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Captain Hygiene posted:Really liking Franklin's special ability in GTAV, basically a bullet time meter you can activate while driving. Careening along at high speed in my clumsy panel van, then suddenly using it to weave gracefully through a crowded traffic jam and evade the folks chasing me is pretty Franklin's was really the only power I found useful.
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# ? Oct 25, 2020 20:11 |
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# ? May 27, 2024 02:38 |
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Captain Hygiene posted:Really liking Franklin's special ability in GTAV, basically a bullet time meter you can activate while driving. Careening along at high speed in my clumsy panel van, then suddenly using it to weave gracefully through a crowded traffic jam and evade the folks chasing me is pretty The game never explains how the power works. What it does is increase vehicle mass and ups traction at the same time. It also breaks the top speed limit on all cars and trucks. You can get up to ridiculous speeds by clicking out of it while turning and then clicking it back on immediately, multiplying your momentum.
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# ? Oct 25, 2020 21:20 |
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It also owns to take down to the beach walk and mowing down hundreds of people
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# ? Oct 25, 2020 21:31 |
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madeintaipei posted:The game never explains how the power works. What it does is increase vehicle mass and ups traction at the same time. It also breaks the top speed limit on all cars and trucks. You can get up to ridiculous speeds by clicking out of it while turning and then clicking it back on immediately, multiplying your momentum. I could feel the traction and weightiness, but I'm not surprised to find out about the top speed too. They really nailed the feel of it, it feels perfectly natural the first time you use it.
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# ? Oct 25, 2020 22:03 |
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The only problem is that Michael and Trevor don't have it and the game occasionally makes you play them and then you crash into all sorts of things because you realize that too late
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# ? Oct 26, 2020 09:17 |
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RenegadeStyle1 posted:Franklin's was really the only power I found useful. Trevor's huge damage reduction during his is handy but it really needed to last longer. I don't even remember what Michael has.
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# ? Oct 26, 2020 10:08 |
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Mokinokaro posted:Trevor's huge damage reduction during his is handy but it really needed to last longer.
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# ? Oct 26, 2020 11:43 |
Ghost Leviathan posted:I do like that unlike Arkham, dealing with special enemy types isn't just 'dodge and disarm' but having to actually use different methods and attacks- shield orcs you can attack head on to break the shields but need to dodge their attacks, while berserkers will counter your attacks but are vulnerable to your counters in turn. (the instant-kill counter is one of the best skills in the game) You have to do that In the Arkham gamed too though. You can't attack thugs with tasers head on for example, you have to either use the batclaw to pull them towards you or short circuit their tasers. If thugs have shields you have to attack them from above. I really liked how you had to think tactical during the combat In the Arkham gamed.
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# ? Oct 26, 2020 11:46 |
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LawfulWaffle posted:My dorm mate in college played through Rogue Galaxy and seemed like to like it. I tried it later on PS2 and again on PS4 but it never hooked me for the long run. One thing I really liked was the crafting system, which was like a Zachtronics game before those took off. At 100% its ones of the longest JRPGs ever made. Up there with Vesperia.
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# ? Oct 26, 2020 12:17 |
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Hades gets rightfully brought up a lot, but something I haven't seen and appreciate now that I'm working on growing relationships with characters is that your codex is context-sensitive. If you see Zeus and want to check your standing with him, you don't need to open your codex and scroll over to the Zeus page - the game recognizes that you probably want to go there and it just opens directly to the Zeus entry. Just a nice little QoL thing I've noticed recently.
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# ? Oct 26, 2020 16:08 |
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SkeletonHero posted:Hades gets rightfully brought up a lot, but something I haven't seen and appreciate now that I'm working on growing relationships with characters is that your codex is context-sensitive. If you see Zeus and want to check your standing with him, you don't need to open your codex and scroll over to the Zeus page - the game recognizes that you probably want to go there and it just opens directly to the Zeus entry. Just a nice little QoL thing I've noticed recently. I've had issues where, like, I've killed an enemy and gotten a prompt for the codex, but when I open it it's just at the top of the enemy tab. Not sure why, kind of annoying and it means I haven't really read a number of the entries. Often the same with other categories, too.
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# ? Oct 26, 2020 16:10 |
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One final thing now that I've beaten Rogue Galaxy - I really liked the final boss. Most games especially the 3d rpgs end with a kind of weird angel thing and it gets a bit dull, so it's nice that (this spoiler also mentions Kingdom Hearts 1 and blue Dragon lategame) after the giant angel thing that you expect, the other villains that you've forgotten about blunder in and result in the relatively rare in 3d final boss type that used to be everywhere in the 2D era - a conglomeration of poo poo all mashed together. It's always fun to see that kind of thing in full 3d, outside of Ansems World of Darkness and the final fight with the robots in Blue Dragon, you don't see it as much in 3d.
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# ? Oct 26, 2020 17:09 |
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Rigged Death Trap posted:At 100% its ones of the longest JRPGs ever made. Up there with Vesperia. Lol, it's shorter than a fast playthrough of Tengai Makyou 2. JRPGs used to be really long.
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# ? Oct 26, 2020 17:33 |
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Pfff. The opening cutscene alone of Xenosaga was 900 hours.
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# ? Oct 26, 2020 17:41 |
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lord funk posted:Pfff. The opening cutscene alone of Xenosaga was 900 hours. There was more than just an opening cutscene spread over 3 games?
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# ? Oct 27, 2020 04:32 |
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it's old news but drat if I don't love the pack in stuff in Zachtronics games, like the Trash City News zine in exapunks
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# ? Oct 27, 2020 04:33 |
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Don Gato posted:There was more than just an opening cutscene spread over 3 games? Yeah, you have to get lost in a ship while delivering a character curry for awhile too
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# ? Oct 27, 2020 12:54 |
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Rigged Death Trap posted:At 100% its ones of the longest JRPGs ever made. Up there with Vesperia. Shorter than Dragon Quest 7!
