|
Radiation Cow posted:I loved the Fallen London setting way back, so I'd be happy to take this off your hands. Sent!
|
# ? Oct 4, 2020 12:40 |
|
|
# ? Jun 4, 2024 08:06 |
|
pentyne posted:Chris Avellone kind of ducked most of the major consequences of being called out but he's not really doing anything other then posting on RPG codex He hasn't been on rpg codex for a couple years apparently. He essentially admitted his wrongdoing, told folks to NOT defend him then went radio silent which is why It's mostly blown over.
|
# ? Oct 4, 2020 13:13 |
|
Gort posted:Are you putting your cast onto stuff? That's a big damage boost if I remember right. Not til you get the relevant mirror upgrade. That one and the one that give you 20% damage per level versus enemies with two or more status effects are pretty clutch for pushing through the wall that is the third floor, and it's kind of questionable that they're locked behind upgrades.
|
# ? Oct 4, 2020 13:49 |
|
Yeah Privileged Status can make or break runs till you figure out enemy routines and good boon combos. Most importantly make sure you aren't banging on the shields a lot in Elysium. Hub Cat fucked around with this message at 23:59 on Oct 4, 2020 |
# ? Oct 4, 2020 14:02 |
|
Alright, Steam-specific question because with all the improvements to the UI, I still struggle with this one... Is there a way to see a list of what DLC is available for the games you have? I generally only figure out I'm missing some while playing and would like to be able to see what I'm missing so I can wishlist some more stuff.
|
# ? Oct 4, 2020 14:29 |
|
Zereth posted:My tip is check if you're sure you need to deal with them. If you can just... leave, do so. Noted. Mostly it's been killing the ones in safe zones to unlock them, but I guess there's only so many of those, so that's alright.
|
# ? Oct 4, 2020 14:41 |
|
bagmonkey posted:Alright, Steam-specific question because with all the improvements to the UI, I still struggle with this one... Is there a way to see a list of what DLC is available for the games you have? I generally only figure out I'm missing some while playing and would like to be able to see what I'm missing so I can wishlist some more stuff.
|
# ? Oct 4, 2020 14:41 |
|
Ciaphas posted:Noted. Mostly it's been killing the ones in safe zones to unlock them, but I guess there's only so many of those, so that's alright. The best way to kill them is with the bow, which unfortunately you don't get until survivor level 9.
|
# ? Oct 4, 2020 14:46 |
|
Cardiovorax posted:Sadly, no. You can check for each individual game, but as much as people have been asking for that as a convenience feature, it has never and currently still isn't part of the client or the store website. Doesn't Enhanced Steam have something like that?
|
# ? Oct 4, 2020 14:49 |
|
bagmonkey posted:Alright, Steam-specific question because with all the improvements to the UI, I still struggle with this one... Is there a way to see a list of what DLC is available for the games you have? I generally only figure out I'm missing some while playing and would like to be able to see what I'm missing so I can wishlist some more stuff. Dunno if you wanted more info about each DLC other than price, but https://steam.madjoki.com/apps/mydlc will show you what you're missing for each game, and https://steam.madjoki.com/apps/free [filter to DLC] will show any free DLC for the games you might have, and let you add it. You'll have to log in to the site via steam, but I can confirm it's safe.
|
# ? Oct 4, 2020 14:51 |
|
tight aspirations posted:Dunno if you wanted more info about each DLC other than price, but https://steam.madjoki.com/apps/mydlc will show you what you're missing for each game, and https://steam.madjoki.com/apps/free [filter to DLC] will show any free DLC for the games you might have, and let you add it. I really don't understand why Steam doesn't have a feature like that. It seems like an easy way to drive up sales and it wouldn't even be all that hard to build.
|
# ? Oct 4, 2020 14:54 |
|
pentyne posted:Doesn't Enhanced Steam have something like that?
|
# ? Oct 4, 2020 14:55 |
|
I know I'm not the first to say it, but Control really doesn't need some of its RPG elements, particularly the more "Looter" type stuff. The Mods are all uninteresting and *just* minor enough that getting a particular one doesn't feel like it changes up your whole build or anything. I'm playing with healthbars off and this has been perfectly fine right up until it isn't. The game uses, ugh, levelled enemies which has meant I've beem happily blasting my way through Hiss and then I'll try to do an alert and suddenly this random security guard shrugs off Pierce shots like they're nothing and hits like a truck.
