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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I've not read the interview, I was so physically revolted by the photos that I got subject-specific dyslexia.

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Sakurazuka
Jan 24, 2004

NANI?

The best part of the article was finding out his wife hosts a game music program on Radio 3. I'd listen if I had any idea how radio works anymore.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I haven't listened to anything on the radio in like twenty years, but unless it's a completely different Radio 3, you should be able to catch it here: https://www.radio.net/s/bbcradio3

Ah, the internet, what can't it do for you?

Sakurazuka
Jan 24, 2004

NANI?

Ah cheers, I was kinda mostly being facetious though I can just download the BBC radio app being in the UK and all lol

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Oh well, no problem anyway.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
You guys might want to check out The Unfinishd Swan if you haven't already. It's not strictly a horror game, but it has elements and is by the people behind Edith Finch. It recieved a PC release this month too.

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



Zushio posted:

Tacoma was decent, but the plot hinges on basically the worst narrative decision possible.

I remember enjoying Tacoma, what do you mean by the "worst narrative decision"?

dogstile
May 1, 2012

fucking clocks
how do they work?
I've been playing phasmophobia recently, its pretty good but i loving wish it was slightly more reliable to find the ghost. We had every tool set up in a small house and the ghost seemed to just ignore us for 20 minutes.

Another time we found out what the ghost was within four minutes, packed up our stuff, went to leave and it slammed the door on my girlfriends character, so I got to watch through the window as it crept up behind her character to murder her (with her freaking out about it) and it was legitimately one of the most unnerving things i've witnessed in a game.

weekly font
Dec 1, 2004


Everytime I try to fly I fall
Without my wings
I feel so small
Guess I need you baby...



Not that it’s necessarily horror though they both deal with slowly building dread as you approach a final area, but Tacoma and Gone Home both worked amazingly well for me. Then again I’m a queer commie.

You should definitely get either on sale though.

Tiny Timbs
Sep 6, 2008

I didn't enjoy Tacoma because I find audio logs extremely tedious and there was very little of the environmental exploration that I enjoyed in Gone Home (that I could do while the audio logs played in the background).

Long story short, somebody please make Stories Untold 2

al-azad
May 28, 2009



I'm still impressed by how much I enjoyed Soma and it is now my high bar for narrative adventure games. The characters are chatty but know when to shut up when poo poo gets serious. The encounter designs were intense but not obnoxious. Generic audio logs are conservatively used and it really lets the environment tell the bulk of its story without forcing the player to do gamey key hunts. Basically it was one of the few video games that didn't constantly remind me "yo, you're playing a video game!" Horror games in general become super predictable, like I'm really vibing this haunted house but all these ammo boxes and horseshoe level design tells me a boss is about toTHERE HE IS!

I think the underappreciated aspect of Silent Hill 2 is that it's the least video gamey of the Silent Hills. Even though I think SH2 is one of the weaker playing experiences, it never gets in the way of the player like the others do especially SH4 which is a nonstop collection of video game tropes to rip me right out of the experience because the subsystems are so transparent.

e: I keep thinking about how brilliant Soma was for literally forcing the player to abandon/silence their personal Cortana whenever poo poo needed to get serious. Losing your only companion, who I felt was really charming and funny, heightened the tension.

Zushio
May 8, 2008

The Saddest Rhino posted:

I remember enjoying Tacoma, what do you mean by the "worst narrative decision"?

The character you are playing as already knows exactly what happened on the ship. The game will only tell you this near the finale.

Zushio fucked around with this message at 16:57 on Sep 28, 2020

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


I didn't see any problem with that.

Sakurazuka
Jan 24, 2004

NANI?

I've seen a few people annoyed by it and I've no idea why

Danaru
Jun 5, 2012

何 ??
Knox Rule 8: The detective must not light on any clues which are not instantly produced for the inspection of the reader.

Manager Hoyden
Mar 5, 2020

Sakurazuka posted:

I've seen a few people annoyed by it and I've no idea why

It's because it was a very poor attempt at an unreliable narrator experience. I guess it could have worked if it was written better but as it stands the twist is completely unearned.

Like most walking sims, it is a good idea terribly executed

Sakurazuka
Jan 24, 2004

NANI?

