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Cavauro posted:the audio quality in the Darlene mod is way worse than Heather Casdin. I wonder if the latter was re-recorded at some point before I ever tried it out Hobo on Fire fucked around with this message at 05:57 on Sep 26, 2020 |
# ? Sep 26, 2020 05:41 |
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# ? Jun 5, 2024 06:51 |
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Hobo on Fire posted:I tried out Heather Casdin since the author decided it wouldn't be Willow 2.0... Willow being the companion mod she made for New Vegas that was very well done from a technical standpoint but was rather questionable in terms of actual content. Cheers mate. I'll give Heather and Darlene a try. I already had Tales but had forgot it added companions. From what you're saying it sounds like it has the same issue as Interesting NPCs back in Skyrim though, where the companions were def not the best npcs it added.
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# ? Sep 26, 2020 14:33 |
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There was a companion mod, a Khajiit named Inigo in Skyrim. That is literally the only good companion mod I've ever seen in any game, the rest have been just varying levels of awful. Just had a PTSD-style flashback of the Imoen romance mod....
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# ? Sep 26, 2020 21:34 |
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Companion mods always just miss the mark. I tried the Heather Casdin mod and the audio quality wasn't bad but it was mixed differently enough from the regular dialogue that it seems wrong every single time she speaks. I think it just doesn't change volume no matter how far away she is. Same deal with quest mods imo. They can be 90% of vanilla quality or better and just be completely ruined by the 10% that's glaringly sub-par.
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# ? Sep 27, 2020 22:23 |
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I'm liking Heather so far. The audio is good enough not to bother me, she's pretty likeable, haven't seen anything creepy or weird yet and she has a lot of reactivity to locations and quests. She's not Inigo, but sadly very few rpg companions, even official ones, are.
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# ? Sep 29, 2020 11:30 |
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Regarding Casdin, i checked that mod out again and I can understand the audio quality issue better now. It's not really better than 'Darlene' like I had thought; it's just differently bad. The dialogue sounds thin yet directly in your ear in a way that doesn't match the rest of the game. It's easy for me to get used to I guess. It's too bad 'The Machine And Her' is so wonky about dialogue options and scripting because it's probably the most enjoyable companion mod otherwise. Just somebody's generic sci-fi plot modded into Fallout 4, but it's earnest
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# ? Sep 29, 2020 12:32 |
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I've been using Fallout 4 Horizon for a while, and even with the wiki, I don't think I've got a handle on all the new settlement mechanics. Like, how long do missions take? Is the a pop-up when they're over? How do I see the results?
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# ? Sep 30, 2020 13:17 |
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Does anyone know if Quest mods in general break things on a modded playthrough? I noticed that none of the wabbajack lists include any quest mods, and I wanted to add them myself, but I wanted a heads up before I go diving into it whether or not it's going to be an uphill battle.
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# ? Sep 30, 2020 14:21 |
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Boba Pearl posted:Does anyone know if Quest mods in general break things on a modded playthrough? I noticed that none of the wabbajack lists include any quest mods, and I wanted to add them myself, but I wanted a heads up before I go diving into it whether or not it's going to be an uphill battle. In extremely simple terms, you want to avoid having mods that overlap too much. As long as they get to do their thing without something else messing with that thing it's usually fine.
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# ? Sep 30, 2020 15:02 |
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Has anyone tried using drat Apocalypse? https://www.nexusmods.com/fallout4/mods/33812?tab=description
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# ? Oct 1, 2020 00:32 |
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https://www.nexusmods.com/fallout4/mods/9392/ The Mysterious B.I.G https://youtu.be/FK2hYjle7-o
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# ? Oct 1, 2020 02:48 |
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Mycroft Holmes posted:I've been using Fallout 4 Horizon for a while, and even with the wiki, I don't think I've got a handle on all the new settlement mechanics. Like, how long do missions take? Is the a pop-up when they're over? How do I see the results? I think you go back to the command table and you can read a report on the result.
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# ? Oct 1, 2020 05:52 |
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https://youtu.be/Q2QoTwOYF8U Sim settlements 2 trailer He's got a faq up too http://simsettlements2.com/
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# ? Oct 4, 2020 02:16 |
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I swear to god kinggath is like, Todd Howard's good twin who is working in the shadows to redeem Bethesda
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# ? Oct 4, 2020 03:06 |
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Anyone know why I would keep getting the error message "Fallout 4 has stopped working" after I click "Play" in the launcher? I've uninstalled the game, MO, and deleted the folders that were left behind. I reinstalled from Steam, verified the game files, and set both the launcher and the main executable to "Run as Administrator". I have no idea what to try next (aside from wiping the computer, but that's not an option). Any ideas?
