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Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
I'm kinda sick of waiting for a Super NT and the pocket was a disaster so something that can do NES, SNES, GB, GBC, GBA as well as the Analogue systems. Without weird issues. I don't mind building things, I just don't want to have to constantly maintain it once it is up and running. Oh, I guess Sega stuff, too. Well, MS and Genesis.

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Claytor
Dec 5, 2011

Waltzing Along posted:

I'm kinda sick of waiting for a Super NT and the pocket was a disaster so something that can do NES, SNES, GB, GBC, GBA as well as the Analogue systems. Without weird issues. I don't mind building things, I just don't want to have to constantly maintain it once it is up and running. Oh, I guess Sega stuff, too. Well, MS and Genesis.

All the systems you've listed are more accurate than software emulation for 99%+ of their libraries. Genesis includes Sega CD support but no 32X. SNES apparently has some kind of timing issue that throws off the intro to Final Fantasy VI, but I didn't notice it in actual play. It seems that SNES MSU-1 support is still a tentative work in progress with some debate over whether it'll ever support both the audio and video sides of the enhancement chip.

Once you've assembled your ROM library and set up your controllers the way you like "maintaining" the MiSTer is as simple as running an update script and adding in ROMs for any of the arcade cores that look interesting enough to play. It's a little bit of an up front cash investment but after initial configuration the MiSTer kind of just works.

wolrah
May 8, 2006
what?
Agree with the above 100%.

I'd say the setup and maintenance is more or less identical in complexity to a RetroPie-based emulation box. Write an image to a SD card, boot the thing from it, connect to a network, and push the button marked "update" whenever you have a reason to.

IMO mapping a controller is probably the hardest part of setup or maintenance in either case. Unless you're doing something more complicated like mounting a SMB share for your ROMs you will probably never need to actually go to the command line.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Does the MiSTer have the grunt for Cps3 emulation when someone gets around to it eventually? Want to replace my Arpicade Jamma in my cab at some point.

Wise Fwom Yo Gwave
Jan 9, 2006

Popping up from out of nowhere...


dishwasherlove posted:

Does the MiSTer have the grunt for Cps3 emulation when someone gets around to it eventually? Want to replace my Arpicade Jamma in my cab at some point.

We’re quite a ways out from that particular hypothetical. If anybody’s gonna try, it’ll be Jotego if he doesn’t burn out from all the people that have been screaming for CPS2 before CPS1 was out of beta.

DR FRASIER KRANG
Feb 4, 2005

"Are you forgetting that just this afternoon I was punched in the face by a turtle now dead?
https://twitter.com/topapate/status/1317892045734903812

Here is CPS 1.5 running with no sound or input control.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Jotego is cool and my friend

wolrah
May 8, 2006
what?

dishwasherlove posted:

Does the MiSTer have the grunt for Cps3 emulation when someone gets around to it eventually? Want to replace my Arpicade Jamma in my cab at some point.

AFAIK CPS3 is in that borderline range where all of the components should be possible to simulate on the MiSTer hardware but whether there's enough space to get the whole system in there is unknown until someone actually tries it. PSX is in a similar space, but at this point it seems to be believed that it'll fit.

Putrid Grin
Sep 16, 2007

Speaking of Jotego, I just cant figure out how to get the CPS1 core to work. I have newest release in the _arcade/cores folder, MRAs in _arcade and the zipped roms in _arcade/mame. When I try to launch games I get booted straight to the main OSD menu. Trying to launch them by switching cores while running another core yields "no .rbf" error. I am kinda stumped.

hatty
Feb 28, 2011

Pork Pro
I just use the handy “update all” script and it gives me everything I’m missing. All my CPS1 games work fine

Putrid Grin
Sep 16, 2007

hatty posted:

I just use the handy “update all” script and it gives me everything I’m missing. All my CPS1 games work fine

Currently my Mister setup is offline so no scripts for me. Dont have ethernet access in that room, and dont own the wifi dongle.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

hatty posted:

I just use the handy “update all” script and it gives me everything I’m missing. All my CPS1 games work fine

This, a lot of the arcade cores just flat out wouldn't work for me. The "update all" script fixed that.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


https://twitter.com/Laxer3A/status/1319010076556972037

wolrah
May 8, 2006
what?

katkillad2 posted:

This, a lot of the arcade cores just flat out wouldn't work for me. The "update all" script fixed that.
Yeah, the arcade cores definitely have a bit of a "MAME in the '90s" type feel where you have to put a half dozen different ROMs in the right places to get it to work, but unlike MAME it won't even tell you what you're missing.