Okay I guess, still didn't bother me and I thought Tacoma was good

King of Bleh
Mar 3, 2007

A kingdom of rats.
I thought the "twist" in Tacoma was cute and fine, but I also read Tacoma as being like 90% a prosaic character-driven story about these specific 6 people who live in space, so I did not have a lot of investment in the implied mystery elements which were mostly perfunctory to the actual game, much like they were in Gone Home.

Morpheus
Apr 18, 2008

My favourite little monsters
Clearly after every cutscene in Tacoma the main character should've said aloud "Oh but I know that they lived after this so this scene that implies their death actually didn't amount to that.".

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Manager Hoyden posted:

It's because it was a very poor attempt at an unreliable narrator experience. I guess it could have worked if it was written better but as it stands the twist is completely unearned.

Like most walking sims, it is a good idea terribly executed

But the player character is not the narrator, nor does her identity matter. It makes no difference if she's a corporate stooge or a purple alien monster, it has no impact on the narrative.

Morpheus
Apr 18, 2008

My favourite little monsters
I just watched a playthrough of House on the Hill, and I'm pretty disappointed in it. Not in the game itself, it's pretty good as a spooky horror game, but it doesn't gel with how it's described on the store page as some sort of open-world(ish) player-driven-narrative horror title. Like, it sounds like you'll be given a house to explore and based on what you do, the story unfolds in one of a number of different ways like some kind of narrative roguelike , but really it's basically four separate stories told one after the other with a narrative to tie them all together. It's pretty good in a number of ways, but certainly not what it's advertised as.

MockingQuantum
Jan 20, 2012



People were talking in this thread about streamers a few months ago, and I swear some channel/streamer's name came up as a good option for low/no commentary streams of horror games, but I can't seem to find who it was for the life of me. Any suggestions? I stick to MrKravin/ManlyBadassHero/Gab for videos with commentary, but can't remember who this other streamer might have been.

al-azad
May 28, 2009



Alphabetagamer frequently showcases horror games but for longer titles they're more of a Giant Bomb "quick look" style than LP style.

MockingQuantum
Jan 20, 2012



al-azad posted:

Alphabetagamer frequently showcases horror games but for longer titles they're more of a Giant Bomb "quick look" style than LP style.

Ahh, that's the one I was thinking of in any case.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Morpheus posted:

Clearly after every cutscene in Tacoma the main character should've said aloud "Oh but I know that they lived after this so this scene that implies their death actually didn't amount to that.".
I've never played the game, but to be honest, if that had been a reasonable narrative option that you're simply prevented from seeing in a ham-fisted attempt to make you care about something that isn't worth caring about "it was all just a dream" style, I would be pissed about it, too. That is awful writing.

el oso
Feb 18, 2005

phew, for a minute there i lost myself
I watched a very entertaining LP of Deadly Premonition some years ago. It was a 100% run and I'm pretty sure it was done by a goon but can't remember what the name would have been - any ideas out there?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

el oso posted:

I watched a very entertaining LP of Deadly Premonition some years ago. It was a 100% run and I'm pretty sure it was done by a goon but can't remember what the name would have been - any ideas out there?
You're thinking of supergreatfriend, he still has the full LP on his Youtube channel.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



SGF seems like by far the best way to experience Deadly Premonition.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
It's a far better experience than playing the game, that's for sure. All the good parts of Premonition are plot, characters and setting. You don't need to play the game to get the most out of that.

Sakurazuka
Jan 24, 2004

NANI?

Captain Hygiene posted:

SGF seems like by far the best way to experience Deadly Premonition.

No that's by playing it

Morpheus
Apr 18, 2008

My favourite little monsters

Cardiovorax posted:

I've never played the game, but to be honest, if that had been a reasonable narrative option that you're simply prevented from seeing in a ham-fisted attempt to make you care about something that isn't worth caring about "it was all just a dream" style, I would be pissed about it, too. That is awful writing.

I disagree - characters hiding things from the player or viewer of something is completely standard writing that's used frequently in all kinds of media.

Off the top of my head, Ocean's Eleven makes you worry that, oh man, there's SWAT coming to get the group, poo poo, are they going to be captured? What's going to happen? Except that no, the SWAT aren't coming, it was all part of an elaborate ruse by the team to fool both the casino boss and, by the way it's filmed and revealed, the viewer as well. Sorry for anyone who is planning on seeing the movie.

Yeah they could've revealed that fact at the top of the game, but it would've removed a lot of emotional weight from the plot and in general ruined it.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Morpheus posted:

I disagree - characters hiding things from the player or viewer of something is completely standard writing that's used frequently in all kinds of media.

