- JackMann
- Aug 11, 2010
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Secure. Contain. Protect.
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Fallen Rib
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In the spirit of being the change you want to see in the world, I'm working on a new thread, having gotten SRM and TheChirurgeon's blessing. Right now it's largely just a rehash of SRM's original post, just with some 9e updates:
quote:
Welcome to the Warhammer 40,000 thread! Check out the previous thread here.
What is Warhammer 40,000?
Warhammer 40,000 (aka 40k aka Warhams) is a tabletop miniatures wargame created by Games Workshop set in the far-off forty first millennium. It has over 30 years of rulebooks, miniatures, novels, video games, and death metal set in its expansive universe. In 2020, Games Workshop released the game's 9th Edition, improving on the already well-received 8th Edition with cleaner rules and a greater focus on achieving tactical objectives.
The Setting
In the grim darkness of the far future, there is only war (and yet more skulls). The 40k setting is one of the more compelling aspects of the game. The Imperium of Man stretches across the stars, and is a nightmare future where chances are pretty good you’ll get born in a sewer, rise up to become a lobotomized cyborg factory worker, and then have your skull turned into a little robot that carries toilet paper. It’s a cartoonishly bleak backdrop for a game where giant men in giant armor hit each other with chainsaw swords. Humanity is beset on all sides by aliens, traitors, daemons, and bureaucratic incompetence, and every day is a struggle for survival.
The Horus Heresy
The Horus heresy was a galactic civil war taking place 10,000 years before the current Warhammer 40K timeline. During this time, half of the Space Marine Legions fell to Chaos and half stayed loyal. These grudges and old rivalries still fuel the narrative 10,000 years later. There is a separate game system for the Horus Heresy that, at this time, is not compatible with 8th Edition Warhammer 40K, but it may be in the future. There are also a large number of novels covering this setting. More on that later!
The Models
At the center of this hobby are the jewel-like objects of wonder known as Citadel Miniatures™. These are models (typically multipart plastic models, but sometimes resin or pewter) that represent the armies of the 41st millennium. It is up to you how you assemble and paint your armies as you muster them for war.
Did You Say Paint?
Painting these models is one of the main aspects of this hobby, taking precedence over playing the actual game for some. Models can be painted with Games Workshop’s own line of Citadel paints, or the paints of any number of other manufacturers. Players can paint their armies following the paint schemes of the studio painters, take their own spin on established schemes, or even come up with their own! Your models are your (expensive, tiny) canvas!
How do I get Started?
There are now three starting boxes, depending on how deep in you want to go. The Recruit Edition includes 20 models, including 14 Necrons and 6 Space Marines, some basic tools, and basic rules booklet that will get you started on play. Elite Edition ramps it up with more models, bringing the count up to 27, including some sweet bikes. Command Edition adds in terrain to use in play, plus a full rulebook. There are also Start Collecting sets which contain small starter armies at a decent discount.
Who is Games Workshop?
Games Workshop are the games company miniatures company evil empire corporate entitity who create the game and the miniatures. Since the 70s they’ve been making models and rules almost entirely for their own games, and for a long time were seen as an obstinate ivory tower who didn’t know what was best for the game. More recently they’ve turned over a new leaf and begun interacting with the community and treating their customers better. While they’re not perfect, it’s a marked improvement.
Forgeworld
Forgeworld Are games workshop's subsidiary that focus on boutique models as well as things like the Horus Heresy. These models tend to be more expensive than the standard plastic models, but usually look really loving cool. Some of the more obscure and less supported armies will see Forgeworld support, although lately it's mostly just been Horus Heresy stuff.
Video Games
Video games based on 40k range from some of the finest games of their genre to absolute shovelware, so do your research ahead of time. Recommended games include the Dawn of War series, Space Marine, and if you can handle some 90s gameplay, Chaos Gate, Rites of War, and Final Liberation, which are on https://www.gog.com/
Books
There is also a heaping helping of novels based on both Warhammer 40,000 and its prequel series the Horus Heresy. These are published by Black Library, Games Workshop’s publishing branch. The quality varies, but generally if it’s by Dan Abnett or Aaron Dembski-Bowden, it’s worth your time.
