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Before technology approached physically based lighting all the detail in a texture had to be hand painted. Now you’ve got your flatly lit albedo map for detail layered with the bump to make it look raised layered with AO to make it shaded in the recesses layered with the specular to make it look shiny layered with the roughness to dull that shininess in spots. Once RTX becomes a household thing I fear we’re going to have a year where every game is loaded with mirror like surfaces and plastic coating.
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# ? Sep 25, 2020 12:28 |
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# ? May 15, 2024 06:29 |
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https://www.youtube.com/watch?v=AijLmCjONGg
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# ? Sep 25, 2020 12:42 |
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al-azad posted:Once RTX becomes a household thing I fear we’re going to have a year where every game is loaded with mirror like surfaces and plastic coating. But we already had Syndicate, am I right? Not going to lie, ridiculous bloom effects and super-boring story aside I actually really enjoyed Syndicate. The gunplay was satisfying, the 4-player co-op was a blast and we even got the sultry gravel of Michael Wincott chewing scenery while executing civilians because he could. The single player was a real blast as long as you just ignore the plot and enjoy the setpieces and the co-op was a Left 4 Dead style shooter where you infiltrate various facilities fighting random mercenaries, armored minibosses your team would have to work together to bring down and damage and bosses that let you rip the chips from their skulls to improve your character. Shame it sold poorly and died quickly after release. I remember finding an exploit in one of the co-op maps where you could pick up this massive automatic shotgun that was supposed to be a special weapon you could only use until the magazine ran out, a la the game's minigun. If you happen to have a shotgun as your other weapon, however, the game would still let you pick up shells from fallen enemies, reloading the murder cannon and letting me wade through waves of trash foes and just massacre the end-level boss with unrelenting streams of buckshot.
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# ? Sep 25, 2020 13:48 |
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The best part of Serious Sam was always the Cannon. As ultimate weapons go, that's a good one.
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# ? Sep 25, 2020 15:41 |
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Mordja posted:The best part of Serious Sam was always the Cannon. As ultimate weapons go, that's a good one. Woohoo! Let's go bowling.
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# ? Sep 25, 2020 15:47 |
Mordja posted:The best part of Serious Sam was always the Cannon. As ultimate weapons go, that's a good one. I can definitely agree there. It was an interesting take on the FPS Super Weapon: You've got the over-penetration of a railgun-type weapon, with a finale explosion from either cooking-off or colliding with a sufficiently tough enemy. Then there's all of the wonky physics on the rounds, so it's kind of like a Quake grenade launcher at times.
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# ? Sep 25, 2020 15:51 |
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Has there ever been an explanation for why the BFG acts so weirdly?
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# ? Sep 25, 2020 15:52 |
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Groovelord Neato posted:Has there ever been an explanation for why the BFG acts so weirdly? https://www.youtube.com/watch?v=MsCqLQJ1EOc&t tldr: its random af
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# ? Sep 25, 2020 15:57 |
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Cream-of-Plenty posted:I think my only issue/critique right now is that I hope that the bestiary is more fleshed out and dynamic in the actual game, because currently there's not really any "dance" or strategy to fights right now, even on harder difficulties. Like in a typical Doom II fight, you might have a couple of revenants placed as turrets, and they're launching homing rockets while some pinkies and lost souls rush in to put immediate melee pressure on you, and then a couple of medium-range Mancubus (Mancubui?) are throwing fireballs all over the place to complicate things.
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# ? Sep 25, 2020 15:58 |
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https://twitter.com/ModDB/status/1309485305402138624?s=20
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# ? Sep 25, 2020 16:01 |
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MMF Freeway posted:https://www.youtube.com/watch?v=MsCqLQJ1EOc&t I was unclear sorry - I know how it works I meant an explanation for why they made it that way.
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# ? Sep 25, 2020 16:01 |
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Groovelord Neato posted:I was unclear sorry - I know how it works I meant an explanation for why they made it that way. I assume it was just a tech limit.
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# ? Sep 25, 2020 16:05 |
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The very end of the video covers that a bit.