The unofficial update script is definitely doing :filez: and I'm shocked it hasn't been shut down, but it is certainly the easiest way to get those games going.


This is awesome, both from the progress on PSX support and because while I know in theory how GPUs operate I've never actually been able to see it happen in real time.

Wise Fwom Yo Gwave
Jan 9, 2006

Popping up from out of nowhere...


The main drag with arcade cores is the changeover from running compiled bins to running MRA files. The new update script does help quite a bit with that.

Coffee Jones
Jul 4, 2004

16 bit? Back when we was kids we only got a single bit on Christmas, as a treat
And we had to share it!
you can see how the double buffering looks like in vram, display one frame, draw to the other, display the other frame, draw to the other.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
I have a few questions. Hopefully someone can answer.

I've heard that a Super NT + FX Pak Pro is the top way to do SNES stuff. I've also seen that nearly everything that the FX Pak Pro does is built into the Mister. These are all the special chips that SNES carts had. If this is the case, what is the true difference between the two systems? If the Super NT can be hacked and run roms, what is the benefit of the FPP?

What about the Mega SG / Everdrive vs Mister? And the Retro AVS vs Mister?

From what I am seeing, it looks like the Mister is the most robust of the retro systems. I have a Retro/rasperberry pi 4 which is okay, but obviously flawed. So I am considering getting something different. Also, I like fiddling with stuff.

In terms of ordering. I saw someone mention soldering somewhere. But from what I can see, it is all plug and play. Are there things that do need soldering?

I see there is a analog board and a digital board. The analog allows dual displays with VGA and HDMI. That seems nice. What is the point of the digital board?

On the mister addons website, there is a USB board and two different connectors. One is out of stock, the bridge, and that one appears to be the one that connects to the add on board. What is the other one? The bracket.

What is a blisster?

I think that is all my questions for now.

Corin Tucker's Stalker
May 27, 2001


One bullet. One gun. Six Chambers. These are my friends.
Smarter people can help with your other questions, but I can chime in on a few things.

Waltzing Along posted:

I saw someone mention soldering somewhere. But from what I can see, it is all plug and play. Are there things that do need soldering?
Before they were widely available to purchase, some people were building + soldering the RAM modules themselves. It's all plug and play now. I'll put a disclaimer at the top of the OP, because I like the thread title too much to change it.

quote:

What about the Mega SG / Everdrive vs Mister?
I have owned both of these so I can directly compare.

With Analogue's stuff you're getting the ability to use carts, a case with good build quality, a custom UI with lots of bells and whistles, and something that works out of the box. You can also run games right off an SD card (as you can with the MiSTer) so you don't need an Everdrive. The biggest downside is that you have to buy a different device for each platform or set of platforms.

With the MiSTer you're getting the same in-game experience. You only need one device for tons of platforms so you save a lot of money in the long run. The UI is simpler, and while I prefer it, that might not be to everyone's taste. If you simply follow a few tutorials and use an update script you'll be up and running in no time. The setup process felt pretty straightforward, but I'm one of those people who enjoy putting things together.

Honestly, my favorite thing about owning a MiSTer is the feeling that there's always an unopened present just around the corner. I would have been more than happy to pay what I did for a combination NEO GEO and SNES box alone. Then came the Sega CD. And the GBA. And it always seems like some new core is being announced or released out of nowhere.

Corin Tucker's Stalker fucked around with this message at 10:41 on Oct 23, 2020

Corin Tucker's Stalker
May 27, 2001


One bullet. One gun. Six Chambers. These are my friends.
Jotego released the first CPS 1.5 beta for his Patreon backers today. No sound in this version, but it supports Cadillacs and Dinosaurs, Warriors of Fate, The Punisher (pretty underrated!), Saturday Night Slam Masters, and Muscle Bomber Duo: Ultimate Team Battle.

While he does amazing work, I find his pause screen tags offputting. On the one hand these games didn't even have pause screens so it's not technically changing anything, but on the other hand people who are into this hobby typically care about clean preservation of games.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
I never map his pause screens to a button.

WeedlordGoku69
Feb 12, 2015

by Cyrano4747

Corin Tucker's Stalker posted:

but on the other hand people who are into this hobby typically care about clean preservation of games.

