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Inspector Gesicht posted:What are the most vestigial systems that are clumsily grafted onto a game? As in it feels arbitrary in it's inclusion, acts as a pointless gap in the action, and doesn't feed into the other mechanics of the game?
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# ? Sep 24, 2020 18:16 |
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# ? May 28, 2024 20:13 |
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The stealth mission in cod4 is pretty good. The firefights you get into aren't too bad if you mess up and it's super tense
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# ? Sep 24, 2020 18:25 |
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Gay Rat Wedding posted:what even happens if you do this? the game made it extremely clear you’re not supposed to kill people so I was very confused what the point of the lethal guns was in that game, & a single nonlethal assaultrifle bullet to the head is a KO so I never bothered to see what using a lethal weapon would do. IIRC someone actually tried it out by leaving a non story dead body around and it didn't actually create an explosion.
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# ? Sep 24, 2020 18:29 |
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mmj posted:The escort mission boss fight at the airbase in MGS5 was one of the worst conceived things ever. I literally uninstalled the game and never looked back because gently caress that. It sucked considering how much fun I was having attaching balloons to anything and anyone that could be kidnapped up til then. It's worth powering through to come back late game and clown on them, you can run over and wormhole fulton the vehicle out, then jump on a cargo container and fulton yourself out before the Skulls even really realize what's going on
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# ? Sep 24, 2020 18:31 |
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Captain Hygiene posted:It's worth powering through to come back late game and clown on them, you can run over and wormhole fulton the vehicle out, then jump on a cargo container and fulton yourself out before the Skulls even really realize what's going on I didn't have wormhole Fulton devices yet as far as I know so I had to play it honest
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# ? Sep 24, 2020 18:35 |
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Gay Rat Wedding posted:what even happens if you do this? If you kill someone, Die Hardman calls you to tell you that you've hosed up. BB starts screaming, and his bond meter and mood go down a bunch. You then have to wrap the corpse in white cloth and take it to the incinerator to burn it, like you did with your mom in the beginning of the game. If you don't do this, the corpse will eventually explode in a pile of black sludge and there'll be a bunch of BTs there. When I went to the incinerator, it felt like Sam was more sluggish than usual, but that might be my imagination. As you say, there's absolutely no reason to go lethal. The game gives you a bunch of reasons to use nonlethal weapons, which make sense thematically (killing people is how we got into this mess to start with, so don't loving do it). On topic, a thing I don't like about Death Stranding is that you can't play music diegetically as you're walking around.
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# ? Sep 24, 2020 18:39 |
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mmj posted:I didn't have wormhole Fulton devices yet as far as I know so I had to play it honest Yeah, I meant I did it that way coming back later. I've fought them normally but I believe I also managed to just steal the vehicle and drive it away until they gave up the chase, which is at least less aggravating than taking them head on. The Skulls in general are mostly aggravating game design, the only fights I don't hate are generally the ones that you can cheese in funny ways like that.
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# ? Sep 24, 2020 18:39 |
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Captain Hygiene posted:Yeah, I meant I did it that way coming back later. I've fought them normally but I believe I also managed to just steal the vehicle and drive it away until they gave up the chase, which is at least less aggravating than taking them head on. I think I tried that and the guy I was escorting dies. Escort quests are pretty much always unfun. Which makes it strange that I enjoyed Ico so much I guess
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# ? Sep 24, 2020 18:43 |
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Inspector Gesicht posted:In Outer Heaven you suck up or get out. Venom Snake: "Plant your roots in me."
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# ? Sep 24, 2020 18:49 |
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"If you can't run with the big Diamond Dogs, stay on Mother Porch!"
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# ? Sep 24, 2020 18:57 |
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mmj posted:I think I tried that and the guy I was escorting dies. Escort quests are pretty much always unfun. Which makes it strange that I enjoyed Ico so much I guess Oh, I might've been mixing it up with a different mission...some of those run together.
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# ? Sep 24, 2020 19:01 |
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Tomba 2, a loving awesome and fairly easy PS1-era adventure platformer, had an optional minecart section that was nearly impossible.
