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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Oxyclean posted:

2205 has something similar. (If not the same? I dont remember how it went, i just know I didnt need to use external resources.)

2205 has a window available from any screen that shows you your current overall production surplus or deficit (or balance) of every resource separated by region, then if you mouse over it it explains exactly how much you're producing and how much you're consuming.

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Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
I wanna pick this game up again and play LoL but i just hate the whole electricity feature so much.

Having to build a big building right next to all your houses then a train track in there is so loving dumb. Electricity is literally the resource that is the easiest to transport yet this game makes it into such a nightmare. The game was a ton of fun until that point but i just couldn’t find any fun in managing electricity.

Qubee
May 31, 2013




Looked up electricity on the wiki, it travels via road, right? Game says brick carries oil power 49 tiles which is pretty good in every direction. If it has a sphere of influence like Town Halls, then that would suck. I'd just beautify my electrical stations by using industry ornaments to make little substations that blend in with the landscape, rather than sticking out like a sore thumb.

I heard using 10x10 grids for housing makes running railway / electricity buildings super easy. I used to make long rows of houses 2-wide, but I stopped doing it like that and started making 10x10 grids and city building is way way nicer.

Oxyclean
Sep 23, 2007


Qubee posted:

Looked up electricity on the wiki, it travels via road, right? Game says brick carries oil power 49 tiles which is pretty good in every direction. If it has a sphere of influence like Town Halls, then that would suck. I'd just beautify my electrical stations by using industry ornaments to make little substations that blend in with the landscape, rather than sticking out like a sore thumb.

I heard using 10x10 grids for housing makes running railway / electricity buildings super easy. I used to make long rows of houses 2-wide, but I stopped doing it like that and started making 10x10 grids and city building is way way nicer.

To get oil to a power station, you need to run rail to it. From there, yeah I think it works similar to other facilities where it's range by road? I assume Ineptitude is annoyed by rail routing?

I definitely need to find a better way to plan housing. I always just sort of plunk down the marker then build big strips of house 2 wide on a grid or rows and figure out facilities as I go. I usually play with free moving, but it's still a hassle to shift stuff around.

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Ineptitude posted:

I wanna pick this game up again and play LoL but i just hate the whole electricity feature so much.

Having to build a big building right next to all your houses then a train track in there is so loving dumb. Electricity is literally the resource that is the easiest to transport yet this game makes it into such a nightmare. The game was a ton of fun until that point but i just couldn’t find any fun in managing electricity.

With the artic DLC you can now make electricity with gas canisters instead which can be transported by any ship. Can skip all the tracks.

Qubee
May 31, 2013




Oxyclean posted:

To get oil to a power station, you need to run rail to it. From there, yeah I think it works similar to other facilities where it's range by road? I assume Ineptitude is annoyed by rail routing?

I definitely need to find a better way to plan housing. I always just sort of plunk down the marker then build big strips of house 2 wide on a grid or rows and figure out facilities as I go. I usually play with free moving, but it's still a hassle to shift stuff around.

That's how I did it but it's an absolute ballache trying to fit special buildings into the layout. Plus at the end, the city looks pretty ugly and unnatural. 10x10 grid (so 12x12 roads) is so much better, you can mess around with house placement (each grid fits 9 in a bunch of unique ways), and then when it comes to specialized buildings, they always fit into a grid with either a few house spaces to spare, or none to spare. It's a lifechanger.

And when it comes to rail, you can just shift houses apart to make a 1-tile gap as long as you need.

boar guy
Jan 25, 2007

i set an end goal for myself in this game of the perfect Crown Falls layout with no production buildings on the main island, a zoo with all the animals, a museum with all the exhibits, etc. i expect to have to remake everything several times in doing so

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I'm aiming for that to a degree, the smaller island sections and heights on the west can stay industrial though.

boar guy
Jan 25, 2007

i already hosed it up and put clay mines where my palace is eventually going to be instead of at the back with the iron, d'oh. i just plan on literally bulldozing and redoing everything. i wish you didn't have to do vickie's stuff there to progress nate's and just got it as a blank canvas

physeter
Jan 24, 2006

high five, more dead than alive
There is nothing electrifiable you can't electrify from a trade union or harbor master EXCEPT residences

- Trade union steam engines from Pirate Hunt expeditions or World's Fair rewards;
- Some specialists electrify their chosen buildings, one particular legendary specialist electrifies them all;
- Old Nate in Crown Falls builds generators which electrify chosen buildings through trade unions;
- He also makes generators that will electrify all coastal buildings.

