sims a subgenre of metroidvanias or is it the other way around Immersive sim is the only common genre descriptor that I think is just plain wrong. Euro Truck Driver is an immersive sim, Prey is just an exploration FPS.
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# ? Sep 6, 2020 21:10 |
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I'm not kidding either, Toki Tori 2 is unironically a good game and also a good metroidvania game.
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# ? Sep 6, 2020 21:13 |
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Stux posted:insane to think about the upgrades in super metroid and say they dont allow you to traverse the map in a different way. the door related upgrades are extremely minor, its just missile, super missile and powerbomb. maybe the wave beam. the movement options you unlock are more significant and also the interactions of them and the way the map is designed around them is specifically why its been such a popular speedrun game. i didnt read that as that guy talking about super metroid or even any metroid game
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# ? Sep 6, 2020 21:14 |
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Relax Or DIE posted:a game is an immserive sim if it has both audio logs and the ability to read other people's emails/diaries so fallout
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# ? Sep 6, 2020 21:18 |
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sharrrk posted:i didnt read that as that guy talking about super metroid or even any metroid game its directly contrasting a sotn upgrade where you turn into a bat with the metroid series specific system of different colored doors that are opened by different weapons
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# ? Sep 6, 2020 21:21 |
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https://store.steampowered.com/app/332610/Mystik_Belle/ Mystik Belle is another metroidvania title that imo is very underrated and also is interesting since it combines metroidvania style progression with an adventure game-style puzzle system where you need to find items and balance your inventory so solve puzzles until you gain new powers to let you move around better.
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# ? Sep 6, 2020 21:26 |
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cheetah7071 posted:so fallout yep
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# ? Sep 6, 2020 21:26 |
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Stux posted:its directly contrasting a sotn upgrade where you turn into a bat with the metroid series specific system of different colored doors that are opened by different weapons they probably just like sotn and were citing a nonspecific example from lazier attempts at the genre
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# ? Sep 6, 2020 21:29 |
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i also like sotn
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# ? Sep 6, 2020 21:30 |
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cheetah7071 posted:You're a metroidvania if: This first requirement is too specific; Order of Ecclesia and Portrait of Ruin are both definitely metroidvanias, but not a connected world. I'd replace it with "few regions are 100% complete-able with only the tools required to get there and contained therein," the no dungeons rule. Few because the last unlock upgrade makes none impossible.
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# ? Sep 6, 2020 21:31 |
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the 3d fallouts are definitely related to immsims, especially NV. but the depth of interactivity is one of the defining characteristics of immsims, in my mind, which the fallouts lack (if only because of their scale).
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# ? Sep 6, 2020 21:34 |
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Rinkles posted:the 3d fallouts are definitely related to immsims, especially NV. but the depth of interactivity is one of the defining characteristics of immsims, in my mind, which the fallouts lack (if only because of their scale). I think the only game I've played that is solidly an immersive sim is Prey and I definitely didn't feel like I had a depth of interaction There were a lot of places where there were multiple paths you could take depending on what your character's strengths were so I guess that's what you mean? I definitely haven't played any of the classic, genre-defining ones though
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# ? Sep 6, 2020 21:37 |
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Unreal_One posted:Immersive sim is the only common genre descriptor that I think is just plain wrong. Euro Truck Driver is an immersive sim, Prey is just an exploration FPS. MOBA is so generic it could apply to pretty much any competitive online game so I think that goes in the same bucket.
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# ? Sep 6, 2020 21:37 |
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Relax Or DIE posted:a game is an immserive sim if it has both audio logs and the ability to read other people's emails/diaries needs an 0451 somewhere
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# ? Sep 6, 2020 21:38 |
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To feel "fully immersive" I think an ImmSim needs to allow you to solve problems by using properties of the gameworld for emergent solutions. The Bethesda Fallout games don't really let you do this
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# ? Sep 6, 2020 21:38 |
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CharlieFoxtrot posted:To feel "fully immersive" I think an ImmSim needs to allow you to solve problems by using properties of the gameworld for emergent solutions. The Bethesda Fallout games don't really let you do this Stealing from people by placing a bucket over their head so they can't see you, or putting items into a bucket and dragging away the bucket so you can steal out of sight of the owner
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# ? Sep 6, 2020 21:40 |
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cheetah7071 posted:I think the only game I've played that is solidly an immersive sim is Prey and I definitely didn't feel like I had a depth of interaction you have a lot of tools to interact with the world and a world that's reactive to them. an example that encapsulates this to me is throwing tier 1 strength objects to move heavier objects, getting around the skill requirements.
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# ? Sep 6, 2020 21:46 |
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Stux posted:its directly contrasting a sotn upgrade where you turn into a bat with the metroid series specific system of different colored doors that are opened by different weapons
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# ? Sep 6, 2020 21:47 |
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Vent crawlers
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# ? Sep 6, 2020 21:50 |
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Jay Rust posted:Vent crawlers that's like 50% of video games in general
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# ? Sep 6, 2020 21:51 |
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Groovelord Neato posted:MOBA is so generic it could apply to pretty much any competitive online game so I think that goes in the same bucket. genre names arent decided by what the specific words actually mean its just casual use, so a moba is a moba because everyone calls them mobas. it doesnt matter what the words that make up moba would mean if read literally. its like pointing out there are plenty of non-independent bands that play indie rock. the genre name stuck and so thats what the genre is named.
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# ? Sep 6, 2020 21:51 |
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die hard immersive sim when
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# ? Sep 6, 2020 21:52 |
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# ? Jun 8, 2024 16:54 |
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Confusing good level design for emergent gameplay
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# ? Sep 6, 2020 21:52 |