|
It's a longshot, but has anyone made a mod that circumvents the "opposing faction tells you to gently caress off" or at least delays it? I'd love to botch Caesar's surgery if the NCR would just be patient
|
# ? Aug 21, 2020 09:04 |
|
|
# ? May 18, 2024 10:20 |
|
Raserys posted:It's a longshot, but has anyone made a mod that circumvents the "opposing faction tells you to gently caress off" or at least delays it? I'd love to botch Caesar's surgery if the NCR would just be patient https://www.nexusmods.com/newvegas/mods/40478 Have this one installed, but haven't gotten up to a point where I would normally trigger the warning quest not to piss of a faction any more yet, so can't 100% say if it still works, although I haven't had any issues with other older mods like this one usually.
|
# ? Aug 21, 2020 12:03 |
|
Thanks, worked perfectly! I downloaded another mod to avoid blowing up the Brotherhood, but the game thinks I did so it sends me to the destroyed version of the bunker. Sacrifices have to be made, I guess.
|
# ? Aug 22, 2020 03:39 |
|
Weapons of The New Millenia and Asurah Reanimation Pack Compatibility Patch https://www.nexusmods.com/newvegas/mods/69773?tab=description Okay, yet another playthrough coming up for me.
|
# ? Aug 27, 2020 11:00 |
|
Pip-Boy Light Priority Fix plugin. https://www.nexusmods.com/newvegas/mods/69833 Okay, this is something I never thought would get fixed but I'm super happy. Arc Hammer fucked around with this message at 23:14 on Sep 7, 2020 |
# ? Sep 7, 2020 23:12 |
|
Mojave Rattlesnakes https://www.nexusmods.com/newvegas/mods/69841 Neat. Oh. quote:Rattlesnakes from New California placed in the Wastelands. Ughhhh.
|
# ? Sep 8, 2020 05:49 |
I feel like playing this game again, but all the links I've tried in the OP are broken. What mods are good/essential these days?
|
|
# ? Sep 15, 2020 02:48 |
|
https://vivanewvegas.github.io/index.html This is what I use nowadays. The Core list has all your essentials. I can't really speak for most of the others since I like things mostly vanilla but I do enjoy Mojave Wildlife/Mojave Raiders/The Living Desert/Uncut Wasteland to populate the world and make it a bit more interesting.
|
# ? Sep 15, 2020 03:14 |
CFox posted:https://vivanewvegas.github.io/index.html
|
|
# ? Sep 15, 2020 06:25 |
|
Zereth posted:Does this website say what exaclty the mod does somewhere on it? I can't find anything It's not a mod, it's a series of instructions for installing a bunch of mods, it does say what each individual mod does and it's pretty modular with instructions on what to do if you don't want to install individual parts of it.
|
# ? Sep 15, 2020 06:33 |
|
There's also a version of that mod list available on Wabbajack, significantly cutting down on the time and hassle needed to install it all. It does require a little bit of manual intervention though.
|
# ? Sep 16, 2020 08:11 |
|
Woebin posted:There's also a version of that mod list available on Wabbajack, significantly cutting down on the time and hassle needed to install it all. It does require a little bit of manual intervention though. Don't you need to be subbed to the Nexus to use Wabbajack?
|
# ? Sep 16, 2020 08:48 |
|
Fair Bear Maiden posted:Don't you need to be subbed to the Nexus to use Wabbajack? You can use it without a sub, but you have to manually approve all the downloads, and it uses the slower download speed for anything with large texture files (which almost every mod pack has). Still a little quicker and simpler than going step by step yourself since Wabbajack handles a lot of overwrites, BASH patches and configuration, but it does take a lot longer than if you have premium.
