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My Lovely Horse
Aug 21, 2010

Inspector Gesicht posted:

What are the most vestigial systems that are clumsily grafted onto a game? As in it feels arbitrary in it's inclusion, acts as a pointless gap in the action, and doesn't feed into the other mechanics of the game?
I've yet to see a crafting system that didn't feel arbitrary and pointless unless it was explicitly a crafting game like Spiritfarer, and while they do feed into other mechanics, they do so only by necessity.

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ilmucche
Mar 16, 2016

What did you say the strategy was?
The stealth mission in cod4 is pretty good. The firefights you get into aren't too bad if you mess up and it's super tense

muscles like this!
Jan 17, 2005


Gay Rat Wedding posted:

what even happens if you do this? the game made it extremely clear you’re not supposed to kill people so I was very confused what the point of the lethal guns was in that game, & a single nonlethal assaultrifle bullet to the head is a KO so I never bothered to see what using a lethal weapon would do.

IIRC someone actually tried it out by leaving a non story dead body around and it didn't actually create an explosion.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



mmj posted:

The escort mission boss fight at the airbase in MGS5 was one of the worst conceived things ever. I literally uninstalled the game and never looked back because gently caress that. It sucked considering how much fun I was having attaching balloons to anything and anyone that could be kidnapped up til then.

It's worth powering through to come back late game and clown on them, you can run over and wormhole fulton the vehicle out, then jump on a cargo container and fulton yourself out before the Skulls even really realize what's going on :hellyeah:

mmj
Dec 22, 2006

I've always been a bit confrontational

Captain Hygiene posted:

It's worth powering through to come back late game and clown on them, you can run over and wormhole fulton the vehicle out, then jump on a cargo container and fulton yourself out before the Skulls even really realize what's going on :hellyeah:

I didn't have wormhole Fulton devices yet as far as I know so I had to play it honest

Philippe
Aug 9, 2013

(she/her)

Gay Rat Wedding posted:

what even happens if you do this?

If you kill someone, Die Hardman calls you to tell you that you've hosed up. BB starts screaming, and his bond meter and mood go down a bunch. You then have to wrap the corpse in white cloth and take it to the incinerator to burn it, like you did with your mom in the beginning of the game. If you don't do this, the corpse will eventually explode in a pile of black sludge and there'll be a bunch of BTs there. When I went to the incinerator, it felt like Sam was more sluggish than usual, but that might be my imagination.

As you say, there's absolutely no reason to go lethal. The game gives you a bunch of reasons to use nonlethal weapons, which make sense thematically (killing people is how we got into this mess to start with, so don't loving do it).

On topic, a thing I don't like about Death Stranding is that you can't play music diegetically as you're walking around.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



mmj posted:

I didn't have wormhole Fulton devices yet as far as I know so I had to play it honest

Yeah, I meant I did it that way coming back later. I've fought them normally but I believe I also managed to just steal the vehicle and drive it away until they gave up the chase, which is at least less aggravating than taking them head on.
The Skulls in general are mostly aggravating game design, the only fights I don't hate are generally the ones that you can cheese in funny ways like that.

mmj
Dec 22, 2006

I've always been a bit confrontational

Captain Hygiene posted:

Yeah, I meant I did it that way coming back later. I've fought them normally but I believe I also managed to just steal the vehicle and drive it away until they gave up the chase, which is at least less aggravating than taking them head on.
The Skulls in general are mostly aggravating game design, the only fights I don't hate are generally the ones that you can cheese in funny ways like that.

I think I tried that and the guy I was escorting dies. Escort quests are pretty much always unfun. Which makes it strange that I enjoyed Ico so much I guess

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Inspector Gesicht posted:

In Outer Heaven you suck up or get out.

Venom Snake: "Plant your roots in me."

Philippe
Aug 9, 2013

(she/her)
"If you can't run with the big Diamond Dogs, stay on Mother Porch!"

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



mmj posted:

I think I tried that and the guy I was escorting dies. Escort quests are pretty much always unfun. Which makes it strange that I enjoyed Ico so much I guess

Oh, I might've been mixing it up with a different mission...some of those run together.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

Tomba 2, a loving awesome and fairly easy PS1-era adventure platformer, had an optional minecart section that was nearly impossible.