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# ? Sep 25, 2020 16:08 |
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Groovelord Neato posted:I was unclear sorry - I know how it works I meant an explanation for why they made it that way. The aim was to have a superweapon that would kill all enemies on screen. The first implementation (found in the press release version) just spammed 40 plasma balls left and right, but they thought it looked bad and it caused slow downs because the engine had to manage 40 new projectiles at once. So they changed it to have one big ball and 40 invisible invisible hitscan attacks in a fan that are shot when the ball explodes. Same result of attacking everything in the player's field of view, but a lot less resource-intensive.
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# ? Sep 25, 2020 16:12 |
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Except the projectile's cone is attached to the player's rotation for some reason?
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# ? Sep 25, 2020 16:15 |
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al-azad posted:Except the projectile's cone is attached to the player's rotation for some reason? Yeah this is why I made my post.
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# ? Sep 25, 2020 16:21 |
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I bet they didn't really expect people to look away or move a huge amount between firing the BFG and the shot hitting.
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# ? Sep 25, 2020 16:29 |
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Groovelord Neato posted:I was unclear sorry - I know how it works I meant an explanation for why they made it that way. Performance. The original idea was to throw a bunch of projectiles in a cone when you fired, in addition of the main projectile, but it hindered framerate too much. It was easier to just trace rays than spawn actual projectiles.
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# ? Sep 25, 2020 16:36 |
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Turin Turambar posted:Performance. The original idea was to throw a bunch of projectiles in a cone when you fired, in addition of the main projectile, but it hindered framerate too much. It was easier to just trace rays than spawn actual projectiles. That's understandable, the question is why the exploding projectile is keyed to the player's rotation. I can only assume they didn't think to have the projectile reference its forward direction so when it explodes it checks where the player is looking.
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# ? Sep 25, 2020 16:42 |
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BattleMaster posted:I bet they didn't really expect people to look away or move a huge amount between firing the BFG and the shot hitting. Yeah. Once you know how it actually work, you can exploit its behavior to use it in unintended ways. Stuff like "shoot a ball in a specific direction before you walk on the teleporter so that the rays will kill the chaingunners in your back at the teleport destination" is not really how it was meant to be used originally. al-azad posted:That's understandable, the question is why the exploding projectile is keyed to the player's rotation. I can only assume they didn't think to have the projectile reference its forward direction so when it explodes it checks where the player is looking. It's keyed to your rotation at the moment of pulling the trigger. Not at the moment the rays are shot. Cat Mattress fucked around with this message at 16:50 on Sep 25, 2020 |
# ? Sep 25, 2020 16:48 |
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Man I'm really sad I finished Doom 64 on Switch because something about the super-crisp visuals, colored lighting, and fog really spoke to me as I was blasting demons
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# ? Sep 25, 2020 17:19 |
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For the first time ever Call of Duty is actually on sale for a decent price (£5.99), especially if you have Humble Choice which gives an extra 20% off (brings down to £4.79). https://www.humblebundle.com/store/call-of-duty edit: CoD2 for the same price! https://www.humblebundle.com/store/call-of-duty-2 Convex fucked around with this message at 17:53 on Sep 25, 2020 |
# ? Sep 25, 2020 17:20 |
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Was about to buy it cause i've long since lost my cod1 cds and i loved the mp/would be interested in revisiting campaign but it doesn't include United Offensive. fail!
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# ? Sep 25, 2020 17:50 |
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Fallom posted:Man I'm really sad I finished Doom 64 on Switch because something about the super-crisp visuals, colored lighting, and fog really spoke to me as I was blasting demons Play it again on a harder difficulty.
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# ? Sep 25, 2020 19:34 |
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Is it just me or are some of those textures ripped straight from Dark Forces/Jedi Knight?
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# ? Sep 25, 2020 20:09 |
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chaosapiant posted:Is it just me or are some of those textures ripped straight from Dark Forces/Jedi Knight? Yeah, the readme credits DF and Eye of the Beholder
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# ? Sep 25, 2020 20:14 |
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skasion posted:Yeah, the readme credits DF and Eye of the Beholder It also takes sound effects from Chasm: The Rift’s free add-on level pack. But it’s not like he’s selling it for money, or like the rights holders to those are being robbed materially by their repurposing.