I'm not saying you shouldn't use oil but over time you can do away with it, at least on Crown Falls, by switching to gas for residences, and using trade union/harbormasters for the rest. Oil stations have a much bigger range though, obviously.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
How do the expansion lands work in multiplayer? Dipped into Ebessa and the way it is set up I can't imagine it not being instanced.

SubNat
Nov 27, 2008

Ineptitude posted:

I wanna pick this game up again and play LoL but i just hate the whole electricity feature so much.

Having to build a big building right next to all your houses then a train track in there is so loving dumb. Electricity is literally the resource that is the easiest to transport yet this game makes it into such a nightmare. The game was a ton of fun until that point but i just couldn’t find any fun in managing electricity.

If you dislike it, then why not slap in a mod to adjust the game a bit more to your liking?
https://www.nexusmods.com/anno1800/mods/18 Power plant range and storage increase.
With the medium range boost, a power plant slapped onto the middle of an island can supply most of it, in the way you might expect. Or have it on the beach close to the oil, and supply like half the island. (And then gas powered ones have an even further range.)
I imagine if you pop on the long range one, you might be able to supply the entire island with a powerplant near by the beach or something, but I haven't tried it.
(I believe it's a 2x range boost? so 120ish tiles? And with specific palace upgrades you can boost powerplant ranges by something like +25 tiles, as well. I have no idea what the range of the large boost is.)

As for building it close to your houses: In any case where I plan on having investors, I plop down the powerplant location first, and then build the neighborhood around it.
Large cities have a 3-tile wide road cutting through them ( road, gap, road. ) which means I can just lay down a railroad track straight through downtown when I need to, which simplifies delivery too.

Lichtenstein posted:

How do the expansion lands work in multiplayer? Dipped into Ebessa and the way it is set up I can't imagine it not being instanced.

Nothing is instanced, other than expeditions. Other players will be barging into the same area as you.

Qubee
May 31, 2013




Why do people advise against putting unattractive buildings on your main island? With a fully kitted out zoo / museum / whatever, even -100 attractiveness doesn't seem that big a deal. Most buildings take -5 to -10, right? So you could have some high tier ugly buildings and mines, and just do all the easy farmer / worker ugly buildings on different islands. Or does unattractiveness have a compounding effect?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Qubee posted:

Why do people advise against putting unattractive buildings on your main island? With a fully kitted out zoo / museum / whatever, even -100 attractiveness doesn't seem that big a deal. Most buildings take -5 to -10, right? So you could have some high tier ugly buildings and mines, and just do all the easy farmer / worker ugly buildings on different islands. Or does unattractiveness have a compounding effect?

The numbers you need to hit for late-game stuff are pretty drat high; you’re right that it’s not a big deal while you’re building up. It’s just that a lot of us would rather save the rebuilding later and set up the basic trade routes, being on our Nth time through

webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.
Weirdly enough, power stations don't actually generate pollution on their own, so there's no harm in whacking them down among your residences. Electricity is transported from the power station to houses and buildings by street which sounds odd, but if you zoom in you'll see why (power lines appear along electrified roads).

Qubee posted:

That's how I did it but it's an absolute ballache trying to fit special buildings into the layout. Plus at the end, the city looks pretty ugly and unnatural. 10x10 grid (so 12x12 roads) is so much better, you can mess around with house placement (each grid fits 9 in a bunch of unique ways), and then when it comes to specialized buildings, they always fit into a grid with either a few house spaces to spare, or none to spare. It's a lifechanger.

And when it comes to rail, you can just shift houses apart to make a 1-tile gap as long as you need.