Cliff
Nov 12, 2008

Cleretic posted:

One of my first posts in this whole thread is about stealth sections in non-stealth games, and Wind Waker is a great example of how, even if you get the actual implementation of a stealth section right, you can gently caress it up by dropping it in the wrong place.

You're right that the Zelda series really improved on their stealth sections after Wind Waker. Even though the Link Between Worlds Dark Palace stealth section doesn't make sense narratively, it's very well done mechanically since you can see the guards' cone of vision and watch their patrol routes.

I find the WW and OoT stealth sections equally miserable, but the Pirate Fortress keeps me from wanting to replay the game and Gerudo Fortress doesn't. Must be the timing thing you mentioned.

Veotax
May 16, 2006


Captain Hygiene posted:

Oh, I might've been mixing it up with a different mission...some of those run together.

Sounds like it's the mission where you extract Huey and encounter Sahelanthropus for the first time (not counting the Honeybee mission)

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Veotax posted:

Sounds like it's the mission where you extract Huey and encounter Sahelanthropus for the first time (not counting the Honeybee mission)

It's advised to go the furthest landing zone with your escort, because then the giant robot will get tired and go home.

Sunswipe
Feb 5, 2016

by Fluffdaddy

Captain Hygiene posted:

Haha that was a good example of ones I absolutely hate, not so much stealth mechanics as "guess the developers' intended path" with an instafail state if you're wrong. No end of frustrating.

Yeah, that one loving sucked. RE2 was clearly intended to be played multiple times trying to find the best path through, so why put a dull stealth section in the middle with one solution? You have to figure it out first time, then do it the same any time you do another playthrough. It's why I've played as Leon a lot more than Clare. At least Ada's section lets me mess about a bit trying to avoid/fight zombies.

mmj
Dec 22, 2006

I've always been a bit confrontational
dang I guess I should have asked the thread before I ditched the game, but yeah I'm like 90% sure veotax got it right because I remember an annoying robot too

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I get it, I interpreted the escort mission as one where you're following a convoy the first time around.

Triarii
Jun 14, 2003

Maybe a dumb thing to complain about because it's "how it's supposed to be," but Hades bugs me in the same way that most roguelites do in that the effectiveness of your character build is just too dang random. Having never even seen the final boss, I had a run where I lucked into a build that worked so ridiculously well together that it not only got me to the last boss but killed him on the first attempt, without even using any of my revives. It felt kind of cheap and anticlimactic, whereas if I had deliberately put together such a build - or at least had a greater degree of control over it - then it would've felt like I did the work to beat the boss instead of some dice rolls doing it for me. And of course, on the flip side, I've had lots of runs where the game threw a random mishmash of options at me that didn't work at all together, and it was a slow, miserable slog until I inevitably died.

buddhist nudist
May 16, 2019
Re: Forced Stealth

The bit of sneaking past the guards in Hyrule Castle was okay because it was piss easy, never repeated, and helped reinforce you were some idiot forest barbarian intruding where you shouldn't. This is the only acceptable one and the game would have been equally good without it.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

buddhist nudist posted:

Re: Forced Stealth

The bit of sneaking past the guards in Hyrule Castle was okay because it was piss easy, never repeated, and helped reinforce you were some idiot forest barbarian intruding where you shouldn't.

Gross and classist. Ganondorf did nothing wrong.

buddhist nudist
May 16, 2019

christmas boots posted:

Gross and classist. Ganondorf did nothing wrong.

He was an enlightened desert gentleman.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



christmas boots posted:

Gross and classist. Ganondorf did nothing wrong.

Lookit this guy who thinks punching a kid is okay

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

Captain Hygiene posted:

Lookit this guy who thinks punching a kid is okay

They were Hylian colonizers, Captain.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I'm guessing the Gerudos are more of an ethnic minority in Hyrule than a separate species from Hylians, because the only explanation for a one-gender race would involve some Dune-like technology. The Gorons are also one-gender, but nobody gives a poo poo about them.