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# ? Oct 27, 2020 13:18 |
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lord funk posted:Pfff. The opening cutscene alone of Xenosaga was 900 hours. Xenosaga is still the only game I can think of where you're given save points mid cutscene
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# ? Oct 27, 2020 15:58 |
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Len posted:Xenosaga is still the only game I can think of where you're given save points mid cutscene Pretty sure Xenogears Disc 2 had them too.
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# ? Oct 27, 2020 16:11 |
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Len posted:Xenosaga is still the only game I can think of where you're given save points mid cutscene Oooh, there was a lategame scene in the Gamecube Custom Robo where this also happened.
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# ? Oct 27, 2020 17:50 |
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Len posted:Xenosaga is still the only game I can think of where you're given save points mid cutscene Not quite the same, but Final Fantasy XIV usually gives you a warning before a really long string of cutscenes. "Several long cutscenes will play in sequence, please set aside enough time before proceeding" It's serious too, the first time that comes up it's about 45 minutes of unbroken cutscenes.
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# ? Oct 27, 2020 18:33 |
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Len posted:Xenosaga is still the only game I can think of where you're given save points mid cutscene MGS4 has them I think.
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# ? Oct 27, 2020 18:36 |
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Kaiju Cage Match posted:Shorter than Dragon Quest 7! ookiimarukochan posted:Lol, it's shorter than a fast playthrough of Tengai Makyou 2. JRPGs used to be really long. Huh I remember it being longer. I guess a case of memory getting exaggerated.
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# ? Oct 27, 2020 19:15 |
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There are so many JRPGs where it's not just that they're long but you can tell they had a perfectly good ending but needed to keep going so the story is REALLY about this now instead
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# ? Oct 27, 2020 19:31 |
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In FFVII after you leave Midgar Cloud tells the others his story at such great length that he takes two breaks specifically to let you save. Not exactly a cutscene, but the idea is close enough. Probably gonna be its own game in the remake series. And I seem to remember at least one bit in FFX where you exit a cutscene, walk into the next room which has only a save point, and walk right into the next cutscene.
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# ? Oct 27, 2020 19:39 |
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E X P O S I T I O N
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# ? Oct 27, 2020 20:22 |
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Is it true that the FF7 remake ends after Midgar?
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# ? Oct 27, 2020 20:29 |
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Just Offscreen posted:Is it true that the FF7 remake ends after Midgar? It's in episodes so yeah
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# ? Oct 27, 2020 20:38 |
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But there's still an entire game in there.
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# ? Oct 27, 2020 20:55 |
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The FFVII remake is also one of the few games that hasn't had to be patched to hell and back immediately on release. It just, fuckin... ran.
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# ? Oct 27, 2020 21:08 |
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My Lovely Horse posted:Not exactly a cutscene, but the idea is close enough. Probably gonna be its own game in the remake series. And what leads you to believe that Kalm scene will even BE in the remake. The ending of Episode 1 clearly shows they are going full on Kingdom hearts nonsense. You will likely see some of the towns of the world there, but I expect the rest of the Episodes to go off the rails and have little to do with the original story.
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# ? Oct 27, 2020 22:08 |
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Push El Burrito posted:The FFVII remake is also one of the few games that hasn't had to be patched to hell and back immediately on release. It just, fuckin... ran. Never did get a patch to load those door textures, though.
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# ? Oct 27, 2020 22:11 |
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Push El Burrito posted:The FFVII remake is also one of the few games that hasn't had to be patched to hell and back immediately on release. It just, fuckin... ran. Well until the easily hittable soft lock in Shinra HQ anyway.
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# ? Oct 27, 2020 22:24 |
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Necrothatcher posted:Well until the easily hittable soft lock in Shinra HQ anyway. Soft lock at Shinra?
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# ? Oct 27, 2020 22:37 |
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Just Offscreen posted:Is it true that the FF7 remake ends after Midgar? Yes, which according to the final fantasy megathread is *at best* 3 hours and 27 minutes
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# ? Oct 27, 2020 23:35 |
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In the remake, it of course takes far far longer. There's a very good chance that by three and a half hours you have not even set off to go bomb the next reactor; they really just filled midgar up enough so that each area is very dense with good stuff to do.
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# ? Oct 28, 2020 00:54 |
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TontoCorazon posted:Soft lock at Shinra? Yeah, you look down through one of the vents into a meeting room and you couldn't exit out of the view. You had to completely restart the game - bunch of people lost all their progress in the Shinra battle simulator to it. I 'only' lost 30 mins but it was still annoying. The game really should have been patched sooner. https://www.youtube.com/watch?v=smlt1Siwy_8
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# ? Oct 28, 2020 01:10 |
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My Lovely Horse posted:In FFVII after you leave Midgar Cloud tells the others his story at such great length that he takes two breaks specifically to let you save. Not exactly a cutscene, but the idea is close enough. Probably gonna be its own game in the remake series. FFVII also gives you a save point right before you talk to Yuffie Except it's a decoy and Yuffie will rob you blind if you use it before talking to her
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# ? Oct 28, 2020 05:09 |
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# ? May 27, 2024 02:38 |
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Something nice I wasn't expecting in GTAV was the help it gives you if you repeatedly fail a mission. Sometimes it stops spawning in particular threats, and if you fail a few times, you can choose to skip to the next segment of a mission. That doesn't solve all of its difficulty issues and there are still plenty of weirdly long segments without any checkpoint help, but it's nice and more than I expected from the game.
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# ? Oct 28, 2020 05:15 |