9th Edition? What’s Changed?
The change from 8th to 9th is smaller than the change from 7th to 8th, but there have been a lot of major quality-of-life changes. It now costs CP to have multiple detachments instead of generating more. Vehicles and monsters can shoot into melee, and take no penalties for moving and firing heavy weapons. Modifiers on attack rolls are capped at +1 and -1. For a more thorough look at what's changed, I recommend Goonhammer's 9th Edition Roundup.
One of the more exciting changes is the new Crusade system, basically a campaign you play with your group where your army can grow and evolve through play, getting new abilities, taking injuries, and getting special equipment.
The Armies
There are a buttload of armies in this game, and chances are pretty good there’s one that’ll suit your playstyle. Whether you want giant supersoldiers with the best equipment available, or hordes of ravening aliens that blanket the table in models, there’s probably something for you! Currently, any army that doesn't have a 9th edition codex will continue using their 8th edition codex. In late 8th Edition, GW released a set of books called the Psychic Awakening, which added further rules and options for various armies.
The Imperium of Man
Mankind has expanded to become an impercievably vast Empire with countless worlds and billions of souls within it. The only thing these worlds and people all have in common is their veneration of the immortal Emperor, who sits on his Golden Throne on Terra. This Imperium is governed by the High Lords of Terra and defended by the noble Space Marines, shadowy Inquisition , devout sisters of battle, mysterious Adeptus Mechanicus, and the endless armies of the Imperial Guard.
Space Marines
“The uniforms of the Imperial Guard are camouflaged in order to protect their wearers by hiding them from sight.
The principle is that what the enemy cannot see he cannot kill. This is not the way of the Adeptus Astartes. A Space Marine’s armour is bright with heraldry that proclaims his devotion to his Chapter and the beloved Emperor of Mankind. Our principle is that what the enemy can see, he will soon learn to fear…”
Games Workshop’s bread and butter. The Space Marines are humanity’s greatest warriors, each the equal of a dozenhundredthousandhowever many the author deems necessary regular soldiers, and they’re equipped with the best weapons and armor the Imperium can provide. If you want an army that’s tough, powerful, fast, and with a lower model count, this is the army for you! Space Marine chapters follow a strict rule of war called the Codex Astartes, and none adhere closer to it than the Ultramarines. While most chapters also adhere to these same rules, some take them as guidelines.
A major change in 9th edition is that chapters that previously had their own codices (Space Wolves, Dark Angels, Blood Angels, Deathwatch) will be using the Space Marine codex, with codex supplements similar to those for chapters like Salamanders, Ultramarines, and Imperial Fists. They all received support in Psychic Awakening. Regular Space Marines received some new options in Faith and Fury. Dark Angels were supported in Ritual of the Damned, Blood Angels in Blood of Baal, and Space Wolves in Saga of the Beast. Deathwatch received a mini PA update in White Dwarf 453.
Grey Knights
“You carry the Emperor's will as your torch, with it destroy the shadows.”
Well, uh, this is awkward. You know how the Space Marines are the best of the best? Well these are the best of the best of the best. Each Grey Knight is a psyker, trained to fight and kill daemons, traitors, and the myriad forces of Chaos. This is an even more elite army than the Space Marines, and they’re bolstered on the battlefield by their powerful psychic powers and anti-daemon abilities. They received some fancy new psychic tools in their PA book, Ritual of the Damned.
Adeptus Custodes
Well, this is starting to get ridiculous. Even more elite than the elite of the elite are the Adeptus Custodes. These fabulous golden boys are all extremely able and extremely tough, exemplifying the idea of quality over quantity. If you want to focus on having a small, but extremely potent army, look no further. They received support in the PA book War of the Spider, along with...
