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Buff Hardback posted:The potential (if a bit bonkers cause of this) is that for whatever reason, the plane you're flying has the init values of a traffic plane shoved into it whenever traffic spawns. This is why PFDs keep shutting off and stuff It's been noticed (anecdotally) that weird random poo poo happening to your plane occurs a lot more in multiplayer group flights, so I wonder if that also occurs between player planes. Stuff like your throttle going haywire, your light knobs readjusting, fuel switches flipping, etc.
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# ? Sep 22, 2020 08:54 |
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# ? Jun 10, 2024 10:46 |
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Anime Store Adventure posted:I think all of that is done via satellite for an SR-22. The data is put together and sent to some service that pieces it together, then the satellite, then the plane. I watched a video (maybe of the same guy) and he looked at weather versus the radar and given the wind direction and speed, he estimated there was about a 15 minute delay between the actual weather and his readout. AOPA Air Safety Institute did a case study on a flight that crashed due to the pilot's reliance on NEXRAD. Basically like you posted, NEXRAD isn't real-time as there's a bit of delay.
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# ? Sep 22, 2020 12:55 |
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Sagebrush posted:
This is such a lovely argument. You aren’t being given this choice and no one is demanding perfection. I could easily being up the handful of problems with bugsmasher autopilot, corruption of nav databases, fuel consumption, center of gravity or the really hard stuff like aircraft performance, how weather affects that, winds aloft, FPS performance of things like lovely glass panels, icing, how that affects model and systems, the copilot as a whole, the ATC as a whole, etc. I’m literally using the most basic example, something that anyone who does a modicum of research about would see. I don’t need or want perfection. Basic competency. This game lacks it and they don’t give a poo poo about fixing it in the short or medium term.
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# ? Sep 22, 2020 13:52 |
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Dr. Video Games 0031 posted:It's been noticed (anecdotally) that weird random poo poo happening to your plane occurs a lot more in multiplayer group flights, so I wonder if that also occurs between player planes. Stuff like your throttle going haywire, your light knobs readjusting, fuel switches flipping, etc.
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# ? Sep 22, 2020 15:44 |
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JayKay posted:AOPA Air Safety Institute did a case study on a flight that crashed due to the pilot's reliance on NEXRAD. Basically like you posted, NEXRAD isn't real-time as there's a bit of delay. At the center, our primary weather source is NEXRAD, and it was only a few years ago that we got a more direct feed. We’re down to something like a 2 minute refresh rate, but for a long time, we were using the same 5-7 minute refresh that commercial customers receive. It was a blastie-blast shoving airliners through holes with that much display lag. We can also display the direct-sensing weather from the search radars, but that suffers many of the same problems as aircraft-mounted radars. It can’t see through weather to display weather on the far side of a storm, and it’s prone to false positive displays. It is a bit more sensitive than NEXRAD, but due to the aforementioned issues, it’s seldom used anymore.
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# ? Sep 22, 2020 16:04 |
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sellouts posted:This is such a lovely argument. You aren’t being given this choice and no one is demanding perfection. I’m with you on this, I don’t think it gets a pass because it’s the first actually new thing in a decade, especially when they had the better part of a year’s worth of ample opportunity to get poo poo together. Having been in this hobby for most of my life I’m well aware that flight sims are poo poo software but the sheer breadth and scale of lovely things in this launch are as staggering as the beautiful scenery. The whole alpha/beta thing was just a hype machine because they did very little to address anything that was a problem then and carried forward into a release that frankly they’re doing very little to fix now. I don’t expect them to move mountains in a few days because lol forcing that kind of work schedule on anyone, but they definitely need to get better about acknowledging problems at a minimum, putting forth planned solutions would be a plus. I know that they’ll eventually get it right but I think salt is very justified considering the above. They made overtures toward perfecting the launch but they absolutely tripped all over it and are making it worse with their communication skills. Basic stuff is pretty broken and has been through several alpha cycles but here we are with a purchasable product and the same things are wrong or wronger. The bones are there, but they aren’t remotely in a viable state right now 1 month post launch.
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# ? Sep 22, 2020 17:56 |
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Lol never buy a release day game or preorder something. This has been true forever. You could even have paid a small amount to try it on game pass.
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# ? Sep 22, 2020 18:26 |
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Charles posted:Lol never buy a release day game or preorder something. This has been true forever. You could even have paid a small amount to try it on game pass. The problem is that most of the things that were working just fine on release are broken now. Should this be more of never buy a game until it is abandoned by the publisher and stops updating?