|
# ? Oct 4, 2020 15:00 |
|
Ciaphas posted:Noted. Mostly it's been killing the ones in safe zones to unlock them, but I guess there's only so many of those, so that's alright. Just use any and all guns you have in your inventory against them. They only have one ranged attack when they throw concrete at you or whatever and it's trivial to dodge while you unload on their face. It's the only thing guns are good for in the game. For the human enemies you should just be drop kicking them all except for the other runners who you will need to push and beat with your weapons. Honestly you should just drop kick everything because it never gets old watching someone fly off a roof, into the water, or into a crowd of zombies and knocking them all down. municipal shrimp fucked around with this message at 16:05 on Oct 4, 2020 |
# ? Oct 4, 2020 15:13 |
|
Ciaphas posted:Noted. Mostly it's been killing the ones in safe zones to unlock them, but I guess there's only so many of those, so that's alright. When i played i used the skill that lets you throw melee weapons against them. I forget how many throws it takes but i think they go down in like 2 or 3. Just throw the big 2 hander weapons, like the rebar they use against you, at the guys and they r no problem at all. For humans i just shot them in the head with guns, they were too much of a hassle to try to fight normally
|
# ? Oct 4, 2020 16:01 |
|
I think the weapon throw skill actually scales with the "weight" of the weapon to a degree, so the big, two-handed rebar clubs used to be considered some of the best throwables around.
|
# ? Oct 4, 2020 16:07 |
|
i swear running around at night in Dying Light is better than in the day in every way except visibility I lose less survivor XP to derping, I gain tons more just for playing, volatile patrols aren't hard to evade, they take a year and a half to go aggro even if they can see you, and... the chases when they do manage all that? they are a lot of fun! (e) 2 or 3? poo poo, it was taking me a laborious 5 or 6 two-hander throws to knock them out Ciaphas fucked around with this message at 16:10 on Oct 4, 2020 |
# ? Oct 4, 2020 16:07 |
|
You can craft night vision potions from herbs & flourescent shrooms. It's a survivor level 3 skill.
|
# ? Oct 4, 2020 16:10 |
|
So Serious Sam 4 eventually pulls what every game with limited use but extremely powerful items... makes you lose them all during a story cutscene so always be using them.
|
# ? Oct 4, 2020 20:27 |
|
I've finally, finally clicked with Tropico 4! Thanks to its relatively slow pace it's perfect for building a thriving community while reading a good book and ahhhh yes this is the stuff, I love setting up my farms and building schools and succeeding.
|
# ? Oct 4, 2020 21:38 |
|
Ciaphas posted:i'm out of missions except main story - middle of a pact with rais (quoth crane just now: "So I just threatened to break an old man's legs... so there's that..."). Been running at night when I can and avoiding the volatiles (that's specifically the patrolling zombies of Ouch, right); I haven't seen a "bolter" since the initial cutscene at the antizin drop Bow and Arrows wreck them, and they are slow enough you have a day and a half to aim. If you can get up on a roof top, even better. Bonus is that the arrows can be recovered so no resource cost as long as you clean up.
|
# ? Oct 5, 2020 00:38 |
|
StrixNebulosa posted:I've finally, finally clicked with Tropico 4! Thanks to its relatively slow pace it's perfect for building a thriving community while reading a good book and ahhhh yes this is the stuff, I love setting up my farms and building schools and succeeding. I've got 4 I think. I got kinda turned off of it due to the whole "dictator" thing but you can slide it towards an actual "good" country?
|
# ? Oct 5, 2020 14:19 |
|
Irritated Goat posted:I've got 4 I think. I got kinda turned off of it due to the whole "dictator" thing but you can slide it towards an actual "good" country?
|
# ? Oct 5, 2020 14:25 |
|
Irritated Goat posted:I've got 4 I think. I got kinda turned off of it due to the whole "dictator" thing but you can slide it towards an actual "good" country? You can make a pretty darn decent country for your citizens, actually! Much more equal and social than any real country. Free housing for all, free education, free healthcare. And you can hold elections without rigging them too so you don't have to be/stay a dictator.
|
# ? Oct 5, 2020 14:27 |
|
Irritated Goat posted:I've got 4 I think. I got kinda turned off of it due to the whole "dictator" thing but you can slide it towards an actual "good" country? In a lot of the games it is fact much easier to be nice to people, since with free healthcare and all that everyone is usually happy and nobody wants to rebel
|
# ? Oct 5, 2020 14:43 |
|
Irritated Goat posted:I've got 4 I think. I got kinda turned off of it due to the whole "dictator" thing but you can slide it towards an actual "good" country? You can run your islands however, it doesn't matter. It's actually way easier to make a Paradise because the combat is kind of bad.
|
# ? Oct 5, 2020 14:53 |
|
Yeah, I forget which Tropico game I got into the series with, but in that one I recall the elections getting progressively more difficult to win each time, which added a much-needed sense of challenge to what's effectively a zoomed-in Caribbean-themed Simcity game.