I feel like there's roughly an even mix between people who care about clean preservation vs. people who care about playability and QOL, and this is pretty clearly a concession to the latter. Which is not a bad thing.

wolrah
May 8, 2006
what?

Waltzing Along posted:

I've heard that a Super NT + FX Pak Pro is the top way to do SNES stuff. I've also seen that nearly everything that the FX Pak Pro does is built into the Mister. These are all the special chips that SNES carts had. If this is the case, what is the true difference between the two systems? If the Super NT can be hacked and run roms, what is the benefit of the FPP?
The reason for the FX Pak Pro paired with a Super NT seems to be support for more special chips. While the Super NT, when jailbroken, can load ROMs directly from a SD card it still runs in to the limitation that its SNES core wasn't really designed to simulate the special chips because it doesn't need to do that when using a real cartridge. It just uses the cartridge in the same way the real thing would. The latest version of the jailbreak firmware seems to support some of these chips but there are a few notable absences including Super FX and SA1 that are required to support significant games. As far as I can tell you could not play Star Fox or Super Mario RPG on a jailbroken Super NT, you'd need to use a ROM cart like the FPP.

MiSTer supports all enhancement chips except for the ST011 and ST018, each of which were only used on a single Japan-only Shogi game and the latter of which is apparently more complicated than the entire rest of the SNES.

quote:

What about the Mega SG / Everdrive vs Mister? And the Retro AVS vs Mister?
Mega SG is more or less the same concept as Super NT, though I'm not really sure what purpose an Everdrive would serve when paired with a jailbroken one. The Genesis/Megadrive didn't really have the same "enhancement chip" usage as SNES. AFAIK Virtual Racing's use of the SVP is literally it, so it seems like the only thing the Everdrive adds to a jailbroken Mega SG would be that one game and the ability to use it with a real 32X addon.

I'm not really familiar with Retro AVS but it doesn't seem like there's even a "jailbreak" for that one so it's just a FPGA-based simulation of a HD capable NES and nothing more.

quote:

From what I am seeing, it looks like the Mister is the most robust of the retro systems. I have a Retro/rasperberry pi 4 which is okay, but obviously flawed. So I am considering getting something different. Also, I like fiddling with stuff.
A MiSTer is the closest thing in the FPGA console emulation world to a RetroPie setup. Here's a table showing what's supported on MiSTer versus the various Analogue platforms:

Stolen from https://felixleger.com/posts/20201018-misterfpga/

quote:

In terms of ordering. I saw someone mention soldering somewhere. But from what I can see, it is all plug and play. Are there things that do need soldering?
Definitely no soldering required unless you want to. All of the official addon boards (SDRAM, I/O, RTC, tape input, USB hub) are open source so you can have the PCBs made and order the parts yourself or buy "assembly required" kits if you really want to, but there are multiple sellers offering preassembled units for not much more than BOM cost so you definitely don't have to do anything more than buy hardware and plug it together.

Depending on your gaming preferences you don't even necessarily need anything beyond the base board. Any of the systems from that previous table that don't say "Needs SDRAM" can run on just the plain DE10-Nano. The majority of the rest only need 32MB of SDRAM, with the largest GBA and Neo Geo games being the only current exceptions. CPS2 apparently is expected to require more RAM as well, but that's a way off.

I personally have just the basic board and a 32MB SDRAM, I've never felt limited by it because I entirely DGAF about Neo Geo and the few GBA games I'm interested in aren't the big ones.

quote:

I see there is a analog board and a digital board. The analog allows dual displays with VGA and HDMI. That seems nice. What is the point of the digital board?
The main purpose of the digital I/O board is to free up the second GPIO header for future expansion. There has been discussion of possibly supporting a second RAM module but I'm not sure exactly why that'd be beneficial given the above information about game support.

The digital board also adds a power switch and an ADC for tape input.

Now that there's support for "direct video" mode through HDMI->VGA adapters really the only benefit of the analog board seems to be if you want analog audio or to have both analog video and HDMI attached at the same time.

quote:

On the mister addons website, there is a USB board and two different connectors. One is out of stock, the bridge, and that one appears to be the one that connects to the add on board. What is the other one? The bracket.
Those USB bridges are just effectively hard cables for a cleaner setup when using the official USB board in specific cases.

quote:

What is a blisster?
BlisSTer is a third party adapter for using original controllers. It not only can convert them to USB but it also supports a special mode where it directly interfaces to the core over the User I/O connector from the I/O boards, so in theory there's literally zero additional input lag caused by USB conversion.