Sisters of Silence
"..."
Working extremely closely with the Adeptus Custodes, the Sisters of Silence are all psychic blanks, able to just ruin the day of any psykers who had any plans to cast today. They work very closely with the Custodes, and you can slot them right into a Custodes detachment without losing any of your Custodes' detachment abilities, or keep them in their own detachments.
Sisters of Battle
‘By bolter shell, flamer burst and melta blast, the mutant, the heretic and the traitor alike are cleansed of their sin of existence. So has it been for five millennia, so shall it be unto the end of time.”
Due to a language oversight, the Ministorum could not have a standing army of men, but it said nothing about an army of women! The Sisters of Battle, also known colloquially as nuns with guns, are a zealous fighting force made entirely of women in power armor armed with boltguns, similar to Space Marines. While not genetically enhanced like the Space Marines, they do have access to powerful Acts of Faith that manifest on the battlefield. They received a full update in 8th edition, bringing them a full plastic model range and new rules. They technically received an update in the PA book Pariah, but it only consisted of a single new model, likely because their codex came out right before PA kicked off.
Astra Militarum
“I have at my command an entire battle group of the Imperial Guard. Fifty regiments, including specialized drop troops, stealthers, mechanized formations, armored companies, combat engineers and mobile artillery. Over half a million fighting men and thirty thousand tanks and artillery pieces are mine to command. Emperor show mercy to the fool that stands against me, for I shall not.”
Also known as the Imperial Guard, the Astra Militarum is the largest fighting force Humanity has ever mustered. Billions of souls from millions of worlds unite under the banner of the Imperium to fight in His name. While not as powerful individually as the Space Marines, what they lack in individual strength they make up for in sheer numbers and armored support. if you want an army that plays like World War II in space, this is the army for you! The variety of uniforms and schemes gives you the opportunity to customize your own force, and the sheer number of tanks available is a treadhead’s dream. Their PA supplement, The Greater Good, ramps this up even further.
Adeptus Mechanicus
“It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to.”
Responsible for the fabrication and invention of all the Imperium's war machines and equipment is the Adeptus Mechanicus. Their standing armies consist of cyborgs, servitors, and biomechanical horrors armed with exotic, electric and radioactive weaponry on powerful mechanical chassis. This army is distinctive in that they don't really have transport vehicles, as their soldiers chiefly have mechanical legs which never tire. Hailing from Mars, the Adeptus Mechanicus supplies most other armies of the Imperium with tech priests and in addition to their other equipment. A more recent addition to the game, the Adeptus Mechanicus are a unique army among the forces of the Imperium. They received some nice buffs and new units in the PA book Engine War.
Imperial Agents
“There is no place for the weakwilled or hesitant. Only by firm action and resolute faith will mankind survive. No sacrifice is too great. No treachery too small.”
The Imperium of man has many agents, assassins, inquisitors, and general weirdos working for it. While not always viable as a full army, Imperial Agents typically make for a fun and characterful extension of an existing force. The rules for Assassins can be found in the PA book War of the Spider, while Inquisitors are hiding out in Pariah.
Imperial Knights
“Where kings walk, Knights follow”
Do you like giant robots? Because we’ve got giant robots. Knights are single-pilot bipedal war machines that tower over the battlefield. Smaller than the war machines of the titan legions, knights are often seconded to another force. Capable of taking immense punishment and dishing it in return, they’re a force to be reckoned with on the tabletop, and offer painters the chance to go nuts designing their own heraldry or drawing from one of the established schemes. The PA book Engine War makes them even stompier and shootier.
Chaos
Chaos comes from the warp, essentially hell in space. Fueled by unchecked emotion, Chaos corrupts, and none are free from its grasp. The four Chaos gods vie for control over the souls of mortals, each representing a different aspect or desire. Khorne is the god of war and bloodshed, Slaanesh is the god of excess, Tzeentch is the god of change, and Nurgle is the god of decay. Every action can fuel Chaos in some way, and it is for this reason that Chaos is the greatest threat to the Imperium, and the galaxy at large.