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# ? Sep 25, 2020 20:17 |
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oh nice time to see how much modern warfare 3 costs in 2020 oh $50 for game + all dlc still neat
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# ? Sep 25, 2020 20:19 |
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Hasturtium posted:It also takes sound effects from Chasm: The Rift’s free add-on level pack. But it’s not like he’s selling it for money, or like the rights holders to those are being robbed materially by their repurposing. Yeah plenty of Doom mods jack assets from something or other. Nbd
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# ? Sep 25, 2020 20:27 |
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Nintendo games are discounted more often than Activision, they just don’t give a poo poo. e: was having a rough day lol until I saw these highlights of an anime dog girl playing Doom and I just can't now. https://www.youtube.com/watch?v=AlqofsQores&t=971s Also I propose we change the name "damaging floor" to "hot carpet." al-azad fucked around with this message at 23:29 on Sep 25, 2020 |
# ? Sep 25, 2020 22:37 |
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Wild T posted:But we already had Syndicate, am I right? I had to gently caress around in the .cfg files to get the mouse feeling ok, because the options are incredibly barebones, but I enjoyed what I played of it. I had to give it up though, the bloom was so bad it hurt my eyes. There's a De-Bloom mod out there, if they ever release it on GOG, I'd like to try it again with that. Looks neat! I like hearing it's using Eye of the Beholder textures, that tickles me.
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# ? Sep 25, 2020 23:43 |
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I’m curious: for textures and such, how long until they go into the public domain (if at all)?
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# ? Sep 25, 2020 23:49 |
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Tim Thomas posted:I’m curious: for textures and such, how long until they go into the public domain (if at all)? Textures are owned by the artist/rights holder and US law basically means they will never go public domain in your life time unless the rights holder says so.
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# ? Sep 26, 2020 00:02 |
Tim Thomas posted:I’m curious: for textures and such, how long until they go into the public domain (if at all)? Irrelevant for free mods since people have been lifting assets from where ever they please wholesale since the 90s and no body does anything.
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# ? Sep 26, 2020 02:05 |
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I just tried the new Classic Doom games Beth released on Steam, as well as some of the mods on the download. I still love my custom GZDoom stuff, but I’m really impressed how well this version plays while carrying the most “classic” of looks. Only shame is that, unlike GZDoom, I can’t do Ultrawide.
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# ? Sep 26, 2020 08:47 |
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chaosapiant posted:I just tried the new Classic Doom games Beth released on Steam, as well as some of the mods on the download. I still love my custom GZDoom stuff, but I’m really impressed how well this version plays while carrying the most “classic” of looks. Only shame is that, unlike GZDoom, I can’t do Ultrawide. Don't we have Crispy or Chocolate Doom for the 'classic' looks?
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# ? Sep 26, 2020 10:59 |
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https://twitter.com/jonk1969/status/1290096165929721856
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# ? Sep 26, 2020 11:01 |
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al-azad posted:e: was having a rough day lol until I saw these highlights of an anime dog girl playing Doom and I just can't now. Her gimmick is she's just a full-on retro streamer. She does a lot of NES stuff, though she also does modern shooters or 2D platformers. Lemon-Lime fucked around with this message at 11:20 on Sep 26, 2020 |
# ? Sep 26, 2020 11:05 |
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Lemon-Lime posted:Her gimmick is she's just a full-on retro streamer. She does a lot of NES stuff, though she also does modern shooters or 2D platformers. That's not her gimmick at all, she just happens to like a lot of older games (and have abundant amounts of persistence and patience, like getting through Atlantis no Nazo and the NES Dragon's Lair).
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# ? Sep 26, 2020 12:09 |
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# ? May 15, 2024 06:29 |
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Tim Thomas posted:I’m curious: for textures and such, how long until they go into the public domain (if at all)? If the copyright belongs to one person (indie game): 70 years after the death of the author. If it belongs to a company: 120 years after creation or 95 years after publication, whichever comes first. So a game that was released when you were 15 will be public domain for your 110th birthday.
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# ? Sep 26, 2020 13:12 |