MiSTer officially supports the same concept through SNAC, which uses much simpler adapters that directly connect controllers to the User I/O port. This is a lot cheaper and simpler to implement, but due to the limited pin count it usually only supports a single controller and because there's no USB fallback you then need a separate device to navigate the menus.

BlisSTer will work in USB compatibility mode with all official cores (and can even be connected to a PC or anything else supporting USB controllers in this mode) but to take advantage of the low-latency interface requires you to use special "LLAPI" cores that are maintained by third party developers and will not become part of the official MiSTer package.

If you care about light guns or other specialty accessories using the controller port you will need to look in to this sort of thing, if not you'll be just fine using USB controllers or USB adapters for native controllers.

wolrah fucked around with this message at 16:22 on Oct 23, 2020

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
Thanks. That is really helpful. I appreciate you taking the time.

So, out of the box, the Mister SNES is actually better than the Super NT? I mean, it can do more. The Super NT is reliant on other stuff, even if hacked?

Also, are there any good cases? I saw the one on misteraddons and I like that, but it seems that you need to cut pins on the USB addon if you want to use that case. That seems like a bit oversight in production.

wolrah
May 8, 2006
what?

Waltzing Along posted:

So, out of the box, the Mister SNES is actually better than the Super NT? I mean, it can do more. The Super NT is reliant on other stuff, even if hacked?
Seems to be the case. The MiSTer wins by a landslide from a functional standpoint.

I've never owned one but as I see it the Analogue consoles are for two kinds of people:

1. People who have collections of real cartridges and controllers that they want to be able to easily play on a modern TV.
2. People who want a show piece.

The only one that makes sense to purchase primarily for use with ROMs is the Pocket, for the obvious reason of portability. For the wired ones if you're not buying it for cartridges it's just a waste of money IMO. They're wonderful at what they do by all accounts, but the MiSTer can do so much more if you don't really care much about the parts Analogue specializes in.

quote:

Also, are there any good cases? I saw the one on misteraddons and I like that, but it seems that you need to cut pins on the USB addon if you want to use that case. That seems like a bit oversight in production.
None have ever really made me happy so I'm just running mine bare as it shipped for now. I keep meaning to get my 3D printer running again and print something but :effort:

wolrah fucked around with this message at 22:09 on Oct 23, 2020

hatty
Feb 28, 2011

Pork Pro
I have a set of these and it does its job of making the Mister look a bit more pronounced on my desk and it keeps it from sliding everywhere.

Corin Tucker's Stalker
May 27, 2001


One bullet. One gun. Six Chambers. These are my friends.

WeedlordGoku69 posted:

I feel like there's roughly an even mix between people who care about clean preservation vs. people who care about playability and QOL, and this is pretty clearly a concession to the latter. Which is not a bad thing.
Good point, I get all my info from places that lean my way so I guess I'm blind to what the broader userbase wants and made a generalization for no good reason.

hatty posted:

I have a set of these and it does its job of making the Mister look a bit more pronounced on my desk and it keeps it from sliding everywhere.
I've been toying with the idea of putting my MiSTer inside a hollowed-out console, but if that doesn't happen this is absolutely what I'll get. It's so simple and nice looking.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
I was looking at the misteraddon site and see there are two usb connectors, one of which is out of stock. Is one better than the other?

Keith Stack
Nov 5, 2008

I hooked up my MiSTer to my CRT TV with a VGA to component cable, but the screen gets kooky whenever any game switches screens. For example, whenever I pause or enter a door in Mario 2, the screen readjusts and wiggles and sometimes my TV's default NO SIGNAL screen pops on for a second. Is this just my TV's fault, or is there some MiSTer setting I can adjust to fix this?



Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
Does the MiSTer do Bluetooth audio?

wolrah
May 8, 2006
what?

Waltzing Along posted:

I was looking at the misteraddon site and see there are two usb connectors, one of which is out of stock. Is one better than the other?

They're for different mounting configurations, since they're hard bridges. Which one you want depends on how you want to mount the things. One works with the acrylic cases that site sold, the other works with the PCB cases they sell. The bridge that is sold out of course corresponds with the case that's currently in stock.