Chaos Space Marines
“Your shrines will burn, your streets run with blood, your false idols shattered, your people slaughtered by the thousands, your very planet torn apart… and the barest fraction of my hatred will be satisfied.”
Embittered, ancient, Veterans of the Long War, most Chaos Space Marines fell to the dark powers during the Horus heresy. Whether they are The devout of one of the four Chaos gods, grudgebearing renegades, or just spacefaring pirates out for their own gain, the Chaos Space Marines are as diverse and ruthless as their loyalist counterparts. they are also a great opportunity for modelers, as they can use parts from loyalists, Chaos, and Horus Heresy kits to great effect when customizing their own models.
Just like their goody-two-shoes brethren, Chaos Space Marines received support in the PA book Faith and Fury. In addition, a new subfaction of CSM, the Creations of Bile, appeared in War of the Spider.
Death Guard
“In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.”
While not all Plague Marines belong to the Death Guard, all Death Guard are Plague Marines. The Death Guard are entirely devoted to Nurgle, and spread his plagues throughout the galaxy. The Death Guard are incredibly tough, even moreso than regular Space Marines. Supported by hordes of Poxwalkers, they can be a very difficult force to shift on the battlefield. If you like zombie or horror aesthetics, this is the army for you. They became even more disgustingly resilient with the buffs from their PA update, War of the Spider.
Thousand Sons
“The only good is knowledge and the only evil is ignorance.”
The Thousand Sons are, for the most part, an army of automatons inside power armor. Well most of the Legion is but dust inside their armor, it's most powerful Sorcerers are still alive and well. fewer in number than regular Chaos Space Marines, the Thousand Sons rely on their powerful psychic abilities to carry them through the battle. With an Egyptian theme and a bevy of psychic powers at their disposal, the Thousand Sons are a very distinctive Chaos Legion. The PA book Ritual of the Damned gave them new faction abilities and stratagems, just as planned.
Chaos Daemons
“Woe to he who hears the word of the Infernal Denizen of the Great Abyss, for his soul shall be tainted for all eternity.
Better to die in eternal ignorance than to burn in the eternal fire.”
While there are no shortage of mortal servants of the dark gods, the Pantheon has their own armies beyond those of men and Chaos Space Marines. Chaos Daemons resemble their chosen God, from the smallest Nurgling, to the largest Bloodthirster. Chaos Daemons are typically hordes of lighter infantry supported by beasts and monstrous creatures. They're largely melee focused, with some shooting and psychic support. Their PA book, Engine War, not only gives them new tools, but also collects the datasheets for models that had come out after their codex.
Xenos
While Chaos is the threat from within, Xenos represent the threat from without. There are many alien races vying for control of the galaxy, and these represent some of the most exotic and strange armies of the 41st millennium.
Orks
“Travellin' through space is boring. Well, boring unless da hulk yer on is full of dem gene-sneakers, or a base fer da chaos lads wiv da spikes, or already has Boyz on it. Or if humie lootas come callin', that's always good fer a bit a sport. Or unless yer have a mutiny or two to pass da time, or unless strange fings start happenin', which dey usually do when yer out in da warp. One time we had some bloody great ugly fing come straight out of Weird Lugwort's 'ed! It butchered half da lads, that was pretty entertainin'. Come ter fink of it, space is a pretty good larf. And that's before yer find yerself a nice world ta crush!”