Inspector Gesicht has a new favorite as of 22:05 on Sep 24, 2020

Ruffian Price
Sep 17, 2016

Gay Rat Wedding posted:

a single nonlethal assaultrifle bullet to the head is a KO so I never bothered to see what using a lethal weapon would do.

this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead
in real life keeping someone unconscious without permanent brain damage is a whole profession

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

Inspector Gesicht posted:

The Gorons are also one-gender, but nobody gives a poo poo about them.
Maybe you don't, but I think they rock.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Ruffian Price posted:

in real life keeping someone unconscious without permanent brain damage is a whole profession

Why the hell would a video-game need to be realistic about that? The entire medium is about punching people in the face with no consequence.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

Ruffian Price posted:

this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead
in real life keeping someone unconscious without permanent brain damage is a whole profession

There's a pretty wide gulf between "permanent brain damage" and "dead" so I'm still the good guy as far as i'm concerned

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Look, if detective mode says he's fine, he's fine

Sunswipe
Feb 5, 2016

by Fluffdaddy

Ruffian Price posted:

this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead
in real life keeping someone unconscious without permanent brain damage is a whole profession

I'm more bothered by games that invite me to play how I want, provide a massive arsenal of deadly weapons and maybe two non-lethal ones, then give me the lovely ending if I kill people. gently caress you, Dishonored. gently caress you.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Sunswipe posted:

I'm more bothered by games that invite me to play how I want, provide a massive arsenal of deadly weapons and maybe two non-lethal ones, then give me the lovely ending if I kill people. gently caress you, Dishonored. gently caress you.

There's a fair bit of leeway. You can kill half a dozen to a dozen people in a level and still remain in Low Chaos.

aardwolf
Apr 27, 2013

Ruffian Price posted:

this bugs me in general in stealth games, too many have "non-lethal playthroughs" still require dispatching every enemy, but with magic tranquilizers and CQC instead of lead
in real life keeping someone unconscious without permanent brain damage is a whole profession

One thing not dragging down the Deus Ex: HR dlc is a character calling you out on all the people you've left in a coma.

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.

Catpain Slack posted:

The stealth section in Dragon Quest Builders II was the worst, controller-squeezingest stealth section I have ever experienced.

Did you play the stealth section in Dragon Quest Heroes II, because that was dogshit as well!

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.
It seems endemic to a lot of "Video game 2"s, Digital Devil Saga 2 also had a terrible stealth bit that I couldn't get past.

Yngwie Mangosteen
Aug 23, 2007

Triarii posted:

Maybe a dumb thing to complain about because it's "how it's supposed to be," but Hades bugs me in the same way that most roguelites do in that the effectiveness of your character build is just too dang random. Having never even seen the final boss, I had a run where I lucked into a build that worked so ridiculously well together that it not only got me to the last boss but killed him on the first attempt, without even using any of my revives. It felt kind of cheap and anticlimactic, whereas if I had deliberately put together such a build - or at least had a greater degree of control over it - then it would've felt like I did the work to beat the boss instead of some dice rolls doing it for me. And of course, on the flip side, I've had lots of runs where the game threw a random mishmash of options at me that didn't work at all together, and it was a slow, miserable slog until I inevitably died.

I absolutely agree with you on roguelikes - I enjoy them, and I get that I'm meant to overcome the randomness obstacles, but they need to do a better job of making more options viable.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer

bewilderment posted:

Resident Evil 6 is actually extremely funny to play in co-op and pretty cool.

Thanks a lot!

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



BioEnchanted posted:

It seems endemic to a lot of "Video game 2"s, Digital Devil Saga 2 also had a terrible stealth bit that I couldn't get past.

Towards the beginning of the game, in the prison, trying to get past the jailer?

Yeah, gently caress that part of the game. That's where I gave up.

Lunchmeat Larry
Nov 3, 2012

Inspector Gesicht posted:

Why the hell would a video-game need to be realistic about that? The entire medium is about punching people in the face with no consequence.
it is appropriately addressed and called out in, of all things, Saints Row 3

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buddhist nudist
May 16, 2019

Doctor Spaceman posted:

There's a fair bit of leeway. You can kill half a dozen to a dozen people in a level and still remain in Low Chaos.

Yeah, as long as you actually try to play it like a stealth game, you're probably gonna get low chaos. You have to kill over 20% of all human NPCs across all missions to trigger high chaos.

The game probably should have been more clear about that, since a lot of people thought anything short of a 100% pacifist ghost run gets you the Bad End.

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