Just a heads up, but there's one specialised building that won't fit into the 10x10 grid :v:
Thankfully you don't need many of them and it's not hard to work around, but yeah.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Qubee posted:

Why do people advise against putting unattractive buildings on your main island? With a fully kitted out zoo / museum / whatever, even -100 attractiveness doesn't seem that big a deal. Most buildings take -5 to -10, right? So you could have some high tier ugly buildings and mines, and just do all the easy farmer / worker ugly buildings on different islands. Or does unattractiveness have a compounding effect?

It just adds up mainly. Besides as time goes on you'll be moving most of your industry off of your main island anyways so you can build up more engineers and investors (and now scholars) with their high-tier requirements and utter lack of low tier stuff. So you might leave a mature steel industry in place just so you have a single central hub building the high tier construction materials but if you're not consuming sausages and soap on your main island, why leave the pig pens there instead of shipping them to your new industrial sector of Piggsylvania. Likewise all those grain fields are gonna go bye-bye and be replaced with a botanical garden when you relocate them your bread and beer island of Boozeville. Even better is at that point you'll likely have some items to boost the productivity of those industries even further and the money to play around with proper layouts.

Alkydere fucked around with this message at 12:51 on Oct 28, 2020

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
The most important reason to ship off all industry from the islands people live on is that happiness works differently on islands with no population. If nobody actually lives there, happiness only triggers factory riots. It doesn’t affect income or population in general. You can offset the riots with police stations and crank up all production to +50% with no real side effects. This is before things like farming mechanization, trade unions and electricity as well. You need commuter docks to really kick this into high gear but once you can it effectively breaks the production chain game when you have entire production islands like visible below that can produce at 300%.

Note that while this shows -26 happiness for workers, the islands reported happiness is neutral in the status bar.


The is also the reason the 50/100/200 free pop influence bonus from island settlement or takeovers is extremely strong; it lets you settle small islands for some extra mines or crop fields with no production chain / Commuter dock / population need expenditures. That poo poo adds up super fast when you are spinning 6 other plates.

Mazz fucked around with this message at 14:32 on Oct 28, 2020

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Man I wish I had built the palace sooner, skyrocketed from 20 free influence to over 400. It is a little goofy that each slot only seems to have one or two buffs worth using. Now to start redoing my entire industrial base with the right specialists. Need to break myself of the habit of just tossing buildings in the first available spot that has electricity.

SubNat
Nov 27, 2008

I have to say though, I really wish it was easier to manage and oversee the utter sprawling web of specialists + trade unions etc you can have going on.
Even with the QoL stuff they just recently snuck in, I find keeping track of specialists and machines to be one of the things I'm the worst at. Most of them get dropped off in trelawney and then I forget about them.
And then they spend large chunks of the game just being sent out on expedition instead of their 'hm, might be useful, best to buy them just in case' intended use.

Really wish you could just get an overview of all of them from 1 screen, and then assign them to specific unions, and just get a small timer before they settle in.
Sometimes it's really annoying chasing down where one specific is, and oh yeah he got loaded onto that ship, but is in the wrong region, etc.

The amount of items/specialists relevant to gameplay is just so massively higher than in 2070, since there you were capped to X items/island. (Not to mention, for a lot of them you'd be constructing them yourself, not waiting for a random roll of the quest dice or stock refresh.)
While in 1800 you might have 15-20 slots for specialists and machines on a single island if you've got 5 trade unions.
It would be so much nicer if I could just like: Click a trade union, click 'import specialist' select say, one of the +50% production hypnotists, and have an assigned ship pick them up from where they are, then drop them off on the island and slot them in.
(Or even just have me pay a lump sum to have a charter route pop in to transport them.)

Also, I'm a decent bit into LoL. Are there no traders or npc-stores there at all? I was assuming maybe it would be something that'd open up, but after getting 2 of the islands to pledge their allegiance it seems like that's out of the question.
The quests are notably more time involved than anything else in the game, and if it wasn't for the fact that I've calmed everything else, elsewhere down I'd really dislike it, I think. I like the work they've put into it, but there's just so much questing and direct interaction going on.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
The King dude is the vendor, you buy poo poo at his harbor at the back of the starting island.

SubNat
Nov 27, 2008

Eschatos posted:

The King dude is the vendor, you buy poo poo at his harbor at the back of the starting island.