Orks are, by their own admission, made for fightin’ and winnin’. the Orks, also known as the green tide, are a variety of warbands and klans fighting their way across the stars in their own respective WAAAAGH!s, each of which are halfway between a crusade and a pub crawl. With hordes of troops, ramshackle vehicles, and oodles of technology that really shouldn't work but still kind of does, Orks are an immensely fun army to paint, model, and play. These Orks are less Lord of the Rings, and more Mad Max. It is sad that were the Orks to unite, they could overrun the entire galaxy, but they have too much fun just fighting each other to ever do that. Orks are the closest 40K comes to a comic relief army, and as a result have a lot of fans both in this thread and the greater gaming community. They received a number of fun new toys in the PA book Saga of the Beast.
Tyranids
“To think that Tyranids are mindless beasts is a grave mistake. When you fight Tyranids you face not only those before you on the battlefield, but the untold thousands which seek to surround you, which attack your supporting units and destroy your supply lines in perfect synchronicity. These aliens have shown evidence of both tactics and strategy that speaks of a far worse threat than that posed by a mere beast.”
Tyranids are unique in that while they don't all have individual will, they do share a gestalt psychic consciousness. This psychic will power is spread through their synapse creatures which control the larger horde. They range in size from the small gaunts, which are roughly man-sized, to tank sized carnifexes all the way to monstrous bio-titans. The swarm’s only will is to kill and devour. If you like the Zerg from Starcraft or the bugs from Starship Troopers, you'll find something to like here. They received some new mutations, stratagems, and powers in their PA book, Blood of Baal.
Genestealer Cults
“Genestealers are perfectly bio-engineered infiltrators that rove ahead of the Tyranid hive fleets seeking rich feeding grounds. These deadly creatures work by implanting and subverting members of the host species, striving to dominate their victims through alien cunning or terrifying violence as the situation requires.”
Ahead of the greater Tyranid hordes are the vanguard organisms that are genestealers. Genestealers begin by implanting their DNA in members of a planet's community, and then through a combination of psychic will and good old-fashioned propaganda, are able to take control of its people and start a Genestealer cult, a sort of doomsday cult awaiting the arrival of their “salvation” at the arrival of the great Tyranid swarm. With a combination of industrial equipment, looted military ordnance, and good old-fashioned Tyranid claws, Genestealer Cults are a subversive but fragile force which relies on sneak attacks and outflanking to accomplish its goals. They have a decidedly industrial aesthetic which provides a little-seen glimpse into day-to-day life in the Imperium. They work as a great support Force for Tyranids, and offer numerous modeling and converting opportunities due to their background.
Their PA book, The Greater Good, gave them some rules for customization as well as new stratagems and powers.
Necrons
“Order. Unity. Obedience. We taught the galaxy these things long ago, and we will do so again.”
Unbelievably ancient, the Necrons have been slumbering throughout the universe for millennia. Only recently have they awoken, and it is their goal to reconquer all that they lost in their sleep. Afflicted with an ancient curse, most Necrons are merely soulless automatons trapped in regenerating bodies of metal. Others have gone completely mad and seek to wear the skin of those they kill. Some still kept parts of their old personalities and are now eccentric and ambitious Warlords all. Armed with weapons that strip the matter from their target’s bones, and made of regenerating living metal, Necrons are a force to be reckoned with. In previous editions they were essentially mindless Terminator-esque automatons, but more recently they have been fleshed out to incorporate more personality and an Egyptian theme. Their standard silver scheme also lends itself to beginning painters and people who want an army done fast.
They were one of the losers of Psychic Awakening, receiving a single new datasheet and nothing else in Pariah. However, that's because they're receiving one of the very first codices, with a number of models (both new and refreshes of old) coming with it.
Tau
“Ryu ga waga teki wo kurau!”
Young, ambitious, and technologically-advanced, the Tau Empire is a recent contender for control of the galaxy. Their troops, while well armored and heavily-armed, are not well trained for close combat, but are supported by their alien auxiliaries and the heavier firepower of their armored units. Tau vehicles are typically fast hovertanks armed with heavy ordnance, but the real heart of a Tau force is in its battle suits. Ranging from single man Crisis suits all the way to monstrous Stormsurges and Supremacy armor, the Tau mount most of their best weapons on these bipedal war machines. Even still, they eschew close combat in favor of superior firepower, and are rare in that they have no psychic presence whatsoever. The Tau have a decidedly Eastern aesthetic, drawing heavily from Mecha anime like Robotech.