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# ? Oct 5, 2020 02:09 |
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Maybe bad ini settings?
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# ? Oct 5, 2020 03:11 |
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Shroud posted:Anyone know why I would keep getting the error message "Fallout 4 has stopped working" after I click "Play" in the launcher? When you uninstalled from Steam, did you make sure there was nothing left behind in the folder? Like did you check the folder was gone? Steam doesn't always delete everything, so if you had something stupid in your data folder loving poo poo up, then it wouldn't be deleted in a reinstall.
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# ? Oct 5, 2020 03:20 |
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Azhais posted:https://youtu.be/Q2QoTwOYF8U looks pretty good i took conqueror off cause i found it making things a bit unstable having it do what i wanted it to do (prebuild up a bunch of settlements so they were already small towns by the time i got to them) but id be down to return to sims once this is out
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# ? Oct 5, 2020 08:27 |
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Berke Negri posted:looks pretty good Really? Was trying to do the same thing, but hosed up the in game setup. Sounds like a good thing now.
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# ? Oct 5, 2020 14:45 |
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Shroud posted:Anyone know why I would keep getting the error message "Fallout 4 has stopped working" after I click "Play" in the launcher? My guess is there's something in My Documents that's still doin stuff. Uninstalling the game would leave anything in My Documents, and that frequently includes .ini files
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# ? Oct 6, 2020 19:18 |
I feel like playing this again. Is this as... incredibly twitchy about things as New Vegas is? Or can I just like, slam a bunch of stuff in and tell Mod Organizer 2 to sort them and go?
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# ? Oct 7, 2020 23:45 |
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Zereth posted:I feel like playing this again. Is this as... incredibly twitchy about things as New Vegas is? Or can I just like, slam a bunch of stuff in and tell Mod Organizer 2 to sort them and go? Other than times when I've tried to add every item/itemization mod on the nexus to the game at the same time I've never had to do more than just toss mods in, run LOOT, and go. Obviously depends what you're trying to mod in, but I've not had problems unless I went deep into the weeds
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# ? Oct 7, 2020 23:48 |
Oh is everything going to require all the DLC like New Vegas does? Because I don't have any.
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# ? Oct 7, 2020 23:52 |
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most of the big mods will anyway
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# ? Oct 8, 2020 00:18 |
Time for my interesting mod post of the month! WEAPONS! Fallout New Vegas style Recharger Gun both pistol and bigger weapons when modded! Luger yes I know this is the 3rd one, but this one actually has animated parts including the sexy toggle action. Red Menace a prototype type Anti-Materiel rifle. Nambu Type 14 Pistol Fallout London - Webley 1913 SR-1MP A small mod that adds a pistol with its own set animations. Taurus Judge Syringer Overhaul Visual and gameplay overhaul for vanilla Syringer. New look, new modifications, new syringes, more science. From a pure abomination to a elegant piece of metal. Vertibird Sword Bowie Knife Nimrout Combat Knife Expansion Pack Feral Blade Quick Gun Modification Modify various properties of your guns on the fly without having to use a workbench. Especially useful in combat situations. Works with vanilla and mod-added weapons. Modular and easily expandable. Clothing and Armor! Reborn Series - Cage Armor CROSS Vertibird Flightsuit and Jacket Ghosts - Cross Explorer Outfit Lord Humungus outfit Children of Atom Power Armor Child of Atom themed power armor, 3 custom sets and a t45 paint job. New Systems & Improvements! More Doctors (For Survival Mode) Animated Ingestibles 1st AND 3rd person. Flyable Personal Vertibird Dynamic Weight System V1.01 a GTA SA/Fable 2 system where you gain weight by eating lose it by doing stuff. True Invisibility Redux Natural Grasses and Groundcovers Tweaked Leveled Lists (TLL) Level lists changes to incorporate DLC items into the base game as well as redoing some lists to be more realistic. Find clothes in suitcases, not pipe guns! Bullet Casing Redone MISC! basically not enough of whatever for separate sections! Sanctuary - No Dead Dog and Raider Sombre Mountain Mini DLC - For Miners and Cave Dwellers A village built around an inactive volcanic crater. And a mine harboring deep secrets. Can you get to the bottom and survive? Oh and there's a cool workshop. MiRF (Military Radio Freedom) This mod makes the MM radio broadcast sound like it is being transmitted over a radio. The MM Radio Operator story line comments and artillery strike dialog have been modified but in person dialog remains vanilla. Music, settlement attack and generic messages (time of day, all clear, be safe) have all been replaced with military radio chatter.