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# ? Sep 24, 2020 19:13 |
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Cleretic posted:One of my first posts in this whole thread is about stealth sections in non-stealth games, and Wind Waker is a great example of how, even if you get the actual implementation of a stealth section right, you can gently caress it up by dropping it in the wrong place. You're right that the Zelda series really improved on their stealth sections after Wind Waker. Even though the Link Between Worlds Dark Palace stealth section doesn't make sense narratively, it's very well done mechanically since you can see the guards' cone of vision and watch their patrol routes. I find the WW and OoT stealth sections equally miserable, but the Pirate Fortress keeps me from wanting to replay the game and Gerudo Fortress doesn't. Must be the timing thing you mentioned.
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# ? Sep 24, 2020 19:14 |
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Captain Hygiene posted:Oh, I might've been mixing it up with a different mission...some of those run together. Sounds like it's the mission where you extract Huey and encounter Sahelanthropus for the first time (not counting the Honeybee mission)
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# ? Sep 24, 2020 19:14 |
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Veotax posted:Sounds like it's the mission where you extract Huey and encounter Sahelanthropus for the first time (not counting the Honeybee mission) It's advised to go the furthest landing zone with your escort, because then the giant robot will get tired and go home.
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# ? Sep 24, 2020 19:40 |
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Captain Hygiene posted:Haha that was a good example of ones I absolutely hate, not so much stealth mechanics as "guess the developers' intended path" with an instafail state if you're wrong. No end of frustrating. Yeah, that one loving sucked. RE2 was clearly intended to be played multiple times trying to find the best path through, so why put a dull stealth section in the middle with one solution? You have to figure it out first time, then do it the same any time you do another playthrough. It's why I've played as Leon a lot more than Clare. At least Ada's section lets me mess about a bit trying to avoid/fight zombies.
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# ? Sep 24, 2020 19:57 |
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dang I guess I should have asked the thread before I ditched the game, but yeah I'm like 90% sure veotax got it right because I remember an annoying robot too
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# ? Sep 24, 2020 20:07 |
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I get it, I interpreted the escort mission as one where you're following a convoy the first time around.
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# ? Sep 24, 2020 20:13 |
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Maybe a dumb thing to complain about because it's "how it's supposed to be," but Hades bugs me in the same way that most roguelites do in that the effectiveness of your character build is just too dang random. Having never even seen the final boss, I had a run where I lucked into a build that worked so ridiculously well together that it not only got me to the last boss but killed him on the first attempt, without even using any of my revives. It felt kind of cheap and anticlimactic, whereas if I had deliberately put together such a build - or at least had a greater degree of control over it - then it would've felt like I did the work to beat the boss instead of some dice rolls doing it for me. And of course, on the flip side, I've had lots of runs where the game threw a random mishmash of options at me that didn't work at all together, and it was a slow, miserable slog until I inevitably died.
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# ? Sep 24, 2020 21:41 |
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Re: Forced Stealth The bit of sneaking past the guards in Hyrule Castle was okay because it was piss easy, never repeated, and helped reinforce you were some idiot forest barbarian intruding where you shouldn't. This is the only acceptable one and the game would have been equally good without it.
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# ? Sep 24, 2020 21:51 |
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buddhist nudist posted:Re: Forced Stealth Gross and classist. Ganondorf did nothing wrong.
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# ? Sep 24, 2020 21:52 |
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christmas boots posted:Gross and classist. Ganondorf did nothing wrong. He was an enlightened desert gentleman.
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# ? Sep 24, 2020 21:53 |
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christmas boots posted:Gross and classist. Ganondorf did nothing wrong. Lookit this guy who thinks punching a kid is okay
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# ? Sep 24, 2020 21:57 |
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Captain Hygiene posted:Lookit this guy who thinks punching a kid is okay They were Hylian colonizers, Captain.
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# ? Sep 24, 2020 21:59 |
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I'm guessing the Gerudos are more of an ethnic minority in Hyrule than a separate species from Hylians, because the only explanation for a one-gender race would involve some Dune-like technology. The Gorons are also one-gender, but nobody gives a poo poo about them.
Inspector Gesicht has a new favorite as of 22:05 on Sep 24, 2020 |
# ? Sep 24, 2020 22:02 |
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Gay Rat Wedding posted:a single nonlethal assaultrifle bullet to the head is a KO so I never bothered to see what using a lethal weapon would do. this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead in real life keeping someone unconscious without permanent brain damage is a whole profession
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# ? Sep 24, 2020 22:38 |
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Inspector Gesicht posted:The Gorons are also one-gender, but nobody gives a poo poo about them.
