Kitchner posted:Since every single Space Marine unit is a variation on "normal dude with a slightly different suit or armour and different weapons load out" it even makes sense that almost everything is CORE. The only surprises based off that article is that Centurions aren't (why?) and Dreadnoughts are (so your Captain doesn't sit at the back ordering tanks around, but they can sit back ordering a couple of contemptors and a leviathan?). Well clearly one of the core (heh) design principles for 9th is "gently caress Centurions". Losing either of Bolter Discipline or CORE would have been a nerf for the big boys, losing both is tantamount to saying "we don't like this unit, please buy Aggressors." Its similar to the elimination of firstborn friendly strats like Gravitic Amplification and Masterful Marksmanship. "Oh wait, you thought Devastators and Sternguard were good especially with 2W now? Nah, gently caress that. Go buy Eradicators and Heavy Intercessors instead."
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# ? Oct 5, 2020 14:18 |
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# ? Jun 12, 2024 18:44 |
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Yeah I mean I clearly get they decided to beat them into the dirt but other than that there's no reason lore wise to explain why centurions aren't CORE but say Aggressors and Eradicators are.
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# ? Oct 5, 2020 15:22 |
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https://www.warhammer-community.com/2020/10/05/codex-updates-wargear-profiles-and-rules/ The new wargear FAQs are out.
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# ? Oct 5, 2020 17:29 |
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Sorry for the spam, still learning how to lightbox but just a brief check in from me: Just finished this 40k’d Weirdnob Shaman to be a Weirdboy. Had a bit of an accident gluing him which led to me just wrapping up but like him a lot: Also took me a bit but did a couple Infiltraitors in a custom scheme I have been playing with: A few squigs as a palate cleanser: Finally a three month check in, my first boy next to the shaman:
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# ? Oct 5, 2020 18:11 |
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DA Inner Cricle infantry units have permanent transhuman is just
Mr. Funktastic fucked around with this message at 18:19 on Oct 5, 2020 |
# ? Oct 5, 2020 18:12 |
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Cooked Auto posted:https://www.warhammer-community.com/2020/10/05/codex-updates-wargear-profiles-and-rules/ Wow, the Space Wolves PDF is basically the entire supplement, and while they have some neat stratagems there's a bunch of stuff not there, like unique warlord traits, and Codex: Space Wolves is Officially Dead. Hopefully this is just a stop gap and the supplement will have that stuff in it. EDIT: Deathwatch is the same, and the kill team rules are super cool Kitchner fucked around with this message at 18:26 on Oct 5, 2020 |
# ? Oct 5, 2020 18:19 |
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^burtle posted:Also took me a bit but did a couple Infiltraitors in a custom scheme I have been playing with:
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# ? Oct 5, 2020 18:29 |
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Legacy of dorn It was already the worst one pretty much! e: I guess Lysander gets to keep his 3++ as one of few (only?) space marines? Maybe the custodes will get to keep theirs too after all. (e: no arjac also gets it, not a mistake then probably and custodes are 3++ with shields, also bonus armor!) ee: also I feel like feirros giving 5++ to infantry, instead of core is kinda funny. Good for centurions I guess! Revelation 2-13 fucked around with this message at 19:32 on Oct 5, 2020 |
# ? Oct 5, 2020 18:37 |
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Mr. Funktastic posted:DA Inner Cricle infantry units have permanent transhuman is just Dark Angels.... ....good?!?!?!? Doesn't seem like a way to get the Outriders or new outriders chaplain the Ravenwing keyword which would be cool for the mixed stratagem Editing: answered below but I'm happy to totally be wrong, outriders here I cooooome BaronVanAwesome fucked around with this message at 19:09 on Oct 5, 2020 |
# ? Oct 5, 2020 18:45 |
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They get Ravenwing keyword as a rule on their Codex datasheet if they're in a Dark Angels detachment (or if they have the Dark Angels keyword, I forget exactly which).
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# ? Oct 5, 2020 18:49 |
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Strobe posted:They get Ravenwing keyword as a rule on their Codex datasheet if they're in a Dark Angels detachment (or if they have the Dark Angels keyword, I forget exactly which). Yooooo Dark Angels good?!??!
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# ? Oct 5, 2020 18:54 |
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BaronVanAwesome posted:Dark Angels.... Don't Outriders gain the Ravenwing keyword in the new Marines codex? Either way, Jink got buffed as well, 5++ as long as you're not stationary and 4++ if you advance. Both DA flyers seem to have gotten better too. The Dark Talon Rift Cannon shits out MWs now, upwards of 9 MW.