That makes sense, I guess I just never thought of checking the harbor, since I was expecting the 3 islands to end up as stores or something.
Kinda like how it took a while for me to discover that old nate had a store in addition to the transmutation setup back when Sunken Treasures originally came out.

Didn't need to find him either, because when that one island wanted a specific type of bird- I already had one, which I think I had gotten as a sidequest reward or something.

Krataar
Sep 13, 2011

Drums in the deep

Where do I normally get machines. Now that I have the research institute I'm realizing there are hundreds of old world items I've never seen before

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I finally knocked out my last sector project in 2205 tonight, the moon hotel, over the course of a couple hours.



Wound up being pretty underwhelming, mostly sending the rover endlessly back and forth between the spaceport and the hotel (a distance of about half the map) and waiting fifteen minutes for timers to tick down or for a sufficient stockpile of random goods I was producing a half dozen surplus of to transfer in. Only thing that took any actual development in the sector was a population of 500 miners and even that's trivial.

SubNat
Nov 27, 2008

Krataar posted:

Where do I normally get machines. Now that I have the research institute I'm realizing there are hundreds of old world items I've never seen before

I think a huge chunk of machines are made through transmuting with Old Nate. I think he has 2 different sets of items for the arctic and trelawney?
Also some expeditions focus on machines. And you can buy treasure maps from nate and the pirates as well, which focus on machines.
Nate's store in the Cape also has a bunch of items/machine in it's rotation.

A shame putting around in the salvager is pretty time consuming and tedious, though you can open maps from anywhere, and have like 3-4 open/active at the same time, just following the salvager's sonar.

e: Oh, and the World Fair is another way to get some. I think nearly all the old-world machine items are available through it, with the exception of the Nate specific ones.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I feel like the salvageable machine pool is super small, I always get a billion items to improve harbor repair speed or chain shot or something equally useless. If I'm aiming for machines I just park a boat at each vendor and refresh their stock a few times every reset. Particularly old Nate for the steam ship speed increasers and more top tier salvage maps.

Is the sonar actually worth using with the salvager? I've always just learned to recognize which islands on the minimap correspond to the clue and then match up the beaches to narrow it down the rest of the way. It only really gets tough with the absolutely tiny islands that are next to invisible on the minimap.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Eschatos posted:

I feel like the salvageable machine pool is super small, I always get a billion items to improve harbor repair speed or chain shot or something equally useless. If I'm aiming for machines I just park a boat at each vendor and refresh their stock a few times every reset. Particularly old Nate for the steam ship speed increasers and more top tier salvage maps.

Is the sonar actually worth using with the salvager? I've always just learned to recognize which islands on the minimap correspond to the clue and then match up the beaches to narrow it down the rest of the way. It only really gets tough with the absolutely tiny islands that are next to invisible on the minimap.

"Oh look, another harbor crane." *tosses over shoulder into junk pile of poo poo not even worth donating to science since once you get research going your scholars produce so much.*

Also...does the Sonar actually work with those? If so...mind blown! I've just done the "match map with island" thing.

physeter
Jan 24, 2006

high five, more dead than alive
Yeah you can get surprise items up to legendary by salvaging at random spots. It's pretty rare though. And last week I pulled up like 25 expedition salvage in the Arctic on a random sonar spot.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



That's cool, but at the same time I'm struggling to find attention to care with as many other things there are.

Also, am I the only one who wishes there were non-storyline versions of the Arctic and Enbessa? Don't get me wrong, the stories are fun but I'd really wish there was just entirely randomized versions like there are of the Old World and New World. And I guess maybe Trelawny (add a second or 3rd version of the Big Chunk of Land with randomized islands, Nate sells you the trawler for straight up cash).

Just think it would add to the replayability of the game if I didn't have to do the whole storyline for Northern passage and Land of Lions every time now that I've done them.

Krataar
Sep 13, 2011

Drums in the deep

Multiplayer has no story and even removes the enbesa story islands. There's no fast forward though

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Krataar posted:

Multiplayer has no story and even removes the enbesa story islands. There's no fast forward though

I'd take that trade if I could in single player. I've rather enjoyed the storylines. I just don't want to have to repeat them in the future.

