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Kimchi Surplus posted:He forgot to do bug reports, didn't he? He's not even to the bug reports yet. The first few days were explicitly supposed to be a familiarization run, and then the real bug testing starts. Barring any swerves that's presumably what the narrator is talking about.
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# ? Oct 4, 2020 21:58 |
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# ? May 30, 2024 05:42 |
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Straight White Shark posted:He's not even to the bug reports yet. The first few days were explicitly supposed to be a familiarization run, and then the real bug testing starts. Barring any swerves that's presumably what the narrator is talking about. NEET's about to learn that game QA is incredible bullshit
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# ? Oct 4, 2020 22:00 |
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RBA Starblade posted:NEET's about to learn that game QA is incredible bullshit
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# ? Oct 4, 2020 22:48 |
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ArbitraryC posted:Neet: this job is perfect for me, I could do it forever Lol
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# ? Oct 5, 2020 01:57 |
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# ? Oct 6, 2020 11:21 |
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Oh no... actual work
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# ? Oct 6, 2020 11:23 |
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Devils Affricate posted:Oh no... actual work
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# ? Oct 6, 2020 11:30 |
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But if they test EVERY skill on EVERY monster then weird bugs will be found, and then how are players going to do ridiculous things like suplexing a ghost train
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# ? Oct 6, 2020 12:40 |
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NEET really thought that Westwood College ad was real.
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# ? Oct 6, 2020 13:38 |
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I know it's just a contrived situation for the sake of the story, but that seems pretty ridiculous. I doubt the monsters or skills execute different code if one or the other changes.
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# ? Oct 6, 2020 14:26 |
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Shadow0 posted:I know it's just a contrived situation for the sake of the story, but that seems pretty ridiculous. I doubt the monsters or skills execute different code if one or the other changes. The same code can do wildly different things if you feed it the right (or wrong) variables. The game logic is not super likely to break (although it might if it gets complicated enough) but if nothing else they're going to want to check for graphical glitches: clipping, scaling issues, hosed up animations, etc.
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# ? Oct 6, 2020 14:35 |
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I mean, specific interactions between player and enemy is how a huge amount of glitches are born. For example, killing Lord British with fireballs, beating Giygas with a poisonous snake etc.
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# ? Oct 6, 2020 14:43 |
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Shadow0 posted:I know it's just a contrived situation for the sake of the story, but that seems pretty ridiculous. I doubt the monsters or skills execute different code if one or the other changes. there could be a lot of interactions between different magic and monsters like secondary effects, status effects, damage resistances/weaknesses, and so on that the dev team might want to address to not ship broken poo poo. Also they might want to check for balance reasons, although that seems unlikely for this stage.
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# ? Oct 6, 2020 14:46 |
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Honestly, "use every skill and spell on every monster" is a fairly antiquated way to test. While yes, there could be a bug when you use a specific spell against a specific monster, it's so unlikely that the time spent checking all that is probably better spent elsewhere. The logic of "but you need to check everything!" leads to an endless rabbit hole: well, we've checked every spell on every monster, why not check every spell on every monster with every party member in the group? And then in every area? And then after using every item? Etc. Instead the more sensible way to test things like this is to test single individual instances of each of the things that could break. In this case, you'd probably have someone test all the fire spells against a single enemy weak to fire to ensure they all are actually flagged as the correct element, then do the same with every ice spell against a different enemy weak to ice, then every lightning spell, etc. That confirms all the weaknesses work and that each spell is flagged properly. A separate test would be to test a single fire spell against an enemy neutral to fire, one resistant to fire, and one that absorbs fire, then repeat for other elements - that way you check that each of the elemental interactions work. Maybe run a third test to check all the elemental weaknesses of each enemy, but only using a single spell of the relevant element per enemy to speed things up. Honestly though a "fight all enemies" test may be superfluous because you can expect all enemies to be fought through other testing such as checking different areas, it's smart to give multiple areas of focus at once - so "check each enemy weakness while testing collision of area 5" or whatever. Yes this method of testing leaves gaps where bugs could exist. Maybe the devs hosed up setting up one specific enemy somehow, but it's such an edge case that spending hundreds and hundreds of man hours looking for it is just wasting time that could be better spent testing features more likely to break (or more likely to have a bigger impact if they do break, a spell not working properly against a random enemy will likely just result in it not doing the intended amount of damage, boohoo) All that being said, poorly made test plans are absolutely run this way, and NEET may very well be working at a place being poorly ran like that. Especially 10+ years ago, the mentality of "we need to check every combination of everything!!" was quite common.
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# ? Oct 6, 2020 15:28 |
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CodfishCartographer posted:All that being said, poorly made test plans are absolutely run this way, and NEET may very well be working at a place being poorly ran like that. The Suboptimal Workflow of a Certain NEET
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# ? Oct 6, 2020 15:40 |
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CodfishCartographer posted:All that being said, poorly made test plans are absolutely run this way, and NEET may very well be working at a place being poorly ran like that. Especially 10+ years ago, the mentality of "we need to check every combination of everything!!" was quite common. According to the timestamp, this panel is from 2008, which is 12 years ago. NEET needs to stop living in the past.
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# ? Oct 6, 2020 15:42 |
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In the best case, NEET becomes disillusioned with video games in his free time and changes hobbies.
