|
Lawman 0 posted:Decided that I need to give special edition a shot since I never bothered with it. The one drive through salad bar just posted looks nice.
|
# ? Oct 15, 2020 19:59 |
|
|
# ? May 30, 2024 02:19 |
|
I recommend Living Skyrim 2 to everyone.
|
# ? Oct 15, 2020 20:25 |
|
Jesus christ I forgot how awful modding skyrim is.
|
# ? Oct 15, 2020 22:08 |
|
Lawman 0 posted:Jesus christ I forgot how awful modding skyrim is. Just do some smaller stuff, like all of EnaiSions poo poo and Legacy of the Dragonborn v5. Flavor to taste with texture packs.
|
# ? Oct 16, 2020 02:04 |
|
Lawman 0 posted:Jesus christ I forgot how awful modding skyrim is. You don't like going "oh, this mod looks interesting" and see that it has several requirements, 2 of them have really particular install requirements more complicated then "load in mod organizer" and another one that itself has like 4 more requirements?
|
# ? Oct 16, 2020 02:06 |
|
You're not modding a game, modding is the game. On a different subject, I'm part of a group that's porting and revamping almost all of TrainWizs mods for special edition, and almost all of us have gotten PTSD* from it. *Post TrainWiz Script Disorder.
|
# ? Oct 17, 2020 14:27 |
|
Took clockwork for a spin and ho boy that took a while to finish. Cool house though honestly
|
# ? Oct 18, 2020 19:16 |
|
Lawman 0 posted:Took clockwork for a spin and ho boy that took a while to finish. Yeah, I like Clockwork as a story and as a house but I had no desire to actually live there after all that.
|
# ? Oct 18, 2020 20:58 |
|
docbeard posted:Yeah, I like Clockwork as a story and as a house but I had no desire to actually live there after all that. Why not it's free nigh infinite dwarven ingots. While also having probably one of the best loot sorting systems I've seen?
|
# ? Oct 18, 2020 21:19 |
|
I'm gonna start the forgotten city next I think.
|
# ? Oct 18, 2020 21:20 |
|
Agents are GO! posted:You're not modding a game, modding is the game.
|
# ? Oct 19, 2020 01:42 |
|
Lawman 0 posted:I'm gonna start the forgotten city next I think. if you're going through quest mods just to try them, i'd suggest The Final Cataclysm. it's... weird and honestly kind of a slog sometimes, but it's made with love. there aren't NPCs or much of a "quest" outside of a general mission objective so it's kinda lonely. that loneliness mixed with the odd music choice though (from some ps1 japanese arpg) works in a weird moody way.
|
# ? Oct 19, 2020 04:13 |
|
.
|
# ? Oct 20, 2020 06:42 |
|
MrMojok posted:What is the advantage you guys see, using NMM or anything else to mod Skrim SE? Two years later, I finally completely removed the game, reinstalled, got SKSE and SkyUI working, and I'm using Mod Organizer2. I can't believe I waited this long to do it. It's glorious. Anyway, I'm starting a werewolf playthrough now, using Moonlight Tales. Since I'm virtually an outcast from society, I was interested in a mod that would make my human form susceptible to the cold. Maybe something where I can make a campsite and a fire, but prolonged exposure to cold/elements is bad. What would be best for that?
|
# ? Oct 20, 2020 06:46 |
|
Frostfall works fine for that. Different regions have different temperatures, fluctuating during day/night and weather. Add in Campfire to make tents / fires, etc. I think it has an option to make vampires and werewolves ignore heat. If you want to go hard survivalist, you can add in a food/drink mod, like Realistic Needs or iNeed. I use Realistic Needs, and add Hunterborn as well to add a bit to the hunting / skinning / eating game. Orcs and Ostriches fucked around with this message at 07:09 on Oct 20, 2020 |
# ? Oct 20, 2020 07:06 |
|
I like this mod, it makes the world of Skyrim a slightly better place.
|
# ? Oct 21, 2020 13:04 |
|
i'm having trouble getting this Simple Lock-on thing to work. the mod description lists console commands, but the console commands don't seem to work. it also mentions an ini file, but i'm not sure i edited it correctly. any help would be appreciated!
|
# ? Oct 21, 2020 23:34 |
|
I couldn't get it to work either. Nor the floating healthbar mod.
|
# ? Oct 21, 2020 23:52 |
|
That lockon mod requires SKSE 2.0.7 which isn't compatible with the latest versions of Skyrim SE. It looks like it's 2.5 years behind. If you're running current Skyrim, and current SKSE, it's not going to work.