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# ? Sep 22, 2020 18:33 |
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Had I not spent money it still doesn't change the fact that it's broken and incomplete, yo. The crux of the issue is that they released it when they did, I was going to buy it anyway as a sim sperg. They could've continued the testing period and responded to the huge amount of feedback they were getting and ignoring, but they didn't and just dropped it in the market as yet another in the epic of bad flight sim releases. I'm doing fine ignoring it until it's fixed, but honestly it's pretty bad the things that are broken and missing and I believe that deserves acknowledgement. If you're enjoying it that's fine, it's enjoyable to many even how it is now. But to many others it's not and it's just as valid a view point.
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# ? Sep 22, 2020 18:38 |
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cmpterjones posted:Had I not spent money it still doesn't change the fact that it's broken and incomplete, yo. The crux of the issue is that they released it when they did, I was going to buy it anyway as a sim sperg.
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# ? Sep 22, 2020 18:41 |
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Soy Division posted:I don't think MS gave them the option of holding back the release dude And MS deserves criticism for that.
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# ? Sep 22, 2020 18:42 |
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cmpterjones posted:And MS deserves criticism for that. The part that gets me is who in their right mind would think releasing this in August was a good idea, with a French development team in charge?
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# ? Sep 22, 2020 18:48 |
razak posted:The part that gets me is who in their right mind would think releasing this in August was a good idea, with a French development team in charge? American executives who are used to dealing with employees with no rights or leverage. Charles posted:Lol never buy a release day game or preorder something. This has been true forever. You could even have paid a small amount to try it on game pass. Fast internets is a double edge sword. Software as a service can be good, but most often people just use it to make production into a permanent test branch. I've had like 5 different games become unplayable this year because of this strategy.
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# ? Sep 22, 2020 19:03 |
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I do miss the days when a game had to be fully playable and complete at release because it was going out on a CD and buyers might not even have an internet connection, let alone one fast enough to download an entire new version of the software.
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# ? Sep 22, 2020 19:20 |
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Sagebrush posted:I do miss the days when a game had to be fully playable and complete at release because it was going out on a CD and buyers might not even have an internet connection, let alone one fast enough to download an entire new version of the software.
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# ? Sep 22, 2020 19:27 |
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Outpost
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# ? Sep 22, 2020 19:28 |
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Charles posted:Lol never buy a release day game or preorder something. This has been true forever. You could even have paid a small amount to try it on game pass. I was and am the biggest champion of game pass and I do think the game benefitted from alpha and beta. It runs. Scenery is incredible. It’s usable with more hardware and prettier than alternatives.
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# ? Sep 22, 2020 19:43 |
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Charles posted:Outpost Frontier First Encounters
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# ? Sep 22, 2020 19:46 |
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Soy Division posted:I don't think MS gave them the option of holding back the release dude You don’t need to push back release date to get number of fuel tanks or an uncorrupted nav database in. Again, if I’m like “the complex ice modeling on engines at altitude isn’t accurate as the anti ice doesn’t affect thrust or egt!” Or whatever, that’s probably a pretty complex problem to solve. I get not pushing back for that. It’s poor development to not hit a deadline with basics put in.
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# ? Sep 22, 2020 19:46 |
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zedprime posted:Ahh yes the days when you can buy a game, decide it's buggy and want to return it, uninstall it, then completely forget about returning it because your C drive was wiped at root because a dynamic directory address accidentally pointed one directory up. Bad example; that particular problem still happens in 2020 (this year alone I recall an Adobe uninstaller, a Windows update and a Mac OS update that all risked wiping your drive)
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# ? Sep 22, 2020 19:50 |
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Sagebrush posted:Bad example; that particular problem still happens in 2020 (this year alone I recall an Adobe uninstaller, a Windows update and a Mac OS update that all risked wiping your drive) Not that an update pulse really describes what is happening to MSFS since it took 2 weeks to fix hard stop install errors. I have had generally smooth sailing myself but having not played a flight sim for 20 years I have noticeably lower standards than some. I had multiplanes turned off first for performance, but kept off for gamey but still vaguely working ATC so if the ghost switches are tied to outside plane state I've just dodged a bullet. But multiplanes is kind of the big deal for a lot of folks.
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# ? Sep 22, 2020 20:11 |
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Sagebrush posted:I do miss the days when a game had to be fully playable and complete at release because it was going out on a CD and buyers might not even have an internet connection, let alone one fast enough to download an entire new version of the software. These days never existed. They're a myth. Games were frequently very buggy on release back then and patches were not as common and harder to obtain.
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# ? Sep 22, 2020 20:47 |
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Charles posted:Outpost still waiting on that usable road system
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# ? Sep 22, 2020 20:55 |
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Dr. Video Games 0031 posted:These days never existed. They're a myth. Games were frequently very buggy on release back then and patches were not as common and harder to obtain. Stop fogging up my rose tinted glasses!
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# ? Sep 22, 2020 21:05 |
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Charles posted:Outpost gently caress this hits so hard such a good basically unplayable game.