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# ? Oct 6, 2020 15:46 |
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Shadow0 posted:According to the timestamp, this panel is from 2008, which is 12 years ago. NEET needs to stop living in the past. Yup. I also realize that "test everything lol" also makes for a more compelling story / comedy for our poor dumbass NEET so I'm cool with it
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# ? Oct 6, 2020 16:11 |
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# ? Oct 6, 2020 16:16 |
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NEET's gonna **** and smash the game disk. (USER WAS PUT ON PROBATION FOR THIS POST) Edit: "Offending" word removed, though I was unaware it was supposedly a racist term (George Costanza?), and have certainly never heard it used as one against the Japanese. BigBadSteve fucked around with this message at 17:24 on Oct 7, 2020 |
# ? Oct 6, 2020 16:28 |
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BigBadSteve posted:chimpout don’t say this
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# ? Oct 6, 2020 17:16 |
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bad posts ahead!!! posted:don’t say this ?
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# ? Oct 6, 2020 17:27 |
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it's a slur for black people. i will give op benefit of the doubt long enough to change it since it's not a super common one
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# ? Oct 6, 2020 17:34 |
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CodfishCartographer posted:Honestly, "use every skill and spell on every monster" is a fairly antiquated way to test. While yes, there could be a bug when you use a specific spell against a specific monster, it's so unlikely that the time spent checking all that is probably better spent elsewhere. The logic of "but you need to check everything!" leads to an endless rabbit hole: well, we've checked every spell on every monster, why not check every spell on every monster with every party member in the group? And then in every area? And then after using every item? Etc. I strongly suspect the answer to this is “no,” but could they be using dev hardware that could at least save the system state, allowing them to revert before a battle and making it unnecessary to find the same enemies over and over? lol
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# ? Oct 6, 2020 22:07 |
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Japanese companies will always find the least efficient way to do things.
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# ? Oct 7, 2020 00:16 |
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Aino Minako posted:I strongly suspect the answer to this is “no,” but could they be using dev hardware that could at least save the system state, allowing them to revert before a battle and making it unnecessary to find the same enemies over and over? lol I haven't tested on PS4 or XBone but test PS3s and 360s didn't have any built-in functionality like this. However, many games have debug tools to help smooth things over, but it varies wildly from game to game, even from the same studio. Sometimes you'll get awesome debug tools that let you access almost everything in the game quickly and easily, from playing cut scenes on demand to jumping to any location to spawning weapons and armor. I haven't tested a jrpg, but I would expect it to at least have the ability to jump to specific areas / dungeons and manually adjust exp and gold. Maybe the ability to encounter specific enemies if NEET is very lucky. Unfortunately, save states / rewinding are pretty rare for debug tools, however often there will be ways to pull/push a save from a previous build. Often this means the qa team will have a library of save files that were made "naturally" and can be pushed to more quickly access areas for test. Using FF7 as an example, they could have a save file after the first reactor, after the second, after leaving midgar, etc. The downside of this is these saves are usually from earlier test builds, and thus can occasionally result in false positive bugs or can just stop working. Of course, later in a game's lifestyle (usually in the last 3ish months before release) debug will often be stripped out of a game so it doesn't release with debug enabled (this is absolutely happened lmao) so if this company is that late in the life cycle (which they could be, often that's when lots of hiring occurs to crunch) then testing has to happen the old fashioned way, which means for a jrpg getting assigned an endgame area must suck hard lmao E: in NEET's situation I would expect them to provide him an endgame save file with every area and ability available, then he just gets to go through them all one by one. But as the above poster said its very possible they'll just make him grind that out on his own CodfishCartographer fucked around with this message at 00:54 on Oct 7, 2020 |
# ? Oct 7, 2020 00:46 |
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# ? Oct 7, 2020 04:55 |
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i love this ironic hell
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# ? Oct 7, 2020 05:14 |
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Alternatively it's like the old cliche where you make a kid smoke the entire carton of cigarettes all it once after catching them smoking once It will be to NEETs benefit if this puts him off Gaming forever
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# ? Oct 7, 2020 07:42 |
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Chill out, NEET. There are two testers so you only need to do 30,000 tests.
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# ? Oct 7, 2020 14:53 |
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This is what automated testing is for
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# ? Oct 7, 2020 16:30 |
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End of Page 15
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# ? Oct 7, 2020 17:48 |
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Brother Make posted:
Gotta say, one of the best parts of being a lead tester is finding some lovely repetitive task that you hate doing and telling the coworker you hate to do it.
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# ? Oct 7, 2020 18:13 |
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Fumaofthelake posted:Krillin is the strongest human who has ever existed, put some respect on his name Professional baseball player, martial artist and actor. Elitist scum.
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# ? Oct 8, 2020 19:05 |
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Can't wait for the next instalment of The Weekly Life of a Certain Ex-Sushi Restaurant Kitchen Hand.
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# ? Oct 10, 2020 04:22 |
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Sister Make we love you! (Brother Make is OK too)
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# ? Oct 10, 2020 16:11 |
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# ? Oct 12, 2020 10:40 |
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that point where you realize your job is actual work
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# ? Oct 12, 2020 11:46 |
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Oda convinces Tohru to keep at the job, offering him an extra wage to snap creepshots of the boss for manga practice. This is the entire story arc for the next 300 panels.
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# ? Oct 12, 2020 14:27 |
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# ? May 30, 2024 05:42 |
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MyronMulch posted:Sister Make we love you! Sorry it took so long to get these new panels out. I was Apparently these are mostly Dragon Quest references (mixed with a bit of Final Fantasy), but I've never played Dragon Quest, so I had no idea what was going on here until someone pointed it out to me. The slime was misspelled with a "chu" sound, like the chuchus from Zelda so I added a 'c'. I had to guess on a few of the others. If anyone wants to try to figure out some better puns or translations, here's the original: https://lpix.org/3863270/free16-chart.png https://dragonquest.fandom.com/wiki/Magic_%26_Abilities
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# ? Oct 12, 2020 14:32 |