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# ? Oct 8, 2020 01:46 |
Oh drat it, my game is crashing when I get near the bridge on the way to vault 111. Does some specific event fire there? It just vanishes to desktop without an error message, so I'm not sure what the problem is. EDIT: installed a mod to skip intro and still had the crash after moving around a little, hm. EDIT EDIT: it was one of Super Mutant Redux or Raider Overhaul, oh well, guess I'll just not use them. 3EDIT: hm, it did it again, but after I got most of the way through vault 111. Zereth fucked around with this message at 04:26 on Oct 8, 2020 |
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# ? Oct 8, 2020 03:31 |
Hang on I've had it crash while cocking the 10mm pistol, when I just landed from a jump... is this SOUND related?? I dont' think I put in any sound mods though EDIT: is there like, a crash error log somewhere I could look at? Zereth fucked around with this message at 06:53 on Oct 8, 2020 |
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# ? Oct 8, 2020 04:50 |
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I do not have answers for you, my fallen friend, but just know that I and many others here feel your pain.
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# ? Oct 8, 2020 13:47 |
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Electric Phantasm posted:Really? yeah depending the amount of settlements you prebuild it can take awhile (most everything is maybe like 40 minutes of idling in vault 111 i think) it is kind of neat having all the settlements already built up into tier 3 towns by the time you come across them oddly enough my last time everything worked pretty fine until i finally made my way down to somerville of all places and then i just kept getting CTD near it (basically just run unofficial patch, XDI, some f4se plugins) this was like eight months ago so maybe that was just a issue with that build
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# ? Oct 8, 2020 14:12 |
Zereth posted:Hang on I've had it crash while cocking the 10mm pistol, when I just landed from a jump... is this SOUND related?? I dont' think I put in any sound mods though Best you can do is read the drat Nexus profile for each one and the bug section and deduce if they aren't being supported. Took forever for me to track down the source of my crash woes months back (a grab and eat mod somehow kept causing locks ups) sadly because of the age of the game some mods, even good ones will be abandoned now.
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# ? Oct 8, 2020 15:28 |
SeanBeansShako posted:Best you can do is read the drat Nexus profile for each one and the bug section and deduce if they aren't being supported. I discovered there is error logging and have turned it on and hopefully this will, like, say something useful
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# ? Oct 8, 2020 23:28 |
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Zereth posted:Oh drat it, my game is crashing when I get near the bridge on the way to vault 111. Does some specific event fire there? It just vanishes to desktop without an error message, so I'm not sure what the problem is. I had this exact same issue. It's probably your .ini settings. Check that Mod manager isn't using its own .ini files and then delete the ones in your document folder and start over.
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# ? Oct 9, 2020 01:16 |
I barely changed anything though
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# ? Oct 9, 2020 01:21 |
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Zereth posted:I barely changed anything though Always remember at the end of the day this is still a Bethesda game.
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# ? Oct 9, 2020 01:27 |
¯\_(ツ)_/¯ It worked! Oh well, at least I don't need to get rid of anything! Except the mod which I did not realize replaced the 10mm pistol with one which takes longer to reload, that one goes int he trash, and I discovered there were superior more recent versions of a couple mods while troubleshooting.
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# ? Oct 9, 2020 01:54 |
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Zereth posted:I discovered there is error logging and have turned it on and hopefully this will, like, say something useful Built in error logging is useless. There is a new mod that adds hopefully-useful error logging, however!
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# ? Oct 9, 2020 01:57 |
Now I'm getting spammed by "generic hud update" things which google claims is a conflict between Hud Framework and DEF_UI but i have the patch which should be fixing this installed?
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# ? Oct 9, 2020 06:24 |
So what's that acutally useful error logging mod? I'm randomly crashing when I load saves. Like, I can just start the game up again and load the save anyway, it's just if I've been playing a while. I'm not losing anything other than the time it takes to start up the game and get to the main menu.
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# ? Oct 9, 2020 12:59 |
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I think they were talking about Buffout? Which I guess must work because now that I think about I haven't crashed once since I installed it.
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# ? Oct 9, 2020 23:26 |
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# ? Jun 5, 2024 06:51 |
Well that sounds good. I realized this is gonna be a lot more important once the Brotherhood arrives and I savescum to steal the fusion cores and thus power armor out of every patrol.
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# ? Oct 10, 2020 03:36 |