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colonelwest posted:But I think we will eventually get some version of SQ42, it seems like the investors will force that. I can’t wait to experience Chris’ moronic vision of WW2 in space but with Space Rome vs the Space Visigoths, and a cast of A list actors forced to speak his sub-90’s-sitcom-tier dialogue. That setup isn't even entirely stupid as far as videogame settings go, if it was done professionally and cleverly (i.e. with sufficient ham) enough. However, I fear that Chris takes SQ71's plot seriously. Can't wait!
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# ? Sep 19, 2020 17:18 |
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# ? Jun 6, 2024 23:47 |
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Fidelitious posted:What the hell was all that blockchain gibberish? Blockchain does everything, it cures cancer, abolishes death, and is the solution to every problem in the world past, present, and future. So please invest all your money into it right now, so that when everyone is using it the $10 I have spent on it already will propel me into riches so that I can laugh at Bezo's meager near trillion. But with jpgs instead of needing pesky things like a million employees, warehouses, and physical delivery infrastructures and logistics. happyhippy fucked around with this message at 17:32 on Sep 19, 2020 |
# ? Sep 19, 2020 17:21 |
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Not that this shitshow would ever actually get released but Cyberpunk's release will send the entire game back into a complete refactor ensuring 10 more years of funding The city, the NPC variety, the weapon variety etc - Star Citizen will of course promise to be better in every area
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# ? Sep 19, 2020 17:27 |
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phosdex posted:dynamic Absolutely riveting stuff!
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# ? Sep 19, 2020 17:28 |
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https://twitter.com/RobertsSpaceInd/status/1307072136683626498
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# ? Sep 19, 2020 17:28 |
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Our game is nearly a decade behind but lets produce some absolute bottom of the barrel scraping filler content about how our builds occupy space on a hard drive
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# ? Sep 19, 2020 17:31 |
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phosdex posted:dynamic I can almost feel people trying to become software development experts and trying to rationalize the gibberish bullshit CIG barfs out to be logical. The reality is they are way, way out of their depth and skill, and are inventing things they hope will solve the myriad of problems they are facing. These gibberish comments are singular to CIG because no company comes up with dumb stuff like that. You very much use industry standard verbiage and you implement industry standard techniques. Nobody is going to write fake technical terms on their resume unless they never want to get a job anywhere. The real technical term for what CIG needs to do to successfully fix the huge swath of super complex bugs they've created over a near decade of band aids and object extending is "start over". And ideally I'd even use a more advanced phrase like "start over with an actual design plan". And if you want to get into Star Trek techno babble land I'd say "start over with an actual design plan that was made by senior design architects who have significant experience in the MMO industry and are supported by equally senior developers with similar experience, bolstered by mid-level and jr-developers to help everything get done reasonably fast". Anything except this and you're going to soon be saying how "iCache" is only going to kick in in version 5.32.1 and the real winner that will solve everything is "subQuantify" tech they now claim is the sure winner but that relies on "server parallel striation" to finish and they'll totally nail that in another year. And also it will take even longer to make because their code degraded by leaps and bounds every time they release something, and all their current devs are out of their depth. CIGs biggest issue though is if they can even attract the talent they need to build a successful project? My opinion there is probably not. At least not without huge bonuses and benefits, and major changes to their management structure. These guys need to be given room to work and they can not be undermined by somebody who's last experience was cheating an EMM386 error message to show when the game crashes closed. The Titanic fucked around with this message at 17:36 on Sep 19, 2020 |
# ? Sep 19, 2020 17:32 |
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Is there any feature in this game that is considered "finished and working"? Maybe not at dreams.txt level, but is just "done" Every update is always in present tense, but I haven't seen anything that is actually "we completed X and we move on to something else" The only thing I have is "walking in a corridor that isn't near any doors"
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# ? Sep 19, 2020 17:40 |
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I really hope Squadron 42 gets a release, I need to see cultists' reactions to a Zero Punctuation review. Also, anyone know what the gently caress "Puncknowle" means and why autocorrect thinks I want to use it?
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# ? Sep 19, 2020 17:45 |
Orange Carlisle posted:Our game is nearly a decade behind but lets produce some absolute bottom of the barrel scraping filler content about how our builds occupy space on a hard drive This is never been done before build tech, once they figure out dCache they'll cut the build time down from 5 hours to 5 minutes and the pipelines will really kick in! No other game developer has the guts to attempt stuff like this cause publishers demand they add in more microtransactions.