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# ? Sep 22, 2020 21:37 |
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Dr. Video Games 0031 posted:These days never existed. They're a myth. Games were frequently very buggy on release back then and patches were not as common and harder to obtain. also holy poo poo how much did it loving suck having 6 CDs to install one game? 2020 rules (4 gamerz)
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# ? Sep 22, 2020 21:42 |
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Source4Leko posted:gently caress this hits so hard such a good basically unplayable game. I must have been a dumb kid because I enjoyed playing that game and maybe wasn't bright enough to figure out why the manual was wrong. Still would love to see like an indie remake of it with the same gameplay with the name filed off. I think that's still a trend to this day tbh, judging by the complaints I see in this thread about the game being unplayable. If there's any killer bugs, I certainly haven't noticed them post-patch. Haven't had autopilot try to kill me or anything even when I walk away from the game on a long flight. If anything, I think the 787's FMS is a bit weird because it appears to simply not even have a page for the landing procedures and apparently doesn't want to pre-load the ILS frequency when you load a flight plan with the world map.
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# ? Sep 22, 2020 21:46 |
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Now that Microsoft owns Bethesda they should turn patch development over to them. If we're gonna have bugs they ought to range from strange to oddly awe inspiring instead of all being mundanely game breaking. *Whistles while smoothly maintaining level flight in a Cessna 172 going backwards and inverted while watching several distant 747s spawn into the world at 30,000 feet in flat spins and crashing* *Places bucket over the ATC's head to shut them up permanently* Fabulousity fucked around with this message at 22:05 on Sep 22, 2020 |
# ? Sep 22, 2020 21:49 |
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Filling my 747 with millions of cheese wheels
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# ? Sep 22, 2020 21:51 |
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Lol yeah Bethesda games are already a million times better by community patches and maybe Flight Simulator too? I mean it's great they left the aircraft ini files unencrypted.
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# ? Sep 22, 2020 22:19 |
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Not excusing the state of FS at all, but Asobo has already delivered more post-release support than MS did over the entire length of FSX’s lifetime. I agree they desperately need a community management team though.
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# ? Sep 22, 2020 22:22 |
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waiting with baited breath for my horse armor dlc pack for flight sim
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# ? Sep 22, 2020 22:22 |
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Does anyone have the quick cheat sheet for all of the keyboard controls for MSFS2020? I just got a Streamdeck and want to set as much as I can to it but it looks like I need to set all of the bindings to keyboard inputs for it to work, since it doesn't show up as a gamepad or anything in-game.
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# ? Sep 22, 2020 22:45 |
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Fabulousity posted:*Places bucket over the ATC's head to shut them up permanently* Edit: Requests landing clearance from ATC. Is told "never should have come here!"
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# ? Sep 22, 2020 22:47 |
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edit: i misread
Shogunner fucked around with this message at 23:11 on Sep 22, 2020 |
# ? Sep 22, 2020 23:01 |
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sigher posted:Does anyone have the quick cheat sheet for all of the keyboard controls for MSFS2020? I just got a Streamdeck and want to set as much as I can to it but it looks like I need to set all of the bindings to keyboard inputs for it to work, since it doesn't show up as a gamepad or anything in-game. Look here: https://forums.somethingawful.com/showthread.php?threadid=3550928&userid=144076&perpage=20&pagenumber=4#post508181997 I explain how to make a streamdeck into a joystick.
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# ? Sep 22, 2020 23:10 |
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sigher posted:Does anyone have the quick cheat sheet for all of the keyboard controls for MSFS2020? I just got a Streamdeck and want to set as much as I can to it but it looks like I need to set all of the bindings to keyboard inputs for it to work, since it doesn't show up as a gamepad or anything in-game. There's also this plugin: https://github.com/nguyenquyhy/Flight-Tracker-StreamDeck Which should directly interface with the game. Haven't tested it though.
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# ? Sep 22, 2020 23:23 |
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So on the a320, there's a wing light. I assume it's for monitoring icing (the GA planes label it as such). I can view the wings because I'm an ethereal being possessing the pilot, but in the real deal, do the flight attendants or co-pilot go look out the cabin windows every so often?
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# ? Sep 23, 2020 00:53 |
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There's supposed to be a small stick in front of the central pillar to check icing on so they know when to activate wing anti-ice. Pic But yeah, they can have someone manually check the wings if they need to know. Even mark the right windows, according to a random search
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# ? Sep 23, 2020 01:10 |
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# ? Jun 10, 2024 10:46 |
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sellouts posted:You don’t need to push back release date to get number of fuel tanks or an uncorrupted nav database in. It's fun digging through the game files for the checklists and seeing that yes, every plane was going to have a full stopped to stopped checklist, but a good deal is just commented out because they couldn't get it ready for their MVP release.
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# ? Sep 23, 2020 01:43 |