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# ? Oct 5, 2020 19:04 |
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Deathwing Apothecary bumped up to chief apothecary giving out 6+++ to everything, resurrecting 3W terminators that already are 2+/5++? And transhuman built in (to the apothecary itself as well because why not)
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# ? Oct 5, 2020 19:12 |
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Looks like GW forgot to include the datasheet for Deathwing Ancients. Pennant of Remembrance is in as an option for "Deathwing Ancient model only", so presumably it'll be fixed or they could somehow already be taken via the codex. Weapons from the Dark Age is gone. That was inevitable with the grav stratagem having been removed, but it makes the case for Black Knights harder*. They got a slight upgrade in melee in that Corvus Hammers are now a flat D2, rather than D1 converting to D3 on a wound roll of 6. But 45 points for what they can do now seems steep. At least the Ravenwing support characters don't take up detachment slots now when a Black Knights unit is taken. *The Ravenwing Black Knights datacard now lists the "Inner Circle" keyword. "Inner Circle" now provides permanent Trans Human Physiology. If that's not a mistake, maybe there will be a very different role for Black Knights, especially coupled with the Ravening Apothecary changes, a 6 FNP plus not occupying a Detachment slot when taken alongside Black Knights. Dark Angels characters getting master crafted versions of their plasma weapons so they don't just die when using them is nice. Also the Land Speeder Vengeance no longer loses its plasma weapon on a 1 roll while firing supercharged, so the model is probably now usable. The Dark Talon's weapon change looks good.
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# ? Oct 5, 2020 19:54 |
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I guess the smurfs get two full rerolls if they take guilliman and a chapter master, since he doesn't have the chapter master keyword? He has to be warlord but that doesn't really interfere with it. A little less punishing since you can use the heroes of the chapter stratagem twice in a strike force sized battle now, and chapter master doesn't cost command points. I do find it a little weird that they kept pretty much everything the same, except for were there were specific changes from the new codex that directly impacted something. Like, raven guard ebon claw gets another attack because lightning claws now get an extra attack in the new codex. Tor Garadons 'set to bs 2' ability changed to +1 to hit, so it doesn't mess up the max +1/-1 modifier. Captain auras changed to affect core like in the new codex, same for the named chapter masters. Tyrannic war veterans and crusader squads get 2 wounds so they're in line with new codex tactical marines and then BAM nerf imperial fists super doctrine out of the blue.
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# ? Oct 5, 2020 20:25 |
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Maneck posted:*The Ravenwing Black Knights datacard now lists the "Inner Circle" keyword. "Inner Circle" now provides permanent Trans Human Physiology. Infantry only for that bit.
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# ? Oct 5, 2020 20:29 |
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You're right, although that also means Inner Circle isn't really doing anything for them. Locking them in engagement range with Fallen is fluffy but actually a (minute) drawback.
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# ? Oct 5, 2020 20:40 |
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Oh poo poo all the Black Templar stuff is in the PDF update!
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# ? Oct 5, 2020 21:04 |
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Holy poo poo my faction is good?! Deathwing Knights have thunderhammers which hit on 2s!
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# ? Oct 5, 2020 21:08 |
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Crossposting from the painting thread.Mr Teatime posted:I’m always relieved after doing the grungy chipping and washes when I’m working on something. I always worry that my base colours aren’t quite what I want but this step seems to always make things come together for me.
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# ? Oct 5, 2020 21:15 |
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This is a dumb question, but if I'm putting together a successor chapter, I don't need the supplement for the parent chapter right? I'd just need the main SM Codex?
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# ? Oct 5, 2020 21:19 |
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Do/can Deathwing terminator guys get Obsec?
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# ? Oct 5, 2020 21:29 |
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Funzo posted:This is a dumb question, but if I'm putting together a successor chapter, I don't need the supplement for the parent chapter right? I'd just need the main SM Codex? You do, you get access to stratagems, warlord traits, relics, psychic powers, and thr super doctrine from the chapter supplement.
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# ? Oct 5, 2020 21:40 |
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BaronVanAwesome posted:Do/can Deathwing terminator guys get Obsec? There is the new chapter ancient warlord trait which gives it to friendly core units. There is also a 1 cp strat to give them +1 toughness, which is reactionary, so you can just use it whenever they're targeted. In case transhuman-forever wasn't enough. I guess if someone is pointing a bunch of bolter shots at them.
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# ? Oct 5, 2020 21:50 |
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Dark Angels got a lot! Lets see what Blood Angels get!