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# ? Sep 19, 2020 17:47 |
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Sunswipe posted:I really hope Squadron 42 gets a release, I need to see cultists' reactions to a Zero Punctuation review. It's a village and civil parish in the county of Dorset in southwest England, situated on the southern slopes of the Bride Valley
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# ? Sep 19, 2020 17:55 |
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Kenji Jenkins posted:Is there any feature in this game that is considered "finished and working"? The game's sporting a fully functional store which provides a direct vector straight into Chris' bank account.
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# ? Sep 19, 2020 17:59 |
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https://i.imgur.com/axCWuyr.gifv
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# ? Sep 19, 2020 18:08 |
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phosdex posted:dynamic jfc I worked on persistence for an MMO and this is the saddest poo poo imaginable. It’s just complete loving nonsense. The idea that CI hasn’t managed to stand up a persistent storage solution in 9 years, while I managed to write a criminally overengineered first cut at a service that did write-back caching (more or less) with constant management interference BY MYSELF in less than a year means that I’m surely a turbonerd hypergenius savant. I’m an idiot.
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# ? Sep 19, 2020 18:38 |
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Flared Basic Bitch posted:jfc I worked on persistence for an MMO and this is the saddest poo poo imaginable. It’s just complete loving nonsense. The idea that CI hasn’t managed to stand up a persistent storage solution in 9 years, while I managed to write a criminally overengineered first cut at a service that did write-back caching (more or less) with constant management interference BY MYSELF in less than a year means that I’m surely a turbonerd hypergenius savant. i'm a CTO of a persistent dynamic blockchain cache cloud and you don't understand that the first 90% of the work is the predecessor to the second 90% of the work. if you were really so smart you'd be working for CIG so the game can release by 2028. o7
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# ? Sep 19, 2020 18:49 |
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phosdex posted:dynamic Look at the bright side. It's not centralised, and it's not any more dynamic than any other kind of instancing. But at least it's barely a database since it just sits as… well… a cache between server instances and the actual centralised persistent database.
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# ? Sep 19, 2020 19:22 |
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Popete posted:This is never been done before build tech, once they figure out dCache they'll cut the build time down from 5 hours to 5 minutes and the pipelines will really kick in! No other game developer has the guts to attempt stuff like this cause publishers demand they add in more microtransactions. In the pipeline, 5 by 5
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# ? Sep 19, 2020 19:42 |
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We still do not know a single thing about the story for Squadron 42.
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# ? Sep 19, 2020 19:51 |
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phosdex posted:dynamic Don't laugh, the other day I went with a static distributed database and I couldn't change any value! gently caress that!
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# ? Sep 19, 2020 19:54 |
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I said come in! posted:We still do not know a single thing about the story for Squadron 42. We know it's going to be v bad
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# ? Sep 19, 2020 19:54 |
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Thoatse posted:In the pipeline, 5 by 5 Pffft, can she do this: https://www.youtube.com/watch?v=6XY-Kqt1Egk&t=13s
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# ? Sep 19, 2020 19:55 |
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I said come in! posted:We still do not know a single thing about the story for Squadron 42. Didn't the entire script leak?
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# ? Sep 19, 2020 20:05 |
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I said come in! posted:We still do not know a single thing about the story for Squadron 42. Well a bullet will scrape a kinetic shield.....
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# ? Sep 19, 2020 20:14 |
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Nice to see SC is still going. However, as time passes I have an increasingly hard time understanding why people still give money to CIG. - First of all, it's a profit-oriented company. They aren't the backers friends and their currently released product is objectively utter garbage. - They promise since 8 years to improve if backers give them more money. However, over the last two years there was marginal progress and the bugs even got worse. Also, SQ42 is still missing in action. - In addition to the point above, they make up technological terms and pretend to do industry-changing stuff, but nothing of it is in the PU. Since years. It's just words. - Now the head-honcho shits a wall of text into their forum, talking about unimportant fluff like localization and a minor feature. It's like... "Elon, my car breaks down every 10 miles and I have to call a mechanic. I paid 55k for it, what is going on?" and he responses with how nice the windscreen wiper looks. I mean, how can anyone still believe the CIG-marketing at this point? Would the backers still buy whatever brand if it doesn't work for 8 years and all they hear is "give more money, then it will work eventually"? It's hard to believe there are people that stupid with that much money to spare.