|
# ? Sep 16, 2020 08:58 |
wow i wish i'd read that before I got through Core and Visuals oh well i'll finish up tomorrow, i'm not liking the looks of a lot of the stuff in the gameplay section
|
|
# ? Sep 16, 2020 13:02 |
|
VNV is sold as a Vanilla+ pack, and while I love it, it does deviate from even Jsawyer pretty heavily. After you finish the install definitely check the StewieA tweaks .ini because by default even stuff like sneak attack criticals are disabled (for being "absurdly OP"). There is a much bigger list but I've got too much of a headache right now to list. I just recommend double checking stuff
|
# ? Sep 16, 2020 15:41 |
|
Yea definitely go through the StewieIA.ini and set it up how you like it. There's an absurd amount of options there. Personally I disable sneak attack criticals with non-melee weapons but that's totally a subjective thing.
|
# ? Sep 16, 2020 15:49 |
|
You can pry my sneak attack criticals from my cold dead hands
|
# ? Sep 16, 2020 15:51 |
|
SolidSnakesBandana posted:You can pry my sneak attack criticals from my cold dead hands Amen.
|
# ? Sep 16, 2020 15:58 |
|
CFox posted:Yea definitely go through the StewieIA.ini and set it up how you like it. There's an absurd amount of options there. Personally I disable sneak attack criticals with non-melee weapons but that's totally a subjective thing. Thirded, there's so many great QoL things and tweaks in there that make the game better and also minimise the bloat in your mod list from standalone mods doing the same thing
|
# ? Sep 16, 2020 17:59 |
|
SolidSnakesBandana posted:You can pry my sneak attack criticals from my cold dead hands stealing chets .22 silenced pistol and just goin ham on the ncr outpost outside of primm ftw imo
|
# ? Sep 16, 2020 19:57 |
|
SolidSnakesBandana posted:You can pry my sneak attack criticals from my cold dead hands All who question the supremacy of the stealth sniping rear end in a top hat will be shot from outside of their detection range (and even terrain detail draw range)
|
# ? Sep 16, 2020 21:11 |
Yeah I went through the entire ini
|
|
# ? Sep 17, 2020 03:19 |
gently caress I moved on to adding gameplay mods without making a backup of my working-last-night core + visuals setup and now it crashes as soon as it gets in-game EDIT: even if I go back to the "just core" profile??
|
|
# ? Sep 17, 2020 08:05 |
|
Zereth posted:gently caress I moved on to adding gameplay mods without making a backup of my working-last-night core + visuals setup and now it crashes as soon as it gets in-game
|
# ? Sep 17, 2020 08:26 |
Woebin posted:Welcome to modding, it's great! Try posting your load order? https://pastebin.com/q5Ake87Z This is after I tried deleting the new mods i installed, I have no idea what's going on
|
|
# ? Sep 17, 2020 08:33 |
Can I create like an entirely separate instance of mod organizer to try and start over or something EDIT: for that matter how would I properly wipe out all the mods in order to start over? Zereth fucked around with this message at 09:10 on Sep 17, 2020 |
|
# ? Sep 17, 2020 08:50 |
Also, this guide does not explain why it's having me make these "merge" things, and my best suspect is installing a patch into something that I'd already put into a merge. Do I actually need to do that, or can I skip that step?
|
|
# ? Sep 17, 2020 09:29 |
|
Zereth posted:Also, this guide does not explain why it's having me make these "merge" things, and my best suspect is installing a patch into something that I'd already put into a merge. Do I actually need to do that, or can I skip that step? Fallout: New Vegas can have issues the more mods you have. There's also a lot of voodoo involved in what people do to make New Vegas more stable.
|
# ? Sep 17, 2020 09:43 |
Well I guess I better start over cleanly. But I'm not sure how to do that, would just uninstalling all the mods and deleting anything left in the Mods folder be enough?
|
|
# ? Sep 17, 2020 09:49 |
|
Zereth posted:Well I guess I better start over cleanly. But I'm not sure how to do that, would just uninstalling all the mods and deleting anything left in the Mods folder be enough? If you have decent download speeds (I'm assuming it's a digital copy of New Vegas) I'd nuke the entire install and start over. and if you do that, make sure to run the game at least once before modding.