Lazyhound posted:

Does the MiSTer do Bluetooth audio?
Bluetooth is tied to the Linux side of things running on the ARM core, so while it could technically connect to audio from Linux the only official interaction between Bluetooth and the FPGA side is for input devices. All outputs are connected to the HDMI scaler and/or analog audio connection directly.

wolrah fucked around with this message at 01:59 on Oct 25, 2020

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
DE10
SDram board
IO board
USB board
USB bridge/bracket
micro sdram chip
power splitter
bluetooth adapter

I think that's it, right?

Kreeblah
May 17, 2004

INSERT QUACK TO CONTINUE


Taco Defender

Claytor posted:

SNES apparently has some kind of timing issue that throws off the intro to Final Fantasy VI, but I didn't notice it in actual play.

That ended up getting fixed, so it might have already been good by the time you tried it. It turned out to be an issue with the SDRAM controller, but it took them a while to track down.

Waltzing Along posted:

Also, are there any good cases? I saw the one on misteraddons and I like that, but it seems that you need to cut pins on the USB addon if you want to use that case. That seems like a bit oversight in production.

The guy who runs that site is also working on an aluminum case that'll double as a heatsink, so you wouldn't need a fan. It's been a few months since he's had any news about that, though, so I'm not sure when it'll be ready. Other than that, the PCB case he has is probably the most professional-looking commercial case available.

Waltzing Along posted:

DE10
SDram board
IO board
USB board
USB bridge/bracket
micro sdram chip
power splitter
bluetooth adapter

I think that's it, right?

Bluetooth is optional. If you want to pair a Bluetooth controller to it, you can do that, but otherwise, I don't think there's much use for it.

Other than that, yeah, you're probably good with that list, though you might want to get a bigger microSD card. The DE10 Nano comes with an 8GB card, which is enough to get going, but isn't enough if you want full sets of some of the larger systems. Especially the disc-based ones.

Lemon King
Oct 4, 2009

im nt posting wif a mark on my head

wolrah posted:

BlisSTer is a third party adapter for using original controllers. It not only can convert them to USB but it also supports a special mode where it directly interfaces to the core over the User I/O connector from the I/O boards, so in theory there's literally zero additional input lag caused by USB conversion.

MiSTer officially supports the same concept through SNAC, which uses much simpler adapters that directly connect controllers to the User I/O port. This is a lot cheaper and simpler to implement, but due to the limited pin count it usually only supports a single controller and because there's no USB fallback you then need a separate device to navigate the menus.

BlisSTer will work in USB compatibility mode with all official cores (and can even be connected to a PC or anything else supporting USB controllers in this mode) but to take advantage of the low-latency interface requires you to use special "LLAPI" cores that are maintained by third party developers and will not become part of the official MiSTer package.

If you care about light guns or other specialty accessories using the controller port you will need to look in to this sort of thing, if not you'll be just fine using USB controllers or USB adapters for native controllers.
I have a BlisSTer and its only worth getting if you have original controllers and you're fine with BlisSTer only cabling / squids (for multitap) coming out of your MISTer. If you intend on using USB, Wireless, or Bluetooth controllers with low usb polling then its worth skipping for a traditional USB Hub.

BlisSTer cables are also separate attachments from the board, making it the more expensive option: https://bliss-box.net/store/

Lemon King fucked around with this message at 22:08 on Oct 26, 2020

NyetscapeNavigator
Sep 22, 2003

Keith Stack posted:

I hooked up my MiSTer to my CRT TV with a VGA to component cable, but the screen gets kooky whenever any game switches screens. For example, whenever I pause or enter a door in Mario 2, the screen readjusts and wiggles and sometimes my TV's default NO SIGNAL screen pops on for a second. Is this just my TV's fault, or is there some MiSTer setting I can adjust to fix this?





You want ypbpr=1 and composite_sync=1 in MiSTer.ini

wolrah
May 8, 2006
what?

Lemon King posted:

I have a BlisSTer and its only worth getting if you have original controllers and you're fine with BlisSTer only cabling / squids (for multitap) coming out of your MISTer. If you intend on using USB, Wireless, or Bluetooth controllers with low usb polling then its worth skipping for a traditional USB Hub.
I'll take it even further and state that unless you're playing on a CRT any of the native controller interface solutions are probably pointless. BlisSTer, SNAC, or whatever that DB15 based one was.