Their PA book was, appropriately, The Greater Good, and gave them some fun new stratagems to play with, as well as some faction customization rules.
Eldar
“I hear the song of the celestial heavens, and the music is cacophonous. It is strange but I find comfort in its dissonance. Righting the discord of the universal opus is what’s given my people purpose when, by all rights we as a race should have collapsed in upon ourselves. It is in such moments when species find their greatness or settle back into the muck that spawned them... For myself I have purpose if only to correct one particular stray note in a symphony ran amok. Win or lose, this battle is already my victory, my triumph. It is now fate which decides whether I am there to celebrate that fact or not.”
Before mankind was young, the Eldar were the rulers of the galaxy. However, their hedonistic society collapsed in on itself giving birth to Slaanesh, the Chaos god of excess. Since then the surviving Eldar have lived on floating craftworlds, vessels which blur the line between planet and spaceship. They live an ascetic lifestyle, singular in purpose, be it poetry or warfare. Their armies are made up of elite Aspect Warriors, specialized in one way of war, supported by ghostly Wraith constructs, powerful gravtanks, and some of the most devastating psykers in the universe. They provide a painter ample opportunity to test their skills on some incredibly detailed models, while also letting them paint a diverse variety of colors and uniforms within one army. The Eldar dominate the psychic phase typically, and their fragile nature and Powerful weaponry reward a skilled player.
They were one of the first factions served by the Psychic Awakening in Phoenix Rising, which gave them some new powers and updated datasheets.
Dark Eldar
“Why do we ride atop these elegant craft? The better to hear the screams of our prey as we ride them down, to savour the fear etched on their faces, to taste the tantalising tang of their blood in the air as an appetiser before the feast. But most of all we ride them so that the slaughter may begin as soon as possible.”
Not simply Chaos Eldar, the Dark Eldar instead spread suffering and pain to feed She-who-thirsts, their name for Slaanesh. They do this not to serve the Prince of Excess, but to sate its hunger and keep it from devouring their own souls. For this purpose, the Dark Eldar typically capture slaves either for the sake of torturing them, or to fight in the gladiator arenas on Commoragh. They do this from the decks of their fast-moving Raiders and Venom skimmers, or on their Reaver jetbikes. The Haemonculi among the Dark Eldar are master fleshsmiths, capable of cloning fallen Dark Eldar warriors, or turning them into biological monstrosities such as the Wracks or Talos pain engines. By and large, the Dark Eldar are even more of a glass cannon and precision army than the regular Eldar, but without psychic powers to fall back on they rely more on speed. There's a real Hellraiser aesthetic here that make them an ideal Army for horror fans.
Coming in with the Craftworlds Eldar, Drukhari were also updated in Phoenix Rising. They received some faction customization options and a updated datasheets.
Harlequins
“I'm a be down, I'm a be down
Down with the clown till I'm dead in the ground”
Neither Craftworld Eldar, nor Dark Eldar, the harlequins are a bizarre and eccentric troupe of Eldar devoted to re-enacting the Legend of the Fall of the Eldar. They are Servants of the Laughing God, and dress in garish and colorful costumes that they wear to war. They see no distinction between performance and war, and they serve their God by performing on the battlefield. They are a specialized and fragile army, even among the Eldar. They reward a player with a distinct plan and a steady paintbrush. They are most often used alongside their Craftworld or Dark brethren as a supporting force.
As with Deathwatch, they didn't receive a dedicated Psychic Awakening book, instead getting an update in White Dwarf. However, it did give them some nice new stratagems and relics to help soup them up.