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# ? Sep 19, 2020 20:15 |
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Sunswipe posted:Didn't the entire script leak? Not the entire script, but a good amount of random scenes. Actually does anyone know where the leaked script is now? The Pastebin everyone linked to back when it first leaked is gone.
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# ? Sep 19, 2020 20:27 |
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Kenji Jenkins posted:Is there any feature in this game that is considered "finished and working"? You might be over-estimating the corridors https://v.redd.it/i2c4l9mqxnn51/DASH_480.mp4
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# ? Sep 19, 2020 20:36 |
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Viscous Soda posted:Not the entire script, but a good amount of random scenes. Archived here
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# ? Sep 19, 2020 20:38 |
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Sunswipe posted:Didn't the entire script leak? Ya like 1300 pages or some poo poo and iirc it was so bad that the star citizen defense force of that era mobilized to deem it a clever ruse to throw the community off the real script
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# ? Sep 19, 2020 20:56 |
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The real script is "Sell suckers dreams, get rich"
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# ? Sep 19, 2020 21:38 |
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So is quantum fuel as stupid as I think it is? It's a liquid fuel that powers the FTL drive and is separate from the fuel that powers the rest of the ship? Like what exactly is it and where does it come from? Why does the FTL need a different fuel? That's like having a fighter jet that has a different type of fuel for Mach speeds.
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# ? Sep 19, 2020 21:40 |
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quote:Temporarily removed Gin & tonic from bar menu.
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# ? Sep 19, 2020 21:41 |
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Pixelate posted:You might be over-estimating the corridors The horror! The horror!
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# ? Sep 19, 2020 21:43 |
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Pixelate posted:You might be over-estimating the corridors The Halloween event is lookin pretty good.
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# ? Sep 19, 2020 21:47 |
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I said come in! posted:We still do not know a single thing about the story for Squadron 42. We know Crobbler dropped the tome with its script on stage. It made a thud.
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# ? Sep 19, 2020 21:48 |
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Never thought to look on the Wayback Machine. Thanks!
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# ? Sep 19, 2020 21:59 |
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I said come in! posted:We still do not know a single thing about the story for Squadron 42. Human militaristic fascist state good, others bad. Chosen one save us from others by kill. All happy, all good.
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# ? Sep 19, 2020 22:52 |
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I was telling my coworker about this sad shitshow, and one of the things they still haven't managed to accomplish that you require for a MMO to work is the save state. Like If I log out in say WoW at a specific point in the world, I will spawn into the world in the same place when I log back in. SC can't even handle this simple task and you have to still sink 20 minutes or more trying to even get your ship to spawn. Spaceship game holy rule #1 is "get the loving player in a ship asap" and they somehow don't understand that.
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# ? Sep 19, 2020 23:29 |
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Dreadwroth2 posted:I was telling my coworker about this sad shitshow, and one of the things they still haven't managed to accomplish that you require for a MMO to work is the save state. Like If I log out in say WoW at a specific point in the world, I will spawn into the world in the same place when I log back in. SC can't even handle this simple task and you have to still sink 20 minutes or more trying to even get your ship to spawn. Spaceship game holy rule #1 is "get the loving player in a ship asap" and they somehow don't understand that. just wait you fudster, they are inventing a database and then all the pieces will fall into place
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# ? Sep 20, 2020 00:07 |
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Lammasu posted:So is quantum fuel as stupid as I think it is? It's a liquid fuel that powers the FTL drive and is separate from the fuel that powers the rest of the ship? Like what exactly is it and where does it come from? Why does the FTL need a different fuel? That's like having a fighter jet that has a different type of fuel for Mach speeds. No, it's pretty standard sci-fi stuff. FTL is by our current understanding of physics is impossible so space operas generally invent some device that changes physics. Sometimes that device just need a shitload of power so the magic space fuel is just some way to generate a shitload of power which powers the FTL drive and the ship and other times the FTL itself needs a special fuel while the rest of the ship needs a separate power system.
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# ? Sep 20, 2020 00:19 |
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# ? Jun 6, 2024 23:47 |
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If you have ftl or even just artificial gravity in your sci fi universe you might as well go full Destiny style space magic. Anti grav and ftl are so far beyond our current conception of technology that trying to cram it into any sort of "realistic" universe makes all your social, technological and ecological assumptions completely irrelevant.
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# ? Sep 20, 2020 00:29 |