A good USB interface has around 1.5ms of latency compared to a native interface. That's a fraction of a single frame. Almost any digital display you use is going to have more of an impact than native controller interfaces from a performance standpoint, so unless you are playing on a CRT there is literally no point to using a native controller interface for standard gamepads and joysticks. Even with a CRT it's very questionable, there is an objectively measurable difference but whether a human player can actually perceive that difference is another matter entirely.

Like I said in that previous post:

wolrah posted:

If you care about light guns or other specialty accessories using the controller port you will need to look in to this sort of thing, if not you'll be just fine using USB controllers or USB adapters for native controllers.

Light guns are 99.9% of the actual real world use case for the native controller interfaces. I'm sure there are a couple of people who are huge fans of some other weird specialty hardware that uses the controller port but does not function like a standard gamepad or joystick, but for the most part if you are not using a light gun on a CRT you are probably better off with high quality USB adapters for your original gamepads.

Even if you do care about light guns I'd probably stick with SNAC for the official support. I don't really see a reason to care about being able to support two native controllers at the same time, I'm not aware of any games that actually use more than one of the non-standard devices that actually require a native interface.

wolrah fucked around with this message at 14:51 on Oct 28, 2020

Jadius
May 12, 2001

FISSION MAILED!

wolrah posted:

Even if you do care about light guns I'd probably stick with SNAC for the official support. I don't really see a reason to care about being able to support two native controllers at the same time, I'm not aware of any games that actually use more than one of the non-standard devices that actually require a native interface.

I realize this is kind of the epitome of an edge case exception to the rule, but one of the things that's most enticing to me about putting together a MiSTer is the possibility of playing a future Terminator 2 arcade core in two player with two light guns on a CRT.

George RR Fartin
Apr 16, 2003




Jadius posted:

I realize this is kind of the epitome of an edge case exception to the rule, but one of the things that's most enticing to me about putting together a MiSTer is the possibility of playing a future Terminator 2 arcade core in two player with two light guns on a CRT.

I'm not sure how MiSTer handles it, but the T2 arcade game was one of the "not a lightgun" lightgun games. That is: the gun is on an analog joystick pivot, and the crosshair moves based on the position of that. MAME has added support for actual lightgun solutions for it and the other games that are similar, but would MiSTer be able to do similar?

Jadius
May 12, 2001

FISSION MAILED!

Shlomo Palestein posted:

I'm not sure how MiSTer handles it, but the T2 arcade game was one of the "not a lightgun" lightgun games. That is: the gun is on an analog joystick pivot, and the crosshair moves based on the position of that. MAME has added support for actual lightgun solutions for it and the other games that are similar, but would MiSTer be able to do similar?

drat it, I did not know that. Thanks for dashing my dreams with all of this logic and common sense. Maybe I should just start squirreling away money until I have saved several thousands of dollars so that I can buy an actual T2 cabinet.

George RR Fartin
Apr 16, 2003




Jadius posted:

drat it, I did not know that. Thanks for dashing my dreams with all of this logic and common sense. Maybe I should just start squirreling away money until I have saved several thousands of dollars so that I can buy an actual T2 cabinet.

Wrong thread for it, but just do it in MAME. T2 also had the bullshit "you lose health no matter what, gimme your quarters gobble gobble gobble" mechanic, making it impossible to 1CC or do much beyond just feeding it quarters until you beat it.

EDIT: and just to emphasize, I was genuinely asking if MiSTer allows actual lightgun/emulation-ish lightgun behavior in this case. It's entirely possible it does, I have no idea.

George RR Fartin fucked around with this message at 20:48 on Oct 28, 2020

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wolrah
May 8, 2006
what?

Jadius posted:

I realize this is kind of the epitome of an edge case exception to the rule, but one of the things that's most enticing to me about putting together a MiSTer is the possibility of playing a future Terminator 2 arcade core in two player with two light guns on a CRT.
If there are any titles that actually use two specialty devices that can't be properly supported with USB adapters, that would definitely be a reason for a BlisSTer. In fact I'm pretty sure that'd be the only way to do it.

Shlomo Palestein posted:

EDIT: and just to emphasize, I was genuinely asking if MiSTer allows actual lightgun/emulation-ish lightgun behavior in this case. It's entirely possible it does, I have no idea.
Some cores also have lightgun emulation, but it's core by core. The NES core supports mouse, joystick, and wiimote aiming for its Zapper emulation. I haven't tried anything else because I don't really know the other platforms' lightgun games. It sounds like that game would just be expecting to see joystick-style inputs anyways so it probably wouldn't be technically hard.

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