Off the top of my head, Ocean's Eleven makes you worry that, oh man, there's SWAT coming to get the group, poo poo, are they going to be captured? What's going to happen? Except that no, the SWAT aren't coming, it was all part of an elaborate ruse by the team to fool both the casino boss and, by the way it's filmed and revealed, the viewer as well. Sorry for anyone who is planning on seeing the movie.

Yeah they could've revealed that fact at the top of the game, but it would've removed a lot of emotional weight from the plot and in general ruined it.
I think that's entirely different and you can't quite compare something like the SWAT ruse in Ocean's Eleven (which has plenty of tension and things going on besides that) with writing a plot that hinges entirely on fooling you into thinking that there should be an emotional impact to the "death" of a character, when your own player character is aware from the beginning that they're not dead at all.

It's like writing a murder mystery novel in which everyone but you is already aware that the victim is not actually dead and that everything is just a thought experiment - or, as it were, a horror novel where everyone except the reader knows that it's actually just a "haunted house" theme park. As a reader, I would find that bordering on insulting. If you can't tell a story that is (at least within the context of itself) real and still give it the ending you want, then you shouldn't be writing it.

Well, agree to disagree about it, I guess. I find that sort of thing just really bad form.

Sakurazuka
Jan 24, 2004

NANI?

Been done, sort of, there's an 80's slasher movie called April Fools Day where at the end it turns out it was all an elaborate prank on the main character and everyone is still alive lol

Anyway you're placing a weird amount of emphasis on it because it's a game you haven't played and are only going by what other people have told you, Tacoma is cool because you spend the game thinking it's a typical crazy AI wiped out the crew horror game and the 'twist' is that the AI was cool and helped the human survive the corporate assholes who left them to die and you rescue him at the end and it owns that it's an uplifting good ending instead of the cynical depressing one you expect, you know just like Gone Home.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, fair enough, I haven't played that game so I can't judge it. I just dislike that kind of cheap twist on principle.

al-azad
May 28, 2009



Haven’t played Tacoma but Knives Out is a good recent example where the audience has a limited point of view which is directly tied into its tear down of classism and nepotism where everyone but the protagonist is unreliable.

Don’t know how that would work into a video game because gamers are notorious for demanding cinematic storytelling and then are the first to cry when a plot device isn’t clearly spelled out.

Zushio
May 8, 2008
I kinda feel like most creators of walking sims paid a lot of attention in Literature class, but stopped attending just after covering Camus' The Fall in order to smoke weed and play video games. That's not a bad thing, but every WS I play has me thinking of that novel.

It's an interesting read if you haven't, and quite short.

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

John Wolfe posted a video of Phasmophobia and it looks pretty interesting https://www.youtube.com/watch?v=_DIZiBbwEHk

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
That does look like a great "bunch of college idiots bumbling around in the dark" simulator. There aren't nearly enough good horror co-op games that really reward you for not loving one another over.

Zeratanis
Jun 16, 2009

That's kind of a weird thought isn't it?
I was actually going to post about Phasmophobia at some point after reading the past few pages and seeing nothing on it. Color me surprised to see a few mentions on last page. :)

I've been playing it with a group of friends and we've been really enjoying it. It's legit pretty drat spooky and I find myself screaming a lot. But, I am a drat coward so I'm easy to scare in general. :shobon: Sometimes it does get frustrating when you have no tools available early on and it takes forever to even find the room the ghost is located, but hey, it can also add to the tension when you never know when it just gets sick of your poo poo and hunts you down.

For $12 I definitely recommend it, since I've paid far more for far worse. The dev is always fixing/improving things with plans to expand. For those interested and have a group to play with, you should definitely use the in-game voice chat for the best experience, and of course in VR if you have it(none of us do sadly). Also look up a list of voice lines to keep on the side cause otherwise items like the spirit box are loving useless.

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sigher
Apr 22, 2008

My guiding Moonlight...



IShallRiseAgain posted:

John Wolfe posted a video of Phasmophobia and it looks pretty interesting https://www.youtube.com/watch?v=_DIZiBbwEHk

I've been having a good time with it in VR, and I love the added benefits VR brings not to mention that it gets creepy as hell. It's a good proof of concept, I hope it keeps getting updates and a whole ton of polish because it definitely needs the latter.

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