Vahakyla
May 3, 2013

physeter posted:

Nothing you can do about pollution at this stage that wouldn't retard your necessary growth. Pollution isn't that bad of an effect and you can fix it later.

Alright, and now Mr. Vice President, if you'd respond to this.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
My bottleneck right now is turning out to be coal, with every mine available running and shipping coal to either my Trelawney industrial island, or the Arctic. So I can spend some research institute time to change ore deposits, ooor I can do this:




Time to steal three islands in 30 seconds, then swing the survivors down to the new world to pick up another sugarcane island.

SubNat
Nov 27, 2008

Eschatos posted:

Is the sonar actually worth using with the salvager? I've always just learned to recognize which islands on the minimap correspond to the clue and then match up the beaches to narrow it down the rest of the way. It only really gets tough with the absolutely tiny islands that are next to invisible on the minimap.

The legendary sonar has a range of like, 1/3rd of the map or so.(And is very cheap to transmute.) It's especially helpful when stuff spawns off the tiny islands, where the minimap is too small to discern them, and you'd otherwise be checking them manually.
In practice, since I pop off like 3-4 maps at once, the sonar just functions as a 'which of them is closest' tracker. And when I'm doing other things the sonar lets me just go 'Ok, west? alright' and send the ship a couple islands west while I do something else.

The maps work well enough, but I find using the sonar just speeds up everything a decent bit. Which helps since I often just have a cargo ship or two at Nate's, buying maps as they become available, and end up with a decent stockpile of them.

e: God, the research institute really highlight just how absurdly many items I've never even seen ingame.
Though I guess that's understandable, since I just saw one legendary that 'attracts unique visitors', so I guess there are a notable chunk of super rare specialists and etc that are gated behind other specialists.

SubNat fucked around with this message at 21:19 on Oct 29, 2020

queeb
Jun 10, 2004

m



am i OK to take it slow in this game? i grabbed all the DLC and poo poo and im loving it, just doing sandbox puttering along on my one island figuring poo poo out. will the AI outclass me and kick my rear end if I just dick around with one island for awhile? I see i can turn down their requests to take islands near me, but it also makes them mad

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

queeb posted:

am i OK to take it slow in this game? i grabbed all the DLC and poo poo and im loving it, just doing sandbox puttering along on my one island figuring poo poo out. will the AI outclass me and kick my rear end if I just dick around with one island for awhile? I see i can turn down their requests to take islands near me, but it also makes them mad

If you go with all 1 star AIs you can take all the time in the world to do whatever you want. 2 stars are generally pretty chill though you'll want to at least claim a few islands in each zone relatively quickly. 3 stars will absolutely murder you if you're not on your A game.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



queeb posted:

am i OK to take it slow in this game? i grabbed all the DLC and poo poo and im loving it, just doing sandbox puttering along on my one island figuring poo poo out. will the AI outclass me and kick my rear end if I just dick around with one island for awhile? I see i can turn down their requests to take islands near me, but it also makes them mad

Absolutely. Only spin the plates as fast or as hard as you want.

Go with no AIs: chill bonsai tree.
1 star AIs: now the world's a bit alive.
2 star AIs: you now have competitors
3 star AIs: why would you want to do that? They hate you.

boar guy
Jan 25, 2007

fuuuuuuuuu City Lights

ill never be able to stop spending money on this game

KnightRider
Jan 7, 2006

by Fluffdaddy
If you're having trouble with money mid-game you can buy pocket watches at Archibald and sell them to the emperors trade post in enbesa for a nice profit. Made the push to the bank so much easier.

KnightRider
Jan 7, 2006

by Fluffdaddy
Also screw the 3 star ais right in the rear end. Showing up with a full dreadnought navy 45 minutes into the game. Ive never seen an ai cheat as much as this one.

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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Eschatos posted:

If you go with all 1 star AIs you can take all the time in the world to do whatever you want. 2 stars are generally pretty chill though you'll want to at least claim a few islands in each zone relatively quickly. 3 stars will absolutely murder you if you're not on your A game.

I've had Qing declare war on me because I wouldn't let her take any islands.

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