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# ? Oct 5, 2020 21:56 |
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So wanted to pick your brains in this thread. So far I have a Dark Apostle, a Chaos Lord, 5 CSM with pistols and Chainswords, 5 terminators (plasma and chain axes, though can be power fists and bolters), two chaos spawn plus a Keeper of Secrets. I've got the CSM start collecting set for my birthday this month so after that I'll have those too. I'm thinking of getting another unit or two to summon as an alternative to the keeper of secrets. Its not a super competitive list, but I'm thinking of a semi-decent cheap-ish unit (money and points) to summon in addition to the KoS or as an alternative. At the moment I'm thinking either the Skulltaker (because the model is rad mostly and can bee line for enemy characters), the changeling (because he can smite or give me a free re-roll every turn), or a unit of ten plague bearers (summon them onto an objective, and move everything else forward) or Nurglings (because they are cheap and "sticky" to try and move). Anyone got any other good ideas for a stand alone unit to just chuck into the mix? Consideration given to how good the unit is and how cool the models are. If it does something cool but not that competitive that's also OK as long as it will actually get to do it. Kitchner fucked around with this message at 22:15 on Oct 5, 2020 |
# ? Oct 5, 2020 22:12 |
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They made long fangs into devastators. Just remove them from the chapter specific units. E: why is the counter charge stratagem still there when the whole army can do it now? Oh it's a 6" intervention. Meh. JBP fucked around with this message at 23:15 on Oct 5, 2020 |
# ? Oct 5, 2020 23:12 |
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JBP posted:They made long fangs into devastators. Just remove them from the chapter specific units. Being able to heroically intervene any unit 6" for 1CP is pretty good in my view. That being said, I do think a lot of Space Wolf flavour is missing. I really hope there's more stuff in the supplement.
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# ? Oct 5, 2020 23:26 |
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Kitchner posted:Being able to heroically intervene any unit 6" for 1CP is pretty good in my view. I'm sure (or I guess I hope) there will be. There's a lot of stuff missing.
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# ? Oct 5, 2020 23:31 |
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BaronVanAwesome posted:Dark Angels good?!??! haakman posted:Holy poo poo my faction is good?! Deathwing Knights have thunderhammers which hit on 2s! I'm a little torn between "holy poo poo Deathwing might actually be good now" and "my big rear end pile of plasma weapons can't use WftDA". Was really looking forward to seeing what Heavy Plasma Incinerators can do with 4 damage apiece hitting on 2+... Meanwhile my Vertigus set arrived so I'm going back to laying pipes.
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# ? Oct 5, 2020 23:31 |
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Terminators are looking pretty great across the board imo.
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# ? Oct 5, 2020 23:41 |
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JBP posted:I'm sure (or I guess I hope) there will be. There's a lot of stuff missing. I'll feel bad if my girlfriend got into space wolves only to have all their cool poo poo taken from them the moment she starts getting into the game itself.
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# ? Oct 5, 2020 23:41 |
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being angry about vanilla death company losing the bolter + chainsword combo is the pettiest thing to be angry about but here I am.
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# ? Oct 5, 2020 23:48 |
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I hope they're reworking or expanding sagas. I had a really good setup in mind for a bike wolf priest.
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# ? Oct 5, 2020 23:51 |
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My sisters love these changes to weapons. Handflamers are now 12 range. So a unit of Seraphim from bloody rose with 2 of them in a 5 man unit comes in with their jump pacs and uses their strat to shoot in the movement phase. That's 4xd6 , st3 shots with ap-1 with a 18 range. They now can actually get to shoot in the shooting phase at range 12 so that's another 4xd6 and the other girls ofcourse shoot their pistols also with the extra ap. Pretty cool! Multimelta retributors now get 8 shots + 4 with sacrificing their cherubs with 36 range d6+1 (18 half range damage d6+3 with the strat). And ofcourse heavy Bolters just doing d2 And powerswords giving +1 st to angels like Zephyrim. Even a Celestian superior with a powermaul is pretty deadly now. As bloody rose she gets 3 attacks at st5 with ap-2. Then you add a preacher so 4 attacks and and Imagifier so st6. And they rr all hits when close to a canoness and have a strat to rr all hits and wounds when not. MRLOLAST fucked around with this message at 23:56 on Oct 5, 2020 |
# ? Oct 5, 2020 23:52 |
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JBP posted:Terminators are looking pretty great across the board imo. Yeah, with the combi-weapon Chaos variety looking extra scary. As long as they keep the -1 to hit, my Alpha Legion guys might even survive a round after they teleport in!
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# ? Oct 6, 2020 00:02 |
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Warzone Morloc is my most watchable batrep channel now, slightly edging out TT. Bill is an imbecile, I love it.
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# ? Oct 6, 2020 00:06 |
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They didn't touch psycannons or incinerators.
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# ? Oct 6, 2020 00:35 |
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So I'm late to the party collecting Death Guard. If I want to get the characters from the now discontinued Dark Imperium box I'm out of luck except through Ebay right? I know the bell man isn't supposed to be good but he's committed to the bit and the Lord looks nice too.
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# ? Oct 6, 2020 00:36 |
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# ? Jun 12, 2024 18:44 |
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I wouldn't be shocked if that got made into a Start Collecting at some point, but right now yes eBay is really your only choice.
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# ? Oct 6, 2020 00:41 |