|
# ? Oct 5, 2020 14:58 |
|
Tropico is a clever critique of American perceptions regarding Latin American leftist governors. Or so I've been told, I never actually played the drat games. Re: Hades, it's pretty hard to get a win early on if you're not already pretty good at the game, unlocking Privileged Status helps massively.
|
# ? Oct 5, 2020 15:44 |
|
Tropico is a lot of things, but I'm not really sure I'd call it clever.
|
# ? Oct 5, 2020 15:45 |
|
I feel if someone has to tell me this outside the game, then it doesn't matter
|
# ? Oct 5, 2020 15:52 |
|
I feel like if this is in a Disney property, then it really doesn't matter.
|
# ? Oct 5, 2020 15:59 |
|
I mean it doesn't actually matter because there will be no talking about the characters outside the game aside from comments like "Boy they sure got a lot of bad acting done huh" because the interstitial stuff in Squadrons is very not good. There's nothing wrong with it fundamentally though.
|
# ? Oct 5, 2020 16:10 |
|
Cardiovorax posted:Tropico is a lot of things, but I'm not really sure I'd call it clever. they made a game where it’s literally better to serve in heaven than reign in hell
|
# ? Oct 5, 2020 16:18 |
|
strategery posted:I feel if someone has to tell me this outside the game, then it doesn't matter But if it's directly mention inside the game it's harder to cut out for the chinese market.
|
# ? Oct 5, 2020 16:24 |
|
DatonKallandor posted:But if it's directly mention inside the game it's harder to cut out for the chinese market. I mean if cutting it out results in no fundamental difference, what does it add?
|
# ? Oct 5, 2020 16:29 |
|
strategery posted:I mean if cutting it out results in no fundamental difference, what does it add? Rainbow capitalism woke points, basically lots of nice free advertising and a smile to place over the horrible poo poo you do.
|
# ? Oct 5, 2020 17:08 |
|
Just be clear that it’s the artificiality of the inclusivity that’s galling.
|
# ? Oct 5, 2020 17:26 |
|
Just wanted to put some thoughts down about BPM: Bullets Per Minute, the FPS rogue-like rhythm-em-up that came out recently. Is it a Good Game I would recommend to anyone? No. Is it a Cool Experience I would encourage people to try? Absolutely. As a roguelike where you need to match the beat the obvious comparison is Necrodancer, but it actually feels pretty different even beyond the perspective change. Unlike Necrodancer your movement is completely independent of the beat - it's just shooting, dodging and reloading that have to be carefully timed. You're also not forced to do one of those each beat, and the freedom that gives you makes you feel like you're actually adding to and enhancing the soundtrack, rather than just playing along with it. I find myself delaying certain actions because if I wait another couple of beats to reload it'll sound so good. That's ultimately why I've hugely enjoyed my time with it, even though it's kinda lacking in other regards. The basic gameplay never really gets mixed up as you go through it, the enemy variety is poor and the different characters change it up too much either. On the plus side the weapon variety is pretty cool, with each of the having different firing and reloading patterns: a revolver that needs a button press to manually load each bullet, a shotgun that needs cocking between each shot by pressing the fire button on-beat, a minigun that you can just hold the button down but has to slowly spin up. For me it's unique enough that it was well worth it despite the shortcomings. The good news is that you'll have seen enough to be able to tell if you like it well before the 2 hour refund window is up, so I'd recommend trying it out if it sounds interesting - just make sure you rebind reload to right-mouse. (I think this video does a pretty good job showing off the gameplay, since I now realise I didn't go into that at all: https://www.youtube.com/watch?v=YvExUc54HUg)
|
# ? Oct 5, 2020 17:35 |
|
Think I'd agree with all of that - including, especially, the bit about working with the soundtrack for your actions, instead of acting because you have to a la Necrodancer. Mixing up shots and reloads between beats, half-beats and rests to play with the music is extremely satisfying (god I love that six-shooter). The actual game could use work - getting a clear seems 90% dependent on luck with finding abilities & weapons, enemy variety is naff, and I'm still pretty about the whole monochrome thing since I regularly miss things on the map. Anyone who gets jollies out of game music or rhythm games should at least demo this game!
|
# ? Oct 5, 2020 17:44 |
|
|
# ? Jun 4, 2024 08:06 |
|
Back at Dying Light: I turned off the multiplayer stuff from the word go. I've no interest in the competitive modes, but I wonder if co-op's worth turning back on or if it'd trivialize the game
|
# ? Oct 5, 2020 18:17 |