|
# ? Sep 17, 2020 10:01 |
Skwirl posted:If you have decent download speeds (I'm assuming it's a digital copy of New Vegas) I'd nuke the entire install and start over. The "Core" backup, though, doesn't. EDIT: "Core" being a segment of the Viva New Vegas guide if whoever's reading this isn't familiar Zereth fucked around with this message at 10:24 on Sep 17, 2020 |
|
# ? Sep 17, 2020 10:06 |
|
Zereth posted:Oh, running the "no mods" profile works. At this point I'd just run the wabbajack installer. It'll make an absolutely clean perfect install, it doesn't keep anything from old installs except for anything you've added to the New Vegas root folder I really do recommend double checking some of the tweaks though. Something that I disliked was removing the highlight abilities of Boone/rex/ed-e. With the darker nights and interiors in the pack they're missed. Easy to change in fnvedit
|
# ? Sep 17, 2020 11:07 |
BurritoJustice posted:At this point I'd just run the wabbajack installer. It'll make an absolutely clean perfect install, it doesn't keep anything from old installs except for anything you've added to the New Vegas root folder
|
|
# ? Sep 17, 2020 11:33 |
|
Try running the bare minimum of mod installs and see if thst works. Bare minimum would be: New Vegas Anti-Crash (NVAC) NVSE plug-in 4GB launcher New Vegas Tick Fix. Those are the foundation of not just modded playthroughs but of even launching the game.
|
# ? Sep 17, 2020 13:18 |
|
Zereth posted:Does the wabbajack installer let me stop and go off-script after the Visuals part because I don't want all these big changes it starts putting in at the Gameplay part If you run wabbajack it puts all the different categories of mods into sorted brackets in Mod Organiser that make it easier to remove things. It merges in some, but I am happy to help you remove anything you think deviates too far from Vanilla
|
# ? Sep 17, 2020 13:38 |
Arcsquad12 posted:Try running the bare minimum of mod installs and see if thst works. I have redownloaded new vegas itself now and gently caress it, Wabbajack time I guess. It still works if I don't have premium nexus, right, just... slowly?
|
|
# ? Sep 17, 2020 13:49 |
|
Zereth posted:Yeah those were manual so they were still in, those worked I deleted everything and then started over and as soon as I finished the very first part of core that had actual mods in it, bam, crashes in under a second when I get in game. ¯\_(ツ)_/¯ When you say first part of core that has mods do you mean this page? https://vivanewvegas.github.io/core-utilities.html If so it's gotta be those .ini edits for the tick fix. I don't think I've ever done those and I always just use the default values.
|
# ? Sep 17, 2020 14:08 |
CFox posted:When you say first part of core that has mods do you mean this page? https://vivanewvegas.github.io/core-utilities.html I think I ignored those ini edits becuase I recently upgraded my computer and things which are just for improved performance seem unnecessary also wabbjack does in fact seem to need premium and I don't think I want to do this hard enough to pay money
|
|
# ? Sep 17, 2020 14:20 |
|
That's weird, all of those should be fine. Are you loading a previous save or starting fresh? Also I don't know if you're aware but with MO you can easily turn off a mod by unchecking one of the boxes on the left hand window. You can always start turning off the mods until you can narrow down what's causing the issue.
|
# ? Sep 17, 2020 14:46 |
|
|
# ? May 18, 2024 10:20 |
|
Zereth posted:No, this page: https://vivanewvegas.github.io/core-bugfix.html https://streamable.com/5uuzo You can also manually download the zips and put them in the wabbajack download folder and it'll pick them up, letting you automate everything other than downloading. What's a nexus premium month looking like these days? I brought a lifetime plan a few years ago because I found myself getting one for download speeds whenever I did a new Skyrim/NV mod list every year or so and it was decently economical. It feels even better now that money goes towards a split of the modders you actually downloaded from and endorsed
|
# ? Sep 17, 2020 15:10 |