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# ? Sep 24, 2020 22:50 |
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Ruffian Price posted:in real life keeping someone unconscious without permanent brain damage is a whole profession Why the hell would a video-game need to be realistic about that? The entire medium is about punching people in the face with no consequence.
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# ? Sep 24, 2020 23:04 |
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Ruffian Price posted:this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead There's a pretty wide gulf between "permanent brain damage" and "dead" so I'm still the good guy as far as i'm concerned
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# ? Sep 24, 2020 23:21 |
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Look, if detective mode says he's fine, he's fine
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# ? Sep 24, 2020 23:33 |
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Ruffian Price posted:this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead I'm more bothered by games that invite me to play how I want, provide a massive arsenal of deadly weapons and maybe two non-lethal ones, then give me the lovely ending if I kill people. gently caress you, Dishonored. gently caress you.
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# ? Sep 24, 2020 23:43 |
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Sunswipe posted:I'm more bothered by games that invite me to play how I want, provide a massive arsenal of deadly weapons and maybe two non-lethal ones, then give me the lovely ending if I kill people. gently caress you, Dishonored. gently caress you. There's a fair bit of leeway. You can kill half a dozen to a dozen people in a level and still remain in Low Chaos.
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# ? Sep 24, 2020 23:57 |
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Ruffian Price posted:this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead One thing not dragging down the Deus Ex: HR dlc is a character calling you out on all the people you've left in a coma.
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# ? Sep 25, 2020 00:02 |
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Catpain Slack posted:The stealth section in Dragon Quest Builders II was the worst, controller-squeezingest stealth section I have ever experienced. Did you play the stealth section in Dragon Quest Heroes II, because that was dogshit as well!
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# ? Sep 25, 2020 00:21 |
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It seems endemic to a lot of "Video game 2"s, Digital Devil Saga 2 also had a terrible stealth bit that I couldn't get past.
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# ? Sep 25, 2020 04:29 |
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Triarii posted:Maybe a dumb thing to complain about because it's "how it's supposed to be," but Hades bugs me in the same way that most roguelites do in that the effectiveness of your character build is just too dang random. Having never even seen the final boss, I had a run where I lucked into a build that worked so ridiculously well together that it not only got me to the last boss but killed him on the first attempt, without even using any of my revives. It felt kind of cheap and anticlimactic, whereas if I had deliberately put together such a build - or at least had a greater degree of control over it - then it would've felt like I did the work to beat the boss instead of some dice rolls doing it for me. And of course, on the flip side, I've had lots of runs where the game threw a random mishmash of options at me that didn't work at all together, and it was a slow, miserable slog until I inevitably died. I absolutely agree with you on roguelikes - I enjoy them, and I get that I'm meant to overcome the randomness obstacles, but they need to do a better job of making more options viable.
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# ? Sep 25, 2020 04:34 |
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bewilderment posted:Resident Evil 6 is actually extremely funny to play in co-op and pretty cool. Thanks a lot!
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# ? Sep 25, 2020 06:54 |
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BioEnchanted posted:It seems endemic to a lot of "Video game 2"s, Digital Devil Saga 2 also had a terrible stealth bit that I couldn't get past. Towards the beginning of the game, in the prison, trying to get past the jailer? Yeah, gently caress that part of the game. That's where I gave up.
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# ? Sep 25, 2020 08:08 |
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Inspector Gesicht posted:Why the hell would a video-game need to be realistic about that? The entire medium is about punching people in the face with no consequence.
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# ? Sep 25, 2020 11:18 |
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# ? May 28, 2024 20:13 |
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Doctor Spaceman posted:There's a fair bit of leeway. You can kill half a dozen to a dozen people in a level and still remain in Low Chaos. Yeah, as long as you actually try to play it like a stealth game, you're probably gonna get low chaos. You have to kill over 20% of all human NPCs across all missions to trigger high chaos. The game probably should have been more clear about that, since a lot of people thought anything short of a 100% pacifist ghost run gets you the Bad End.
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# ? Sep 25, 2020 13:24 |