|
# ? Oct 22, 2020 00:11 |
|
Install that outdated version then overwrite it with the updated files here: https://github.com/NasiRawon/SimpleLockOn/releases
|
# ? Oct 22, 2020 01:27 |
|
thank you! i got it to work!Boba Pearl posted:I couldn't get it to work either. Nor the floating healthbar mod. i don't know what's up with your floating healthbars though. it doesn't look like it has any required mods. did you activate the esp?
|
# ? Oct 22, 2020 02:17 |
|
I imagine it's one of my 872 mods, or one of the 362 ESPs Probably iHud loving something up.
|
# ? Oct 22, 2020 03:03 |
|
Running more than 250 esps will gently caress things up, yes.
|
# ? Oct 22, 2020 06:35 |
|
Orcs and Ostriches posted:Running more than 250 esps will gently caress things up, yes. Pussy.
|
# ? Oct 22, 2020 06:54 |
|
Orcs and Ostriches posted:Running more than 250 esps will gently caress things up, yes. ESL flags, baby. Also don't manually try to ESL flag things unless you know what you're doing, I accidentally ripped an otherwise functional save file apart that way.
|
# ? Oct 22, 2020 06:59 |
|
Agents are GO! posted:You're not modding a game, modding is the game. Goonspeed, you brave and crazy modder.
|
# ? Oct 22, 2020 13:35 |
|
Is there a configurable enemy extra spawn mod for SE?
|
# ? Oct 22, 2020 20:37 |
|
Lawman 0 posted:Is there a configurable enemy extra spawn mod for SE? Immersive Creatures does a pretty good job with extra spawns in my experience. Organized Bandits of Skyrim has some extra spawn features too if you want to use it. (I like it fine, some people really hate it though.)
|
# ? Oct 22, 2020 21:46 |
|
I've tried OBIS a few times and for the most part I like the bandit variety, but some of the spawns were completely ridiculous. I mostly remember it spawning skeevers that were basically unkillable death gods.
|
# ? Oct 22, 2020 21:59 |
|
Orcs and Ostriches posted:I've tried OBIS a few times and for the most part I like the bandit variety, but some of the spawns were completely ridiculous. I mostly remember it spawning skeevers that were basically unkillable death gods. Yeah that's what I'm afraid of.
|
# ? Oct 22, 2020 22:07 |
|
Lawman 0 posted:Is there a configurable enemy extra spawn mod for SE? I think ASIS has been ported to SE, but I haven't used Asis since oldrim. I recommend Warzones.
|
# ? Oct 24, 2020 06:09 |
|
Anyone happen to know a mod that turns the Elder Scroll into a melee weapon, like a hammer? I just got started on replaying Dawnguard and the idea struck me to hand Serana a priceless ancient artefact to smash fools in the head w/. Searching for mods specifically involving the Elder Scroll only give me results where it's either home decoration or at best a spellcasting staff.
|
# ? Oct 28, 2020 15:33 |
|
davidspackage posted:Anyone happen to know a mod that turns the Elder Scroll into a melee weapon, like a hammer? I just got started on replaying Dawnguard and the idea struck me to hand Serana a priceless ancient artefact to smash fools in the head w/. If you know what you’re doing in xEdit well enough, I think you can turn like any model into a weapon by replacing its original model with any other model. No idea how stable it would be or if it would actually show up, but it might be worth looking into. It would be funny as hell if it actually worked too. E: You might need to edit the Elder Scroll mesh a bit too to have it have the bones of a weapon too. I dunno.
|
# ? Oct 28, 2020 19:39 |
|
Took deadly dragons for a spin and good god I got my rear end kicked.
|
# ? Oct 28, 2020 21:00 |
|
This guy has some pretty good mods.
|
# ? Oct 31, 2020 05:34 |
|
Those are good mods
|
# ? Oct 31, 2020 13:56 |
|
Imo
|
# ? Oct 31, 2020 13:56 |
|
ded posted:This guy has some pretty good mods. When I first saw the user name I was expecting a voice replace turning "Skyrim belongs to the Nords!" into "Production belongs to the workers!"
|
# ? Oct 31, 2020 15:11 |
|
EDIT: I think I got it working at last. NikkolasKing fucked around with this message at 02:06 on Nov 3, 2020 |
# ? Nov 3, 2020 01:13 |
|
|
# ? May 30, 2024 02:19 |
|
edit: nvm
|
# ? Nov 3, 2020 02:06 |