Podcasts
There are actually a bunch of podcasts out there detailing the lore, gameplay, and other aspects of this silly game about plastic spacemen.
The Independent Characters is the go-to for a positive, inclusive, and professional take on their bi-weekly topics.
The 40k Badcast is where you can go to hear SRM and ya boy TheSexCannon talk about how bad we are at 40k, and cover various topics in a tighter and more humorous light. We also read bad fanfiction and post every other week.
40k Radio Is a more general 40K podcast that updates about once a month. Its undergone numerous changes in both its hosts and contents, but is pretty stable right now
Camhammer is SRM's dead Warhammer-based Youtube channel. I reviewed Warhammer video games, showed off armies, and talked about various aspects of the game and universe.
Dawn of Awesome
SRM made some dumb cartoons about the Dawn of War games
https://www.youtube.com/playlist?list=PLrf6H9c5gFdiIcVzexkySbteQi6dLlh4v
Other Threads
If you want to know more about painting, The Miniature Painting Thread is for you!
If future historical wargaming is your bag check out The Horus Heresy thread!
Like reading books? Check out The Black Library thread and talk some Warhams fiction.
If you want to play some of the more esoteric games in the Warhammer setting, try The Specialist Games thread!
There’s a Warhammer Roleplay thread that I’ll admit I’ve never been to
If you want to chart the bizarre course that took 40k’s sister game, Warhammer Fantasy Battle, into the Age of Sigmar, check out The Warhammer thread.
Other Sites
There is only one good Warhams website on the Internet that isn't run by GW, and it's Goonhammer dot com
Official Sources
Games Workshop’s Official website offers 360-degree photos of most of their models and serves as a great catalog to browse their products. While there are some store exclusive products available, it's usually best to go through a discount source.
Forgeworld Is there Boutique specialty model shop. Models tend to be more expensive, but better sculpted and made of resin instead of plastic. Forgeworld models tend to suit more niche armies and interests.
Warhammer Community Is part of their more customer-facing strategy and contains articles written by both the studio as well as some members of the community, previews, advertisements for their products, and other stuff. It's pretty okay.
The Regimental Standard Is an in-universe propaganda page written with tongue firmly planted in cheek. Masquerading as motivational material for Imperial Guard soldiers, it's always good for a laugh. Updates once a week.
WarhammerTV Provides trailers, the occasional interview, and most importantly daily painting tutorials by our Lord Duncan Rhodes. seriously, they're very helpful for painters of all skill levels.
Their Twitch Channel Live streams games, interviews, and other stuff multiple times a week. if you subscribe you can watch all their old streams.
They also have Facebook pages:
https://www.facebook.com/WarhammerTVteam/?ref=br_rs
https://www.facebook.com/Warhammer-40000-1575682476085719/?ref=br_rs
Other Materials
Getting Started With Painting and Modeling: This helpful article from our friends at Goonhammer goes over the basics of building, priming, and painting models.
Getting Started with Airbrushing: Another Goonhammer article which explores what you'll need if you decide you want to add an airbrush to your equipment.
Where to Buy:
Separate from GW’s official stores, there are a number of websites that sell GW stuff, usually at a discount:
http://chaosorc.com/ - Often stock used or out of print material, and they too offer a good discount.
https://elementgames.co.uk/ - UK shop with a good variety of GW and other hobby stuff.
http://www.ebay.com/ - you can find most ham things here, as there is a healthy secondhand market as well as stores with their own ebay pages. Be wary of anything from Eastern Europe or China, however, as it is likely a recast model.
Special Thanks: This thread was largely edited from SRM's post for the 8th Edition thread. Thanks also to TheChirurgeon for making all the banner images, and the Something Awful goons for supplying sweet pictures of their hams. Don’t be afraid to ask questions, and happy hamming!
Thoughts on things to change? New links that should be added? Someone earlier mentioned maybe redoing the bit on the black library section.
JackMann fucked around with this message at 22:31 on Sep 13, 2020
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